mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 22:27:25 +08:00
Rename scoreCompleted
-> checkScoreCompleted
to reflect the fact it doesn't always succeed
This commit is contained in:
parent
4dd0c2c7a5
commit
b25a59fd14
@ -358,10 +358,10 @@ namespace osu.Game.Screens.Play
|
|||||||
ScoreProcessor.RevertResult(r);
|
ScoreProcessor.RevertResult(r);
|
||||||
};
|
};
|
||||||
|
|
||||||
DimmableStoryboard.HasStoryboardEnded.ValueChanged += _ => scoreCompleted();
|
DimmableStoryboard.HasStoryboardEnded.ValueChanged += _ => checkScoreCompleted();
|
||||||
|
|
||||||
// Bind the judgement processors to ourselves
|
// Bind the judgement processors to ourselves
|
||||||
ScoreProcessor.HasCompleted.BindValueChanged(_ => scoreCompleted());
|
ScoreProcessor.HasCompleted.BindValueChanged(_ => checkScoreCompleted());
|
||||||
HealthProcessor.Failed += onFail;
|
HealthProcessor.Failed += onFail;
|
||||||
|
|
||||||
// Provide judgement processors to mods after they're loaded so that they're on the gameplay clock,
|
// Provide judgement processors to mods after they're loaded so that they're on the gameplay clock,
|
||||||
@ -702,7 +702,7 @@ namespace osu.Game.Screens.Play
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Handles changes in player state which may progress the completion of gameplay / this screen's lifetime.
|
/// Handles changes in player state which may progress the completion of gameplay / this screen's lifetime.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void scoreCompleted()
|
private void checkScoreCompleted()
|
||||||
{
|
{
|
||||||
// If this player instance is in the middle of an exit, don't attempt any kind of state update.
|
// If this player instance is in the middle of an exit, don't attempt any kind of state update.
|
||||||
if (!this.IsCurrentScreen())
|
if (!this.IsCurrentScreen())
|
||||||
|
Loading…
Reference in New Issue
Block a user