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Put retry button in a BeatSyncedContainer and change error message.
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commit
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@ -23,6 +23,9 @@ using osu.Game.Graphics;
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using osu.Framework.Logging;
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using System.Net;
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using osu.Game.Rulesets;
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using osu.Framework.Input;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Framework.Audio.Track;
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namespace osu.Game.Screens.Select.Leaderboards
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{
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@ -167,7 +170,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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new OsuSpriteText
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{
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Anchor = Anchor.TopLeft,
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Text = @"An error occurred!",
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Text = @"Couldn't retrieve scores!",
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TextSize = 22,
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},
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}
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@ -289,47 +292,71 @@ namespace osu.Game.Screens.Select.Leaderboards
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}
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}
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private class RetryButton : ClickableContainer
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private class RetryButton : BeatSyncedContainer
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{
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private SpriteIcon icon;
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public Action Action;
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public RetryButton()
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{
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Height = 26;
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Width = 26;
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Children = new Drawable[]
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Child = new ClickableContainer
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{
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icon = new SpriteIcon
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Action = () => Action?.Invoke(),
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Child = icon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.fa_refresh,
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Size = new Vector2(26),
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}
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},
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};
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}
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protected override bool OnHover(Framework.Input.InputState state)
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private bool rightWard;
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
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{
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var duration = timingPoint.BeatLength / 2;
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icon.RotateTo(rightWard ? 3 : -3, duration * 2, Easing.OutCubic);
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icon.Animate(
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i => i.MoveToY(-3, duration, Easing.Out),
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i => i.ScaleTo(IsHovered ? 1.3f : 1.1f, duration, Easing.Out)
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).Then(
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i => i.MoveToY(0, duration, Easing.In),
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i => i.ScaleTo(IsHovered ? 1.4f : 1f, duration, Easing.In)
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);
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rightWard = !rightWard;
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}
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protected override bool OnHover(InputState state)
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{
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icon.ScaleTo(1.4f, 400, Easing.OutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(Framework.Input.InputState state)
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protected override void OnHoverLost(InputState state)
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{
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icon.ClearTransforms();
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icon.ScaleTo(1f, 400, Easing.OutQuint);
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base.OnHoverLost(state);
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}
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protected override bool OnMouseDown(Framework.Input.InputState state, Framework.Input.MouseDownEventArgs args)
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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icon.ScaleTo(0.8f, 800, Easing.InElastic);
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icon.ClearTransforms();
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icon.ScaleTo(0.8f, 400, Easing.InElastic);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(Framework.Input.InputState state, Framework.Input.MouseUpEventArgs args)
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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icon.ScaleTo(1.2f, 800, Easing.OutElastic).Then().ScaleTo(1f, 800, Easing.OutElastic);
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icon.ScaleTo(1.2f, 400, Easing.OutElastic).Then().ScaleTo(1f, 400, Easing.OutElastic);
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return base.OnMouseUp(state, args);
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}
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}
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