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Add failing test case
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@ -15,11 +15,13 @@ using osu.Game.Online.Rooms;
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using osu.Game.Online.Solo;
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using osu.Game.Online.Solo;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Beatmaps;
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@ -34,12 +36,19 @@ namespace osu.Game.Tests.Visual.Gameplay
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private Func<RulesetInfo, IBeatmap> createCustomBeatmap;
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private Func<RulesetInfo, IBeatmap> createCustomBeatmap;
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private Func<Ruleset> createCustomRuleset;
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private Func<Ruleset> createCustomRuleset;
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private Func<Mod[]> createCustomMods;
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private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
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private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
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protected override bool HasCustomSteps => true;
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protected override bool HasCustomSteps => true;
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new FakeImportingPlayer(false);
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protected override TestPlayer CreatePlayer(Ruleset ruleset)
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{
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if (createCustomMods != null)
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SelectedMods.Value = SelectedMods.Value.Concat(createCustomMods()).ToList();
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return new FakeImportingPlayer(false);
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}
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protected new FakeImportingPlayer Player => (FakeImportingPlayer)base.Player;
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protected new FakeImportingPlayer Player => (FakeImportingPlayer)base.Player;
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@ -277,13 +286,27 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("ensure no submission", () => Player.SubmittedScore == null);
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AddAssert("ensure no submission", () => Player.SubmittedScore == null);
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}
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}
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private void createPlayerTest(bool allowFail = false, Func<RulesetInfo, IBeatmap> createBeatmap = null, Func<Ruleset> createRuleset = null)
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[Test]
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public void TestNoSubmissionWithModsOfDifferentRuleset()
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{
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prepareTestAPI(true);
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createPlayerTest(createRuleset: () => new OsuRuleset(), createMods: () => new Mod[] { new TaikoModHidden() });
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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AddStep("exit", () => Player.Exit());
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AddAssert("ensure no submission", () => Player.SubmittedScore == null);
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}
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private void createPlayerTest(bool allowFail = false, Func<RulesetInfo, IBeatmap> createBeatmap = null, Func<Ruleset> createRuleset = null, Func<Mod[]> createMods = null)
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{
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{
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CreateTest(() => AddStep("set up requirements", () =>
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CreateTest(() => AddStep("set up requirements", () =>
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{
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{
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this.allowFail = allowFail;
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this.allowFail = allowFail;
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createCustomBeatmap = createBeatmap;
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createCustomBeatmap = createBeatmap;
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createCustomRuleset = createRuleset;
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createCustomRuleset = createRuleset;
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createCustomMods = createMods;
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}));
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}));
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}
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}
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