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Fix skin editor component list having uneven padding

This commit is contained in:
Dean Herbert 2023-02-03 16:55:51 +09:00
parent 2ba90b5447
commit b19047b90b
2 changed files with 4 additions and 2 deletions

View File

@ -40,7 +40,7 @@ namespace osu.Game.Overlays.SkinEditor
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
Spacing = new Vector2(2) Spacing = new Vector2(EditorSidebar.PADDING)
}; };
reloadComponents(); reloadComponents();

View File

@ -18,6 +18,8 @@ namespace osu.Game.Screens.Edit.Components
{ {
public const float WIDTH = 250; public const float WIDTH = 250;
public const float PADDING = 3;
private readonly Box background; private readonly Box background;
protected override Container<EditorSidebarSection> Content { get; } protected override Container<EditorSidebarSection> Content { get; }
@ -35,13 +37,13 @@ namespace osu.Game.Screens.Edit.Components
}, },
new OsuScrollContainer new OsuScrollContainer
{ {
Padding = new MarginPadding { Left = 20 },
ScrollbarOverlapsContent = false, ScrollbarOverlapsContent = false,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = Content = new FillFlowContainer<EditorSidebarSection> Child = Content = new FillFlowContainer<EditorSidebarSection>
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(PADDING),
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
}, },
} }