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Merge branch 'master' into fix-3514
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commit
b1450b1f1a
@ -5,6 +5,7 @@ using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Judgements;
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@ -24,6 +25,8 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override bool UserScrollSpeedAdjustment => false;
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protected override SpeedChangeVisualisationMethod VisualisationMethod => SpeedChangeVisualisationMethod.Constant;
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
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: base(BASE_WIDTH)
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{
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@ -55,6 +58,8 @@ namespace osu.Game.Rulesets.Catch.UI
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RelativeSizeAxes = Axes.Both,
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},
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});
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VisibleTimeRange.Value = BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
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}
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public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);
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@ -1,23 +1,24 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Taiko.Objects;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Extensions.Color4Extensions;
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using System.Linq;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Judgements;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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@ -40,6 +41,8 @@ namespace osu.Game.Rulesets.Taiko.UI
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protected override bool UserScrollSpeedAdjustment => false;
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protected override SpeedChangeVisualisationMethod VisualisationMethod => SpeedChangeVisualisationMethod.Overlapping;
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private readonly Container<HitExplosion> hitExplosionContainer;
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private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
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private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
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@ -83,8 +83,6 @@ namespace osu.Game.Configuration
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Set(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised);
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Set(OsuSetting.SpeedChangeVisualisation, SpeedChangeVisualisationMethod.Sequential);
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Set(OsuSetting.IncreaseFirstObjectVisibility, true);
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// Update
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@ -143,7 +141,6 @@ namespace osu.Game.Configuration
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ChatDisplayHeight,
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Version,
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ShowConvertedBeatmaps,
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SpeedChangeVisualisation,
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Skin,
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ScreenshotFormat,
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ScreenshotCaptureMenuCursor,
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@ -10,6 +10,8 @@ namespace osu.Game.Configuration
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[Description("Sequential")]
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Sequential,
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[Description("Overlapping")]
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Overlapping
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Overlapping,
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[Description("Constant")]
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Constant
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}
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}
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@ -1,26 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class ScrollingSettings : SettingsSubsection
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{
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protected override string Header => "Scrolling";
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new[]
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{
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new SettingsEnumDropdown<SpeedChangeVisualisationMethod>
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{
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LabelText = "Visualise speed changes as",
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Bindable = config.GetBindable<SpeedChangeVisualisationMethod>(OsuSetting.SpeedChangeVisualisation),
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}
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};
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}
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}
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}
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@ -21,7 +21,6 @@ namespace osu.Game.Overlays.Settings.Sections
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{
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new GeneralSettings(),
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new SongSelectSettings(),
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new ScrollingSettings(),
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new ModsSettings(),
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};
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}
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@ -29,7 +28,7 @@ namespace osu.Game.Overlays.Settings.Sections
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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foreach(Ruleset ruleset in rulesets.AvailableRulesets.Select(info => info.CreateInstance()))
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foreach (Ruleset ruleset in rulesets.AvailableRulesets.Select(info => info.CreateInstance()))
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{
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SettingsSubsection section = ruleset.CreateSettings();
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if (section != null)
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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@ -33,20 +32,16 @@ namespace osu.Game.Rulesets.UI.Scrolling
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private Cached initialStateCache = new Cached();
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public ScrollingHitObjectContainer()
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private readonly ISpeedChangeVisualiser speedChangeVisualiser;
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public ScrollingHitObjectContainer(SpeedChangeVisualisationMethod visualisationMethod)
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{
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RelativeSizeAxes = Axes.Both;
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TimeRange.ValueChanged += _ => initialStateCache.Invalidate();
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Direction.ValueChanged += _ => initialStateCache.Invalidate();
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}
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private ISpeedChangeVisualiser speedChangeVisualiser;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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switch (config.Get<SpeedChangeVisualisationMethod>(OsuSetting.SpeedChangeVisualisation))
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switch (visualisationMethod)
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{
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case SpeedChangeVisualisationMethod.Sequential:
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speedChangeVisualiser = new SequentialSpeedChangeVisualiser(ControlPoints);
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@ -54,6 +49,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
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case SpeedChangeVisualisationMethod.Overlapping:
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speedChangeVisualiser = new OverlappingSpeedChangeVisualiser(ControlPoints);
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break;
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case SpeedChangeVisualisationMethod.Constant:
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speedChangeVisualiser = new ConstantSpeedChangeVisualiser();
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break;
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}
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}
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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Game.Configuration;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -62,6 +63,8 @@ namespace osu.Game.Rulesets.UI.Scrolling
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/// </summary>
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protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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protected virtual SpeedChangeVisualisationMethod VisualisationMethod => SpeedChangeVisualisationMethod.Sequential;
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/// <summary>
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/// Creates a new <see cref="ScrollingPlayfield"/>.
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/// </summary>
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@ -104,7 +107,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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protected sealed override HitObjectContainer CreateHitObjectContainer()
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{
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var container = new ScrollingHitObjectContainer();
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var container = new ScrollingHitObjectContainer(VisualisationMethod);
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container.Direction.BindTo(Direction);
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return container;
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}
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@ -0,0 +1,67 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK;
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namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
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{
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public class ConstantSpeedChangeVisualiser : ISpeedChangeVisualiser
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{
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public void ComputeInitialStates(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double timeRange, Vector2 length)
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{
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foreach (var obj in hitObjects)
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{
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obj.LifetimeStart = obj.HitObject.StartTime - timeRange;
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if (obj.HitObject is IHasEndTime endTime)
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{
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var hitObjectLength = (endTime.EndTime - obj.HitObject.StartTime) / timeRange;
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switch (direction)
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{
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case ScrollingDirection.Up:
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case ScrollingDirection.Down:
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obj.Height = (float)(hitObjectLength * length.Y);
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break;
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case ScrollingDirection.Left:
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case ScrollingDirection.Right:
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obj.Width = (float)(hitObjectLength * length.X);
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break;
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}
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}
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ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
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// Nested hitobjects don't need to scroll, but they do need accurate positions
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UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
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}
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}
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public void UpdatePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length)
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{
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foreach (var obj in hitObjects)
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{
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var position = (obj.HitObject.StartTime - currentTime) / timeRange;
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switch (direction)
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{
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case ScrollingDirection.Up:
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obj.Y = (float)(position * length.Y);
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break;
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case ScrollingDirection.Down:
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obj.Y = (float)(-position * length.Y);
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break;
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case ScrollingDirection.Left:
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obj.X = (float)(position * length.X);
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break;
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case ScrollingDirection.Right:
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obj.X = (float)(-position * length.X);
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break;
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}
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}
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}
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}
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}
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