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Fix mania Autoplay mod missing 0ms hold notes
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests.Mods
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{
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public partial class TestSceneManiaModAutoplay : ModTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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[Test]
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public void TestPerfectScoreOnShortHoldNote()
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{
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CreateModTest(new ModTestData
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{
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Autoplay = true,
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Beatmap = new ManiaBeatmap(new StageDefinition(1))
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{
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HitObjects = new List<ManiaHitObject>
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{
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new HoldNote
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{
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StartTime = 100,
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EndTime = 100,
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},
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new HoldNote
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{
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StartTime = 100.1,
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EndTime = 150,
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},
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}
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},
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 4
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});
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}
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}
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}
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@ -87,15 +87,22 @@ namespace osu.Game.Rulesets.Mania.Replays
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private double calculateReleaseTime(HitObject currentObject, HitObject? nextObject)
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{
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double endTime = currentObject.GetEndTime();
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double releaseDelay = RELEASE_DELAY;
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if (currentObject is HoldNote)
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// hold note releases must be timed exactly.
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return endTime;
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if (currentObject is HoldNote hold)
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{
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if (hold.Duration > 0)
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// hold note releases must be timed exactly.
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return endTime;
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// Special case for super short hold notes
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releaseDelay = 1;
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}
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bool canDelayKeyUpFully = nextObject == null ||
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nextObject.StartTime > endTime + RELEASE_DELAY;
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nextObject.StartTime > endTime + releaseDelay;
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return endTime + (canDelayKeyUpFully ? RELEASE_DELAY : (nextObject.AsNonNull().StartTime - endTime) * 0.9);
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return endTime + (canDelayKeyUpFully ? releaseDelay : (nextObject.AsNonNull().StartTime - endTime) * 0.9);
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}
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protected override HitObject? GetNextObject(int currentIndex)
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