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Add padding to so the back button is not in the way
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parent
bf6ce390ff
commit
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@ -44,6 +44,18 @@ namespace osu.Game.Tournament.Screens.Editors
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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BackButton.Receptor receptor = new BackButton.Receptor();
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backButton = new BackButton(receptor)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Action = () =>
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{
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if (IsSubScreen)
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backAction.Invoke();
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}
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};
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AddRangeInternal(new Drawable[]
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AddRangeInternal(new Drawable[]
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{
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{
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new Box
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new Box
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@ -56,6 +68,7 @@ namespace osu.Game.Tournament.Screens.Editors
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Padding = new MarginPadding { Bottom = backButton.Height },
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Child = flow = new FillFlowContainer<TDrawable>
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Child = flow = new FillFlowContainer<TDrawable>
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{
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{
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Direction = FillDirection.Vertical,
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Direction = FillDirection.Vertical,
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@ -64,6 +77,7 @@ namespace osu.Game.Tournament.Screens.Editors
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Spacing = new Vector2(20)
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Spacing = new Vector2(20)
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},
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},
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},
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},
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backButton,
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ControlPanel = new ControlPanel
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ControlPanel = new ControlPanel
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{
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{
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Children = new Drawable[]
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Children = new Drawable[]
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@ -85,17 +99,7 @@ namespace osu.Game.Tournament.Screens.Editors
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});
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});
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if (IsSubScreen)
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if (IsSubScreen)
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{
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BackButton.Receptor receptor = new BackButton.Receptor();
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backButton = new BackButton(receptor)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Action = () => { backAction.Invoke(); }
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};
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AddInternal(backButton);
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backButton.Show();
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backButton.Show();
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}
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Storage.CollectionChanged += (_, args) =>
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Storage.CollectionChanged += (_, args) =>
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{
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{
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