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Use dependency loader to get SongSelect instance
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@ -53,11 +53,6 @@ namespace osu.Game.Screens.Select
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/// </summary>
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public Action<BeatmapInfo> SelectionChanged;
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/// <summary>
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/// Raised when user finalises beatmap selection using <see cref="DrawableCarouselBeatmapSet.FilterableDifficultyIcon"/>
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/// </summary>
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public Action<BeatmapInfo> SelectionFinalised;
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public override bool HandleNonPositionalInput => AllowSelection;
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public override bool HandlePositionalInput => AllowSelection;
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@ -582,7 +577,7 @@ namespace osu.Game.Screens.Select
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b.Metadata = beatmapSet.Metadata;
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}
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var set = new CarouselBeatmapSet(beatmapSet, this);
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var set = new CarouselBeatmapSet(beatmapSet);
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foreach (var c in set.Beatmaps)
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{
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@ -15,9 +15,8 @@ namespace osu.Game.Screens.Select.Carousel
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public IEnumerable<CarouselBeatmap> Beatmaps => InternalChildren.OfType<CarouselBeatmap>();
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public BeatmapSetInfo BeatmapSet;
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public BeatmapCarousel Carousel;
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public CarouselBeatmapSet(BeatmapSetInfo beatmapSet, BeatmapCarousel carousel)
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public CarouselBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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BeatmapSet = beatmapSet ?? throw new ArgumentNullException(nameof(beatmapSet));
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@ -25,8 +24,6 @@ namespace osu.Game.Screens.Select.Carousel
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.Where(b => !b.Hidden)
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.Select(b => new CarouselBeatmap(b))
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.ForEach(AddChild);
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Carousel = carousel;
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}
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protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
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@ -34,18 +34,20 @@ namespace osu.Game.Screens.Select.Carousel
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private DialogOverlay dialogOverlay;
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private readonly BeatmapSetInfo beatmapSet;
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private BeatmapCarousel carousel;
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private SongSelect songSelect;
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public DrawableCarouselBeatmapSet(CarouselBeatmapSet set)
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: base(set)
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{
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beatmapSet = set.BeatmapSet;
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carousel = set.Carousel;
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}
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[BackgroundDependencyLoader(true)]
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private void load(BeatmapManager manager, BeatmapSetOverlay beatmapOverlay, DialogOverlay overlay)
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private void load(SongSelect songSelect, BeatmapManager manager, BeatmapSetOverlay beatmapOverlay, DialogOverlay overlay)
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{
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if(songSelect != null)
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this.songSelect = songSelect;
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restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore);
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dialogOverlay = overlay;
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if (beatmapOverlay != null)
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@ -121,7 +123,7 @@ namespace osu.Game.Screens.Select.Carousel
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return beatmaps.Count > maximum_difficulty_icons
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? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.Beatmap.Ruleset).Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Key))
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: beatmaps.Select(b => new FilterableDifficultyIcon(b, carousel));
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: beatmaps.Select(b => new FilterableDifficultyIcon(b, songSelect, songSelect.Carousel));
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}
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public MenuItem[] ContextMenuItems
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@ -214,32 +216,33 @@ namespace osu.Game.Screens.Select.Carousel
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{
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private readonly BindableBool filtered = new BindableBool();
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private SongSelect songSelect;
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private BeatmapCarousel carousel;
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private BeatmapInfo info;
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public FilterableDifficultyIcon(CarouselBeatmap item, BeatmapCarousel carousel)
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public FilterableDifficultyIcon(CarouselBeatmap item, SongSelect songSelect, BeatmapCarousel carousel)
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: base(item.Beatmap)
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{
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filtered.BindTo(item.Filtered);
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filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));
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filtered.TriggerChange();
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this.songSelect = songSelect;
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this.carousel = carousel;
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info = item.Beatmap;
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}
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protected override bool OnClick(ClickEvent e)
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{
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if(e.AltPressed || carousel.SelectedBeatmap == info)
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if(!filtered.Value)
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{
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Schedule(() => carousel.SelectionFinalised?.Invoke(info));
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}
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else
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{
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carousel.SelectBeatmap(info);
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carousel?.SelectBeatmap(info);
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if (e.AltPressed)
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songSelect?.FinaliseSelection();
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}
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return true;
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return base.OnClick(e);
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}
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}
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@ -80,7 +80,7 @@ namespace osu.Game.Screens.Select
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
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protected BeatmapCarousel Carousel { get; private set; }
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public BeatmapCarousel Carousel { get; private set; }
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private BeatmapInfoWedge beatmapInfoWedge;
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private DialogOverlay dialogOverlay;
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@ -155,7 +155,6 @@ namespace osu.Game.Screens.Select
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Both,
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SelectionChanged = updateSelectedBeatmap,
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SelectionFinalised = beatmapInfo => { FinaliseSelection(beatmapInfo); },
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BeatmapSetsChanged = carouselBeatmapsLoaded,
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},
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}
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