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Added temporary difficulties on the panels
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@ -136,13 +136,6 @@ namespace osu.Game.Overlays.Direct
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{
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Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new Box //todo: placeholder
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{
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Size = new Vector2(16f),
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},
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},
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},
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},
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},
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@ -7,6 +7,8 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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@ -24,7 +26,7 @@ namespace osu.Game.Overlays.Direct
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protected virtual FillFlowContainer DifficultyIcons { get; }
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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private void load(TextureStore textures, RulesetDatabase rulesets)
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{
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Background.Texture = textures.Get(@"Backgrounds/bg4");
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@ -34,6 +36,11 @@ namespace osu.Game.Overlays.Direct
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Source.Text = @"from Cardcaptor Sakura";
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PlayCount.Value = 4579492;
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FavouriteCount.Value = 2659;
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for (int i = 0; i < 4; i++)
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{
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DifficultyIcons.Add(new DifficultyIcon(new BeatmapInfo { Ruleset = rulesets.GetRuleset(i), StarDifficulty = i + 1 }));
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}
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}
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public class Statistic : FillFlowContainer
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