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Make SelectionHandler require EditorBeatmap presence
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681e88af40
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@ -43,7 +43,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected SelectionBox SelectionBox { get; private set; }
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[Resolved(CanBeNull = true)]
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[Resolved]
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protected EditorBeatmap EditorBeatmap { get; private set; }
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[Resolved(CanBeNull = true)]
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@ -243,7 +243,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void deleteSelected()
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{
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EditorBeatmap?.RemoveRange(selectedBlueprints.Select(b => b.HitObject));
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EditorBeatmap.RemoveRange(selectedBlueprints.Select(b => b.HitObject));
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}
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#endregion
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@ -310,7 +310,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <param name="sampleName">The name of the hit sample.</param>
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public void AddHitSample(string sampleName)
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{
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EditorBeatmap?.BeginChange();
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EditorBeatmap.BeginChange();
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foreach (var h in EditorBeatmap.SelectedHitObjects)
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{
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@ -321,7 +321,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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h.Samples.Add(new HitSampleInfo { Name = sampleName });
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}
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EditorBeatmap?.EndChange();
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EditorBeatmap.EndChange();
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}
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/// <summary>
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@ -331,7 +331,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <exception cref="InvalidOperationException">Throws if any selected object doesn't implement <see cref="IHasComboInformation"/></exception>
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public void SetNewCombo(bool state)
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{
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EditorBeatmap?.BeginChange();
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EditorBeatmap.BeginChange();
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foreach (var h in EditorBeatmap.SelectedHitObjects)
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{
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@ -340,10 +340,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (comboInfo == null || comboInfo.NewCombo == state) continue;
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comboInfo.NewCombo = state;
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EditorBeatmap?.Update(h);
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EditorBeatmap.Update(h);
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}
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EditorBeatmap?.EndChange();
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EditorBeatmap.EndChange();
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}
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/// <summary>
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@ -352,12 +352,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <param name="sampleName">The name of the hit sample.</param>
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public void RemoveHitSample(string sampleName)
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{
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EditorBeatmap?.BeginChange();
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EditorBeatmap.BeginChange();
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foreach (var h in EditorBeatmap.SelectedHitObjects)
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h.SamplesBindable.RemoveAll(s => s.Name == sampleName);
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EditorBeatmap?.EndChange();
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EditorBeatmap.EndChange();
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}
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#endregion
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