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Merge remote-tracking branch 'upstream/master' into catch-legacy-skin-decoding

This commit is contained in:
Salman Ahmed 2020-05-14 07:22:01 +03:00
commit b161aa72b7
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523 changed files with 13015 additions and 4017 deletions

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@ -4,3 +4,5 @@ M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(
M:System.Nullable`1.Equals(System.Object)~System.Boolean;Use == instead.
T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.

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@ -16,9 +16,9 @@
<EmbeddedResource Include="Resources\**\*.*" />
</ItemGroup>
<ItemGroup Label="Code Analysis">
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="2.9.8" PrivateAssets="All" />
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.0.0" PrivateAssets="All" />
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8" PrivateAssets="All" />
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.0.0" PrivateAssets="All" />
</ItemGroup>
<PropertyGroup Label="Code Analysis">
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>

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@ -5,6 +5,6 @@
"version": "3.1.100"
},
"msbuild-sdks": {
"Microsoft.Build.Traversal": "2.0.32"
"Microsoft.Build.Traversal": "2.0.34"
}
}

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.403.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.511.0" />
</ItemGroup>
</Project>

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@ -18,7 +18,8 @@ namespace osu.Android
try
{
string versionName = packageInfo.VersionCode.ToString();
// todo: needs checking before play store redeploy.
string versionName = packageInfo.VersionName;
// undo play store version garbling
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
}

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@ -6,15 +6,14 @@ using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using Microsoft.Win32;
using osu.Desktop.Overlays;
using osu.Framework.Platform;
using osu.Game;
using osuTK.Input;
using Microsoft.Win32;
using osu.Desktop.Updater;
using osu.Framework;
using osu.Framework.Logging;
using osu.Framework.Platform.Windows;
using osu.Framework.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Updater;
@ -37,7 +36,11 @@ namespace osu.Desktop
try
{
if (Host is DesktopGameHost desktopHost)
return new StableStorage(desktopHost);
{
string stablePath = getStableInstallPath();
if (!string.IsNullOrEmpty(stablePath))
return new DesktopStorage(stablePath, desktopHost);
}
}
catch (Exception)
{
@ -47,6 +50,35 @@ namespace osu.Desktop
return null;
}
private string getStableInstallPath()
{
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
string stableInstallPath;
try
{
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
if (checkExists(stableInstallPath))
return stableInstallPath;
}
catch
{
}
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
if (checkExists(stableInstallPath))
return stableInstallPath;
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
if (checkExists(stableInstallPath))
return stableInstallPath;
return null;
}
protected override UpdateManager CreateUpdateManager()
{
switch (RuntimeInfo.OS)
@ -111,45 +143,5 @@ namespace osu.Desktop
Task.Factory.StartNew(() => Import(filePaths), TaskCreationOptions.LongRunning);
}
/// <summary>
/// A method of accessing an osu-stable install in a controlled fashion.
/// </summary>
private class StableStorage : WindowsStorage
{
protected override string LocateBasePath()
{
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
string stableInstallPath;
try
{
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
if (checkExists(stableInstallPath))
return stableInstallPath;
}
catch
{
}
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
if (checkExists(stableInstallPath))
return stableInstallPath;
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
if (checkExists(stableInstallPath))
return stableInstallPath;
return null;
}
public StableStorage(DesktopGameHost host)
: base(string.Empty, host)
{
}
}
}
}

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@ -7,7 +7,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.12.0" />
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
<PackageReference Include="nunit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
</ItemGroup>

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
[TestCase(4.2058561036909863d, "diffcalc-test")]
[TestCase(4.050601681491468d, "diffcalc-test")]
public void Test(double expected, string name)
=> base.Test(expected, name);

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
public abstract class CatchSkinnableTestScene : SkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatchRuleset),
typeof(CatchLegacySkinTransformer),
};
protected override Ruleset CreateRulesetForSkinProvider() => new CatchRuleset();
}
}

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@ -4,26 +4,27 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatcher : SkinnableTestScene
public class TestSceneCatcher : CatchSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(CatcherArea),
typeof(CatcherSprite)
};
}).ToList();
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new Catcher
SetContents(() => new Catcher(new Container())
{
RelativePositionAxes = Axes.None,
Anchor = Anchor.Centre,

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@ -17,12 +17,11 @@ using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatcherArea : SkinnableTestScene
public class TestSceneCatcherArea : CatchSkinnableTestScene
{
private RulesetInfo catchRuleset;

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@ -3,20 +3,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneFruitObjects : SkinnableTestScene
public class TestSceneFruitObjects : CatchSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(CatchHitObject),
typeof(Fruit),
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Tests
typeof(DrawableBanana),
typeof(DrawableBananaShower),
typeof(Pulp),
};
}).ToList();
protected override void LoadComplete()
{

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@ -4,15 +4,10 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Objects;
@ -32,29 +27,111 @@ namespace osu.Game.Rulesets.Catch.Tests
private SkinManager skins { get; set; }
[Test]
public void TestHyperDashCatcherColour()
public void TestDefaultCatcherColour()
{
var skin = new TestSkin();
checkHyperDashCatcherColour(skin, Catcher.DEFAULT_HYPER_DASH_COLOUR);
}
[Test]
public void TestCustomCatcherColour()
{
var skin = new TestSkin
{
HyperDashColour = Color4.Goldenrod
};
checkHyperDashCatcherColour(skin, skin.HyperDashColour);
}
[Test]
public void TestCustomEndGlowColour()
{
var skin = new TestSkin
{
HyperDashAfterImageColour = Color4.Lime
};
checkHyperDashCatcherColour(skin, Catcher.DEFAULT_HYPER_DASH_COLOUR, skin.HyperDashAfterImageColour);
}
[Test]
public void TestCustomEndGlowColourPriority()
{
var skin = new TestSkin
{
HyperDashColour = Color4.Goldenrod,
HyperDashAfterImageColour = Color4.Lime
};
checkHyperDashCatcherColour(skin, skin.HyperDashColour, skin.HyperDashAfterImageColour);
}
[Test]
public void TestDefaultFruitColour()
{
var skin = new TestSkin();
checkHyperDashFruitColour(skin, Catcher.DEFAULT_HYPER_DASH_COLOUR);
}
[Test]
public void TestCustomFruitColour()
{
var skin = new TestSkin
{
HyperDashFruitColour = Color4.Cyan
};
checkHyperDashFruitColour(skin, skin.HyperDashFruitColour);
}
[Test]
public void TestCustomFruitColourPriority()
{
var skin = new TestSkin
{
HyperDashColour = Color4.Goldenrod,
HyperDashFruitColour = Color4.Cyan
};
checkHyperDashFruitColour(skin, skin.HyperDashFruitColour);
}
[Test]
public void TestFruitColourFallback()
{
var skin = new TestSkin
{
HyperDashColour = Color4.Goldenrod
};
checkHyperDashFruitColour(skin, skin.HyperDashColour);
}
private void checkHyperDashCatcherColour(ISkin skin, Color4 expectedCatcherColour, Color4? expectedEndGlowColour = null)
{
CatcherArea catcherArea = null;
CatcherTrailDisplay trails = null;
AddStep("setup catcher", () =>
AddStep("create hyper-dashing catcher", () =>
{
Child = setupSkinHierarchy(catcherArea = new CatcherArea
{
RelativePositionAxes = Axes.None,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(4f),
}, false, false, false);
});
}, skin);
AddStep("start hyper-dashing", () =>
{
trails = catcherArea.OfType<CatcherTrailDisplay>().Single();
catcherArea.MovableCatcher.SetHyperDashState(2);
catcherArea.MovableCatcher.FinishTransforms();
});
AddAssert("catcher has default hyper-dash colour", () => catcherArea.MovableCatcher.Colour == Color4.OrangeRed);
AddAssert("catcher trails have default hyper-dash colour", () => catcherArea.OfType<Container<CatcherTrailSprite>>().Any(c => c.Colour == Catcher.DefaultHyperDashColour));
AddUntilStep("catcher colour is correct", () => catcherArea.MovableCatcher.Colour == expectedCatcherColour);
AddAssert("catcher trails colours are correct", () => trails.HyperDashTrailsColour == expectedCatcherColour);
AddAssert("catcher end-glow colours are correct", () => trails.EndGlowSpritesColour == (expectedEndGlowColour ?? expectedCatcherColour));
AddStep("finish hyper-dashing", () =>
{
@ -62,111 +139,14 @@ namespace osu.Game.Rulesets.Catch.Tests
catcherArea.MovableCatcher.FinishTransforms();
});
AddAssert("hyper-dash colour cleared from catcher", () => catcherArea.MovableCatcher.Colour == Color4.White);
AddAssert("catcher colour returned to white", () => catcherArea.MovableCatcher.Colour == Color4.White);
}
[Test]
public void TestCustomHyperDashCatcherColour()
{
CatcherArea catcherArea = null;
AddStep("setup catcher", () =>
{
Child = setupSkinHierarchy(catcherArea = new CatcherArea
{
RelativePositionAxes = Axes.None,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(4f),
}, true, false, false);
});
AddStep("start hyper-dashing", () =>
{
catcherArea.MovableCatcher.SetHyperDashState(2);
catcherArea.MovableCatcher.FinishTransforms();
});
AddAssert("catcher use hyper-dash colour from skin", () => catcherArea.MovableCatcher.Colour == TestSkin.CustomHyperDashColour);
AddAssert("catcher trails use hyper-dash colour from skin", () => catcherArea.OfType<Container<CatcherTrailSprite>>().Any(c => c.Colour == TestSkin.CustomHyperDashColour));
AddStep("clear hyper-dash", () =>
{
catcherArea.MovableCatcher.SetHyperDashState(1);
catcherArea.MovableCatcher.FinishTransforms();
});
AddAssert("hyper-dash colour cleared from catcher", () => catcherArea.MovableCatcher.Colour == Color4.White);
}
[Test]
public void TestHyperDashCatcherEndGlowColour()
{
CatcherArea catcherArea = null;
AddStep("setup catcher", () =>
{
Child = setupSkinHierarchy(catcherArea = new CatcherArea
{
RelativePositionAxes = Axes.None,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(4f),
}, false, false, false);
});
AddStep("start hyper-dashing", () => catcherArea.MovableCatcher.SetHyperDashState(2));
AddAssert("end-glow catcher sprite has default hyper-dash colour", () => catcherArea.OfType<Container<CatcherTrailSprite>>().Any(c => c.Colour == Catcher.DefaultHyperDashColour));
}
[TestCase(true)]
[TestCase(false)]
public void TestCustomHyperDashCatcherEndGlowColour(bool customHyperDashCatcherColour)
{
CatcherArea catcherArea = null;
AddStep("setup catcher", () =>
{
Child = setupSkinHierarchy(catcherArea = new CatcherArea
{
RelativePositionAxes = Axes.None,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(4f),
}, customHyperDashCatcherColour, true, false);
});
AddStep("start hyper-dashing", () => catcherArea.MovableCatcher.SetHyperDashState(2));
AddAssert("end-glow catcher sprite use its hyper-dash colour from skin", () => catcherArea.OfType<Container<CatcherTrailSprite>>().Any(c => c.Colour == TestSkin.CustomHyperDashAfterColour));
}
[Test]
public void TestCustomHyperDashCatcherEndGlowColourFallback()
{
CatcherArea catcherArea = null;
AddStep("setup catcher", () =>
{
Child = setupSkinHierarchy(catcherArea = new CatcherArea
{
RelativePositionAxes = Axes.None,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(4f),
}, true, false, false);
});
AddStep("start hyper-dashing", () => catcherArea.MovableCatcher.SetHyperDashState(2));
AddAssert("end-glow catcher sprite colour falls back to catcher colour from skin", () => catcherArea.OfType<Container<CatcherTrailSprite>>().Any(c => c.Colour == TestSkin.CustomHyperDashColour));
}
[TestCase(false)]
[TestCase(true)]
public void TestHyperDashFruitColour(bool legacyFruit)
private void checkHyperDashFruitColour(ISkin skin, Color4 expectedColour)
{
DrawableFruit drawableFruit = null;
AddStep("setup hyper-dash fruit", () =>
AddStep("create hyper-dash fruit", () =>
{
var fruit = new Fruit { HyperDashTarget = new Banana() };
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
@ -176,75 +156,16 @@ namespace osu.Game.Rulesets.Catch.Tests
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(4f),
}, false, false, false, legacyFruit);
}, skin);
});
AddAssert("hyper-dash fruit has default colour", () =>
legacyFruit
? checkLegacyFruitHyperDashColour(drawableFruit, Catcher.DefaultHyperDashColour)
: checkFruitHyperDashColour(drawableFruit, Catcher.DefaultHyperDashColour));
AddAssert("hyper-dash colour is correct", () => checkLegacyFruitHyperDashColour(drawableFruit, expectedColour));
}
[TestCase(false, true)]
[TestCase(false, false)]
[TestCase(true, true)]
[TestCase(true, false)]
public void TestCustomHyperDashFruitColour(bool legacyFruit, bool customCatcherHyperDashColour)
{
DrawableFruit drawableFruit = null;
AddStep("setup hyper-dash fruit", () =>
{
var fruit = new Fruit { HyperDashTarget = new Banana() };
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
Child = setupSkinHierarchy(drawableFruit = new DrawableFruit(fruit)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(4f),
}, customCatcherHyperDashColour, false, true, legacyFruit);
});
AddAssert("hyper-dash fruit use fruit colour from skin", () =>
legacyFruit
? checkLegacyFruitHyperDashColour(drawableFruit, TestSkin.CustomHyperDashFruitColour)
: checkFruitHyperDashColour(drawableFruit, TestSkin.CustomHyperDashFruitColour));
}
[TestCase(false)]
[TestCase(true)]
public void TestCustomHyperDashFruitColourFallback(bool legacyFruit)
{
DrawableFruit drawableFruit = null;
AddStep("setup hyper-dash fruit", () =>
{
var fruit = new Fruit { HyperDashTarget = new Banana() };
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
Child = setupSkinHierarchy(
drawableFruit = new DrawableFruit(fruit)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(4f),
}, true, false, false, legacyFruit);
});
AddAssert("hyper-dash fruit colour falls back to catcher colour from skin", () =>
legacyFruit
? checkLegacyFruitHyperDashColour(drawableFruit, TestSkin.CustomHyperDashColour)
: checkFruitHyperDashColour(drawableFruit, TestSkin.CustomHyperDashColour));
}
private Drawable setupSkinHierarchy(Drawable child, bool customCatcherColour, bool customAfterColour, bool customFruitColour, bool legacySkin = true)
{
var testSkinProvider = new SkinProvidingContainer(new TestSkin(customCatcherColour, customAfterColour, customFruitColour));
if (legacySkin)
private Drawable setupSkinHierarchy(Drawable child, ISkin skin)
{
var legacySkinProvider = new SkinProvidingContainer(skins.GetSkin(DefaultLegacySkin.Info));
var testSkinProvider = new SkinProvidingContainer(skin);
var legacySkinTransformer = new SkinProvidingContainer(new CatchLegacySkinTransformer(testSkinProvider));
return legacySkinProvider
@ -253,53 +174,32 @@ namespace osu.Game.Rulesets.Catch.Tests
.WithChild(child)));
}
return testSkinProvider.WithChild(child);
}
private bool checkFruitHyperDashColour(DrawableFruit fruit, Color4 expectedColour) =>
fruit.ChildrenOfType<SkinnableDrawable>().First().Drawable.ChildrenOfType<Circle>().Single(c => c.BorderColour == expectedColour).Any(d => d.Colour == expectedColour);
private bool checkLegacyFruitHyperDashColour(DrawableFruit fruit, Color4 expectedColour) =>
fruit.ChildrenOfType<SkinnableDrawable>().First().Drawable.ChildrenOfType<Sprite>().Any(c => c.Colour == expectedColour);
private class TestSkin : ISkin
private class TestSkin : LegacySkin
{
public static Color4 CustomHyperDashColour { get; } = Color4.Goldenrod;
public static Color4 CustomHyperDashFruitColour { get; } = Color4.Cyan;
public static Color4 CustomHyperDashAfterColour { get; } = Color4.Lime;
private readonly bool customCatcherColour;
private readonly bool customAfterColour;
private readonly bool customFruitColour;
public TestSkin(bool customCatcherColour, bool customAfterColour, bool customFruitColour)
public Color4 HyperDashColour
{
this.customCatcherColour = customCatcherColour;
this.customAfterColour = customAfterColour;
this.customFruitColour = customFruitColour;
get => Configuration.CustomColours[CatchSkinColour.HyperDash.ToString()];
set => Configuration.CustomColours[CatchSkinColour.HyperDash.ToString()] = value;
}
public Drawable GetDrawableComponent(ISkinComponent component) => null;
public Texture GetTexture(string componentName) => null;
public SampleChannel GetSample(ISampleInfo sampleInfo) => null;
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
public Color4 HyperDashAfterImageColour
{
if (lookup is CatchSkinColour config)
get => Configuration.CustomColours[CatchSkinColour.HyperDashAfterImage.ToString()];
set => Configuration.CustomColours[CatchSkinColour.HyperDashAfterImage.ToString()] = value;
}
public Color4 HyperDashFruitColour
{
if (config == CatchSkinColour.HyperDash && customCatcherColour)
return SkinUtils.As<TValue>(new Bindable<Color4>(CustomHyperDashColour));
if (config == CatchSkinColour.HyperDashFruit && customFruitColour)
return SkinUtils.As<TValue>(new Bindable<Color4>(CustomHyperDashFruitColour));
if (config == CatchSkinColour.HyperDashAfterImage && customAfterColour)
return SkinUtils.As<TValue>(new Bindable<Color4>(CustomHyperDashAfterColour));
get => Configuration.CustomColours[CatchSkinColour.HyperDashFruit.ToString()];
set => Configuration.CustomColours[CatchSkinColour.HyperDashFruit.ToString()] = value;
}
return null;
public TestSkin()
: base(new SkinInfo(), null, null, string.Empty)
{
}
}
}

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyCalculator : DifficultyCalculator
{
private const double star_scaling_factor = 0.145;
private const double star_scaling_factor = 0.153;
protected override int SectionLength => 750;
@ -71,8 +71,10 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override Skill[] CreateSkills(IBeatmap beatmap)
{
using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty))
halfCatcherWidth = catcher.CatchWidth * 0.5f;
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
// For circle sizes above 5.5, reduce the catcher width further to simulate imperfect gameplay.
halfCatcherWidth *= 1 - (Math.Max(0, beatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5.5f) * 0.0625f);
return new Skill[]
{

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@ -52,8 +52,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
// Longer maps are worth more
double lengthBonus =
0.95 + 0.4 * Math.Min(1.0, numTotalHits / 3000.0) +
(numTotalHits > 3000 ? Math.Log10(numTotalHits / 3000.0) * 0.5 : 0.0);
0.95f + 0.3f * Math.Min(1.0f, numTotalHits / 2500.0f) +
(numTotalHits > 2500 ? (float)Math.Log10(numTotalHits / 2500.0f) * 0.475f : 0.0f);
// Longer maps are worth more
value *= lengthBonus;
@ -63,19 +63,28 @@ namespace osu.Game.Rulesets.Catch.Difficulty
// Combo scaling
if (Attributes.MaxCombo > 0)
value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
value *= Math.Min(Math.Pow(Score.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
double approachRateFactor = 1.0;
if (Attributes.ApproachRate > 9.0)
approachRateFactor += 0.1 * (Attributes.ApproachRate - 9.0); // 10% for each AR above 9
else if (Attributes.ApproachRate < 8.0)
approachRateFactor += 0.025 * (8.0 - Attributes.ApproachRate); // 2.5% for each AR below 8
float approachRate = (float)Attributes.ApproachRate;
float approachRateFactor = 1.0f;
if (approachRate > 9.0f)
approachRateFactor += 0.1f * (approachRate - 9.0f); // 10% for each AR above 9
if (approachRate > 10.0f)
approachRateFactor += 0.1f * (approachRate - 10.0f); // Additional 10% at AR 11, 30% total
else if (approachRate < 8.0f)
approachRateFactor += 0.025f * (8.0f - approachRate); // 2.5% for each AR below 8
value *= approachRateFactor;
if (mods.Any(m => m is ModHidden))
// Hiddens gives nothing on max approach rate, and more the lower it is
{
value *= 1.05 + 0.075 * (10.0 - Math.Min(10.0, Attributes.ApproachRate)); // 7.5% for each AR below 10
// Hiddens gives almost nothing on max approach rate, and more the lower it is
if (approachRate <= 10.0f)
value *= 1.05f + 0.075f * (10.0f - approachRate); // 7.5% for each AR below 10
else if (approachRate > 10.0f)
value *= 1.01f + 0.04f * (11.0f - Math.Min(11.0f, approachRate)); // 5% at AR 10, 1% at AR 11
}
if (mods.Any(m => m is ModFlashlight))
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.

View File

@ -21,10 +21,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
public readonly float LastNormalizedPosition;
/// <summary>
/// Milliseconds elapsed since the start time of the previous <see cref="CatchDifficultyHitObject"/>, with a minimum of 25ms.
/// Milliseconds elapsed since the start time of the previous <see cref="CatchDifficultyHitObject"/>, with a minimum of 40ms.
/// </summary>
public readonly double StrainTime;
public readonly double ClockRate;
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth)
: base(hitObject, lastObject, clockRate)
{
@ -34,8 +36,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
NormalizedPosition = BaseObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
LastNormalizedPosition = LastObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
// Every strain interval is hard capped at the equivalent of 600 BPM streaming speed as a safety measure
StrainTime = Math.Max(25, DeltaTime);
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
StrainTime = Math.Max(40, DeltaTime);
ClockRate = clockRate;
}
}
}

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@ -13,9 +13,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
{
private const float absolute_player_positioning_error = 16f;
private const float normalized_hitobject_radius = 41.0f;
private const double direction_change_bonus = 12.5;
private const double direction_change_bonus = 21.0;
protected override double SkillMultiplier => 850;
protected override double SkillMultiplier => 900;
protected override double StrainDecayBase => 0.2;
protected override double DecayWeight => 0.94;
@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
private float? lastPlayerPosition;
private float lastDistanceMoved;
private double lastStrainTime;
public Movement(float halfCatcherWidth)
{
@ -45,47 +46,47 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
float distanceMoved = playerPosition - lastPlayerPosition.Value;
double distanceAddition = Math.Pow(Math.Abs(distanceMoved), 1.3) / 500;
double sqrtStrain = Math.Sqrt(catchCurrent.StrainTime);
double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catchCurrent.ClockRate);
double bonus = 0;
double distanceAddition = (Math.Pow(Math.Abs(distanceMoved), 1.3) / 510);
double sqrtStrain = Math.Sqrt(weightedStrainTime);
// Direction changes give an extra point!
double edgeDashBonus = 0;
// Direction change bonus.
if (Math.Abs(distanceMoved) > 0.1)
{
if (Math.Abs(lastDistanceMoved) > 0.1 && Math.Sign(distanceMoved) != Math.Sign(lastDistanceMoved))
{
double bonusFactor = Math.Min(absolute_player_positioning_error, Math.Abs(distanceMoved)) / absolute_player_positioning_error;
double bonusFactor = Math.Min(50, Math.Abs(distanceMoved)) / 50;
double antiflowFactor = Math.Max(Math.Min(70, Math.Abs(lastDistanceMoved)) / 70, 0.38);
distanceAddition += direction_change_bonus / sqrtStrain * bonusFactor;
// Bonus for tougher direction switches and "almost" hyperdashes at this point
if (catchCurrent.LastObject.DistanceToHyperDash <= 10 / CatchPlayfield.BASE_WIDTH)
bonus = 0.3 * bonusFactor;
distanceAddition += direction_change_bonus / Math.Sqrt(lastStrainTime + 16) * bonusFactor * antiflowFactor * Math.Max(1 - Math.Pow(weightedStrainTime / 1000, 3), 0);
}
// Base bonus for every movement, giving some weight to streams.
distanceAddition += 7.5 * Math.Min(Math.Abs(distanceMoved), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain;
distanceAddition += 12.5 * Math.Min(Math.Abs(distanceMoved), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain;
}
// Bonus for "almost" hyperdashes at corner points
if (catchCurrent.LastObject.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH)
// Bonus for edge dashes.
if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f / CatchPlayfield.BASE_WIDTH)
{
if (!catchCurrent.LastObject.HyperDash)
bonus += 1.0;
edgeDashBonus += 5.7;
else
{
// After a hyperdash we ARE in the correct position. Always!
playerPosition = catchCurrent.NormalizedPosition;
}
distanceAddition *= 1.0 + bonus * ((10 - catchCurrent.LastObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 10);
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catchCurrent.ClockRate, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
}
lastPlayerPosition = playerPosition;
lastDistanceMoved = distanceMoved;
lastStrainTime = catchCurrent.StrainTime;
return distanceAddition / catchCurrent.StrainTime;
return distanceAddition / weightedStrainTime;
}
}
}

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@ -9,16 +9,25 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset<CatchHitObject>
public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset<CatchHitObject>, IApplicableToPlayer
{
public override string Description => @"Use the mouse to control the catcher.";
private DrawableRuleset<CatchHitObject> drawableRuleset;
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{
this.drawableRuleset = drawableRuleset;
}
public void ApplyToPlayer(Player player)
{
if (!drawableRuleset.HasReplayLoaded.Value)
drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield));
}

View File

@ -70,6 +70,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
protected override float SamplePlaybackPosition => HitObject.X;
protected DrawableCatchHitObject(CatchHitObject hitObject)
: base(hitObject)
{

View File

@ -7,10 +7,8 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
@ -34,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
}
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject, ISkinSource skin)
private void load(DrawableHitObject drawableObject)
{
DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
hitObject = drawableCatchObject.HitObject;
@ -63,10 +61,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
},
});
var hyperDashColour =
skin.GetHyperDashFruitColour()?.Value ??
Catcher.DefaultHyperDashColour;
if (hitObject.HyperDash)
{
AddInternal(new Circle
@ -74,7 +68,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BorderColour = hyperDashColour,
BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
BorderThickness = 12f * RADIUS_ADJUST,
Children = new Drawable[]
{
@ -84,7 +78,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
Alpha = 0.3f,
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Colour = hyperDashColour,
Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
}
}
});

View File

@ -65,6 +65,15 @@ namespace osu.Game.Rulesets.Catch.Skinning
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source.GetConfig<TLookup, TValue>(lookup);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case CatchSkinColour colour:
return source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
}
return source.GetConfig<TLookup, TValue>(lookup);
}
}
}

View File

@ -6,12 +6,12 @@ namespace osu.Game.Rulesets.Catch.Skinning
public enum CatchSkinColour
{
/// <summary>
/// The colour to be used for the catcher while on hyper-dashing state.
/// The colour to be used for the catcher while in hyper-dashing state.
/// </summary>
HyperDash,
/// <summary>
/// The colour to be used for hyper-dash fruits.
/// The colour to be used for fruits that grant the catcher the ability to hyper-dash.
/// </summary>
HyperDashFruit,

View File

@ -1,23 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning
{
internal static class CatchSkinExtensions
{
public static IBindable<Color4> GetHyperDashCatcherColour(this ISkin skin)
=> skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash);
public static IBindable<Color4> GetHyperDashCatcherAfterImageColour(this ISkin skin)
=> skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage) ??
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash);
public static IBindable<Color4> GetHyperDashFruitColour(this ISkin skin)
=> skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit) ??
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash);
}
}

View File

@ -56,14 +56,16 @@ namespace osu.Game.Rulesets.Catch.Skinning
{
var hyperDash = new Sprite
{
Texture = skin.GetTexture(lookupName),
Colour = skin.GetHyperDashFruitColour()?.Value ?? Catcher.DefaultHyperDashColour,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Depth = 1,
Alpha = 0.7f,
Scale = new Vector2(1.2f)
Scale = new Vector2(1.2f),
Texture = skin.GetTexture(lookupName),
Colour = skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value ??
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
Catcher.DEFAULT_HYPER_DASH_COLOUR,
};
AddInternal(hyperDash);

View File

@ -3,11 +3,11 @@
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
@ -23,7 +23,16 @@ namespace osu.Game.Rulesets.Catch.UI
{
public class Catcher : SkinReloadableDrawable, IKeyBindingHandler<CatchAction>
{
public static Color4 DefaultHyperDashColour { get; } = Color4.Red;
/// <summary>
/// The default colour used to tint hyper-dash fruit, along with the moving catcher, its trail
/// and end glow/after-image during a hyper-dash.
/// </summary>
public static readonly Color4 DEFAULT_HYPER_DASH_COLOUR = Color4.Red;
/// <summary>
/// The duration between transitioning to hyper-dash state.
/// </summary>
public const double HYPER_DASH_TRANSITION_DURATION = 180;
/// <summary>
/// Whether we are hyper-dashing or not.
@ -37,11 +46,10 @@ namespace osu.Game.Rulesets.Catch.UI
public Container ExplodingFruitTarget;
private Container additiveTarget;
private Container<CatcherTrailSprite> dashTrails;
private Container<CatcherTrailSprite> hyperDashTrails;
private Container<CatcherTrailSprite> endGlowSprites;
[NotNull]
private readonly Container trailsTarget;
private CatcherTrailDisplay trails;
public CatcherAnimationState CurrentState { get; private set; }
@ -51,39 +59,29 @@ namespace osu.Game.Rulesets.Catch.UI
private const float allowed_catch_range = 0.8f;
/// <summary>
/// Width of the area that can be used to attempt catches during gameplay.
/// The drawable catcher for <see cref="CurrentState"/>.
/// </summary>
internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X) * allowed_catch_range;
internal Drawable CurrentDrawableCatcher => currentCatcher.Drawable;
protected bool Dashing
private bool dashing;
public bool Dashing
{
get => dashing;
set
protected set
{
if (value == dashing) return;
dashing = value;
Trail |= dashing;
updateTrailVisibility();
}
}
/// <summary>
/// Activate or deactivate the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
/// Width of the area that can be used to attempt catches during gameplay.
/// </summary>
protected bool Trail
{
get => trail;
set
{
if (value == trail || additiveTarget == null) return;
trail = value;
if (Trail)
beginTrail();
}
}
private readonly float catchWidth;
private Container<DrawableHitObject> caughtFruit;
@ -93,21 +91,19 @@ namespace osu.Game.Rulesets.Catch.UI
private CatcherSprite currentCatcher;
private Color4 hyperDashColour = DefaultHyperDashColour;
private Color4 hyperDashEndGlowColour = DefaultHyperDashColour;
private Color4 hyperDashColour = DEFAULT_HYPER_DASH_COLOUR;
private Color4 hyperDashEndGlowColour = DEFAULT_HYPER_DASH_COLOUR;
private int currentDirection;
private bool dashing;
private bool trail;
private double hyperDashModifier = 1;
private int hyperDashDirection;
private float hyperDashTargetPosition;
public Catcher(BeatmapDifficulty difficulty = null)
public Catcher([NotNull] Container trailsTarget, BeatmapDifficulty difficulty = null)
{
this.trailsTarget = trailsTarget;
RelativePositionAxes = Axes.X;
X = 0.5f;
@ -115,7 +111,9 @@ namespace osu.Game.Rulesets.Catch.UI
Size = new Vector2(CatcherArea.CATCHER_SIZE);
if (difficulty != null)
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
Scale = calculateScale(difficulty);
catchWidth = CalculateCatchWidth(Scale);
}
[BackgroundDependencyLoader]
@ -145,28 +143,30 @@ namespace osu.Game.Rulesets.Catch.UI
}
};
trailsTarget.Add(trails = new CatcherTrailDisplay(this));
updateCatcher();
}
/// <summary>
/// Sets container target to provide catcher additive trails content in.
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
/// </summary>
/// <param name="target">The container to add catcher trails in.</param>
public void SetAdditiveTarget(Container target)
{
if (additiveTarget == target)
return;
private static Vector2 calculateScale(BeatmapDifficulty difficulty)
=> new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
additiveTarget?.RemoveRange(new[] { dashTrails, hyperDashTrails, endGlowSprites });
/// <summary>
/// Calculates the width of the area used for attempting catches in gameplay.
/// </summary>
/// <param name="scale">The scale of the catcher.</param>
internal static float CalculateCatchWidth(Vector2 scale)
=> CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * allowed_catch_range;
additiveTarget = target;
additiveTarget?.AddRange(new[]
{
dashTrails ??= new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both, Colour = Color4.White },
hyperDashTrails ??= new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both, Colour = hyperDashColour },
endGlowSprites ??= new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both, Colour = hyperDashEndGlowColour },
});
}
/// <summary>
/// Calculates the width of the area used for attempting catches in gameplay.
/// </summary>
/// <param name="difficulty">The beatmap difficulty.</param>
internal static float CalculateCatchWidth(BeatmapDifficulty difficulty)
=> CalculateCatchWidth(calculateScale(difficulty));
/// <summary>
/// Add a caught fruit to the catcher's stack.
@ -206,7 +206,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// <returns>Whether the catch is possible.</returns>
public bool AttemptCatch(CatchHitObject fruit)
{
var halfCatchWidth = CatchWidth * 0.5f;
var halfCatchWidth = catchWidth * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
@ -255,10 +255,7 @@ namespace osu.Game.Rulesets.Catch.UI
hyperDashDirection = 0;
if (wasHyperDashing)
{
updateCatcherColour(false);
Trail &= Dashing;
}
runHyperDashStateTransition(false);
}
else
{
@ -268,36 +265,31 @@ namespace osu.Game.Rulesets.Catch.UI
if (!wasHyperDashing)
{
updateCatcherColour(true);
Trail = true;
var hyperDashEndGlow = createAdditiveSprite(endGlowSprites);
hyperDashEndGlow.MoveToOffset(new Vector2(0, -10), 1200, Easing.In);
hyperDashEndGlow.ScaleTo(hyperDashEndGlow.Scale * 0.95f).ScaleTo(hyperDashEndGlow.Scale * 1.2f, 1200, Easing.In);
hyperDashEndGlow.FadeOut(1200);
hyperDashEndGlow.Expire(true);
trails.DisplayEndGlow();
runHyperDashStateTransition(true);
}
}
}
private void updateCatcherColour(bool hyperDashing)
private void runHyperDashStateTransition(bool hyperDashing)
{
const float hyper_dash_transition_length = 180;
trails.HyperDashTrailsColour = hyperDashColour;
trails.EndGlowSpritesColour = hyperDashEndGlowColour;
updateTrailVisibility();
if (hyperDashing)
{
this.FadeColour(hyperDashColour == DefaultHyperDashColour ? Color4.OrangeRed : hyperDashColour, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
this.FadeColour(hyperDashColour, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
this.FadeTo(0.2f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
}
else
{
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(1f, hyper_dash_transition_length, Easing.OutQuint);
this.FadeColour(Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
this.FadeTo(1f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
}
}
hyperDashTrails?.FadeColour(hyperDashColour, hyper_dash_transition_length, Easing.OutQuint);
endGlowSprites?.FadeColour(hyperDashEndGlowColour, hyper_dash_transition_length, Easing.OutQuint);
}
private void updateTrailVisibility() => trails.DisplayTrail = Dashing || HyperDashing;
public bool OnPressed(CatchAction action)
{
@ -391,9 +383,15 @@ namespace osu.Game.Rulesets.Catch.UI
{
base.SkinChanged(skin, allowFallback);
hyperDashColour = skin.GetHyperDashCatcherColour()?.Value ?? DefaultHyperDashColour;
hyperDashEndGlowColour = skin.GetHyperDashCatcherAfterImageColour()?.Value ?? DefaultHyperDashColour;
updateCatcherColour(HyperDashing);
hyperDashColour =
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
DEFAULT_HYPER_DASH_COLOUR;
hyperDashEndGlowColour =
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value ??
hyperDashColour;
runHyperDashStateTransition(HyperDashing);
}
protected override void Update()
@ -441,22 +439,6 @@ namespace osu.Game.Rulesets.Catch.UI
(currentCatcher.Drawable as IFramedAnimation)?.GotoFrame(0);
}
private void beginTrail()
{
if (!dashing && !HyperDashing)
{
Trail = false;
return;
}
var additive = createAdditiveSprite(HyperDashing ? hyperDashTrails : dashTrails);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
additive.Expire(true);
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
}
private void updateState(CatcherAnimationState state)
{
if (CurrentState == state)
@ -466,27 +448,6 @@ namespace osu.Game.Rulesets.Catch.UI
updateCatcher();
}
private CatcherTrailSprite createAdditiveSprite(Container<CatcherTrailSprite> target)
{
if (target == null)
return null;
var tex = (currentCatcher.Drawable as TextureAnimation)?.CurrentFrame ?? ((Sprite)currentCatcher.Drawable).Texture;
var sprite = new CatcherTrailSprite(tex)
{
Anchor = Anchor,
Scale = Scale,
Blending = BlendingParameters.Additive,
RelativePositionAxes = RelativePositionAxes,
Position = Position
};
target.Add(sprite);
return sprite;
}
private void removeFromPlateWithTransform(DrawableHitObject fruit, Action<DrawableHitObject> action)
{
if (ExplodingFruitTarget != null)

View File

@ -33,9 +33,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
RelativeSizeAxes = Axes.X;
Height = CATCHER_SIZE;
Child = MovableCatcher = new Catcher(difficulty);
MovableCatcher.SetAdditiveTarget(this);
Child = MovableCatcher = new Catcher(this, difficulty);
}
public static float GetCatcherSize(BeatmapDifficulty difficulty)

View File

@ -0,0 +1,135 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
/// <summary>
/// Represents a component responsible for displaying
/// the appropriate catcher trails when requested to.
/// </summary>
public class CatcherTrailDisplay : CompositeDrawable
{
private readonly Catcher catcher;
private readonly Container<CatcherTrailSprite> dashTrails;
private readonly Container<CatcherTrailSprite> hyperDashTrails;
private readonly Container<CatcherTrailSprite> endGlowSprites;
private Color4 hyperDashTrailsColour;
public Color4 HyperDashTrailsColour
{
get => hyperDashTrailsColour;
set
{
if (hyperDashTrailsColour == value)
return;
hyperDashTrailsColour = value;
hyperDashTrails.FadeColour(hyperDashTrailsColour, Catcher.HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
}
}
private Color4 endGlowSpritesColour;
public Color4 EndGlowSpritesColour
{
get => endGlowSpritesColour;
set
{
if (endGlowSpritesColour == value)
return;
endGlowSpritesColour = value;
endGlowSprites.FadeColour(endGlowSpritesColour, Catcher.HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
}
}
private bool trail;
/// <summary>
/// Whether to start displaying trails following the catcher.
/// </summary>
public bool DisplayTrail
{
get => trail;
set
{
if (trail == value)
return;
trail = value;
if (trail)
displayTrail();
}
}
public CatcherTrailDisplay([NotNull] Catcher catcher)
{
this.catcher = catcher ?? throw new ArgumentNullException(nameof(catcher));
RelativeSizeAxes = Axes.Both;
InternalChildren = new[]
{
dashTrails = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both },
hyperDashTrails = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR },
endGlowSprites = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR },
};
}
/// <summary>
/// Displays a single end-glow catcher sprite.
/// </summary>
public void DisplayEndGlow()
{
var endGlow = createTrailSprite(endGlowSprites);
endGlow.MoveToOffset(new Vector2(0, -10), 1200, Easing.In);
endGlow.ScaleTo(endGlow.Scale * 0.95f).ScaleTo(endGlow.Scale * 1.2f, 1200, Easing.In);
endGlow.FadeOut(1200);
endGlow.Expire(true);
}
private void displayTrail()
{
if (!DisplayTrail)
return;
var sprite = createTrailSprite(catcher.HyperDashing ? hyperDashTrails : dashTrails);
sprite.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
sprite.Expire(true);
Scheduler.AddDelayed(displayTrail, catcher.HyperDashing ? 25 : 50);
}
private CatcherTrailSprite createTrailSprite(Container<CatcherTrailSprite> target)
{
var texture = (catcher.CurrentDrawableCatcher as TextureAnimation)?.CurrentFrame ?? ((Sprite)catcher.CurrentDrawableCatcher).Texture;
var sprite = new CatcherTrailSprite(texture)
{
Anchor = catcher.Anchor,
Scale = catcher.Scale,
Blending = BlendingParameters.Additive,
RelativePositionAxes = catcher.RelativePositionAxes,
Position = catcher.Position
};
target.Add(sprite);
return sprite;
}
}
}

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@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Replays;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaLegacyReplayTest
{
[TestCase(ManiaAction.Key1)]
[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
[TestCase(ManiaAction.Special1)]
[TestCase(ManiaAction.Key8)]
public void TestEncodeDecodeSingleStage(params ManiaAction[] actions)
{
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 9 });
var frame = new ManiaReplayFrame(0, actions);
var legacyFrame = frame.ToLegacy(beatmap);
var decodedFrame = new ManiaReplayFrame();
decodedFrame.FromLegacy(legacyFrame, beatmap);
Assert.That(decodedFrame.Actions, Is.EquivalentTo(frame.Actions));
}
[TestCase(ManiaAction.Key1)]
[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
[TestCase(ManiaAction.Special1)]
[TestCase(ManiaAction.Special2)]
[TestCase(ManiaAction.Special1, ManiaAction.Special2)]
[TestCase(ManiaAction.Special1, ManiaAction.Key5)]
[TestCase(ManiaAction.Key8)]
public void TestEncodeDecodeDualStage(params ManiaAction[] actions)
{
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 5 });
beatmap.Stages.Add(new StageDefinition { Columns = 5 });
var frame = new ManiaReplayFrame(0, actions);
var legacyFrame = frame.ToLegacy(beatmap);
var decodedFrame = new ManiaReplayFrame();
decodedFrame.FromLegacy(legacyFrame, beatmap);
Assert.That(decodedFrame.Actions, Is.EquivalentTo(frame.Actions));
}
}
}

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@ -41,8 +41,6 @@ namespace osu.Game.Rulesets.Mania.Tests
AccentColour = Color4.OrangeRed,
Clock = new FramedClock(new StopwatchClock()), // No scroll
});
AddStep("change direction", () => ((ScrollingTestContainer)HitObjectContainer).Flip());
}
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };

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@ -0,0 +1,6 @@
[General]
Version: 2.4
[Mania]
Keys: 4
ColumnLineWidth: 3,1,3,1,1

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@ -1,12 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
using osu.Game.Tests.Visual;
@ -24,6 +27,15 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[Cached(Type = typeof(IScrollingInfo))]
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ManiaRuleset),
typeof(ManiaLegacySkinTransformer),
typeof(ManiaSettingsSubsection)
};
protected override Ruleset CreateRulesetForSkinProvider() => new ManiaRuleset();
protected ManiaSkinnableTestScene()
{
scrollingInfo.Direction.Value = ScrollingDirection.Down;

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, 0), _ => new DefaultColumnBackground())
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, 1), _ => new DefaultColumnBackground())
{
RelativeSizeAxes = Axes.Both
}

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@ -10,11 +10,10 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneDrawableJudgement : SkinnableTestScene
public class TestSceneDrawableJudgement : ManiaSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
return new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
{
Child = new ManiaStage(0, new StageDefinition { Columns = 4 }, ref normalAction, ref specialAction)
Child = new Stage(0, new StageDefinition { Columns = 4 }, ref normalAction, ref specialAction)
};
});
}

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@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneStageBackground : ManiaSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(DefaultStageBackground),
typeof(LegacyStageBackground),
}).ToList();
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground), _ => new DefaultStageBackground())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
});
}
}
}

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@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneStageForeground : ManiaSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(LegacyStageForeground),
}).ToList();
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
});
}
}
}

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@ -28,7 +28,9 @@ namespace osu.Game.Rulesets.Mania.Tests
{
typeof(Column),
typeof(ColumnBackground),
typeof(ColumnHitObjectArea)
typeof(ColumnHitObjectArea),
typeof(DefaultKeyArea),
typeof(DefaultHitTarget)
};
[Cached(typeof(IReadOnlyList<Mod>))]

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@ -27,7 +27,6 @@ namespace osu.Game.Rulesets.Mania.Tests
private const double time_after_tail = 5250;
private List<JudgementResult> judgementResults;
private bool allJudgedFired;
/// <summary>
/// -----[ ]-----
@ -283,20 +282,15 @@ namespace osu.Game.Rulesets.Mania.Tests
{
if (currentPlayer == p) judgementResults.Add(result);
};
p.ScoreProcessor.AllJudged += () =>
{
if (currentPlayer == p) allJudgedFired = true;
};
};
LoadScreen(currentPlayer = p);
allJudgedFired = false;
judgementResults = new List<JudgementResult>();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for all judged", () => allJudgedFired);
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer

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@ -0,0 +1,221 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestSceneManiaHitObjectComposer : EditorClockTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ManiaBlueprintContainer)
};
private TestComposer composer;
[SetUp]
public void Setup() => Schedule(() =>
{
BeatDivisor.Value = 8;
Clock.Seek(0);
Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both };
});
[Test]
public void TestDragOffscreenSelectionVerticallyUpScroll()
{
DrawableHitObject lastObject = null;
Vector2 originalPosition = Vector2.Zero;
setScrollStep(ScrollingDirection.Up);
AddStep("seek to last object", () =>
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
});
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
AddStep("click last object", () =>
{
originalPosition = lastObject.DrawPosition;
InputManager.MoveMouseTo(lastObject);
InputManager.PressButton(MouseButton.Left);
});
AddStep("move mouse downwards", () =>
{
InputManager.MoveMouseTo(lastObject, new Vector2(0, 20));
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
AddAssert("hitobjects moved downwards", () => lastObject.DrawPosition.Y - originalPosition.Y > 0);
AddAssert("hitobjects not moved too far", () => lastObject.DrawPosition.Y - originalPosition.Y < 50);
}
[Test]
public void TestDragOffscreenSelectionVerticallyDownScroll()
{
DrawableHitObject lastObject = null;
Vector2 originalPosition = Vector2.Zero;
setScrollStep(ScrollingDirection.Down);
AddStep("seek to last object", () =>
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
});
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
AddStep("click last object", () =>
{
originalPosition = lastObject.DrawPosition;
InputManager.MoveMouseTo(lastObject);
InputManager.PressButton(MouseButton.Left);
});
AddStep("move mouse upwards", () =>
{
InputManager.MoveMouseTo(lastObject, new Vector2(0, -20));
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
AddAssert("hitobjects moved upwards", () => originalPosition.Y - lastObject.DrawPosition.Y > 0);
AddAssert("hitobjects not moved too far", () => originalPosition.Y - lastObject.DrawPosition.Y < 50);
}
[Test]
public void TestDragOffscreenSelectionHorizontally()
{
DrawableHitObject lastObject = null;
Vector2 originalPosition = Vector2.Zero;
setScrollStep(ScrollingDirection.Down);
AddStep("seek to last object", () =>
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
});
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
AddStep("click last object", () =>
{
originalPosition = lastObject.DrawPosition;
InputManager.MoveMouseTo(lastObject);
InputManager.PressButton(MouseButton.Left);
});
AddStep("move mouse right", () =>
{
var firstColumn = composer.Composer.Playfield.GetColumn(0);
var secondColumn = composer.Composer.Playfield.GetColumn(1);
InputManager.MoveMouseTo(lastObject, new Vector2(secondColumn.ScreenSpaceDrawQuad.Centre.X - firstColumn.ScreenSpaceDrawQuad.Centre.X + 1, 0));
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("hitobjects moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 1));
// Todo: They'll move vertically by the height of a note since there's no snapping and the selection point is the middle of the note.
AddAssert("hitobjects not moved vertically", () => lastObject.DrawPosition.Y - originalPosition.Y <= DefaultNotePiece.NOTE_HEIGHT);
}
[Test]
public void TestDragHoldNoteSelectionVertically()
{
setScrollStep(ScrollingDirection.Down);
AddStep("setup beatmap", () =>
{
composer.EditorBeatmap.Clear();
composer.EditorBeatmap.Add(new HoldNote
{
Column = 1,
EndTime = 200
});
});
DrawableHoldNote holdNote = null;
AddStep("grab hold note", () =>
{
holdNote = this.ChildrenOfType<DrawableHoldNote>().Single();
InputManager.MoveMouseTo(holdNote);
InputManager.PressButton(MouseButton.Left);
});
AddStep("move drag upwards", () =>
{
InputManager.MoveMouseTo(holdNote, new Vector2(0, -100));
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
}
private void setScrollStep(ScrollingDirection direction)
=> AddStep($"set scroll direction = {direction}", () => ((Bindable<ScrollingDirection>)composer.Composer.ScrollingInfo.Direction).Value = direction);
private class TestComposer : CompositeDrawable
{
[Cached(typeof(EditorBeatmap))]
[Cached(typeof(IBeatSnapProvider))]
public readonly EditorBeatmap EditorBeatmap;
public readonly ManiaHitObjectComposer Composer;
public TestComposer()
{
InternalChildren = new Drawable[]
{
EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }))
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }
},
Composer = new ManiaHitObjectComposer(new ManiaRuleset())
};
for (int i = 0; i < 10; i++)
EditorBeatmap.Add(new Note { StartTime = 100 * i });
}
}
}
}

View File

@ -1,17 +1,59 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Testing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
{
[SetUp]
public void Setup() => Schedule(() =>
{
this.ChildrenOfType<HitObjectContainer>().ForEach(c => c.Clear());
ResetPlacement();
((ScrollingTestContainer)HitObjectContainer).Direction = ScrollingDirection.Down;
});
[Test]
public void TestPlaceBeforeCurrentTimeDownwards()
{
AddStep("move mouse before current time", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Single().ScreenSpaceDrawQuad.BottomLeft - new Vector2(0, 10)));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("note start time < 0", () => getNote().StartTime < 0);
}
[Test]
public void TestPlaceAfterCurrentTimeDownwards()
{
AddStep("move mouse after current time", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Single()));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("note start time > 0", () => getNote().StartTime > 0);
}
private Note getNote() => this.ChildrenOfType<DrawableNote>().FirstOrDefault()?.HitObject;
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableNote((Note)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
}

View File

@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Tests
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
private readonly List<ManiaStage> stages = new List<ManiaStage>();
private readonly List<Stage> stages = new List<Stage>();
private FillFlowContainer<ScrollingTestContainer> fill;
@ -81,9 +81,9 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.TopCentre));
}
private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
private bool notesInStageAreAnchored(Stage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
private bool barsInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.AllHitObjects.Where(obj => obj is DrawableBarLine).All(o => o.Anchor == anchor);
private bool barsInStageAreAnchored(Stage stage, Anchor anchor) => stage.AllHitObjects.Where(obj => obj is DrawableBarLine).All(o => o.Anchor == anchor);
private void createNote()
{
@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{
var specialAction = ManiaAction.Special1;
var stage = new ManiaStage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction);
var stage = new Stage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction);
stages.Add(stage);
return new ScrollingTestContainer(direction)

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -13,7 +13,6 @@ using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
using osuTK;
using osu.Game.Audio;
namespace osu.Game.Rulesets.Mania.Beatmaps
{
@ -47,7 +46,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
TargetColumns = (int)Math.Max(1, roundedCircleSize);
if (TargetColumns >= 10)
if (TargetColumns > ManiaRuleset.MAX_STAGE_KEYS)
{
TargetColumns /= 2;
Dual = true;
@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
}
}
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition || h is ManiaHitObject);
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
{
@ -239,8 +238,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
StartTime = HitObject.StartTime,
Duration = endTimeData.Duration,
Column = column,
Head = { Samples = sampleInfoListAt(HitObject.StartTime) },
Tail = { Samples = sampleInfoListAt(endTimeData.EndTime) },
Samples = HitObject.Samples,
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples
});
}
else if (HitObject is IHasXPosition)
@ -255,22 +254,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
return pattern;
}
/// <summary>
/// Retrieves the sample info list at a point in time.
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private IList<HitSampleInfo> sampleInfoListAt(double time)
{
if (!(HitObject is IHasCurve curveData))
return HitObject.Samples;
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount();
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.NodeSamples[index];
}
}
}
}

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@ -505,16 +505,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
}
else
{
var holdNote = new HoldNote
newObject = new HoldNote
{
StartTime = startTime,
Column = column,
Duration = endTime - startTime,
Head = { Samples = sampleInfoListAt(startTime) },
Tail = { Samples = sampleInfoListAt(endTime) }
Column = column,
Samples = HitObject.Samples,
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples
};
newObject = holdNote;
}
pattern.Add(newObject);

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@ -64,21 +64,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (holdNote)
{
var hold = new HoldNote
newObject = new HoldNote
{
StartTime = HitObject.StartTime,
Duration = endTime - HitObject.StartTime,
Column = column,
Duration = endTime - HitObject.StartTime
Samples = HitObject.Samples,
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples
};
if (hold.Head.Samples == null)
hold.Head.Samples = new List<HitSampleInfo>();
hold.Head.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_NORMAL });
hold.Tail.Samples = HitObject.Samples;
newObject = hold;
}
else
{

View File

@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Bindings;
namespace osu.Game.Rulesets.Mania
{
public class DualStageVariantGenerator
{
private readonly int singleStageVariant;
private readonly InputKey[] stage1LeftKeys;
private readonly InputKey[] stage1RightKeys;
private readonly InputKey[] stage2LeftKeys;
private readonly InputKey[] stage2RightKeys;
public DualStageVariantGenerator(int singleStageVariant)
{
this.singleStageVariant = singleStageVariant;
// 10K is special because it expands towards the centre of the keyboard (VM/BN), rather than towards the edges of the keyboard.
if (singleStageVariant == 10)
{
stage1LeftKeys = new[] { InputKey.Q, InputKey.W, InputKey.E, InputKey.R, InputKey.V };
stage1RightKeys = new[] { InputKey.M, InputKey.I, InputKey.O, InputKey.P, InputKey.BracketLeft };
stage2LeftKeys = new[] { InputKey.S, InputKey.D, InputKey.F, InputKey.G, InputKey.B };
stage2RightKeys = new[] { InputKey.N, InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon };
}
else
{
stage1LeftKeys = new[] { InputKey.Q, InputKey.W, InputKey.E, InputKey.R };
stage1RightKeys = new[] { InputKey.I, InputKey.O, InputKey.P, InputKey.BracketLeft };
stage2LeftKeys = new[] { InputKey.S, InputKey.D, InputKey.F, InputKey.G };
stage2RightKeys = new[] { InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon };
}
}
public IEnumerable<KeyBinding> GenerateMappings()
{
var stage1Bindings = new VariantMappingGenerator
{
LeftKeys = stage1LeftKeys,
RightKeys = stage1RightKeys,
SpecialKey = InputKey.V,
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1
}.GenerateKeyBindingsFor(singleStageVariant, out var nextNormal);
var stage2Bindings = new VariantMappingGenerator
{
LeftKeys = stage2LeftKeys,
RightKeys = stage2RightKeys,
SpecialKey = InputKey.B,
SpecialAction = ManiaAction.Special2,
NormalActionStart = nextNormal
}.GenerateKeyBindingsFor(singleStageVariant, out _);
return stage1Bindings.Concat(stage2Bindings);
}
}
}

View File

@ -3,9 +3,11 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
@ -46,6 +48,15 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
bodyPiece.Height = (bottomPosition - topPosition).Y;
}
protected override void OnMouseUp(MouseUpEvent e)
{
if (e.Button != MouseButton.Left)
return;
base.OnMouseUp(e);
EndPlacement(true);
}
private double originalStartTime;
public override void UpdatePosition(Vector2 screenSpacePosition)

View File

@ -45,6 +45,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 1,
BorderColour = colours.Yellow,
Child = new Box
@ -75,5 +76,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
}
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
public override Vector2 SelectionPoint => DrawableObject.Head.ScreenSpaceDrawQuad.Centre;
}
}

View File

@ -11,6 +11,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
@ -46,20 +47,17 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button != MouseButton.Left)
return false;
if (Column == null)
return base.OnMouseDown(e);
HitObject.Column = Column.Index;
BeginPlacement(TimeAt(e.ScreenSpaceMousePosition));
BeginPlacement(TimeAt(e.ScreenSpaceMousePosition), true);
return true;
}
protected override void OnMouseUp(MouseUpEvent e)
{
EndPlacement(true);
base.OnMouseUp(e);
}
public override void UpdatePosition(Vector2 screenSpacePosition)
{
if (!PlacementActive)

View File

@ -3,8 +3,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
@ -15,13 +13,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class ManiaSelectionBlueprint : OverlaySelectionBlueprint
{
public Vector2 ScreenSpaceDragPosition { get; private set; }
public Vector2 DragPosition { get; private set; }
public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
protected IClock EditorClock { get; private set; }
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
@ -34,12 +27,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
RelativeSizeAxes = Axes.None;
}
[BackgroundDependencyLoader]
private void load(IAdjustableClock clock)
{
EditorClock = clock;
}
protected override void Update()
{
base.Update();
@ -47,22 +34,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
Position = Parent.ToLocalSpace(DrawableObject.ToScreenSpace(Vector2.Zero));
}
protected override bool OnMouseDown(MouseDownEvent e)
{
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
return base.OnMouseDown(e);
}
protected override void OnDrag(DragEvent e)
{
base.OnDrag(e);
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
}
public override void Show()
{
DrawableObject.AlwaysAlive = true;

View File

@ -2,8 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
@ -26,5 +28,18 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
Width = SnappedWidth;
Position = SnappedMousePosition;
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button != MouseButton.Left)
return false;
base.OnMouseDown(e);
// Place the note immediately.
EndPlacement(true);
return true;
}
}
}

View File

@ -30,5 +30,7 @@ namespace osu.Game.Rulesets.Mania.Edit
return base.CreateBlueprintFor(hitObject);
}
protected override SelectionHandler CreateSelectionHandler() => new ManiaSelectionHandler();
}
}

View File

@ -10,6 +10,7 @@ using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -37,7 +38,33 @@ namespace osu.Game.Rulesets.Mania.Edit
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
public int TotalColumns => ((ManiaPlayfield)drawableRuleset.Playfield).TotalColumns;
public ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
public int TotalColumns => Playfield.TotalColumns;
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
{
var hoc = Playfield.GetColumn(0).HitObjectContainer;
float targetPosition = hoc.ToLocalSpace(ToScreenSpace(position)).Y;
if (drawableRuleset.ScrollingInfo.Direction.Value == ScrollingDirection.Down)
{
// We're dealing with screen coordinates in which the position decreases towards the centre of the screen resulting in an increase in start time.
// The scrolling algorithm instead assumes a top anchor meaning an increase in time corresponds to an increase in position,
// so when scrolling downwards the coordinates need to be flipped.
targetPosition = hoc.DrawHeight - targetPosition;
}
double targetTime = drawableRuleset.ScrollingInfo.Algorithm.TimeAt(targetPosition,
EditorClock.CurrentTime,
drawableRuleset.ScrollingInfo.TimeRange.Value,
hoc.DrawHeight);
return base.GetSnappedPosition(position, targetTime);
}
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
{

View File

@ -4,11 +4,8 @@
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit.Compose.Components;
@ -22,85 +19,16 @@ namespace osu.Game.Rulesets.Mania.Edit
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
private IClock editorClock;
[BackgroundDependencyLoader]
private void load(IAdjustableClock clock)
{
editorClock = clock;
}
public override bool HandleMovement(MoveSelectionEvent moveEvent)
{
var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column;
adjustOrigins(maniaBlueprint);
performDragMovement(moveEvent);
performColumnMovement(lastColumn, moveEvent);
return true;
}
/// <summary>
/// Ensures that the position of hitobjects remains centred to the mouse position.
/// E.g. The hitobject position will change if the editor scrolls while a hitobject is dragged.
/// </summary>
/// <param name="reference">The <see cref="ManiaSelectionBlueprint"/> that received the drag event.</param>
private void adjustOrigins(ManiaSelectionBlueprint reference)
{
var referenceParent = (HitObjectContainer)reference.DrawableObject.Parent;
float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.DrawableObject.OriginPosition.Y;
float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin;
// Flip the vertical coordinate space when scrolling downwards
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
targetPosition -= referenceParent.DrawHeight;
float movementDelta = targetPosition - reference.DrawableObject.Position.Y;
foreach (var b in SelectedBlueprints.OfType<ManiaSelectionBlueprint>())
b.DrawableObject.Y += movementDelta;
}
private void performDragMovement(MoveSelectionEvent moveEvent)
{
float delta = moveEvent.InstantDelta.Y;
// When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
// This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
delta -= moveEvent.Blueprint.Parent.DrawHeight; // todo: probably wrong
foreach (var selectionBlueprint in SelectedBlueprints)
{
var b = (OverlaySelectionBlueprint)selectionBlueprint;
var hitObject = b.DrawableObject;
var objectParent = (HitObjectContainer)hitObject.Parent;
// StartTime could be used to adjust the position if only one movement event was received per frame.
// However this is not the case and ScrollingHitObjectContainer performs movement in UpdateAfterChildren() so the position must also be updated to be valid for further movement events
hitObject.Y += delta;
float targetPosition = hitObject.Position.Y;
// The scrolling algorithm always assumes an anchor at the top of the screen, so the position must be flipped when scrolling downwards to reflect a top anchor
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
targetPosition = -targetPosition;
objectParent.Remove(hitObject);
hitObject.HitObject.StartTime = scrollingInfo.Algorithm.TimeAt(targetPosition,
editorClock.CurrentTime,
scrollingInfo.TimeRange.Value,
objectParent.DrawHeight);
objectParent.Add(hitObject);
}
}
private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
{
var currentColumn = composer.ColumnAt(moveEvent.ScreenSpacePosition);

View File

@ -1,18 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Edit.Masks
{
public abstract class ManiaSelectionBlueprint : OverlaySelectionBlueprint
{
protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
: base(drawableObject)
{
RelativeSizeAxes = Axes.None;
}
}
}

View File

@ -78,5 +78,11 @@ namespace osu.Game.Rulesets.Mania
[Description("Key 18")]
Key18,
[Description("Key 19")]
Key19,
[Description("Key 20")]
Key20,
}
}

View File

@ -35,6 +35,11 @@ namespace osu.Game.Rulesets.Mania
{
public class ManiaRuleset : Ruleset, ILegacyRuleset
{
/// <summary>
/// The maximum number of supported keys in a single stage.
/// </summary>
public const int MAX_STAGE_KEYS = 10;
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
@ -202,6 +207,7 @@ namespace osu.Game.Rulesets.Mania
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
new ManiaModKey10(),
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3()),
@ -250,9 +256,9 @@ namespace osu.Game.Rulesets.Mania
{
get
{
for (int i = 1; i <= 9; i++)
for (int i = 1; i <= MAX_STAGE_KEYS; i++)
yield return (int)PlayfieldType.Single + i;
for (int i = 2; i <= 18; i += 2)
for (int i = 2; i <= MAX_STAGE_KEYS * 2; i += 2)
yield return (int)PlayfieldType.Dual + i;
}
}
@ -262,73 +268,10 @@ namespace osu.Game.Rulesets.Mania
switch (getPlayfieldType(variant))
{
case PlayfieldType.Single:
return new VariantMappingGenerator
{
LeftKeys = new[]
{
InputKey.A,
InputKey.S,
InputKey.D,
InputKey.F
},
RightKeys = new[]
{
InputKey.J,
InputKey.K,
InputKey.L,
InputKey.Semicolon
},
SpecialKey = InputKey.Space,
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1,
}.GenerateKeyBindingsFor(variant, out _);
return new SingleStageVariantGenerator(variant).GenerateMappings();
case PlayfieldType.Dual:
int keys = getDualStageKeyCount(variant);
var stage1Bindings = new VariantMappingGenerator
{
LeftKeys = new[]
{
InputKey.Q,
InputKey.W,
InputKey.E,
InputKey.R,
},
RightKeys = new[]
{
InputKey.X,
InputKey.C,
InputKey.V,
InputKey.B
},
SpecialKey = InputKey.S,
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1
}.GenerateKeyBindingsFor(keys, out var nextNormal);
var stage2Bindings = new VariantMappingGenerator
{
LeftKeys = new[]
{
InputKey.Number7,
InputKey.Number8,
InputKey.Number9,
InputKey.Number0
},
RightKeys = new[]
{
InputKey.K,
InputKey.L,
InputKey.Semicolon,
InputKey.Quote
},
SpecialKey = InputKey.I,
SpecialAction = ManiaAction.Special2,
NormalActionStart = nextNormal
}.GenerateKeyBindingsFor(keys, out _);
return stage1Bindings.Concat(stage2Bindings);
return new DualStageVariantGenerator(getDualStageKeyCount(variant)).GenerateMappings();
}
return Array.Empty<KeyBinding>();
@ -364,59 +307,6 @@ namespace osu.Game.Rulesets.Mania
{
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
}
private class VariantMappingGenerator
{
/// <summary>
/// All the <see cref="InputKey"/>s available to the left hand.
/// </summary>
public InputKey[] LeftKeys;
/// <summary>
/// All the <see cref="InputKey"/>s available to the right hand.
/// </summary>
public InputKey[] RightKeys;
/// <summary>
/// The <see cref="InputKey"/> for the special key.
/// </summary>
public InputKey SpecialKey;
/// <summary>
/// The <see cref="ManiaAction"/> at which the normal columns should begin.
/// </summary>
public ManiaAction NormalActionStart;
/// <summary>
/// The <see cref="ManiaAction"/> for the special column.
/// </summary>
public ManiaAction SpecialAction;
/// <summary>
/// Generates a list of <see cref="KeyBinding"/>s for a specific number of columns.
/// </summary>
/// <param name="columns">The number of columns that need to be bound.</param>
/// <param name="nextNormalAction">The next <see cref="ManiaAction"/> to use for normal columns.</param>
/// <returns>The keybindings.</returns>
public IEnumerable<KeyBinding> GenerateKeyBindingsFor(int columns, out ManiaAction nextNormalAction)
{
ManiaAction currentNormalAction = NormalActionStart;
var bindings = new List<KeyBinding>();
for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++)
bindings.Add(new KeyBinding(LeftKeys[i], currentNormalAction++));
if (columns % 2 == 1)
bindings.Add(new KeyBinding(SpecialKey, SpecialAction));
for (int i = 0; i < columns / 2; i++)
bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++));
nextNormalAction = currentNormalAction;
return bindings;
}
}
}
public enum PlayfieldType

View File

@ -39,6 +39,8 @@ namespace osu.Game.Rulesets.Mania
HoldNoteHead,
HoldNoteTail,
HoldNoteBody,
HitExplosion
HitExplosion,
StageBackground,
StageForeground,
}
}

View File

@ -0,0 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey10 : ManiaKeyMod
{
public override int KeyCount => 10;
public override string Name => "Ten Keys";
public override string Acronym => "10K";
public override string Description => @"Play with ten keys.";
}
}

View File

@ -51,7 +51,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
AddRangeInternal(new[]
{
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece())
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece
{
RelativeSizeAxes = Axes.Both
})
{
RelativeSizeAxes = Axes.X
},
@ -127,6 +130,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
}
public override void PlaySamples()
{
// Samples are played by the head/tail notes.
}
protected override void Update()
{
base.Update();

View File

@ -7,16 +7,12 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public abstract class DrawableManiaHitObject : DrawableHitObject<ManiaHitObject>
{
/// <summary>
/// Whether this <see cref="DrawableManiaHitObject"/> should always remain alive.
/// </summary>
internal bool AlwaysAlive;
/// <summary>
/// The <see cref="ManiaAction"/> which causes this <see cref="DrawableManiaHitObject{TObject}"/> to be hit.
/// </summary>
@ -24,6 +20,20 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
[Resolved(canBeNull: true)]
private ManiaPlayfield playfield { get; set; }
protected override float SamplePlaybackPosition
{
get
{
if (playfield == null)
return base.SamplePlaybackPosition;
return (float)HitObject.Column / playfield.TotalColumns;
}
}
protected DrawableManiaHitObject(ManiaHitObject hitObject)
: base(hitObject)
{
@ -39,7 +49,62 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Direction.BindValueChanged(OnDirectionChanged, true);
}
protected override bool ShouldBeAlive => AlwaysAlive || base.ShouldBeAlive;
private double computedLifetimeStart;
public override double LifetimeStart
{
get => base.LifetimeStart;
set
{
computedLifetimeStart = value;
if (!AlwaysAlive)
base.LifetimeStart = value;
}
}
private double computedLifetimeEnd;
public override double LifetimeEnd
{
get => base.LifetimeEnd;
set
{
computedLifetimeEnd = value;
if (!AlwaysAlive)
base.LifetimeEnd = value;
}
}
private bool alwaysAlive;
/// <summary>
/// Whether this <see cref="DrawableManiaHitObject"/> should always remain alive.
/// </summary>
internal bool AlwaysAlive
{
get => alwaysAlive;
set
{
if (alwaysAlive == value)
return;
alwaysAlive = value;
if (value)
{
// Set the base lifetimes directly, to avoid mangling the computed lifetimes
base.LifetimeStart = double.MinValue;
base.LifetimeEnd = double.MaxValue;
}
else
{
LifetimeStart = computedLifetimeStart;
LifetimeEnd = computedLifetimeEnd;
}
}
}
protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
{

View File

@ -34,7 +34,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
public DefaultBodyPiece()
{
RelativeSizeAxes = Axes.Both;
Blending = BlendingParameters.Additive;
AddLayout(subtractionCache);

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
@ -28,6 +30,8 @@ namespace osu.Game.Rulesets.Mania.Objects
set
{
duration = value;
if (Tail != null)
Tail.StartTime = EndTime;
}
}
@ -38,7 +42,11 @@ namespace osu.Game.Rulesets.Mania.Objects
set
{
base.StartTime = value;
if (Head != null)
Head.StartTime = value;
if (Tail != null)
Tail.StartTime = EndTime;
}
}
@ -49,20 +57,26 @@ namespace osu.Game.Rulesets.Mania.Objects
set
{
base.Column = value;
if (Head != null)
Head.Column = value;
if (Tail != null)
Tail.Column = value;
}
}
public List<IList<HitSampleInfo>> NodeSamples { get; set; }
/// <summary>
/// The head note of the hold.
/// </summary>
public readonly Note Head = new Note();
public Note Head { get; private set; }
/// <summary>
/// The tail note of the hold.
/// </summary>
public readonly TailNote Tail = new TailNote();
public TailNote Tail { get; private set; }
/// <summary>
/// The time between ticks of this hold.
@ -83,8 +97,19 @@ namespace osu.Game.Rulesets.Mania.Objects
createTicks();
AddNested(Head);
AddNested(Tail);
AddNested(Head = new Note
{
StartTime = StartTime,
Column = Column,
Samples = getNodeSamples(0),
});
AddNested(Tail = new TailNote
{
StartTime = EndTime,
Column = Column,
Samples = getNodeSamples((NodeSamples?.Count - 1) ?? 1),
});
}
private void createTicks()
@ -105,5 +130,8 @@ namespace osu.Game.Rulesets.Mania.Objects
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
private IList<HitSampleInfo> getNodeSamples(int nodeIndex) =>
nodeIndex < NodeSamples?.Count ? NodeSamples[nodeIndex] : Samples;
}
}

View File

@ -5,11 +5,12 @@ using osu.Framework.Bindables;
using osu.Game.Rulesets.Mania.Objects.Types;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects
{
public abstract class ManiaHitObject : HitObject, IHasColumn
public abstract class ManiaHitObject : HitObject, IHasColumn, IHasXPosition
{
public readonly Bindable<int> ColumnBindable = new Bindable<int>();
@ -20,5 +21,11 @@ namespace osu.Game.Rulesets.Mania.Objects
}
protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
#region LegacyBeatmapEncoder
float IHasXPosition.X => Column;
#endregion
}
}

View File

@ -1,8 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Mania.Beatmaps;
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Replays
while (activeColumns > 0)
{
var isSpecial = maniaBeatmap.Stages.First().IsSpecialColumn(counter);
bool isSpecial = isColumnAtIndexSpecial(maniaBeatmap, counter);
if ((activeColumns & 1) > 0)
Actions.Add(isSpecial ? specialAction : normalAction);
@ -58,33 +58,87 @@ namespace osu.Game.Rulesets.Mania.Replays
int keys = 0;
var specialColumns = new List<int>();
for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
{
if (maniaBeatmap.Stages.First().IsSpecialColumn(i))
specialColumns.Add(i);
}
foreach (var action in Actions)
{
switch (action)
{
case ManiaAction.Special1:
keys |= 1 << specialColumns[0];
keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 0);
break;
case ManiaAction.Special2:
keys |= 1 << specialColumns[1];
keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 1);
break;
default:
keys |= 1 << (action - ManiaAction.Key1);
// the index in lazer, which doesn't include special keys.
int nonSpecialKeyIndex = action - ManiaAction.Key1;
// the index inclusive of special keys.
int overallIndex = 0;
// iterate to find the index including special keys.
for (; overallIndex < maniaBeatmap.TotalColumns; overallIndex++)
{
// skip over special columns.
if (isColumnAtIndexSpecial(maniaBeatmap, overallIndex))
continue;
// found a non-special column to use.
if (nonSpecialKeyIndex == 0)
break;
// found a non-special column but not ours.
nonSpecialKeyIndex--;
}
keys |= 1 << overallIndex;
break;
}
}
return new LegacyReplayFrame(Time, keys, null, ReplayButtonState.None);
}
/// <summary>
/// Find the overall index (across all stages) for a specified special key.
/// </summary>
/// <param name="maniaBeatmap">The beatmap.</param>
/// <param name="specialOffset">The special key offset (0 is S1).</param>
/// <returns>The overall index for the special column.</returns>
private int getSpecialColumnIndex(ManiaBeatmap maniaBeatmap, int specialOffset)
{
for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
{
if (isColumnAtIndexSpecial(maniaBeatmap, i))
{
if (specialOffset == 0)
return i;
specialOffset--;
}
}
throw new ArgumentException("Special key index is too high.", nameof(specialOffset));
}
/// <summary>
/// Check whether the column at an overall index (across all stages) is a special column.
/// </summary>
/// <param name="beatmap">The beatmap.</param>
/// <param name="index">The overall index to check.</param>
private bool isColumnAtIndexSpecial(ManiaBeatmap beatmap, int index)
{
foreach (var stage in beatmap.Stages)
{
if (index >= stage.Columns)
{
index -= stage.Columns;
continue;
}
return stage.IsSpecialColumn(index);
}
throw new ArgumentException("Column index is too high.", nameof(index));
}
}
}

View File

@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Input.Bindings;
namespace osu.Game.Rulesets.Mania
{
public class SingleStageVariantGenerator
{
private readonly int variant;
private readonly InputKey[] leftKeys;
private readonly InputKey[] rightKeys;
public SingleStageVariantGenerator(int variant)
{
this.variant = variant;
// 10K is special because it expands towards the centre of the keyboard (V/N), rather than towards the edges of the keyboard.
if (variant == 10)
{
leftKeys = new[] { InputKey.A, InputKey.S, InputKey.D, InputKey.F, InputKey.V };
rightKeys = new[] { InputKey.N, InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon };
}
else
{
leftKeys = new[] { InputKey.A, InputKey.S, InputKey.D, InputKey.F };
rightKeys = new[] { InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon };
}
}
public IEnumerable<KeyBinding> GenerateMappings() => new VariantMappingGenerator
{
LeftKeys = leftKeys,
RightKeys = rightKeys,
SpecialKey = InputKey.Space,
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1,
}.GenerateKeyBindingsFor(variant, out _);
}
}

View File

@ -50,17 +50,24 @@ namespace osu.Game.Rulesets.Mania.Skinning
Color4 lineColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLineColour)?.Value
?? Color4.White;
Color4 backgroundColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour)?.Value
?? Color4.Black;
Color4 lightColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value
?? Color4.White;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
Colour = backgroundColour
},
new Box
{
RelativeSizeAxes = Axes.Y,
Width = leftLineWidth,
Scale = new Vector2(0.740f, 1),
Colour = lineColour,
Alpha = hasLeftLine ? 1 : 0
},
@ -70,6 +77,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = rightLineWidth,
Scale = new Vector2(0.740f, 1),
Colour = lineColour,
Alpha = hasRightLine ? 1 : 0
},
@ -82,6 +90,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Colour = lightColour,
Texture = skin.GetTexture(lightImage),
RelativeSizeAxes = Axes.X,
Width = 1,

View File

@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
explosion = skin.GetAnimation(imageName, true, false, startAtCurrentTime: true, frameLength: frameLength).With(d =>
explosion = skin.GetAnimation(imageName, true, false, frameLength: frameLength).With(d =>
{
if (d == null)
return;

View File

@ -10,6 +10,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning
{
@ -33,6 +34,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
bool showJudgementLine = GetManiaSkinConfig<bool>(skin, LegacyManiaSkinConfigurationLookups.ShowJudgementLine)?.Value
?? true;
Color4 lineColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.JudgementLineColour)?.Value
?? Color4.White;
InternalChild = directionContainer = new Container
{
Origin = Anchor.CentreLeft,
@ -52,6 +56,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
Anchor = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
Height = 1,
Colour = lineColour,
Alpha = showJudgementLine ? 0.9f : 0
}
}

View File

@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
private Container directionContainer;
private Sprite noteSprite;
private float? minimumColumnWidth;
public LegacyNotePiece()
{
RelativeSizeAxes = Axes.X;
@ -29,6 +31,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
minimumColumnWidth = skin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.MinimumColumnWidth))?.Value;
InternalChild = directionContainer = new Container
{
Origin = Anchor.BottomCentre,
@ -47,8 +51,10 @@ namespace osu.Game.Rulesets.Mania.Skinning
if (noteSprite.Texture != null)
{
var scale = DrawWidth / noteSprite.Texture.DisplayWidth;
noteSprite.Scale = new Vector2(scale);
// The height is scaled to the minimum column width, if provided.
float minimumWidth = minimumColumnWidth ?? DrawWidth;
noteSprite.Scale = Vector2.Divide(new Vector2(DrawWidth, minimumWidth), noteSprite.Texture.DisplayWidth);
}
}

View File

@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyStageBackground : LegacyManiaElement
{
private Drawable leftSprite;
private Drawable rightSprite;
public LegacyStageBackground()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
string leftImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value
?? "mania-stage-left";
string rightImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.RightStageImage)?.Value
?? "mania-stage-right";
InternalChildren = new[]
{
leftSprite = new Sprite
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopRight,
X = 0.05f,
Texture = skin.GetTexture(leftImage),
},
rightSprite = new Sprite
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopLeft,
X = -0.05f,
Texture = skin.GetTexture(rightImage)
}
};
}
protected override void Update()
{
base.Update();
if (leftSprite?.Height > 0)
leftSprite.Scale = new Vector2(DrawHeight / leftSprite.Height);
if (rightSprite?.Height > 0)
rightSprite.Scale = new Vector2(DrawHeight / rightSprite.Height);
}
}
}

View File

@ -0,0 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyStageForeground : LegacyManiaElement
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Drawable sprite;
public LegacyStageForeground()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
string bottomImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value
?? "mania-stage-bottom";
sprite = skin.GetAnimation(bottomImage, true, true)?.With(d =>
{
if (d == null)
return;
d.Scale = new Vector2(1.6f);
});
if (sprite != null)
InternalChild = sprite;
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (sprite == null)
return;
if (direction.NewValue == ScrollingDirection.Up)
sprite.Anchor = sprite.Origin = Anchor.TopCentre;
else
sprite.Anchor = sprite.Origin = Anchor.BottomCentre;
}
}
}

View File

@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
{
isLegacySkin = new Lazy<bool>(() => source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
hasKeyTexture = new Lazy<bool>(() => source.GetAnimation(
source.GetConfig<ManiaSkinConfigurationLookup, string>(
GetConfig<ManiaSkinConfigurationLookup, string>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value
?? "mania-key1", true, true) != null);
}
@ -81,6 +81,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
case ManiaSkinComponents.HitExplosion:
return new LegacyHitExplosion();
case ManiaSkinComponents.StageBackground:
return new LegacyStageBackground();
case ManiaSkinComponents.StageForeground:
return new LegacyStageForeground();
}
break;

View File

@ -42,6 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
Index = index;
RelativeSizeAxes = Axes.Y;
Width = COLUMN_WIDTH;
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, Index), _ => new DefaultColumnBackground())
{
@ -138,6 +139,6 @@ namespace osu.Game.Rulesets.Mania.UI
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
=> DrawRectangle.Inflate(new Vector2(ManiaStage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
}
}

View File

@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
InternalChild = directionContainer = new Container
{
RelativeSizeAxes = Axes.X,
Height = ManiaStage.HIT_TARGET_POSITION,
Height = Stage.HIT_TARGET_POSITION,
Children = new[]
{
gradient = new Box
@ -53,9 +53,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
keyIcon = new Container
{
Name = "Key icon",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(key_icon_size),
Origin = Anchor.Centre,
Masking = true,
CornerRadius = key_icon_corner_radius,
BorderThickness = 2,
@ -88,11 +87,15 @@ namespace osu.Game.Rulesets.Mania.UI.Components
{
if (direction.NewValue == ScrollingDirection.Up)
{
keyIcon.Anchor = Anchor.BottomCentre;
keyIcon.Y = -20;
directionContainer.Anchor = directionContainer.Origin = Anchor.TopLeft;
gradient.Colour = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0));
}
else
{
keyIcon.Anchor = Anchor.TopCentre;
keyIcon.Y = 20;
directionContainer.Anchor = directionContainer.Origin = Anchor.BottomLeft;
gradient.Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Color4.Black);
}

View File

@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class DefaultStageBackground : CompositeDrawable
{
public DefaultStageBackground()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
};
}
}
}

View File

@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
{
float hitPosition = CurrentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
?? ManiaStage.HIT_TARGET_POSITION;
?? Stage.HIT_TARGET_POSITION;
Padding = Direction.Value == ScrollingDirection.Up
? new MarginPadding { Top = hitPosition }

View File

@ -2,7 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
@ -48,6 +50,10 @@ namespace osu.Game.Rulesets.Mania.UI
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
private readonly Bindable<double> configTimeRange = new BindableDouble();
// Stores the current speed adjustment active in gameplay.
private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
@ -58,12 +64,16 @@ namespace osu.Game.Rulesets.Mania.UI
[BackgroundDependencyLoader]
private void load()
{
foreach (var mod in Mods.OfType<IApplicableToTrack>())
mod.ApplyToTrack(speedAdjustmentTrack);
bool isForCurrentRuleset = Beatmap.BeatmapInfo.Ruleset.Equals(Ruleset.RulesetInfo);
foreach (var p in ControlPoints)
{
// Mania doesn't care about global velocity
p.Velocity = 1;
p.BaseBeatLength *= Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
// For non-mania beatmap, speed changes should only happen through timing points
if (!isForCurrentRuleset)
@ -75,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.UI
Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
Config.BindWith(ManiaRulesetSetting.ScrollTime, TimeRange);
Config.BindWith(ManiaRulesetSetting.ScrollTime, configTimeRange);
}
protected override void AdjustScrollSpeed(int amount)
@ -85,10 +95,19 @@ namespace osu.Game.Rulesets.Mania.UI
private double relativeTimeRange
{
get => MAX_TIME_RANGE / TimeRange.Value;
set => TimeRange.Value = MAX_TIME_RANGE / value;
get => MAX_TIME_RANGE / configTimeRange.Value;
set => configTimeRange.Value = MAX_TIME_RANGE / value;
}
protected override void Update()
{
base.Update();
updateTimeRange();
}
private void updateTimeRange() => TimeRange.Value = configTimeRange.Value * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value;
/// <summary>
/// Retrieves the column that intersects a screen-space position.
/// </summary>

View File

@ -6,6 +6,7 @@ using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables;
@ -14,9 +15,10 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
[Cached]
public class ManiaPlayfield : ScrollingPlayfield
{
private readonly List<ManiaStage> stages = new List<ManiaStage>();
private readonly List<Stage> stages = new List<Stage>();
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos));
@ -41,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < stageDefinitions.Count; i++)
{
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
var newStage = new Stage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
playfieldGrid.Content[0][i] = newStage;
@ -71,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
foreach (var column in stage.Columns)
{
if (column.ReceivePositionalInputAt(screenSpacePosition))
if (column.ReceivePositionalInputAt(new Vector2(screenSpacePosition.X, column.ScreenSpaceDrawQuad.Centre.Y)))
{
found = column;
break;
@ -85,12 +87,37 @@ namespace osu.Game.Rulesets.Mania.UI
return found;
}
/// <summary>
/// Retrieves a <see cref="Column"/> by index.
/// </summary>
/// <param name="index">The index of the column.</param>
/// <returns>The <see cref="Column"/> corresponding to the given index.</returns>
/// <exception cref="ArgumentOutOfRangeException">If <paramref name="index"/> is less than 0 or greater than <see cref="TotalColumns"/>.</exception>
public Column GetColumn(int index)
{
if (index < 0 || index > TotalColumns - 1)
throw new ArgumentOutOfRangeException(nameof(index));
foreach (var stage in stages)
{
if (index >= stage.Columns.Count)
{
index -= stage.Columns.Count;
continue;
}
return stage.Columns[index];
}
throw new ArgumentOutOfRangeException(nameof(index));
}
/// <summary>
/// Retrieves the total amount of columns across all stages in this playfield.
/// </summary>
public int TotalColumns => stages.Sum(s => s.Columns.Count);
private ManiaStage getStageByColumn(int column)
private Stage getStageByColumn(int column)
{
int sum = 0;

View File

@ -6,7 +6,6 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
@ -25,11 +24,11 @@ namespace osu.Game.Rulesets.Mania.UI
/// <summary>
/// A collection of <see cref="Column"/>s.
/// </summary>
public class ManiaStage : ScrollingPlayfield
public class Stage : ScrollingPlayfield
{
public const float COLUMN_SPACING = 1;
public const float HIT_TARGET_POSITION = 50;
public const float HIT_TARGET_POSITION = 110;
public IReadOnlyList<Column> Columns => columnFlow.Children;
private readonly FillFlowContainer<Column> columnFlow;
@ -51,7 +50,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly int firstColumnIndex;
public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
{
this.firstColumnIndex = firstColumnIndex;
@ -72,11 +71,9 @@ namespace osu.Game.Rulesets.Mania.UI
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new Box
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground), _ => new DefaultStageBackground())
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
RelativeSizeAxes = Axes.Both
},
columnFlow = new FillFlowContainer<Column>
{
@ -103,6 +100,10 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Y,
}
},
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
{
RelativeSizeAxes = Axes.Both
},
judgements = new JudgementContainer<DrawableManiaJudgement>
{
Anchor = Anchor.TopCentre,

View File

@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Input.Bindings;
namespace osu.Game.Rulesets.Mania
{
public class VariantMappingGenerator
{
/// <summary>
/// All the <see cref="InputKey"/>s available to the left hand.
/// </summary>
public InputKey[] LeftKeys;
/// <summary>
/// All the <see cref="InputKey"/>s available to the right hand.
/// </summary>
public InputKey[] RightKeys;
/// <summary>
/// The <see cref="InputKey"/> for the special key.
/// </summary>
public InputKey SpecialKey;
/// <summary>
/// The <see cref="ManiaAction"/> at which the normal columns should begin.
/// </summary>
public ManiaAction NormalActionStart;
/// <summary>
/// The <see cref="ManiaAction"/> for the special column.
/// </summary>
public ManiaAction SpecialAction;
/// <summary>
/// Generates a list of <see cref="KeyBinding"/>s for a specific number of columns.
/// </summary>
/// <param name="columns">The number of columns that need to be bound.</param>
/// <param name="nextNormalAction">The next <see cref="ManiaAction"/> to use for normal columns.</param>
/// <returns>The keybindings.</returns>
public IEnumerable<KeyBinding> GenerateKeyBindingsFor(int columns, out ManiaAction nextNormalAction)
{
ManiaAction currentNormalAction = NormalActionStart;
var bindings = new List<KeyBinding>();
for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++)
bindings.Add(new KeyBinding(LeftKeys[i], currentNormalAction++));
if (columns % 2 == 1)
bindings.Add(new KeyBinding(SpecialKey, SpecialAction));
for (int i = 0; i < columns / 2; i++)
bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++));
nextNormalAction = currentNormalAction;
return bindings;
}
}
}

View File

@ -0,0 +1,106 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModHidden : ModTestScene
{
public TestSceneOsuModHidden()
: base(new OsuRuleset())
{
}
[Test]
public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData
{
Mod = new OsuModHidden(),
Autoplay = true,
PassCondition = checkSomeHit
});
[Test]
public void FirstCircleAfterTwoSpinners() => CreateModTest(new ModTestData
{
Mod = new OsuModHidden(),
Autoplay = true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Spinner
{
Position = new Vector2(256, 192),
EndTime = 1000,
},
new Spinner
{
Position = new Vector2(256, 192),
StartTime = 1200,
EndTime = 2200,
},
new HitCircle
{
Position = new Vector2(300, 192),
StartTime = 3200,
},
new HitCircle
{
Position = new Vector2(384, 192),
StartTime = 4200,
}
}
},
PassCondition = checkSomeHit
});
[Test]
public void FirstSliderAfterTwoSpinners() => CreateModTest(new ModTestData
{
Mod = new OsuModHidden(),
Autoplay = true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Spinner
{
Position = new Vector2(256, 192),
EndTime = 1000,
},
new Spinner
{
Position = new Vector2(256, 192),
StartTime = 1200,
EndTime = 2200,
},
new Slider
{
StartTime = 3200,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
},
new Slider
{
StartTime = 5200,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
}
}
},
PassCondition = checkSomeHit
});
private bool checkSomeHit()
{
return Player.ScoreProcessor.JudgedHits >= 4;
}
}
}

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public abstract class OsuSkinnableTestScene : SkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OsuRuleset),
typeof(OsuLegacySkinTransformer),
};
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
}
}

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@ -10,17 +10,16 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneDrawableJudgement : SkinnableTestScene
public class TestSceneDrawableJudgement : OsuSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(DrawableJudgement),
typeof(DrawableOsuJudgement)
};
}).ToList();
public TestSceneDrawableJudgement()
{

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@ -3,26 +3,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing.Input;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneGameplayCursor : SkinnableTestScene
public class TestSceneGameplayCursor : OsuSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(GameplayCursorContainer),
typeof(OsuCursorContainer),
typeof(OsuCursor),
typeof(LegacyCursor),
typeof(LegacyCursorTrail),
typeof(CursorTrail)
};
}).ToList();
[Cached]
private GameplayBeatmap gameplayBeatmap;

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@ -14,12 +14,11 @@ using osu.Game.Rulesets.Mods;
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneHitCircle : SkinnableTestScene
public class TestSceneHitCircle : OsuSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

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@ -0,0 +1,447 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneOutOfOrderHits : RateAdjustedBeatmapTestScene
{
private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
private const double late_miss_window = 500; // time after +500 is considered a miss
/// <summary>
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS NOT been judged.
/// </summary>
[Test]
public void TestClickSecondCircleBeforeFirstCircleTime()
{
const double time_first_circle = 1500;
const double time_second_circle = 1600;
Vector2 positionFirstCircle = Vector2.Zero;
Vector2 positionSecondCircle = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Miss);
addJudgementAssert(hitObjects[1], HitResult.Miss);
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
}
/// <summary>
/// Tests clicking a future circle at the first circle's start time, while the first circle HAS NOT been judged.
/// </summary>
[Test]
public void TestClickSecondCircleAtFirstCircleTime()
{
const double time_first_circle = 1500;
const double time_second_circle = 1600;
Vector2 positionFirstCircle = Vector2.Zero;
Vector2 positionSecondCircle = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Miss);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementOffsetAssert(hitObjects[0], 0);
}
/// <summary>
/// Tests clicking a future circle after the first circle's start time, while the first circle HAS NOT been judged.
/// </summary>
[Test]
public void TestClickSecondCircleAfterFirstCircleTime()
{
const double time_first_circle = 1500;
const double time_second_circle = 1600;
Vector2 positionFirstCircle = Vector2.Zero;
Vector2 positionSecondCircle = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_first_circle + 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Miss);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementOffsetAssert(hitObjects[0], 100);
}
/// <summary>
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS been judged.
/// </summary>
[Test]
public void TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged()
{
const double time_first_circle = 1500;
const double time_second_circle = 1600;
Vector2 positionFirstCircle = Vector2.Zero;
Vector2 positionSecondCircle = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
}
/// <summary>
/// Tests clicking a future circle after a slider's start time, but hitting all slider ticks.
/// </summary>
[Test]
public void TestMissSliderHeadAndHitAllSliderTicks()
{
const double time_slider = 1500;
const double time_circle = 1510;
Vector2 positionCircle = Vector2.Zero;
Vector2 positionSlider = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_circle,
Position = positionCircle
},
new TestSlider
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(25, 0),
})
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_slider, Position = positionCircle, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_slider + 10, Position = positionSlider, Actions = { OsuAction.RightButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Miss);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
}
/// <summary>
/// Tests clicking hitting future slider ticks before a circle.
/// </summary>
[Test]
public void TestHitSliderTicksBeforeCircle()
{
const double time_slider = 1500;
const double time_circle = 1510;
Vector2 positionCircle = Vector2.Zero;
Vector2 positionSlider = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_circle,
Position = positionCircle
},
new TestSlider
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(25, 0),
})
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_circle + late_miss_window - 100, Position = positionCircle, Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_circle + late_miss_window - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } },
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Great);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
}
/// <summary>
/// Tests clicking a future circle before a spinner.
/// </summary>
[Test]
public void TestHitCircleBeforeSpinner()
{
const double time_spinner = 1500;
const double time_circle = 1800;
Vector2 positionCircle = Vector2.Zero;
var hitObjects = new List<OsuHitObject>
{
new TestSpinner
{
StartTime = time_spinner,
Position = new Vector2(256, 192),
EndTime = time_spinner + 1000,
},
new TestHitCircle
{
StartTime = time_circle,
Position = positionCircle
},
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_spinner - 100, Position = positionCircle, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
}
[Test]
public void TestHitSliderHeadBeforeHitCircle()
{
const double time_circle = 1000;
const double time_slider = 1200;
Vector2 positionCircle = Vector2.Zero;
Vector2 positionSlider = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_circle,
Position = positionCircle
},
new TestSlider
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(25, 0),
})
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_circle - 100, Position = positionSlider, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_circle, Position = positionCircle, Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
}
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
}
private void addJudgementAssert(string name, Func<OsuHitObject> hitObject, HitResult result)
{
AddAssert($"{name} judgement is {result}",
() => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
}
private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
}
private ScoreAccessibleReplayPlayer currentPlayer;
private List<JudgementResult> judgementResults;
private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames)
{
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
{
HitObjects = hitObjects,
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
Ruleset = new OsuRuleset().RulesetInfo
},
});
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
{
p.ScoreProcessor.NewJudgement += result =>
{
if (currentPlayer == p) judgementResults.Add(result);
};
};
LoadScreen(currentPlayer = p);
judgementResults = new List<JudgementResult>();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
}
private class TestHitCircle : HitCircle
{
protected override HitWindows CreateHitWindows() => new TestHitWindows();
}
private class TestSlider : Slider
{
public TestSlider()
{
DefaultsApplied += _ =>
{
HeadCircle.HitWindows = new TestHitWindows();
TailCircle.HitWindows = new TestHitWindows();
HeadCircle.HitWindows.SetDifficulty(0);
TailCircle.HitWindows.SetDifficulty(0);
};
}
}
private class TestSpinner : Spinner
{
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
SpinsRequired = 1;
}
}
private class TestHitWindows : HitWindows
{
private static readonly DifficultyRange[] ranges =
{
new DifficultyRange(HitResult.Great, 500, 500, 500),
new DifficultyRange(HitResult.Miss, early_miss_window, early_miss_window, early_miss_window),
};
public override bool IsHitResultAllowed(HitResult result) => result == HitResult.Great || result == HitResult.Miss;
protected override DifficultyRange[] GetRanges() => ranges;
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)
: base(score, false, false)
{
}
}
}
}

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@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestScenePathControlPointVisualiser : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(StringHumanizeExtensions),
typeof(PathControlPointPiece),
typeof(PathControlPointConnectionPiece)
};
private Slider slider;
private PathControlPointVisualiser visualiser;
[SetUp]
public void Setup() => Schedule(() =>
{
slider = new Slider();
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
});
[Test]
public void TestAddOverlappingControlPoints()
{
createVisualiser(true);
addControlPointStep(new Vector2(200));
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
AddAssert("last connection displayed", () =>
{
var lastConnection = visualiser.Connections.Last(c => c.ControlPoint.Position.Value == new Vector2(300));
return lastConnection.DrawWidth > 50;
});
}
private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser(slider, allowSelection)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
private void addControlPointStep(Vector2 position) => AddStep($"add control point {position}", () => slider.Path.ControlPoints.Add(new PathControlPoint(position)));
}
}

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@ -22,12 +22,11 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneSlider : SkinnableTestScene
public class TestSceneSlider : OsuSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

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@ -47,7 +47,6 @@ namespace osu.Game.Rulesets.Osu.Tests
private const double time_slider_end = 4000;
private List<JudgementResult> judgementResults;
private bool allJudgedFired;
/// <summary>
/// Scenario:
@ -375,20 +374,15 @@ namespace osu.Game.Rulesets.Osu.Tests
{
if (currentPlayer == p) judgementResults.Add(result);
};
p.ScoreProcessor.AllJudged += () =>
{
if (currentPlayer == p) allJudgedFired = true;
};
};
LoadScreen(currentPlayer = p);
allJudgedFired = false;
judgementResults = new List<JudgementResult>();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for all judged", () => allJudgedFired);
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer

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@ -1,18 +1,302 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
{
[SetUp]
public void Setup() => Schedule(() =>
{
HitObjectContainer.Clear();
ResetPlacement();
});
[Test]
public void TestBeginPlacementWithoutFinishing()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
assertPlaced(false);
}
[Test]
public void TestPlaceWithoutMovingMouse()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Right);
assertPlaced(true);
assertLength(0);
assertControlPointType(0, PathType.Linear);
}
[Test]
public void TestPlaceWithMouseMovement()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 200));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertLength(200);
assertControlPointCount(2);
assertControlPointType(0, PathType.Linear);
}
[Test]
public void TestPlaceNormalControlPoint()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestPlaceTwoNormalControlPoints()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(4);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100, 100));
assertControlPointType(0, PathType.Bezier);
}
[Test]
public void TestPlaceSegmentControlPoint()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointType(0, PathType.Linear);
assertControlPointType(1, PathType.Linear);
}
[Test]
public void TestMoveToPerfectCurveThenPlaceLinear()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(2);
assertControlPointType(0, PathType.Linear);
assertLength(100);
}
[Test]
public void TestMoveToBezierThenPlacePerfectCurve()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestMoveToFourthOrderBezierThenPlaceThirdOrderBezier()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400));
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(4);
assertControlPointType(0, PathType.Bezier);
}
[Test]
public void TestPlaceLinearSegmentThenPlaceLinearSegment()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100));
assertControlPointType(0, PathType.Linear);
assertControlPointType(1, PathType.Linear);
}
[Test]
public void TestPlaceLinearSegmentThenPlacePerfectCurveSegment()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(4);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100));
assertControlPointType(0, PathType.Linear);
assertControlPointType(1, PathType.PerfectCurve);
}
[Test]
public void TestPlacePerfectCurveSegmentThenPlacePerfectCurveSegment()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 300));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(5);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100));
assertControlPointPosition(3, new Vector2(200, 100));
assertControlPointPosition(4, new Vector2(200));
assertControlPointType(0, PathType.PerfectCurve);
assertControlPointType(2, PathType.PerfectCurve);
}
[Test]
public void TestBeginPlacementWithoutReleasingMouse()
{
addMovementStep(new Vector2(200));
AddStep("press left button", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(400, 200));
AddStep("release left button", () => InputManager.ReleaseButton(MouseButton.Left));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertLength(200);
assertControlPointCount(2);
assertControlPointType(0, PathType.Linear);
}
private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
private void addClickStep(MouseButton button)
{
AddStep($"press {button}", () => InputManager.PressButton(button));
AddStep($"release {button}", () => InputManager.ReleaseButton(button));
}
private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected);
private void assertLength(double expected) => AddAssert($"slider length is {expected}", () => Precision.AlmostEquals(expected, getSlider().Distance, 1));
private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider().Path.ControlPoints.Count == expected);
private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => getSlider().Path.ControlPoints[index].Type.Value == type);
private void assertControlPointPosition(int index, Vector2 position) =>
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position.Value, 1));
private Slider getSlider() => HitObjectContainer.Count > 0 ? (Slider)((DrawableSlider)HitObjectContainer[0]).HitObject : null;
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
}

View File

@ -0,0 +1,253 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Storyboards;
using osuTK;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneSliderSnaking : TestSceneOsuPlayer
{
[Resolved]
private AudioManager audioManager { get; set; }
private TrackVirtualManual track;
protected override bool Autoplay => autoplay;
private bool autoplay;
private readonly BindableBool snakingIn = new BindableBool();
private readonly BindableBool snakingOut = new BindableBool();
private const double duration_of_span = 3605;
private const double fade_in_modifier = -1200;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = (TrackVirtualManual)working.Track;
return working;
}
[BackgroundDependencyLoader]
private void load(RulesetConfigCache configCache)
{
var config = (OsuRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
config.BindWith(OsuRulesetSetting.SnakingInSliders, snakingIn);
config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut);
}
private DrawableSlider slider;
[SetUpSteps]
public override void SetUpSteps() { }
[TestCase(0)]
[TestCase(1)]
[TestCase(2)]
public void TestSnakingEnabled(int sliderIndex)
{
AddStep("enable autoplay", () => autoplay = true);
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime;
retrieveDrawableSlider(sliderIndex);
setSnaking(true);
ensureSnakingIn(startTime + fade_in_modifier);
for (int i = 0; i < sliderIndex; i++)
{
// non-final repeats should not snake out
ensureNoSnakingOut(startTime, i);
}
// final repeat should snake out
ensureSnakingOut(startTime, sliderIndex);
}
[TestCase(0)]
[TestCase(1)]
[TestCase(2)]
public void TestSnakingDisabled(int sliderIndex)
{
AddStep("have autoplay", () => autoplay = true);
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime;
retrieveDrawableSlider(sliderIndex);
setSnaking(false);
ensureNoSnakingIn(startTime + fade_in_modifier);
for (int i = 0; i <= sliderIndex; i++)
{
// no snaking out ever, including final repeat
ensureNoSnakingOut(startTime, i);
}
}
[Test]
public void TestRepeatArrowDoesNotMoveWhenHit()
{
AddStep("enable autoplay", () => autoplay = true);
setSnaking(true);
base.SetUpSteps();
// repeat might have a chance to update its position depending on where in the frame its hit,
// so some leniency is allowed here instead of checking strict equality
checkPositionChange(16600, sliderRepeat, positionAlmostSame);
}
[Test]
public void TestRepeatArrowMovesWhenNotHit()
{
AddStep("disable autoplay", () => autoplay = false);
setSnaking(true);
base.SetUpSteps();
checkPositionChange(16600, sliderRepeat, positionDecreased);
}
private void retrieveDrawableSlider(int index) => AddStep($"retrieve {(index + 1).ToOrdinalWords()} slider", () =>
{
slider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(index);
});
private void ensureSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionIncreased);
private void ensureNoSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionRemainsSame);
private void ensureSnakingOut(double startTime, int repeatIndex)
{
var repeatTime = timeAtRepeat(startTime, repeatIndex);
if (repeatIndex % 2 == 0)
checkPositionChange(repeatTime, sliderStart, positionIncreased);
else
checkPositionChange(repeatTime, sliderEnd, positionDecreased);
}
private void ensureNoSnakingOut(double startTime, int repeatIndex) =>
checkPositionChange(timeAtRepeat(startTime, repeatIndex), positionAtRepeat(repeatIndex), positionRemainsSame);
private double timeAtRepeat(double startTime, int repeatIndex) => startTime + 100 + duration_of_span * repeatIndex;
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? (Func<Vector2>)sliderStart : sliderEnd;
private List<Vector2> sliderCurve => ((PlaySliderBody)slider.Body.Drawable).CurrentCurve;
private Vector2 sliderStart() => sliderCurve.First();
private Vector2 sliderEnd() => sliderCurve.Last();
private Vector2 sliderRepeat()
{
var drawable = Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(1);
var repeat = drawable.ChildrenOfType<Container<DrawableSliderRepeat>>().First().Children.First();
return repeat.Position;
}
private bool positionRemainsSame(Vector2 previous, Vector2 current) => previous == current;
private bool positionIncreased(Vector2 previous, Vector2 current) => current.X > previous.X && current.Y > previous.Y;
private bool positionDecreased(Vector2 previous, Vector2 current) => current.X < previous.X && current.Y < previous.Y;
private bool positionAlmostSame(Vector2 previous, Vector2 current) => Precision.AlmostEquals(previous, current, 1);
private void checkPositionChange(double startTime, Func<Vector2> positionToCheck, Func<Vector2, Vector2, bool> positionAssertion)
{
Vector2 previousPosition = Vector2.Zero;
string positionDescription = positionToCheck.Method.Name.Humanize(LetterCasing.LowerCase);
string assertionDescription = positionAssertion.Method.Name.Humanize(LetterCasing.LowerCase);
addSeekStep(startTime);
AddStep($"save {positionDescription} position", () => previousPosition = positionToCheck.Invoke());
addSeekStep(startTime + 100);
AddAssert($"{positionDescription} {assertionDescription}", () =>
{
var currentPosition = positionToCheck.Invoke();
return positionAssertion.Invoke(previousPosition, currentPosition);
});
}
private void setSnaking(bool value)
{
AddStep($"{(value ? "enable" : "disable")} snaking", () =>
{
snakingIn.Value = value;
snakingOut.Value = value;
});
}
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
{
HitObjects = hitObjects
};
private readonly List<HitObject> hitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = new Vector2(100, 100),
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(300, 200)
}),
},
new Slider
{
StartTime = 13000,
Position = new Vector2(100, 100),
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(300, 200)
}),
RepeatCount = 1,
},
new Slider
{
StartTime = 23000,
Position = new Vector2(100, 100),
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(300, 200)
}),
RepeatCount = 2,
},
new HitCircle
{
StartTime = 199999,
}
};
}
}

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

View File

@ -6,6 +6,7 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
{
@ -28,16 +29,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
circlePiece.UpdateFrom(HitObject);
}
protected override bool OnClick(ClickEvent e)
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button == MouseButton.Left)
{
EndPlacement(true);
return true;
}
public override void UpdatePosition(Vector2 screenSpacePosition)
{
BeginPlacement();
HitObject.Position = ToLocalSpace(screenSpacePosition);
}
return base.OnMouseDown(e);
}
public override void UpdatePosition(Vector2 screenSpacePosition) => HitObject.Position = ToLocalSpace(screenSpacePosition);
}
}

View File

@ -16,22 +16,25 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// </summary>
public class PathControlPointConnectionPiece : CompositeDrawable
{
public PathControlPoint ControlPoint;
public readonly PathControlPoint ControlPoint;
private readonly Path path;
private readonly Slider slider;
private readonly int controlPointIndex;
private IBindable<Vector2> sliderPosition;
private IBindable<int> pathVersion;
public PathControlPointConnectionPiece(Slider slider, PathControlPoint controlPoint)
public PathControlPointConnectionPiece(Slider slider, int controlPointIndex)
{
this.slider = slider;
ControlPoint = controlPoint;
this.controlPointIndex = controlPointIndex;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
ControlPoint = slider.Path.ControlPoints[controlPointIndex];
InternalChild = path = new SmoothPath
{
Anchor = Anchor.Centre,
@ -61,13 +64,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
path.ClearVertices();
int index = slider.Path.ControlPoints.IndexOf(ControlPoint) + 1;
if (index == 0 || index == slider.Path.ControlPoints.Count)
int nextIndex = controlPointIndex + 1;
if (nextIndex == 0 || nextIndex >= slider.Path.ControlPoints.Count)
return;
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
path.AddVertex(slider.Path.ControlPoints[nextIndex].Position.Value - ControlPoint.Position.Value);
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}

View File

@ -4,6 +4,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -12,6 +13,7 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
@ -26,13 +28,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
public readonly BindableBool IsSelected = new BindableBool();
public readonly PathControlPoint ControlPoint;
private readonly Slider slider;
private readonly Container marker;
private readonly Drawable markerRing;
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider snapProvider { get; set; }
@ -47,6 +51,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
this.slider = slider;
ControlPoint = controlPoint;
controlPoint.Type.BindValueChanged(_ => updateMarkerDisplay());
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
@ -137,7 +143,19 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
protected override bool OnDragStart(DragStartEvent e) => e.Button == MouseButton.Left;
protected override bool OnDragStart(DragStartEvent e)
{
if (RequestSelection == null)
return false;
if (e.Button == MouseButton.Left)
{
changeHandler?.BeginChange();
return true;
}
return false;
}
protected override void OnDrag(DragEvent e)
{
@ -158,6 +176,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
ControlPoint.Position.Value += e.Delta;
}
protected override void OnDragEnd(DragEndEvent e) => changeHandler?.EndChange();
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>
@ -168,8 +188,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
markerRing.Alpha = IsSelected.Value ? 1 : 0;
Color4 colour = ControlPoint.Type.Value != null ? colours.Red : colours.Yellow;
if (IsHovered || IsSelected.Value)
colour = Color4.White;
colour = colour.Lighten(1);
marker.Colour = colour;
}
}

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