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Fix failing tests
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@ -120,9 +120,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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};
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};
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});
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});
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[Test]
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[TestCase(MultiplayerRoomState.Open)]
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public void TestEnabledWhenRoomOpen()
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[TestCase(MultiplayerRoomState.WaitingForLoad)]
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[TestCase(MultiplayerRoomState.Playing)]
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public void TestEnabledWhenRoomOpenOrInGameplay(MultiplayerRoomState roomState)
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{
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{
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AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState));
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assertSpectateButtonEnablement(true);
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assertSpectateButtonEnablement(true);
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}
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}
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@ -137,12 +140,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
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AddAssert("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
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}
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}
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[TestCase(MultiplayerRoomState.WaitingForLoad)]
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[TestCase(MultiplayerRoomState.Playing)]
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[TestCase(MultiplayerRoomState.Closed)]
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[TestCase(MultiplayerRoomState.Closed)]
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public void TestDisabledDuringGameplayOrClosed(MultiplayerRoomState roomState)
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public void TestDisabledWhenClosed(MultiplayerRoomState roomState)
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{
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{
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AddStep($"change user to {roomState}", () => Client.ChangeRoomState(roomState));
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AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState));
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assertSpectateButtonEnablement(false);
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assertSpectateButtonEnablement(false);
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}
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}
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