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Fix legacy beatmap importer not always handling nested paths correctly
Addresses https://github.com/ppy/osu/discussions/24989.
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@ -44,17 +44,23 @@ namespace osu.Game.Tests.Database
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createFile(subdirectory2, Path.Combine("beatmap5", "beatmap.osu"));
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createFile(subdirectory2, Path.Combine("beatmap6", "beatmap.osu"));
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// songs subdirectory with random file
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var subdirectory3 = songsStorage.GetStorageForDirectory("subdirectory3");
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createFile(subdirectory3, "silly readme.txt");
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createFile(subdirectory3, Path.Combine("beatmap7", "beatmap.osu"));
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// empty songs subdirectory
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songsStorage.GetStorageForDirectory("subdirectory3");
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string[] paths = importer.GetStableImportPaths(songsStorage).ToArray();
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Assert.That(paths.Length, Is.EqualTo(6));
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Assert.That(paths.Length, Is.EqualTo(7));
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Assert.That(paths.Contains(songsStorage.GetFullPath("beatmap1")));
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Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "beatmap2"))));
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Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "beatmap3"))));
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Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "sub-subdirectory", "beatmap4"))));
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Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory2", "beatmap5"))));
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Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory2", "beatmap6"))));
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Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory3", "beatmap7"))));
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}
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static void createFile(Storage storage, string path)
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@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.IO.Stores;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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@ -34,9 +33,9 @@ namespace osu.Game.Database
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try
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{
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if (!directoryStorage.GetFiles(string.Empty).ExcludeSystemFileNames().Any())
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if (!directoryStorage.GetFiles(string.Empty, "*.osu").Any())
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{
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// if a directory doesn't contain files, attempt looking for beatmaps inside of that directory.
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// if a directory doesn't contain any beatmap files, look for further nested beatmap directories.
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// this is a special behaviour in stable for beatmaps only, see https://github.com/ppy/osu/issues/18615.
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foreach (string subDirectory in GetStableImportPaths(directoryStorage))
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paths.Add(subDirectory);
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