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Remove IUpdatableByHitObject completely
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parent
07d6a75e23
commit
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Input.States;
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using osu.Framework.Input.States;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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@ -14,29 +13,31 @@ using static osu.Game.Input.Handlers.ReplayInputHandler;
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByHitObject, IUpdatableByPlayfield
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public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield
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{
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{
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public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
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public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
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public bool AllowFail => false;
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public bool AllowFail => false;
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private bool hitStill;
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public void Update(Playfield playfield)
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private bool hitOnce;
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public void Update(DrawableHitObject drawable)
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{
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{
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bool hitStill = false;
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bool hitOnce = false;
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const float relax_leniency = 3;
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const float relax_leniency = 3;
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foreach (var drawable in playfield.HitObjects.Objects)
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{
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if (!(drawable is DrawableOsuHitObject osuHit))
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if (!(drawable is DrawableOsuHitObject osuHit))
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return;
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continue;
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double time = osuHit.Clock.CurrentTime;
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double time = osuHit.Clock.CurrentTime;
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if (time >= osuHit.HitObject.StartTime - relax_leniency)
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if (osuHit.IsAlive && time >= osuHit.HitObject.StartTime - relax_leniency)
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{
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{
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if (osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime || osuHit.IsHit)
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if (osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime || osuHit.IsHit)
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return;
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continue;
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hitStill |= osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered) || osuHit is DrawableSpinner;
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hitStill |= osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered) || osuHit is DrawableSpinner;
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@ -44,18 +45,13 @@ namespace osu.Game.Rulesets.Osu.Mods
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}
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}
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}
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}
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public void Update(Playfield playfield)
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var osuHitSample = playfield.HitObjects.Objects.First(d => d is DrawableOsuHitObject) as DrawableOsuHitObject;
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{
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var osuHit = playfield.HitObjects.Objects.First(d => d is DrawableOsuHitObject) as DrawableOsuHitObject;
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if (hitOnce)
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if (hitOnce)
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{
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{
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hit(osuHit, false);
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hit(osuHitSample, false);
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hit(osuHit, true);
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hit(osuHitSample, true);
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}
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}
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hit(osuHit, hitStill);
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hit(osuHitSample, hitStill);
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hitOnce = false;
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hitStill = false;
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}
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}
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private bool wasHit;
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private bool wasHit;
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@ -1,12 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mods
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{
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public interface IUpdatableByHitObject : IApplicableMod
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{
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void Update(DrawableHitObject drawable);
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}
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}
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@ -13,8 +13,6 @@ using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Objects.Drawables
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namespace osu.Game.Rulesets.Objects.Drawables
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{
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{
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@ -43,8 +41,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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public IReadOnlyList<Judgement> Judgements => judgements;
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public IReadOnlyList<Judgement> Judgements => judgements;
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private readonly List<Judgement> judgements = new List<Judgement>();
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private readonly List<Judgement> judgements = new List<Judgement>();
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private WorkingBeatmap beatmap;
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/// <summary>
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/// <summary>
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/// Whether a visible judgement should be displayed when this representation is hit.
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/// Whether a visible judgement should be displayed when this representation is hit.
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/// </summary>
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/// </summary>
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@ -84,9 +80,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(IBindableBeatmap bBeatmap)
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private void load()
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{
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{
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beatmap = bBeatmap.Value;
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var samples = GetSamples().ToArray();
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var samples = GetSamples().ToArray();
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if (samples.Any())
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if (samples.Any())
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@ -137,11 +132,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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{
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base.Update();
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base.Update();
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if(beatmap != null)
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foreach (var mod in beatmap.Mods.Value)
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if (mod is IUpdatableByHitObject updatable)
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updatable.Update(this);
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var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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while (judgements.Count > 0)
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while (judgements.Count > 0)
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