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Enable pooling for taiko DHOs
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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Taiko.Replays;
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using osu.Framework.Input;
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@ -64,22 +63,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
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public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h)
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{
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switch (h)
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{
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case Hit hit:
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return new DrawableHit(hit);
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case DrumRoll drumRoll:
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return new DrawableDrumRoll(drumRoll);
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case Swell swell:
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return new DrawableSwell(swell);
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}
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return null;
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}
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public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h) => null;
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
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@ -147,6 +147,18 @@ namespace osu.Game.Rulesets.Taiko.UI
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},
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drumRollHitContainer.CreateProxy(),
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};
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RegisterPool<Hit, DrawableHit>(50);
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RegisterPool<Hit.StrongNestedHit, DrawableHit.StrongNestedHit>(50);
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RegisterPool<DrumRoll, DrawableDrumRoll>(5);
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RegisterPool<DrumRoll.StrongNestedHit, DrawableDrumRoll.StrongNestedHit>(5);
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RegisterPool<DrumRollTick, DrawableDrumRollTick>(100);
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RegisterPool<DrumRollTick.StrongNestedHit, DrawableDrumRollTick.StrongNestedHit>(100);
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RegisterPool<Swell, DrawableSwell>(5);
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RegisterPool<SwellTick, DrawableSwellTick>(100);
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}
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protected override void LoadComplete()
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