1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:20:04 +08:00

Changed allowed mania keys, and reverted 0af32c5

This commit is contained in:
Aurelian 2024-05-22 11:37:55 +02:00
parent 1127a69359
commit b25987ffe7
2 changed files with 4 additions and 4 deletions

View File

@ -111,12 +111,12 @@ namespace osu.Game.Beatmaps.Formats
{
difficulty.DrainRate = Math.Clamp(difficulty.DrainRate, 0, 10);
//If the mode is not Mania, clamp circle size to [0,10]
if (!beatmap.BeatmapInfo.Ruleset.OnlineID.Equals(3))
if (beatmap.BeatmapInfo.Ruleset.OnlineID != 3)
difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 0, 10);
//If it is Mania, it must be within [1,20] - dual stages with 10 keys each.
//If it is Mania, it must be within [1,18] - copying what stable does https://github.com/ppy/osu/pull/28200#discussion_r1609522988
//The lower bound should be 4, but there are ranked maps that are lower than this.
else
difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 1, 20);
difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 1, 18);
difficulty.OverallDifficulty = Math.Clamp(difficulty.OverallDifficulty, 0, 10);
difficulty.ApproachRate = Math.Clamp(difficulty.ApproachRate, 0, 10);

View File

@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
// It works out to under 1 game pixel and is generally not meaningful to gameplay, but is to replay playback accuracy.
const float broken_gamefield_rounding_allowance = 1.00041f;
return (float)Math.Max(0.02, (1.0f - 0.7f * IBeatmapDifficultyInfo.DifficultyRange(circleSize)) / 2 * (applyFudge ? broken_gamefield_rounding_allowance : 1));
return (float)(1.0f - 0.7f * IBeatmapDifficultyInfo.DifficultyRange(circleSize)) / 2 * (applyFudge ? broken_gamefield_rounding_allowance : 1);
}
public static int CalculateDifficultyPeppyStars(BeatmapDifficulty difficulty, int objectCount, int drainLength)