1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-23 18:07:25 +08:00

Temporarily removed test cases

I did this to try to figure out what was failing on pull requests
This commit is contained in:
Joseph-Ramos-CMU 2020-12-14 13:09:34 -05:00
parent 5903569386
commit b26946ba8e

View File

@ -219,70 +219,6 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Release Shift", () => InputManager.ReleaseKey(Key.ShiftLeft)); AddStep("Release Shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
} }
public void TestCtrlShiftTShortcut1()
{
AddStep("Join 2 channels", () =>
{
channelManager.JoinChannel(channel1);
channelManager.JoinChannel(channel2);
});
// Close channel 2
AddStep("Select channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Click channel 2 close button", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
pressControlShiftT();
// Channel 2 should now be open again
AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
}
public void TestCtrlShiftTShortcut2()
{
AddStep("Join 2 channels", () =>
{
channelManager.JoinChannel(channel1);
channelManager.JoinChannel(channel2);
});
// Close channels 1 and channel 2
AddStep("Select channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Click channel 2 close button", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddStep("Click channel 1 close button", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any();
pressControlShiftT();
// Channel 1 should now be open again. Channel 2 should not
AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
pressControlShiftT();
// Both Channel 1 and Channel 2 should be open
AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
// Processing this again should have not effect
pressControlShiftT();
AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
// Close channel 2 again
AddStep("Select channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Click channel 2 close button", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
// Both channel 1 and channel 2 should be open
pressControlShiftT();
AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
}
private void pressChannelHotkey(int number) private void pressChannelHotkey(int number)
{ {
var channelKey = Key.Number0 + number; var channelKey = Key.Number0 + number;