diff --git a/osu.Android.props b/osu.Android.props
index 75ac298626..3682a44b9f 100644
--- a/osu.Android.props
+++ b/osu.Android.props
@@ -52,6 +52,6 @@
-
+
diff --git a/osu.Android/osu.Android.csproj b/osu.Android/osu.Android.csproj
index a2638e95c8..2051beae21 100644
--- a/osu.Android/osu.Android.csproj
+++ b/osu.Android/osu.Android.csproj
@@ -53,5 +53,10 @@
+
+
+ 5.0.0
+
+
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Catch.Tests.Android/osu.Game.Rulesets.Catch.Tests.Android.csproj b/osu.Game.Rulesets.Catch.Tests.Android/osu.Game.Rulesets.Catch.Tests.Android.csproj
index 88b420ffad..2e6c10a02e 100644
--- a/osu.Game.Rulesets.Catch.Tests.Android/osu.Game.Rulesets.Catch.Tests.Android.csproj
+++ b/osu.Game.Rulesets.Catch.Tests.Android/osu.Game.Rulesets.Catch.Tests.Android.csproj
@@ -35,5 +35,10 @@
osu.Game
+
+
+ 5.0.0
+
+
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs b/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs
index 41fd0fe776..1b48832ed6 100644
--- a/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs
+++ b/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs
@@ -5,7 +5,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Skinning;
using osuTK.Graphics;
-using static osu.Game.Skinning.LegacySkinConfiguration;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
@@ -14,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
///
/// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default.
///
- private bool providesComboCounter => this.HasFont(GetConfig(LegacySetting.ComboPrefix)?.Value ?? "score");
+ private bool providesComboCounter => this.HasFont(LegacyFont.Combo);
public CatchLegacySkinTransformer(ISkinSource source)
: base(source)
@@ -69,7 +68,6 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
this.GetAnimation("fruit-ryuuta", true, true, true);
case CatchSkinComponents.CatchComboCounter:
-
if (providesComboCounter)
return new LegacyCatchComboCounter(Source);
diff --git a/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatchComboCounter.cs b/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatchComboCounter.cs
index f797ae75c2..28ee7bd813 100644
--- a/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatchComboCounter.cs
+++ b/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatchComboCounter.cs
@@ -7,7 +7,6 @@ using osu.Game.Rulesets.Catch.UI;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
-using static osu.Game.Skinning.LegacySkinConfiguration;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
@@ -22,9 +21,6 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
public LegacyCatchComboCounter(ISkin skin)
{
- var fontName = skin.GetConfig(LegacySetting.ComboPrefix)?.Value ?? "score";
- var fontOverlap = skin.GetConfig(LegacySetting.ComboOverlap)?.Value ?? -2f;
-
AutoSizeAxes = Axes.Both;
Alpha = 0f;
@@ -34,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
InternalChildren = new Drawable[]
{
- explosion = new LegacyRollingCounter(skin, fontName, fontOverlap)
+ explosion = new LegacyRollingCounter(skin, LegacyFont.Combo)
{
Alpha = 0.65f,
Blending = BlendingParameters.Additive,
@@ -42,7 +38,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
Origin = Anchor.Centre,
Scale = new Vector2(1.5f),
},
- counter = new LegacyRollingCounter(skin, fontName, fontOverlap)
+ counter = new LegacyRollingCounter(skin, LegacyFont.Combo)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
diff --git a/osu.Game.Rulesets.Mania.Tests.Android/osu.Game.Rulesets.Mania.Tests.Android.csproj b/osu.Game.Rulesets.Mania.Tests.Android/osu.Game.Rulesets.Mania.Tests.Android.csproj
index 0e557cb260..8c134c7114 100644
--- a/osu.Game.Rulesets.Mania.Tests.Android/osu.Game.Rulesets.Mania.Tests.Android.csproj
+++ b/osu.Game.Rulesets.Mania.Tests.Android/osu.Game.Rulesets.Mania.Tests.Android.csproj
@@ -35,5 +35,10 @@
osu.Game
+
+
+ 5.0.0
+
+
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
index 324670c4b2..d9570bf8be 100644
--- a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
+++ b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
@@ -119,5 +119,8 @@ namespace osu.Game.Rulesets.Mania.Edit
beatSnapGrid.SelectionTimeRange = null;
}
}
+
+ public override string ConvertSelectionToString()
+ => string.Join(',', EditorBeatmap.SelectedHitObjects.Cast().OrderBy(h => h.StartTime).Select(h => $"{h.StartTime}|{h.Column}"));
}
}
diff --git a/osu.Game.Rulesets.Osu.Tests.Android/osu.Game.Rulesets.Osu.Tests.Android.csproj b/osu.Game.Rulesets.Osu.Tests.Android/osu.Game.Rulesets.Osu.Tests.Android.csproj
index dcf1573522..22fa605176 100644
--- a/osu.Game.Rulesets.Osu.Tests.Android/osu.Game.Rulesets.Osu.Tests.Android.csproj
+++ b/osu.Game.Rulesets.Osu.Tests.Android/osu.Game.Rulesets.Osu.Tests.Android.csproj
@@ -35,5 +35,10 @@
osu.Game
+
+
+ 5.0.0
+
+
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-0.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-0.png
new file mode 100644
index 0000000000..8304617d8c
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-0.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-1.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-1.png
new file mode 100644
index 0000000000..c3b85eb873
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-1.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-2.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-2.png
new file mode 100644
index 0000000000..7f65eb7ca7
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-2.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-3.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-3.png
new file mode 100644
index 0000000000..82bec3babe
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-3.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-4.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-4.png
new file mode 100644
index 0000000000..5e38c75a9d
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-4.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-5.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-5.png
new file mode 100644
index 0000000000..a562d9f2ac
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-5.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-6.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-6.png
new file mode 100644
index 0000000000..b4cf81f26e
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-6.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-7.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-7.png
new file mode 100644
index 0000000000..a23f5379b2
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-7.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-8.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-8.png
new file mode 100644
index 0000000000..430b18509d
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-8.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-9.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-9.png
new file mode 100644
index 0000000000..add1202c31
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-9.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-comma.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-comma.png
new file mode 100644
index 0000000000..f68d32957f
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-comma.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-dot.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-dot.png
new file mode 100644
index 0000000000..80c39b8745
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-dot.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-percent.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-percent.png
new file mode 100644
index 0000000000..fc750abc7e
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-percent.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-x.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-x.png
new file mode 100644
index 0000000000..779773f8bd
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/score-x.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/skin.ini b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/skin.ini
index 5369de24e9..89bcd68343 100644
--- a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/skin.ini
+++ b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/skin.ini
@@ -1,2 +1,6 @@
[General]
-Version: 1.0
\ No newline at end of file
+Version: 1.0
+
+[Fonts]
+HitCircleOverlap: 3
+ScoreOverlap: 3
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
index 0490e8b8ce..396fd41377 100644
--- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
+++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
@@ -82,6 +82,9 @@ namespace osu.Game.Rulesets.Osu.Edit
protected override ComposeBlueprintContainer CreateBlueprintContainer()
=> new OsuBlueprintContainer(this);
+ public override string ConvertSelectionToString()
+ => string.Join(',', selectedHitObjects.Cast().OrderBy(h => h.StartTime).Select(h => (h.IndexInCurrentCombo + 1).ToString()));
+
private DistanceSnapGrid distanceSnapGrid;
private Container distanceSnapGridContainer;
diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs
index 871339ae7b..82301bd37f 100644
--- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs
+++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs
@@ -35,8 +35,18 @@ namespace osu.Game.Rulesets.Osu.Edit
referenceOrigin = null;
}
- public override bool HandleMovement(MoveSelectionEvent moveEvent) =>
- moveSelection(moveEvent.InstantDelta);
+ public override bool HandleMovement(MoveSelectionEvent moveEvent)
+ {
+ var hitObjects = selectedMovableObjects;
+
+ // this will potentially move the selection out of bounds...
+ foreach (var h in hitObjects)
+ h.Position += moveEvent.InstantDelta;
+
+ // but this will be corrected.
+ moveSelectionInBounds();
+ return true;
+ }
///
/// During a transform, the initial origin is stored so it can be used throughout the operation.
@@ -140,36 +150,11 @@ namespace osu.Game.Rulesets.Osu.Edit
// the only hit object selected. with a group selection, it's likely the user
// is not looking to change the duration of the slider but expand the whole pattern.
if (hitObjects.Length == 1 && hitObjects.First() is Slider slider)
- {
- Quad quad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
- Vector2 pathRelativeDeltaScale = new Vector2(1 + scale.X / quad.Width, 1 + scale.Y / quad.Height);
-
- foreach (var point in slider.Path.ControlPoints)
- point.Position.Value *= pathRelativeDeltaScale;
- }
+ scaleSlider(slider, scale);
else
- {
- // move the selection before scaling if dragging from top or left anchors.
- if ((reference & Anchor.x0) > 0 && !moveSelection(new Vector2(-scale.X, 0))) return false;
- if ((reference & Anchor.y0) > 0 && !moveSelection(new Vector2(0, -scale.Y))) return false;
-
- Quad quad = getSurroundingQuad(hitObjects);
-
- foreach (var h in hitObjects)
- {
- var newPosition = h.Position;
-
- // guard against no-ops and NaN.
- if (scale.X != 0 && quad.Width > 0)
- newPosition.X = quad.TopLeft.X + (h.X - quad.TopLeft.X) / quad.Width * (quad.Width + scale.X);
-
- if (scale.Y != 0 && quad.Height > 0)
- newPosition.Y = quad.TopLeft.Y + (h.Y - quad.TopLeft.Y) / quad.Height * (quad.Height + scale.Y);
-
- h.Position = newPosition;
- }
- }
+ scaleHitObjects(hitObjects, reference, scale);
+ moveSelectionInBounds();
return true;
}
@@ -207,28 +192,124 @@ namespace osu.Game.Rulesets.Osu.Edit
return true;
}
- private bool moveSelection(Vector2 delta)
+ private void scaleSlider(Slider slider, Vector2 scale)
+ {
+ Quad sliderQuad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
+
+ // Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
+ scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size;
+
+ Vector2 pathRelativeDeltaScale = new Vector2(1 + scale.X / sliderQuad.Width, 1 + scale.Y / sliderQuad.Height);
+
+ Queue oldControlPoints = new Queue();
+
+ foreach (var point in slider.Path.ControlPoints)
+ {
+ oldControlPoints.Enqueue(point.Position.Value);
+ point.Position.Value *= pathRelativeDeltaScale;
+ }
+
+ //if sliderhead or sliderend end up outside playfield, revert scaling.
+ Quad scaledQuad = getSurroundingQuad(new OsuHitObject[] { slider });
+ (bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
+
+ if (xInBounds && yInBounds)
+ return;
+
+ foreach (var point in slider.Path.ControlPoints)
+ point.Position.Value = oldControlPoints.Dequeue();
+ }
+
+ private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)
+ {
+ scale = getClampedScale(hitObjects, reference, scale);
+
+ // move the selection before scaling if dragging from top or left anchors.
+ float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0;
+ float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0;
+
+ Quad selectionQuad = getSurroundingQuad(hitObjects);
+
+ foreach (var h in hitObjects)
+ {
+ var newPosition = h.Position;
+
+ // guard against no-ops and NaN.
+ if (scale.X != 0 && selectionQuad.Width > 0)
+ newPosition.X = selectionQuad.TopLeft.X + xOffset + (h.X - selectionQuad.TopLeft.X) / selectionQuad.Width * (selectionQuad.Width + scale.X);
+
+ if (scale.Y != 0 && selectionQuad.Height > 0)
+ newPosition.Y = selectionQuad.TopLeft.Y + yOffset + (h.Y - selectionQuad.TopLeft.Y) / selectionQuad.Height * (selectionQuad.Height + scale.Y);
+
+ h.Position = newPosition;
+ }
+ }
+
+ private (bool X, bool Y) isQuadInBounds(Quad quad)
+ {
+ bool xInBounds = (quad.TopLeft.X >= 0) && (quad.BottomRight.X <= DrawWidth);
+ bool yInBounds = (quad.TopLeft.Y >= 0) && (quad.BottomRight.Y <= DrawHeight);
+
+ return (xInBounds, yInBounds);
+ }
+
+ private void moveSelectionInBounds()
{
var hitObjects = selectedMovableObjects;
Quad quad = getSurroundingQuad(hitObjects);
- Vector2 newTopLeft = quad.TopLeft + delta;
- if (newTopLeft.X < 0)
- delta.X -= newTopLeft.X;
- if (newTopLeft.Y < 0)
- delta.Y -= newTopLeft.Y;
+ Vector2 delta = Vector2.Zero;
- Vector2 newBottomRight = quad.BottomRight + delta;
- if (newBottomRight.X > DrawWidth)
- delta.X -= newBottomRight.X - DrawWidth;
- if (newBottomRight.Y > DrawHeight)
- delta.Y -= newBottomRight.Y - DrawHeight;
+ if (quad.TopLeft.X < 0)
+ delta.X -= quad.TopLeft.X;
+ if (quad.TopLeft.Y < 0)
+ delta.Y -= quad.TopLeft.Y;
+
+ if (quad.BottomRight.X > DrawWidth)
+ delta.X -= quad.BottomRight.X - DrawWidth;
+ if (quad.BottomRight.Y > DrawHeight)
+ delta.Y -= quad.BottomRight.Y - DrawHeight;
foreach (var h in hitObjects)
h.Position += delta;
+ }
- return true;
+ ///
+ /// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip.
+ ///
+ /// The hitobjects to be scaled
+ /// The anchor from which the scale operation is performed
+ /// The scale to be clamped
+ /// The clamped scale vector
+ private Vector2 getClampedScale(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)
+ {
+ float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0;
+ float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0;
+
+ Quad selectionQuad = getSurroundingQuad(hitObjects);
+
+ //todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
+ Quad scaledQuad = new Quad(selectionQuad.TopLeft.X + xOffset, selectionQuad.TopLeft.Y + yOffset, selectionQuad.Width + scale.X, selectionQuad.Height + scale.Y);
+
+ //max Size -> playfield bounds
+ if (scaledQuad.TopLeft.X < 0)
+ scale.X += scaledQuad.TopLeft.X;
+ if (scaledQuad.TopLeft.Y < 0)
+ scale.Y += scaledQuad.TopLeft.Y;
+
+ if (scaledQuad.BottomRight.X > DrawWidth)
+ scale.X -= scaledQuad.BottomRight.X - DrawWidth;
+ if (scaledQuad.BottomRight.Y > DrawHeight)
+ scale.Y -= scaledQuad.BottomRight.Y - DrawHeight;
+
+ //min Size -> almost 0. Less than 0 causes the quad to flip, exactly 0 causes scaling to get stuck at minimum scale.
+ Vector2 scaledSize = selectionQuad.Size + scale;
+ Vector2 minSize = new Vector2(Precision.FLOAT_EPSILON);
+
+ scale = Vector2.ComponentMax(minSize, scaledSize) - selectionQuad.Size;
+
+ return scale;
}
///
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
index 32a0a14dc0..39e78a14aa 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
@@ -33,12 +33,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public SpinnerSpmCounter SpmCounter { get; private set; }
private Container ticks;
- private SpinnerBonusDisplay bonusDisplay;
private PausableSkinnableSound spinningSample;
private Bindable isSpinning;
private bool spinnerFrequencyModulate;
+ ///
+ /// The amount of bonus score gained from spinning after the required number of spins, for display purposes.
+ ///
+ public IBindable GainedBonus => gainedBonus;
+
+ private readonly Bindable gainedBonus = new Bindable();
+
private const double fade_out_duration = 160;
public DrawableSpinner()
@@ -67,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
- new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()),
+ new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinner()),
RotationTracker = new SpinnerRotationTracker(this)
}
},
@@ -78,12 +84,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Y = 120,
Alpha = 0
},
- bonusDisplay = new SpinnerBonusDisplay
- {
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- Y = -120,
- },
spinningSample = new PausableSkinnableSound
{
Volume = { Value = 0 },
@@ -298,6 +298,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private void fadeInCounter() => SpmCounter.FadeIn(HitObject.TimeFadeIn);
+ private static readonly int score_per_tick = new SpinnerBonusTick.OsuSpinnerBonusTickJudgement().MaxNumericResult;
+
private int wholeSpins;
private void updateBonusScore()
@@ -322,8 +324,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (tick != null)
{
tick.TriggerResult(true);
+
if (tick is DrawableSpinnerBonusTick)
- bonusDisplay.SetBonusCount(spins - HitObject.SpinsRequired);
+ gainedBonus.Value = score_per_tick * (spins - HitObject.SpinsRequired);
}
wholeSpins++;
diff --git a/osu.Game.Rulesets.Osu/OsuSkinComponents.cs b/osu.Game.Rulesets.Osu/OsuSkinComponents.cs
index 2883f0c187..fcb544fa5b 100644
--- a/osu.Game.Rulesets.Osu/OsuSkinComponents.cs
+++ b/osu.Game.Rulesets.Osu/OsuSkinComponents.cs
@@ -18,6 +18,6 @@ namespace osu.Game.Rulesets.Osu
SliderFollowCircle,
SliderBall,
SliderBody,
- SpinnerBody
+ SpinnerBody,
}
}
diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs
new file mode 100644
index 0000000000..891821fe2f
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs
@@ -0,0 +1,68 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Globalization;
+using osu.Framework.Allocation;
+using osu.Framework.Bindables;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Graphics;
+using osu.Game.Graphics.Sprites;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Osu.Objects.Drawables;
+
+namespace osu.Game.Rulesets.Osu.Skinning.Default
+{
+ public class DefaultSpinner : CompositeDrawable
+ {
+ private DrawableSpinner drawableSpinner;
+
+ private OsuSpriteText bonusCounter;
+
+ public DefaultSpinner()
+ {
+ RelativeSizeAxes = Axes.Both;
+ Anchor = Anchor.Centre;
+ Origin = Anchor.Centre;
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(DrawableHitObject drawableHitObject)
+ {
+ drawableSpinner = (DrawableSpinner)drawableHitObject;
+
+ AddRangeInternal(new Drawable[]
+ {
+ new DefaultSpinnerDisc
+ {
+ RelativeSizeAxes = Axes.Both,
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ },
+ bonusCounter = new OsuSpriteText
+ {
+ Alpha = 0,
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Font = OsuFont.Numeric.With(size: 24),
+ Y = -120,
+ }
+ });
+ }
+
+ private IBindable gainedBonus;
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ gainedBonus = drawableSpinner.GainedBonus.GetBoundCopy();
+ gainedBonus.BindValueChanged(bonus =>
+ {
+ bonusCounter.Text = bonus.NewValue.ToString(NumberFormatInfo.InvariantInfo);
+ bonusCounter.FadeOutFromOne(1500);
+ bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
+ });
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinnerDisc.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinnerDisc.cs
index 667fee1495..542f3eff0d 100644
--- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinnerDisc.cs
+++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinnerDisc.cs
@@ -40,14 +40,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
public DefaultSpinnerDisc()
{
- RelativeSizeAxes = Axes.Both;
-
// we are slightly bigger than our parent, to clip the top and bottom of the circle
// this should probably be revisited when scaled spinners are a thing.
Scale = new Vector2(initial_scale);
-
- Anchor = Anchor.Centre;
- Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerBonusDisplay.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerBonusDisplay.cs
deleted file mode 100644
index c0db6228ef..0000000000
--- a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerBonusDisplay.cs
+++ /dev/null
@@ -1,47 +0,0 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
-// See the LICENCE file in the repository root for full licence text.
-
-using osu.Framework.Graphics;
-using osu.Framework.Graphics.Containers;
-using osu.Game.Graphics;
-using osu.Game.Graphics.Sprites;
-using osu.Game.Rulesets.Osu.Objects;
-
-namespace osu.Game.Rulesets.Osu.Skinning.Default
-{
- ///
- /// Shows incremental bonus score achieved for a spinner.
- ///
- public class SpinnerBonusDisplay : CompositeDrawable
- {
- private static readonly int score_per_tick = new SpinnerBonusTick().CreateJudgement().MaxNumericResult;
-
- private readonly OsuSpriteText bonusCounter;
-
- public SpinnerBonusDisplay()
- {
- AutoSizeAxes = Axes.Both;
-
- InternalChild = bonusCounter = new OsuSpriteText
- {
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- Font = OsuFont.Numeric.With(size: 24),
- Alpha = 0,
- };
- }
-
- private int displayedCount;
-
- public void SetBonusCount(int count)
- {
- if (displayedCount == count)
- return;
-
- displayedCount = count;
- bonusCounter.Text = $"{score_per_tick * count}";
- bonusCounter.FadeOutFromOne(1500);
- bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
- }
- }
-}
diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs
index 513888db53..064b7a4680 100644
--- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs
+++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
+using System.Globalization;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@@ -32,6 +33,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private Sprite spin;
private Sprite clear;
+ private LegacySpriteText bonusCounter;
+
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject, ISkinSource source)
{
@@ -45,36 +48,57 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
DrawableSpinner = (DrawableSpinner)drawableHitObject;
- AddRangeInternal(new[]
+ AddInternal(new Container
{
- spin = new Sprite
+ Depth = float.MinValue,
+ RelativeSizeAxes = Axes.Both,
+ Children = new Drawable[]
{
- Anchor = Anchor.TopCentre,
- Origin = Anchor.Centre,
- Depth = float.MinValue,
- Texture = source.GetTexture("spinner-spin"),
- Scale = new Vector2(SPRITE_SCALE),
- Y = SPINNER_TOP_OFFSET + 335,
- },
- clear = new Sprite
- {
- Alpha = 0,
- Anchor = Anchor.TopCentre,
- Origin = Anchor.Centre,
- Depth = float.MinValue,
- Texture = source.GetTexture("spinner-clear"),
- Scale = new Vector2(SPRITE_SCALE),
- Y = SPINNER_TOP_OFFSET + 115,
- },
+ spin = new Sprite
+ {
+ Anchor = Anchor.TopCentre,
+ Origin = Anchor.Centre,
+ Texture = source.GetTexture("spinner-spin"),
+ Scale = new Vector2(SPRITE_SCALE),
+ Y = SPINNER_TOP_OFFSET + 335,
+ },
+ clear = new Sprite
+ {
+ Alpha = 0,
+ Anchor = Anchor.TopCentre,
+ Origin = Anchor.Centre,
+ Texture = source.GetTexture("spinner-clear"),
+ Scale = new Vector2(SPRITE_SCALE),
+ Y = SPINNER_TOP_OFFSET + 115,
+ },
+ bonusCounter = new LegacySpriteText(source, LegacyFont.Score)
+ {
+ Alpha = 0f,
+ Anchor = Anchor.TopCentre,
+ Origin = Anchor.Centre,
+ Scale = new Vector2(SPRITE_SCALE),
+ Y = SPINNER_TOP_OFFSET + 299,
+ }.With(s => s.Font = s.Font.With(fixedWidth: false)),
+ }
});
}
+ private IBindable gainedBonus;
+
private readonly Bindable completed = new Bindable();
protected override void LoadComplete()
{
base.LoadComplete();
+ gainedBonus = DrawableSpinner.GainedBonus.GetBoundCopy();
+ gainedBonus.BindValueChanged(bonus =>
+ {
+ bonusCounter.Text = bonus.NewValue.ToString(NumberFormatInfo.InvariantInfo);
+ bonusCounter.FadeOutFromOne(800, Easing.Out);
+ bonusCounter.ScaleTo(SPRITE_SCALE * 2f).Then().ScaleTo(SPRITE_SCALE * 1.28f, 800, Easing.Out);
+ });
+
completed.BindValueChanged(onCompletedChanged, true);
DrawableSpinner.ApplyCustomUpdateState += UpdateStateTransforms;
diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs
index d74f885573..ffe238c507 100644
--- a/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs
+++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs
@@ -97,17 +97,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return null;
case OsuSkinComponents.HitCircleText:
- var font = GetConfig(OsuSkinConfiguration.HitCirclePrefix)?.Value ?? "default";
- var overlap = GetConfig(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? -2;
+ if (!this.HasFont(LegacyFont.HitCircle))
+ return null;
- return !this.HasFont(font)
- ? null
- : new LegacySpriteText(Source, font)
- {
- // stable applies a blanket 0.8x scale to hitcircle fonts
- Scale = new Vector2(0.8f),
- Spacing = new Vector2(-overlap, 0)
- };
+ return new LegacySpriteText(Source, LegacyFont.HitCircle)
+ {
+ // stable applies a blanket 0.8x scale to hitcircle fonts
+ Scale = new Vector2(0.8f),
+ };
case OsuSkinComponents.SpinnerBody:
bool hasBackground = Source.GetTexture("spinner-background") != null;
diff --git a/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs b/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs
index 63c9b53278..75a62a6f8e 100644
--- a/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs
+++ b/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs
@@ -5,8 +5,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
public enum OsuSkinConfiguration
{
- HitCirclePrefix,
- HitCircleOverlap,
SliderBorderSize,
SliderPathRadius,
AllowSliderBallTint,
diff --git a/osu.Game.Rulesets.Taiko.Tests.Android/osu.Game.Rulesets.Taiko.Tests.Android.csproj b/osu.Game.Rulesets.Taiko.Tests.Android/osu.Game.Rulesets.Taiko.Tests.Android.csproj
index 392442b713..a48110b354 100644
--- a/osu.Game.Rulesets.Taiko.Tests.Android/osu.Game.Rulesets.Taiko.Tests.Android.csproj
+++ b/osu.Game.Rulesets.Taiko.Tests.Android/osu.Game.Rulesets.Taiko.Tests.Android.csproj
@@ -35,5 +35,10 @@
osu.Game
+
+
+ 5.0.0
+
+
\ No newline at end of file
diff --git a/osu.Game.Tests.Android/osu.Game.Tests.Android.csproj b/osu.Game.Tests.Android/osu.Game.Tests.Android.csproj
index c3d9cb5875..bf256f486c 100644
--- a/osu.Game.Tests.Android/osu.Game.Tests.Android.csproj
+++ b/osu.Game.Tests.Android/osu.Game.Tests.Android.csproj
@@ -75,6 +75,9 @@
+
+ 5.0.0
+
diff --git a/osu.Game.Tests/NonVisual/FormatUtilsTest.cs b/osu.Game.Tests/NonVisual/FormatUtilsTest.cs
new file mode 100644
index 0000000000..df095ddee3
--- /dev/null
+++ b/osu.Game.Tests/NonVisual/FormatUtilsTest.cs
@@ -0,0 +1,26 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Globalization;
+using NUnit.Framework;
+using osu.Game.Utils;
+
+namespace osu.Game.Tests.NonVisual
+{
+ [TestFixture]
+ public class FormatUtilsTest
+ {
+ [TestCase(0, "0.00%")]
+ [TestCase(0.01, "1.00%")]
+ [TestCase(0.9899, "98.99%")]
+ [TestCase(0.989999, "98.99%")]
+ [TestCase(0.99, "99.00%")]
+ [TestCase(0.9999, "99.99%")]
+ [TestCase(0.999999, "99.99%")]
+ [TestCase(1, "100.00%")]
+ public void TestAccuracyFormatting(double input, string expectedOutput)
+ {
+ Assert.AreEqual(expectedOutput, input.FormatAccuracy(CultureInfo.InvariantCulture));
+ }
+ }
+}
diff --git a/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs b/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs
index ab24a72a12..77f910c144 100644
--- a/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs
+++ b/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs
@@ -25,7 +25,7 @@ namespace osu.Game.Tests.Online
var deserialized = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(apiMod));
- Assert.That(deserialized.Acronym, Is.EqualTo(apiMod.Acronym));
+ Assert.That(deserialized?.Acronym, Is.EqualTo(apiMod.Acronym));
}
[Test]
@@ -35,7 +35,7 @@ namespace osu.Game.Tests.Online
var deserialized = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(apiMod));
- Assert.That(deserialized.Settings, Contains.Key("test_setting").With.ContainValue(2.0));
+ Assert.That(deserialized?.Settings, Contains.Key("test_setting").With.ContainValue(2.0));
}
[Test]
@@ -44,9 +44,9 @@ namespace osu.Game.Tests.Online
var apiMod = new APIMod(new TestMod { TestSetting = { Value = 2 } });
var deserialized = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(apiMod));
- var converted = (TestMod)deserialized.ToMod(new TestRuleset());
+ var converted = (TestMod)deserialized?.ToMod(new TestRuleset());
- Assert.That(converted.TestSetting.Value, Is.EqualTo(2));
+ Assert.That(converted?.TestSetting.Value, Is.EqualTo(2));
}
[Test]
@@ -61,11 +61,11 @@ namespace osu.Game.Tests.Online
});
var deserialised = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(apiMod));
- var converted = (TestModTimeRamp)deserialised.ToMod(new TestRuleset());
+ var converted = (TestModTimeRamp)deserialised?.ToMod(new TestRuleset());
- Assert.That(converted.AdjustPitch.Value, Is.EqualTo(false));
- Assert.That(converted.InitialRate.Value, Is.EqualTo(1.25));
- Assert.That(converted.FinalRate.Value, Is.EqualTo(0.25));
+ Assert.That(converted?.AdjustPitch.Value, Is.EqualTo(false));
+ Assert.That(converted?.InitialRate.Value, Is.EqualTo(1.25));
+ Assert.That(converted?.FinalRate.Value, Is.EqualTo(0.25));
}
[Test]
@@ -78,10 +78,10 @@ namespace osu.Game.Tests.Online
});
var deserialised = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(apiMod));
- var converted = (TestModDifficultyAdjust)deserialised.ToMod(new TestRuleset());
+ var converted = (TestModDifficultyAdjust)deserialised?.ToMod(new TestRuleset());
- Assert.That(converted.ExtendedLimits.Value, Is.True);
- Assert.That(converted.OverallDifficulty.Value, Is.EqualTo(11));
+ Assert.That(converted?.ExtendedLimits.Value, Is.True);
+ Assert.That(converted?.OverallDifficulty.Value, Is.EqualTo(11));
}
private class TestRuleset : Ruleset
diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapListingSearchControl.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapListingSearchControl.cs
index 9602758ffc..abd1baf0ac 100644
--- a/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapListingSearchControl.cs
+++ b/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapListingSearchControl.cs
@@ -34,6 +34,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public void SetUp() => Schedule(() =>
{
OsuSpriteText query;
+ OsuSpriteText general;
OsuSpriteText ruleset;
OsuSpriteText category;
OsuSpriteText genre;
@@ -58,6 +59,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Children = new Drawable[]
{
query = new OsuSpriteText(),
+ general = new OsuSpriteText(),
ruleset = new OsuSpriteText(),
category = new OsuSpriteText(),
genre = new OsuSpriteText(),
@@ -71,6 +73,7 @@ namespace osu.Game.Tests.Visual.UserInterface
};
control.Query.BindValueChanged(q => query.Text = $"Query: {q.NewValue}", true);
+ control.General.BindCollectionChanged((u, v) => general.Text = $"General: {(control.General.Any() ? string.Join('.', control.General.Select(i => i.ToString().ToLowerInvariant())) : "")}", true);
control.Ruleset.BindValueChanged(r => ruleset.Text = $"Ruleset: {r.NewValue}", true);
control.Category.BindValueChanged(c => category.Text = $"Category: {c.NewValue}", true);
control.Genre.BindValueChanged(g => genre.Text = $"Genre: {g.NewValue}", true);
diff --git a/osu.Game.Tournament.Tests/NonVisual/IPCLocationTest.cs b/osu.Game.Tournament.Tests/NonVisual/IPCLocationTest.cs
new file mode 100644
index 0000000000..4c5f5a7a1a
--- /dev/null
+++ b/osu.Game.Tournament.Tests/NonVisual/IPCLocationTest.cs
@@ -0,0 +1,73 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.IO;
+using System.Threading;
+using System.Threading.Tasks;
+using NUnit.Framework;
+using osu.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Platform;
+using osu.Game.Tournament.IO;
+using osu.Game.Tournament.IPC;
+
+namespace osu.Game.Tournament.Tests.NonVisual
+{
+ [TestFixture]
+ public class IPCLocationTest
+ {
+ [Test]
+ public void CheckIPCLocation()
+ {
+ // don't use clean run because files are being written before osu! launches.
+ using (HeadlessGameHost host = new HeadlessGameHost(nameof(CheckIPCLocation)))
+ {
+ string basePath = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(CheckIPCLocation));
+
+ // Set up a fake IPC client for the IPC Storage to switch to.
+ string testStableInstallDirectory = Path.Combine(basePath, "stable-ce");
+ Directory.CreateDirectory(testStableInstallDirectory);
+
+ string ipcFile = Path.Combine(testStableInstallDirectory, "ipc.txt");
+ File.WriteAllText(ipcFile, string.Empty);
+
+ try
+ {
+ var osu = loadOsu(host);
+ TournamentStorage storage = (TournamentStorage)osu.Dependencies.Get();
+ FileBasedIPC ipc = null;
+
+ waitForOrAssert(() => (ipc = osu.Dependencies.Get() as FileBasedIPC) != null, @"ipc could not be populated in a reasonable amount of time");
+
+ Assert.True(ipc.SetIPCLocation(testStableInstallDirectory));
+ Assert.True(storage.AllTournaments.Exists("stable.json"));
+ }
+ finally
+ {
+ host.Storage.DeleteDirectory(testStableInstallDirectory);
+ host.Storage.DeleteDirectory("tournaments");
+ host.Exit();
+ }
+ }
+ }
+
+ private TournamentGameBase loadOsu(GameHost host)
+ {
+ var osu = new TournamentGameBase();
+ Task.Run(() => host.Run(osu));
+ waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
+ return osu;
+ }
+
+ private static void waitForOrAssert(Func result, string failureMessage, int timeout = 90000)
+ {
+ Task task = Task.Run(() =>
+ {
+ while (!result()) Thread.Sleep(200);
+ });
+
+ Assert.IsTrue(task.Wait(timeout), failureMessage);
+ }
+ }
+}
diff --git a/osu.Game.Tournament/IO/TournamentStorage.cs b/osu.Game.Tournament/IO/TournamentStorage.cs
index 5d9fed6288..044b60bbd5 100644
--- a/osu.Game.Tournament/IO/TournamentStorage.cs
+++ b/osu.Game.Tournament/IO/TournamentStorage.cs
@@ -1,12 +1,12 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Collections.Generic;
+using System.IO;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.IO;
-using System.IO;
-using System.Collections.Generic;
using osu.Game.Tournament.Configuration;
namespace osu.Game.Tournament.IO
@@ -15,7 +15,12 @@ namespace osu.Game.Tournament.IO
{
private const string default_tournament = "default";
private readonly Storage storage;
- private readonly Storage allTournaments;
+
+ ///
+ /// The storage where all tournaments are located.
+ ///
+ public readonly Storage AllTournaments;
+
private readonly TournamentStorageManager storageConfig;
public readonly Bindable CurrentTournament;
@@ -23,16 +28,16 @@ namespace osu.Game.Tournament.IO
: base(storage.GetStorageForDirectory("tournaments"), string.Empty)
{
this.storage = storage;
- allTournaments = UnderlyingStorage;
+ AllTournaments = UnderlyingStorage;
storageConfig = new TournamentStorageManager(storage);
if (storage.Exists("tournament.ini"))
{
- ChangeTargetStorage(allTournaments.GetStorageForDirectory(storageConfig.Get(StorageConfig.CurrentTournament)));
+ ChangeTargetStorage(AllTournaments.GetStorageForDirectory(storageConfig.Get(StorageConfig.CurrentTournament)));
}
else
- Migrate(allTournaments.GetStorageForDirectory(default_tournament));
+ Migrate(AllTournaments.GetStorageForDirectory(default_tournament));
CurrentTournament = storageConfig.GetBindable(StorageConfig.CurrentTournament);
Logger.Log("Using tournament storage: " + GetFullPath(string.Empty));
@@ -42,11 +47,11 @@ namespace osu.Game.Tournament.IO
private void updateTournament(ValueChangedEvent newTournament)
{
- ChangeTargetStorage(allTournaments.GetStorageForDirectory(newTournament.NewValue));
+ ChangeTargetStorage(AllTournaments.GetStorageForDirectory(newTournament.NewValue));
Logger.Log("Changing tournament storage: " + GetFullPath(string.Empty));
}
- public IEnumerable ListTournaments() => allTournaments.GetDirectories(string.Empty);
+ public IEnumerable ListTournaments() => AllTournaments.GetDirectories(string.Empty);
public override void Migrate(Storage newStorage)
{
diff --git a/osu.Game.Tournament/Models/StableInfo.cs b/osu.Game.Tournament/Models/StableInfo.cs
index 0b0050a245..d390f88d59 100644
--- a/osu.Game.Tournament/Models/StableInfo.cs
+++ b/osu.Game.Tournament/Models/StableInfo.cs
@@ -5,6 +5,7 @@ using System;
using System.IO;
using Newtonsoft.Json;
using osu.Framework.Platform;
+using osu.Game.Tournament.IO;
namespace osu.Game.Tournament.Models
{
@@ -24,13 +25,14 @@ namespace osu.Game.Tournament.Models
///
public event Action OnStableInfoSaved;
- private const string config_path = "tournament/stable.json";
+ private const string config_path = "stable.json";
private readonly Storage storage;
public StableInfo(Storage storage)
{
- this.storage = storage;
+ TournamentStorage tStorage = (TournamentStorage)storage;
+ this.storage = tStorage.AllTournaments;
if (!storage.Exists(config_path))
return;
diff --git a/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs
index 582f72429b..aa1be143ea 100644
--- a/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs
+++ b/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
+using System.Diagnostics;
using System.IO;
using System.Linq;
using Newtonsoft.Json;
@@ -43,10 +44,13 @@ namespace osu.Game.Tournament.Screens.Editors
private void addAllCountries()
{
List countries;
+
using (Stream stream = game.Resources.GetStream("Resources/countries.json"))
using (var sr = new StreamReader(stream))
countries = JsonConvert.DeserializeObject>(sr.ReadToEnd());
+ Debug.Assert(countries != null);
+
foreach (var c in countries)
Storage.Add(c);
}
diff --git a/osu.Game/Input/Handlers/ReplayInputHandler.cs b/osu.Game/Input/Handlers/ReplayInputHandler.cs
index 93ed3ca884..fba1bee0b8 100644
--- a/osu.Game/Input/Handlers/ReplayInputHandler.cs
+++ b/osu.Game/Input/Handlers/ReplayInputHandler.cs
@@ -34,8 +34,6 @@ namespace osu.Game.Input.Handlers
public override bool IsActive => true;
- public override int Priority => 0;
-
public class ReplayState : IInput
where T : struct
{
diff --git a/osu.Game/Online/API/Requests/SearchBeatmapSetsRequest.cs b/osu.Game/Online/API/Requests/SearchBeatmapSetsRequest.cs
index 5360d36f3d..f1cb02fb10 100644
--- a/osu.Game/Online/API/Requests/SearchBeatmapSetsRequest.cs
+++ b/osu.Game/Online/API/Requests/SearchBeatmapSetsRequest.cs
@@ -15,6 +15,9 @@ namespace osu.Game.Online.API.Requests
{
public class SearchBeatmapSetsRequest : APIRequest
{
+ [CanBeNull]
+ public IReadOnlyCollection General { get; }
+
public SearchCategory SearchCategory { get; }
public SortCriteria SortCriteria { get; }
@@ -45,6 +48,7 @@ namespace osu.Game.Online.API.Requests
string query,
RulesetInfo ruleset,
Cursor cursor = null,
+ IReadOnlyCollection general = null,
SearchCategory searchCategory = SearchCategory.Any,
SortCriteria sortCriteria = SortCriteria.Ranked,
SortDirection sortDirection = SortDirection.Descending,
@@ -59,6 +63,7 @@ namespace osu.Game.Online.API.Requests
this.ruleset = ruleset;
this.cursor = cursor;
+ General = general;
SearchCategory = searchCategory;
SortCriteria = sortCriteria;
SortDirection = sortDirection;
@@ -75,6 +80,9 @@ namespace osu.Game.Online.API.Requests
var req = base.CreateWebRequest();
req.AddParameter("q", query);
+ if (General != null && General.Any())
+ req.AddParameter("c", string.Join('.', General.Select(e => e.ToString().ToLowerInvariant())));
+
if (ruleset.ID.HasValue)
req.AddParameter("m", ruleset.ID.Value.ToString());
diff --git a/osu.Game/Online/DownloadTrackingComposite.cs b/osu.Game/Online/DownloadTrackingComposite.cs
index 52042c266b..d9599481e7 100644
--- a/osu.Game/Online/DownloadTrackingComposite.cs
+++ b/osu.Game/Online/DownloadTrackingComposite.cs
@@ -123,13 +123,13 @@ namespace osu.Game.Online
{
if (attachedRequest.Progress == 1)
{
- State.Value = DownloadState.Importing;
Progress.Value = 1;
+ State.Value = DownloadState.Importing;
}
else
{
- State.Value = DownloadState.Downloading;
Progress.Value = attachedRequest.Progress;
+ State.Value = DownloadState.Downloading;
attachedRequest.Failure += onRequestFailure;
attachedRequest.DownloadProgressed += onRequestProgress;
diff --git a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailablilityTracker.cs b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailablilityTracker.cs
index d6f4c45a75..8278162353 100644
--- a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailablilityTracker.cs
+++ b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailablilityTracker.cs
@@ -45,6 +45,9 @@ namespace osu.Game.Online.Rooms
Progress.BindValueChanged(_ =>
{
+ if (State.Value != DownloadState.Downloading)
+ return;
+
// incoming progress changes are going to be at a very high rate.
// we don't want to flood the network with this, so rate limit how often we send progress updates.
if (progressUpdate?.Completed != false)
diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapListingFilterControl.cs b/osu.Game/Overlays/BeatmapListing/BeatmapListingFilterControl.cs
index bcc5a91677..1935a250b7 100644
--- a/osu.Game/Overlays/BeatmapListing/BeatmapListingFilterControl.cs
+++ b/osu.Game/Overlays/BeatmapListing/BeatmapListingFilterControl.cs
@@ -134,6 +134,7 @@ namespace osu.Game.Overlays.BeatmapListing
queueUpdateSearch(true);
});
+ searchControl.General.CollectionChanged += (_, __) => queueUpdateSearch();
searchControl.Ruleset.BindValueChanged(_ => queueUpdateSearch());
searchControl.Category.BindValueChanged(_ => queueUpdateSearch());
searchControl.Genre.BindValueChanged(_ => queueUpdateSearch());
@@ -187,6 +188,7 @@ namespace osu.Game.Overlays.BeatmapListing
searchControl.Query.Value,
searchControl.Ruleset.Value,
lastResponse?.Cursor,
+ searchControl.General,
searchControl.Category.Value,
sortControl.Current.Value,
sortControl.SortDirection.Value,
diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapListingSearchControl.cs b/osu.Game/Overlays/BeatmapListing/BeatmapListingSearchControl.cs
index b138a5ac52..1576431d40 100644
--- a/osu.Game/Overlays/BeatmapListing/BeatmapListingSearchControl.cs
+++ b/osu.Game/Overlays/BeatmapListing/BeatmapListingSearchControl.cs
@@ -29,6 +29,8 @@ namespace osu.Game.Overlays.BeatmapListing
public Bindable Query => textBox.Current;
+ public BindableList General => generalFilter.Current;
+
public Bindable Ruleset => modeFilter.Current;
public Bindable Category => categoryFilter.Current;
@@ -61,6 +63,7 @@ namespace osu.Game.Overlays.BeatmapListing
}
private readonly BeatmapSearchTextBox textBox;
+ private readonly BeatmapSearchMultipleSelectionFilterRow generalFilter;
private readonly BeatmapSearchRulesetFilterRow modeFilter;
private readonly BeatmapSearchFilterRow categoryFilter;
private readonly BeatmapSearchFilterRow genreFilter;
@@ -123,6 +126,7 @@ namespace osu.Game.Overlays.BeatmapListing
Padding = new MarginPadding { Horizontal = 10 },
Children = new Drawable[]
{
+ generalFilter = new BeatmapSearchMultipleSelectionFilterRow(@"General"),
modeFilter = new BeatmapSearchRulesetFilterRow(),
categoryFilter = new BeatmapSearchFilterRow(@"Categories"),
genreFilter = new BeatmapSearchFilterRow(@"Genre"),
diff --git a/osu.Game/Overlays/BeatmapListing/SearchGeneral.cs b/osu.Game/Overlays/BeatmapListing/SearchGeneral.cs
new file mode 100644
index 0000000000..175942c626
--- /dev/null
+++ b/osu.Game/Overlays/BeatmapListing/SearchGeneral.cs
@@ -0,0 +1,19 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.ComponentModel;
+
+namespace osu.Game.Overlays.BeatmapListing
+{
+ public enum SearchGeneral
+ {
+ [Description("Recommended difficulty")]
+ Recommended,
+
+ [Description("Include converted beatmaps")]
+ Converts,
+
+ [Description("Subscribed mappers")]
+ Follows
+ }
+}
diff --git a/osu.Game/Overlays/Chat/DrawableChannel.cs b/osu.Game/Overlays/Chat/DrawableChannel.cs
index 86ce724390..5f9c00b36a 100644
--- a/osu.Game/Overlays/Chat/DrawableChannel.cs
+++ b/osu.Game/Overlays/Chat/DrawableChannel.cs
@@ -275,7 +275,8 @@ namespace osu.Game.Overlays.Chat
{
if (!UserScrolling)
{
- ScrollToEnd();
+ if (Current < ScrollableExtent)
+ ScrollToEnd();
lastExtent = ScrollableExtent;
}
});
diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs
index e927951d0a..736fc47dee 100644
--- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs
+++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs
@@ -438,6 +438,8 @@ namespace osu.Game.Rulesets.Edit
///
public abstract bool CursorInPlacementArea { get; }
+ public virtual string ConvertSelectionToString() => string.Empty;
+
#region IPositionSnapProvider
public abstract SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs
index 2024290460..b81fa79345 100644
--- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs
+++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs
@@ -337,7 +337,7 @@ namespace osu.Game.Rulesets.Scoring
score.TotalScore = (long)Math.Round(GetStandardisedScore());
score.Combo = Combo.Value;
score.MaxCombo = HighestCombo.Value;
- score.Accuracy = Math.Round(Accuracy.Value, 4);
+ score.Accuracy = Accuracy.Value;
score.Rank = Rank.Value;
score.Date = DateTimeOffset.Now;
diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs
index f5192f3a40..ef11c19e3f 100644
--- a/osu.Game/Scoring/ScoreInfo.cs
+++ b/osu.Game/Scoring/ScoreInfo.cs
@@ -30,7 +30,7 @@ namespace osu.Game.Scoring
public long TotalScore { get; set; }
[JsonProperty("accuracy")]
- [Column(TypeName = "DECIMAL(1,4)")]
+ [Column(TypeName = "DECIMAL(1,4)")] // TODO: This data type is wrong (should contain more precision). But at the same time, we probably don't need to be storing this in the database.
public double Accuracy { get; set; }
[JsonIgnore]
diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs
index 7def7e1d16..5699be4560 100644
--- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs
+++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs
@@ -268,6 +268,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void addBlueprintFor(HitObject hitObject)
{
+ if (hitObject is IBarLine)
+ return;
+
if (blueprintMap.ContainsKey(hitObject))
return;
diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs
index 79f457c050..5ab557804e 100644
--- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs
+++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs
@@ -10,6 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
+using osu.Framework.Input.Events;
using osu.Game.Audio;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
@@ -19,6 +20,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osuTK;
+using osuTK.Input;
namespace osu.Game.Screens.Edit.Compose.Components
{
@@ -70,6 +72,50 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
}
+ protected override bool OnKeyDown(KeyDownEvent e)
+ {
+ if (e.ControlPressed)
+ {
+ switch (e.Key)
+ {
+ case Key.Left:
+ moveSelection(new Vector2(-1, 0));
+ return true;
+
+ case Key.Right:
+ moveSelection(new Vector2(1, 0));
+ return true;
+
+ case Key.Up:
+ moveSelection(new Vector2(0, -1));
+ return true;
+
+ case Key.Down:
+ moveSelection(new Vector2(0, 1));
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ ///
+ /// Move the current selection spatially by the specified delta, in gamefield coordinates (ie. the same coordinates as the blueprints).
+ ///
+ ///
+ private void moveSelection(Vector2 delta)
+ {
+ var firstBlueprint = SelectionHandler.SelectedBlueprints.FirstOrDefault();
+
+ if (firstBlueprint == null)
+ return;
+
+ // convert to game space coordinates
+ delta = firstBlueprint.ToScreenSpace(delta) - firstBlueprint.ToScreenSpace(Vector2.Zero);
+
+ SelectionHandler.HandleMovement(new MoveSelectionEvent(firstBlueprint, firstBlueprint.ScreenSpaceSelectionPoint + delta));
+ }
+
private void updatePlacementNewCombo()
{
if (currentPlacement?.HitObject is IHasComboInformation c)
diff --git a/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs b/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs
index 9e95fe4fa1..d612cf3fe0 100644
--- a/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs
+++ b/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs
@@ -71,7 +71,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
// Put earlier blueprints towards the end of the list, so they handle input first
int i = yObj.HitObject.StartTime.CompareTo(xObj.HitObject.StartTime);
- return i == 0 ? CompareReverseChildID(x, y) : i;
+
+ if (i != 0) return i;
+
+ // Fall back to end time if the start time is equal.
+ i = yObj.HitObject.GetEndTime().CompareTo(xObj.HitObject.GetEndTime());
+
+ return i == 0 ? CompareReverseChildID(y, x) : i;
}
}
}
diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs
index 1fc529910b..3623f8ad8e 100644
--- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs
+++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs
@@ -2,6 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
+using System.Collections.Generic;
+using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@@ -121,14 +123,55 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
base.Update();
+
+ updateStacking();
+ }
+
+ private void updateStacking()
+ {
+ // because only blueprints of objects which are alive (via pooling) are displayed in the timeline, it's feasible to do this every-update.
+
+ const int stack_offset = 5;
+
+ // after the stack gets this tall, we can presume there is space underneath to draw subsequent blueprints.
+ const int stack_reset_count = 3;
+
+ Stack currentConcurrentObjects = new Stack();
+
+ foreach (var b in SelectionBlueprints.Reverse())
+ {
+ // remove objects from the stack as long as their end time is in the past.
+ while (currentConcurrentObjects.TryPeek(out HitObject hitObject))
+ {
+ if (Precision.AlmostBigger(hitObject.GetEndTime(), b.HitObject.StartTime, 1))
+ break;
+
+ currentConcurrentObjects.Pop();
+ }
+
+ // if the stack gets too high, we should have space below it to display the next batch of objects.
+ // importantly, we only do this if time has incremented, else a stack of hitobjects all at the same time value would start to overlap themselves.
+ if (currentConcurrentObjects.TryPeek(out HitObject h) && !Precision.AlmostEquals(h.StartTime, b.HitObject.StartTime, 1))
+ {
+ if (currentConcurrentObjects.Count >= stack_reset_count)
+ currentConcurrentObjects.Clear();
+ }
+
+ b.Y = -(stack_offset * currentConcurrentObjects.Count);
+
+ currentConcurrentObjects.Push(b.HitObject);
+ }
}
protected override SelectionHandler CreateSelectionHandler() => new TimelineSelectionHandler();
- protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject) => new TimelineHitObjectBlueprint(hitObject)
+ protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
{
- OnDragHandled = handleScrollViaDrag
- };
+ return new TimelineHitObjectBlueprint(hitObject)
+ {
+ OnDragHandled = handleScrollViaDrag
+ };
+ }
protected override DragBox CreateDragBox(Action performSelect) => new TimelineDragBox(performSelect);
@@ -203,7 +246,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Box.X = Math.Min(rescaledStart, rescaledEnd);
Box.Width = Math.Abs(rescaledStart - rescaledEnd);
- PerformSelection?.Invoke(Box.ScreenSpaceDrawQuad.AABBFloat);
+ var boxScreenRect = Box.ScreenSpaceDrawQuad.AABBFloat;
+
+ // we don't care about where the hitobjects are vertically. in cases like stacking display, they may be outside the box without this adjustment.
+ boxScreenRect.Y -= boxScreenRect.Height;
+ boxScreenRect.Height *= 2;
+
+ PerformSelection?.Invoke(boxScreenRect);
}
public override void Hide()
diff --git a/osu.Game/Screens/Edit/Compose/ComposeScreen.cs b/osu.Game/Screens/Edit/Compose/ComposeScreen.cs
index 81b1195a40..61056aeced 100644
--- a/osu.Game/Screens/Edit/Compose/ComposeScreen.cs
+++ b/osu.Game/Screens/Edit/Compose/ComposeScreen.cs
@@ -2,11 +2,16 @@
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
+using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
+using osu.Framework.Input;
+using osu.Framework.Input.Bindings;
+using osu.Framework.Platform;
using osu.Game.Beatmaps;
+using osu.Game.Extensions;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
@@ -14,11 +19,17 @@ using osu.Game.Skinning;
namespace osu.Game.Screens.Edit.Compose
{
- public class ComposeScreen : EditorScreenWithTimeline
+ public class ComposeScreen : EditorScreenWithTimeline, IKeyBindingHandler
{
[Resolved]
private IBindable beatmap { get; set; }
+ [Resolved]
+ private GameHost host { get; set; }
+
+ [Resolved]
+ private EditorClock clock { get; set; }
+
private HitObjectComposer composer;
public ComposeScreen()
@@ -72,5 +83,34 @@ namespace osu.Game.Screens.Edit.Compose
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(content));
}
+
+ #region Input Handling
+
+ public bool OnPressed(PlatformAction action)
+ {
+ if (action.ActionType == PlatformActionType.Copy)
+ host.GetClipboard().SetText(formatSelectionAsString());
+
+ return false;
+ }
+
+ public void OnReleased(PlatformAction action)
+ {
+ }
+
+ private string formatSelectionAsString()
+ {
+ if (composer == null)
+ return string.Empty;
+
+ double displayTime = EditorBeatmap.SelectedHitObjects.OrderBy(h => h.StartTime).FirstOrDefault()?.StartTime ?? clock.CurrentTime;
+ string selectionAsString = composer.ConvertSelectionToString();
+
+ return !string.IsNullOrEmpty(selectionAsString)
+ ? $"{displayTime.ToEditorFormattedString()} ({selectionAsString}) - "
+ : $"{displayTime.ToEditorFormattedString()} - ";
+ }
+
+ #endregion
}
}
diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs
index 0c24eb6a4d..389eb79797 100644
--- a/osu.Game/Screens/Edit/Editor.cs
+++ b/osu.Game/Screens/Edit/Editor.cs
@@ -16,7 +16,6 @@ using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
-using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
@@ -103,7 +102,7 @@ namespace osu.Game.Screens.Edit
private MusicController music { get; set; }
[BackgroundDependencyLoader]
- private void load(OsuColour colours, GameHost host, OsuConfigManager config)
+ private void load(OsuColour colours, OsuConfigManager config)
{
var loadableBeatmap = Beatmap.Value;
diff --git a/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs b/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs
index f13d623eae..f24577a8a5 100644
--- a/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs
+++ b/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
-using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
@@ -170,7 +169,9 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
private void joinRequested(Room room)
{
- Debug.Assert(joiningRoomOperation == null);
+ if (joiningRoomOperation != null)
+ return;
+
joiningRoomOperation = ongoingOperationTracker?.BeginOperation();
RoomManager?.JoinRoom(room, r =>
diff --git a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs
index 81183a425a..b4604c0d01 100644
--- a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs
+++ b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs
@@ -6,7 +6,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
-using osu.Game.Graphics.Sprites;
using osu.Game.Skinning;
using osuTK;
@@ -84,16 +83,16 @@ namespace osu.Game.Screens.Play.HUD
{
InternalChildren = new[]
{
- popOutCount = createSpriteText().With(s =>
+ popOutCount = new LegacySpriteText(skin, LegacyFont.Combo)
{
- s.Alpha = 0;
- s.Margin = new MarginPadding(0.05f);
- s.Blending = BlendingParameters.Additive;
- }),
- displayedCountSpriteText = createSpriteText().With(s =>
+ Alpha = 0,
+ Margin = new MarginPadding(0.05f),
+ Blending = BlendingParameters.Additive,
+ },
+ displayedCountSpriteText = new LegacySpriteText(skin, LegacyFont.Combo)
{
- s.Alpha = 0;
- })
+ Alpha = 0,
+ },
};
Current.ValueChanged += combo => updateCount(combo.NewValue == 0);
@@ -247,7 +246,5 @@ namespace osu.Game.Screens.Play.HUD
double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue;
return difference * rolling_duration;
}
-
- private OsuSpriteText createSpriteText() => (OsuSpriteText)skin.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ComboText));
}
}
diff --git a/osu.Game/Skinning/HUDSkinComponents.cs b/osu.Game/Skinning/HUDSkinComponents.cs
index b01be2d5a0..a345e060e5 100644
--- a/osu.Game/Skinning/HUDSkinComponents.cs
+++ b/osu.Game/Skinning/HUDSkinComponents.cs
@@ -9,7 +9,5 @@ namespace osu.Game.Skinning
ScoreCounter,
AccuracyCounter,
HealthDisplay,
- ScoreText,
- ComboText,
}
}
diff --git a/osu.Game/Skinning/LegacyAccuracyCounter.cs b/osu.Game/Skinning/LegacyAccuracyCounter.cs
index 5eda374337..7d6f1dc916 100644
--- a/osu.Game/Skinning/LegacyAccuracyCounter.cs
+++ b/osu.Game/Skinning/LegacyAccuracyCounter.cs
@@ -29,9 +29,11 @@ namespace osu.Game.Skinning
[Resolved(canBeNull: true)]
private HUDOverlay hud { get; set; }
- protected sealed override OsuSpriteText CreateSpriteText()
- => (OsuSpriteText)skin?.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText))
- ?.With(s => s.Anchor = s.Origin = Anchor.TopRight);
+ protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(skin, LegacyFont.Score)
+ {
+ Anchor = Anchor.TopRight,
+ Origin = Anchor.TopRight,
+ };
protected override void Update()
{
diff --git a/osu.Game/Skinning/LegacyFont.cs b/osu.Game/Skinning/LegacyFont.cs
new file mode 100644
index 0000000000..d1971cb84c
--- /dev/null
+++ b/osu.Game/Skinning/LegacyFont.cs
@@ -0,0 +1,15 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+namespace osu.Game.Skinning
+{
+ ///
+ /// The type of legacy font to use for s.
+ ///
+ public enum LegacyFont
+ {
+ Score,
+ Combo,
+ HitCircle,
+ }
+}
diff --git a/osu.Game/Skinning/LegacyRollingCounter.cs b/osu.Game/Skinning/LegacyRollingCounter.cs
index 8aa9d4e9af..0261db0e64 100644
--- a/osu.Game/Skinning/LegacyRollingCounter.cs
+++ b/osu.Game/Skinning/LegacyRollingCounter.cs
@@ -4,7 +4,6 @@
using System;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
-using osuTK;
namespace osu.Game.Skinning
{
@@ -14,9 +13,7 @@ namespace osu.Game.Skinning
public class LegacyRollingCounter : RollingCounter
{
private readonly ISkin skin;
-
- private readonly string fontName;
- private readonly float fontOverlap;
+ private readonly LegacyFont font;
protected override bool IsRollingProportional => true;
@@ -24,17 +21,11 @@ namespace osu.Game.Skinning
/// Creates a new .
///
/// The from which to get counter number sprites.
- /// The name of the legacy font to use.
- ///
- /// The numeric overlap of number sprites to use.
- /// A positive number will bring the number sprites closer together, while a negative number
- /// will split them apart more.
- ///
- public LegacyRollingCounter(ISkin skin, string fontName, float fontOverlap)
+ /// The legacy font to use for the counter.
+ public LegacyRollingCounter(ISkin skin, LegacyFont font)
{
this.skin = skin;
- this.fontName = fontName;
- this.fontOverlap = fontOverlap;
+ this.font = font;
}
protected override double GetProportionalDuration(int currentValue, int newValue)
@@ -42,10 +33,6 @@ namespace osu.Game.Skinning
return Math.Abs(newValue - currentValue) * 75.0;
}
- protected sealed override OsuSpriteText CreateSpriteText() =>
- new LegacySpriteText(skin, fontName)
- {
- Spacing = new Vector2(-fontOverlap, 0f)
- };
+ protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(skin, font);
}
}
diff --git a/osu.Game/Skinning/LegacyScoreCounter.cs b/osu.Game/Skinning/LegacyScoreCounter.cs
index 5bffeff5a8..1d330ef495 100644
--- a/osu.Game/Skinning/LegacyScoreCounter.cs
+++ b/osu.Game/Skinning/LegacyScoreCounter.cs
@@ -33,8 +33,10 @@ namespace osu.Game.Skinning
Margin = new MarginPadding(10);
}
- protected sealed override OsuSpriteText CreateSpriteText()
- => (OsuSpriteText)skin.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText))
- .With(s => s.Anchor = s.Origin = Anchor.TopRight);
+ protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(skin, LegacyFont.Score)
+ {
+ Anchor = Anchor.TopRight,
+ Origin = Anchor.TopRight,
+ };
}
}
diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs
index 12abc4d867..eae3b69233 100644
--- a/osu.Game/Skinning/LegacySkin.cs
+++ b/osu.Game/Skinning/LegacySkin.cs
@@ -18,7 +18,6 @@ using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
-using osuTK;
using osuTK.Graphics;
namespace osu.Game.Skinning
@@ -320,19 +319,13 @@ namespace osu.Game.Skinning
return null;
}
- private string scorePrefix => GetConfig(LegacySkinConfiguration.LegacySetting.ScorePrefix)?.Value ?? "score";
-
- private string comboPrefix => GetConfig(LegacySkinConfiguration.LegacySetting.ComboPrefix)?.Value ?? "score";
-
- private bool hasScoreFont => this.HasFont(scorePrefix);
-
public override Drawable GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
case HUDSkinComponent hudComponent:
{
- if (!hasScoreFont)
+ if (!this.HasFont(LegacyFont.Score))
return null;
switch (hudComponent.Component)
@@ -348,18 +341,6 @@ namespace osu.Game.Skinning
case HUDSkinComponents.HealthDisplay:
return new LegacyHealthDisplay(this);
-
- case HUDSkinComponents.ComboText:
- return new LegacySpriteText(this, comboPrefix)
- {
- Spacing = new Vector2(-(GetConfig(LegacySkinConfiguration.LegacySetting.ComboOverlap)?.Value ?? -2), 0)
- };
-
- case HUDSkinComponents.ScoreText:
- return new LegacySpriteText(this, scorePrefix)
- {
- Spacing = new Vector2(-(GetConfig(LegacySkinConfiguration.LegacySetting.ScoreOverlap)?.Value ?? -2), 0)
- };
}
return null;
diff --git a/osu.Game/Skinning/LegacySkinConfiguration.cs b/osu.Game/Skinning/LegacySkinConfiguration.cs
index 84a834ec22..20d1da8aaa 100644
--- a/osu.Game/Skinning/LegacySkinConfiguration.cs
+++ b/osu.Game/Skinning/LegacySkinConfiguration.cs
@@ -19,6 +19,8 @@ namespace osu.Game.Skinning
ComboOverlap,
ScorePrefix,
ScoreOverlap,
+ HitCirclePrefix,
+ HitCircleOverlap,
AnimationFramerate,
LayeredHitSounds
}
diff --git a/osu.Game/Skinning/LegacySkinExtensions.cs b/osu.Game/Skinning/LegacySkinExtensions.cs
index a7c084998d..d8fb1fa664 100644
--- a/osu.Game/Skinning/LegacySkinExtensions.cs
+++ b/osu.Game/Skinning/LegacySkinExtensions.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
@@ -63,8 +64,51 @@ namespace osu.Game.Skinning
}
}
- public static bool HasFont(this ISkin source, string fontPrefix)
- => source.GetTexture($"{fontPrefix}-0") != null;
+ public static bool HasFont(this ISkin source, LegacyFont font)
+ {
+ return source.GetTexture($"{source.GetFontPrefix(font)}-0") != null;
+ }
+
+ public static string GetFontPrefix(this ISkin source, LegacyFont font)
+ {
+ switch (font)
+ {
+ case LegacyFont.Score:
+ return source.GetConfig(LegacySetting.ScorePrefix)?.Value ?? "score";
+
+ case LegacyFont.Combo:
+ return source.GetConfig(LegacySetting.ComboPrefix)?.Value ?? "score";
+
+ case LegacyFont.HitCircle:
+ return source.GetConfig(LegacySetting.HitCirclePrefix)?.Value ?? "default";
+
+ default:
+ throw new ArgumentOutOfRangeException(nameof(font));
+ }
+ }
+
+ ///
+ /// Returns the numeric overlap of number sprites to use.
+ /// A positive number will bring the number sprites closer together, while a negative number
+ /// will split them apart more.
+ ///
+ public static float GetFontOverlap(this ISkin source, LegacyFont font)
+ {
+ switch (font)
+ {
+ case LegacyFont.Score:
+ return source.GetConfig(LegacySetting.ScoreOverlap)?.Value ?? 0f;
+
+ case LegacyFont.Combo:
+ return source.GetConfig(LegacySetting.ComboOverlap)?.Value ?? 0f;
+
+ case LegacyFont.HitCircle:
+ return source.GetConfig(LegacySetting.HitCircleOverlap)?.Value ?? -2f;
+
+ default:
+ throw new ArgumentOutOfRangeException(nameof(font));
+ }
+ }
public class SkinnableTextureAnimation : TextureAnimation
{
diff --git a/osu.Game/Skinning/LegacySpriteText.cs b/osu.Game/Skinning/LegacySpriteText.cs
index 5d0e312f7c..c55400e219 100644
--- a/osu.Game/Skinning/LegacySpriteText.cs
+++ b/osu.Game/Skinning/LegacySpriteText.cs
@@ -5,6 +5,7 @@ using System.Threading.Tasks;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Text;
using osu.Game.Graphics.Sprites;
+using osuTK;
namespace osu.Game.Skinning
{
@@ -16,12 +17,14 @@ namespace osu.Game.Skinning
protected override char[] FixedWidthExcludeCharacters => new[] { ',', '.', '%', 'x' };
- public LegacySpriteText(ISkin skin, string font = "score")
+ public LegacySpriteText(ISkin skin, LegacyFont font)
{
Shadow = false;
UseFullGlyphHeight = false;
- Font = new FontUsage(font, 1, fixedWidth: true);
+ Font = new FontUsage(skin.GetFontPrefix(font), 1, fixedWidth: true);
+ Spacing = new Vector2(-skin.GetFontOverlap(font), 0);
+
glyphStore = new LegacyGlyphStore(skin);
}
diff --git a/osu.Game/Users/UserStatistics.cs b/osu.Game/Users/UserStatistics.cs
index dc926898fc..04a358436e 100644
--- a/osu.Game/Users/UserStatistics.cs
+++ b/osu.Game/Users/UserStatistics.cs
@@ -42,7 +42,7 @@ namespace osu.Game.Users
public long RankedScore;
[JsonProperty(@"hit_accuracy")]
- public decimal Accuracy;
+ public double Accuracy;
[JsonIgnore]
public string DisplayAccuracy => Accuracy.FormatAccuracy();
diff --git a/osu.Game/Utils/FormatUtils.cs b/osu.Game/Utils/FormatUtils.cs
index 2578d8d835..df1b6cf00d 100644
--- a/osu.Game/Utils/FormatUtils.cs
+++ b/osu.Game/Utils/FormatUtils.cs
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System;
+using System.Globalization;
using Humanizer;
namespace osu.Game.Utils
@@ -10,16 +12,19 @@ namespace osu.Game.Utils
///
/// Turns the provided accuracy into a percentage with 2 decimal places.
///
- /// The accuracy to be formatted
+ /// The accuracy to be formatted.
+ /// An optional format provider.
/// formatted accuracy in percentage
- public static string FormatAccuracy(this double accuracy) => $"{accuracy:0.00%}";
+ public static string FormatAccuracy(this double accuracy, IFormatProvider formatProvider = null)
+ {
+ // for the sake of display purposes, we don't want to show a user a "rounded up" percentage to the next whole number.
+ // ie. a score which gets 89.99999% shouldn't ever show as 90%.
+ // the reasoning for this is that cutoffs for grade increases are at whole numbers and displaying the required
+ // percentile with a non-matching grade is confusing.
+ accuracy = Math.Floor(accuracy * 10000) / 10000;
- ///
- /// Turns the provided accuracy into a percentage with 2 decimal places.
- ///
- /// The accuracy to be formatted
- /// formatted accuracy in percentage
- public static string FormatAccuracy(this decimal accuracy) => $"{accuracy:0.00}%";
+ return accuracy.ToString("0.00%", formatProvider ?? CultureInfo.CurrentCulture);
+ }
///
/// Formats the supplied rank/leaderboard position in a consistent, simplified way.
diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj
index b90c938a8b..6d571218fc 100644
--- a/osu.Game/osu.Game.csproj
+++ b/osu.Game/osu.Game.csproj
@@ -18,20 +18,20 @@
-
+
-
-
-
+
+
+
-
-
+
+
-
+
diff --git a/osu.iOS.props b/osu.iOS.props
index ce182a3054..ceb46eae87 100644
--- a/osu.iOS.props
+++ b/osu.iOS.props
@@ -70,7 +70,7 @@
-
+
@@ -93,7 +93,7 @@
-
+