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Rename class and key to better match expectations
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@ -5,9 +5,9 @@ using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class MultiplayerCountdownButtonStrings
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public static class MultiplayerMatchStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.MultiplayerCountdownButton";
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private const string prefix = @"osu.Game.Resources.Localisation.MultiplayerMatchStrings";
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/// <summary>
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/// "Stop countdown"
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@ -20,9 +20,9 @@ namespace osu.Game.Localisation
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public static LocalisableString CountdownSettings => new TranslatableString(getKey(@"countdown_settings"), @"Countdown settings");
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/// <summary>
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/// "Start match in {0} minute/seconds"
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/// "Start match in {0}"
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/// </summary>
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public static LocalisableString StartMatchInTime(string humanReadableTime) => new TranslatableString(getKey(@"start_match_in"), @"Start match in {0}", humanReadableTime);
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public static LocalisableString StartMatchWithCountdown(string humanReadableTime) => new TranslatableString(getKey(@"start_match_width_countdown"), @"Start match in {0}", humanReadableTime);
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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@ -57,7 +57,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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base.Action = this.ShowPopover;
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TooltipText = MultiplayerCountdownButtonStrings.CountdownSettings;
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TooltipText = MultiplayerMatchStrings.CountdownSettings;
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}
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[BackgroundDependencyLoader]
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@ -113,7 +113,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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flow.Add(new RoundedButton
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{
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RelativeSizeAxes = Axes.X,
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Text = MultiplayerCountdownButtonStrings.StartMatchInTime(duration.Humanize()),
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Text = MultiplayerMatchStrings.StartMatchWithCountdown(duration.Humanize()),
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BackgroundColour = colours.Green,
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Action = () =>
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{
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@ -128,7 +128,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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flow.Add(new RoundedButton
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{
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RelativeSizeAxes = Axes.X,
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Text = MultiplayerCountdownButtonStrings.StopCountdown,
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Text = MultiplayerMatchStrings.StopCountdown,
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BackgroundColour = colours.Red,
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Action = () =>
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{
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