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DI beat divisors to test cases with editor clocks
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@ -31,6 +31,8 @@ namespace osu.Game.Tests.Visual
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{
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this.osuGame = osuGame;
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dependencies.Cache(BeatDivisor);
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osuGame.Beatmap.ValueChanged += reinitializeClock;
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reinitializeClock(osuGame.Beatmap.Value);
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}
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