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Add back support for closing focused overlays using back key
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7028767e50
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@ -8,12 +8,14 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using OpenTK;
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using OpenTK;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Input.Bindings;
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using osu.Game.Audio;
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using osu.Game.Audio;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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namespace osu.Game.Graphics.Containers
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namespace osu.Game.Graphics.Containers
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{
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{
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public class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner
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public class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner, IKeyBindingHandler<GlobalAction>
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{
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{
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private SampleChannel samplePopIn;
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private SampleChannel samplePopIn;
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private SampleChannel samplePopOut;
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private SampleChannel samplePopOut;
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@ -65,6 +67,19 @@ namespace osu.Game.Graphics.Containers
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return base.OnClick(state);
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return base.OnClick(state);
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}
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}
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public bool OnPressed(GlobalAction action)
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{
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if (action == GlobalAction.Back)
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{
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State = Visibility.Hidden;
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => false;
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private void onStateChanged(Visibility visibility)
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private void onStateChanged(Visibility visibility)
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{
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{
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switch (visibility)
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switch (visibility)
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