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Show text to supporters telling them they're cool
Also adds better tests for disclaimer screen.
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commit
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@ -2,16 +2,31 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Online.API;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Menu;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual
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namespace osu.Game.Tests.Visual
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{
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{
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public class TestCaseDisclaimer : ScreenTestCase
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public class TestCaseDisclaimer : ScreenTestCase
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{
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{
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[Cached(typeof(IAPIProvider))]
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private readonly DummyAPIAccess api = new DummyAPIAccess();
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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LoadScreen(new Disclaimer());
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AddStep("load disclaimer", () => LoadScreen(new Disclaimer()));
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AddStep("toggle support", () =>
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{
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api.LocalUser.Value = new User
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{
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Username = api.LocalUser.Value.Username,
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Id = api.LocalUser.Value.Id,
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IsSupporter = !api.LocalUser.Value.IsSupporter,
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};
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});
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}
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}
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}
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}
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}
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}
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@ -1,12 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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@ -25,16 +26,17 @@ namespace osu.Game.Screens.Menu
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private SpriteIcon icon;
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private SpriteIcon icon;
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private Color4 iconColour;
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private Color4 iconColour;
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private LinkFlowContainer textFlow;
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private LinkFlowContainer textFlow;
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private LinkFlowContainer supportFlow;
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public override bool HideOverlaysOnEnter => true;
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public override bool HideOverlaysOnEnter => true;
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public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
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public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
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public override bool CursorVisible => false;
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public override bool CursorVisible => false;
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private readonly List<Drawable> supporterDrawables = new List<Drawable>();
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private Drawable heart;
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private Drawable heart;
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private const float icon_y = -85;
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private const float icon_y = -85;
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private const float icon_size = 30;
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private readonly Bindable<User> currentUser = new Bindable<User>();
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private readonly Bindable<User> currentUser = new Bindable<User>();
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@ -53,19 +55,38 @@ namespace osu.Game.Screens.Menu
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.fa_warning,
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Icon = FontAwesome.fa_warning,
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Size = new Vector2(30),
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Size = new Vector2(icon_size),
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Y = icon_y,
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Y = icon_y,
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},
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},
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textFlow = new LinkFlowContainer
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new FillFlowContainer
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding(50),
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Direction = FillDirection.Vertical,
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TextAnchor = Anchor.TopCentre,
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Y = icon_y + icon_size,
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Y = -110,
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Spacing = new Vector2(0, 2),
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Children = new Drawable[]
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{
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textFlow = new LinkFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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TextAnchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Spacing = new Vector2(0, 2),
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},
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supportFlow = new LinkFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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TextAnchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Spacing = new Vector2(0, 2),
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},
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}
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}
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}
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};
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};
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@ -88,28 +109,42 @@ namespace osu.Game.Screens.Menu
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textFlow.NewParagraph();
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textFlow.NewParagraph();
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textFlow.NewParagraph();
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textFlow.NewParagraph();
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supporterDrawables.AddRange(textFlow.AddText("Consider becoming an ", format));
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supporterDrawables.AddRange(textFlow.AddLink("osu!supporter", "https://osu.ppy.sh/home/support", creationParameters: format));
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supporterDrawables.AddRange(textFlow.AddText(" to help support the game", format));
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supporterDrawables.Add(heart = textFlow.AddIcon(FontAwesome.fa_heart, t =>
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{
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t.Padding = new MarginPadding { Left = 5 };
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t.Font = t.Font.With(size: 12);
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t.Colour = colours.Pink;
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t.Origin = Anchor.Centre;
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}).First());
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iconColour = colours.Yellow;
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iconColour = colours.Yellow;
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currentUser.BindTo(api.LocalUser);
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currentUser.BindTo(api.LocalUser);
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currentUser.BindValueChanged(e =>
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currentUser.BindValueChanged(e =>
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{
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{
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supportFlow.Children.ForEach(d => d.FadeOut(500, Easing.OutQuint).Expire());
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if (e.NewValue.IsSupporter)
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if (e.NewValue.IsSupporter)
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supporterDrawables.ForEach(d => d.FadeOut(500, Easing.OutQuint).Expire());
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{
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supportFlow.AddText("Thank you for supporting osu!", format);
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}
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else
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{
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supportFlow.AddText("Consider becoming an ", format);
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supportFlow.AddLink("osu!supporter", "https://osu.ppy.sh/home/support", creationParameters: format);
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supportFlow.AddText(" to help support the game", format);
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}
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heart = supportFlow.AddIcon(FontAwesome.fa_heart, t =>
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{
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t.Padding = new MarginPadding { Left = 5 };
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t.Font = t.Font.With(size: 12);
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t.Origin = Anchor.Centre;
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t.Colour = colours.Pink;
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}).First();
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if (IsLoaded)
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animateHeart();
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}, true);
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}, true);
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}
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}
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private void animateHeart()
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{
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heart.FlashColour(Color4.White, 750, Easing.OutQuint).Loop();
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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.MoveToY(icon_y, 160, Easing.InCirc)
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.MoveToY(icon_y, 160, Easing.InCirc)
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.RotateTo(0, 160, Easing.InCirc);
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.RotateTo(0, 160, Easing.InCirc);
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supporterDrawables.ForEach(d => d.FadeOut().Delay(2000).FadeIn(500));
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supportFlow.FadeOut().Delay(2000).FadeIn(500);
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animateHeart();
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this
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this
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.FadeInFromZero(500)
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.FadeInFromZero(500)
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.FadeOut(250)
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.FadeOut(250)
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.ScaleTo(0.9f, 250, Easing.InQuint)
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.ScaleTo(0.9f, 250, Easing.InQuint)
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.Finally(d => this.Push(intro));
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.Finally(d => this.Push(intro));
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heart.FlashColour(Color4.White, 750, Easing.OutQuint).Loop();
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}
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}
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}
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}
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}
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}
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