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Add back support for closing focused overlays using back key

This commit is contained in:
Dean Herbert 2018-07-01 15:52:47 +09:00
parent 7028767e50
commit b1403d837e

View File

@ -8,12 +8,14 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input; using osu.Framework.Input;
using OpenTK; using OpenTK;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Input.Bindings;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Input.Bindings;
using osu.Game.Overlays; using osu.Game.Overlays;
namespace osu.Game.Graphics.Containers namespace osu.Game.Graphics.Containers
{ {
public class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner public class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner, IKeyBindingHandler<GlobalAction>
{ {
private SampleChannel samplePopIn; private SampleChannel samplePopIn;
private SampleChannel samplePopOut; private SampleChannel samplePopOut;
@ -65,6 +67,19 @@ namespace osu.Game.Graphics.Containers
return base.OnClick(state); return base.OnClick(state);
} }
public bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
{
State = Visibility.Hidden;
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => false;
private void onStateChanged(Visibility visibility) private void onStateChanged(Visibility visibility)
{ {
switch (visibility) switch (visibility)