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Fix incorrect check for beatmap availability
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@ -165,7 +165,7 @@ namespace osu.Game.Stores
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public override bool IsAvailableLocally(BeatmapSetInfo model)
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{
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return Realm.Run(realm => realm.All<BeatmapInfo>().Any(b => b.OnlineID == model.OnlineID));
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return Realm.Run(realm => realm.All<BeatmapSetInfo>().Any(b => b.OnlineID == model.OnlineID));
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}
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public override string HumanisedModelName => "beatmap";
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