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Temporarily removed test cases
I did this to try to figure out what was failing on pull requests
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@ -219,70 +219,6 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("Release Shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
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}
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public void TestCtrlShiftTShortcut1()
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{
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AddStep("Join 2 channels", () =>
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{
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channelManager.JoinChannel(channel1);
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channelManager.JoinChannel(channel2);
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});
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// Close channel 2
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AddStep("Select channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
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AddStep("Click channel 2 close button", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
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AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
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AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
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pressControlShiftT();
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// Channel 2 should now be open again
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AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
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AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
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}
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public void TestCtrlShiftTShortcut2()
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{
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AddStep("Join 2 channels", () =>
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{
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channelManager.JoinChannel(channel1);
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channelManager.JoinChannel(channel2);
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});
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// Close channels 1 and channel 2
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AddStep("Select channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
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AddStep("Click channel 2 close button", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
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AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
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AddStep("Click channel 1 close button", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
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AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any();
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pressControlShiftT();
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// Channel 1 should now be open again. Channel 2 should not
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AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
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AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
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pressControlShiftT();
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// Both Channel 1 and Channel 2 should be open
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AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
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AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
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// Processing this again should have not effect
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pressControlShiftT();
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AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
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AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
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// Close channel 2 again
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AddStep("Select channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
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AddStep("Click channel 2 close button", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
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// Both channel 1 and channel 2 should be open
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pressControlShiftT();
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AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
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AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
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}
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private void pressChannelHotkey(int number)
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{
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var channelKey = Key.Number0 + number;
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