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Add some colours to the compose-mode timeline
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parent
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commit
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@ -4,6 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Audio.Track;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Input;
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using osu.Framework.Input;
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@ -31,14 +32,17 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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private WaveformGraph waveform;
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private WaveformGraph waveform;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(IBindableBeatmap beatmap, IAdjustableClock adjustableClock)
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private void load(IBindableBeatmap beatmap, IAdjustableClock adjustableClock, OsuColour colours)
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{
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{
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this.adjustableClock = adjustableClock;
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this.adjustableClock = adjustableClock;
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Child = waveform = new WaveformGraph
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Child = waveform = new WaveformGraph
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.FromHex("222"),
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Colour = colours.Blue.Opacity(0.2f),
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LowColour = colours.BlueLighter,
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MidColour = colours.BlueDark,
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HighColour = colours.BlueDarker,
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Depth = float.MaxValue
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Depth = float.MaxValue
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};
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};
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