From b252b176d45770bbf9e8e1fbd089fa37408b5a51 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Oct 2021 11:59:07 +0900 Subject: [PATCH] Seal implementation and add comment about `LoadComplete` execution order --- osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index 1a59f36c11..c946bf12fd 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -282,7 +282,7 @@ namespace osu.Game.Screens.OnlinePlay return true; } - private class PlaylistDownloadButton : BeatmapPanelDownloadButton + private sealed class PlaylistDownloadButton : BeatmapPanelDownloadButton { private readonly PlaylistItem playlistItem; @@ -302,6 +302,8 @@ namespace osu.Game.Screens.OnlinePlay protected override void LoadComplete() { State.BindValueChanged(stateChanged, true); + + // base implementation calls FinishTransforms, so should be run after the above state update. base.LoadComplete(); }