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Fix map would always be converted to itself when actually converting to a different game mode.
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f484792546
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@ -15,6 +15,8 @@ namespace osu.Game.Modes.Catch.UI
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{
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}
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protected override PlayMode PlayMode => PlayMode.Catch;
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protected override Playfield<CatchBaseHit> CreatePlayfield() => new CatchPlayfield();
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protected override DrawableHitObject<CatchBaseHit> GetVisualRepresentation(CatchBaseHit h) => null;// new DrawableFruit(h);
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@ -18,6 +18,8 @@ namespace osu.Game.Modes.Mania.UI
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this.columns = columns;
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}
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protected override PlayMode PlayMode => PlayMode.Mania;
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protected override Playfield<ManiaBaseHit> CreatePlayfield() => new ManiaPlayfield(columns);
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protected override DrawableHitObject<ManiaBaseHit> GetVisualRepresentation(ManiaBaseHit h)
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@ -16,6 +16,8 @@ namespace osu.Game.Modes.Osu.UI
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{
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}
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protected override PlayMode PlayMode => PlayMode.Osu;
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protected override Playfield<OsuHitObject> CreatePlayfield() => new OsuPlayfield();
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protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
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@ -15,6 +15,8 @@ namespace osu.Game.Modes.Taiko.UI
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{
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}
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protected override PlayMode PlayMode => PlayMode.Taiko;
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protected override Playfield<TaikoBaseHit> CreatePlayfield() => new TaikoPlayfield();
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protected override DrawableHitObject<TaikoBaseHit> GetVisualRepresentation(TaikoBaseHit h) => null;// new DrawableTaikoHit(h);
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@ -87,9 +87,9 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <typeparam name="T">The type of HitObject the new Beatmap should contain.</typeparam>
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/// <returns></returns>
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public Beatmap<T> ConvertTo<T>() where T : HitObject
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public Beatmap<T> ConvertTo<T>(PlayMode playMode) where T : HitObject
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{
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return Ruleset.GetRuleset(BeatmapInfo.Mode).CreateBeatmapConverter<T>().Convert(this);
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return Ruleset.GetRuleset(playMode).CreateBeatmapConverter<T>().Convert(this);
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}
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}
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}
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@ -37,7 +37,7 @@ namespace osu.Game.Beatmaps
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protected DifficultyCalculator(Beatmap beatmap)
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{
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Objects = beatmap.ConvertTo<T>().HitObjects;
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Objects = beatmap.ConvertTo<T>(PlayMode).HitObjects;
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PreprocessHitObjects();
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}
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@ -50,15 +50,16 @@ namespace osu.Game.Modes.UI
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protected override Container<Drawable> Content => content;
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protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result.HasValue);
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protected Playfield<TObject> Playfield;
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protected abstract PlayMode PlayMode { get; }
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protected Playfield<TObject> Playfield;
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protected Beatmap<TObject> Beatmap;
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private Container content;
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protected HitRenderer(Beatmap beatmap)
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{
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Beatmap = beatmap.ConvertTo<TObject>();
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Beatmap = beatmap.ConvertTo<TObject>(PlayMode);
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RelativeSizeAxes = Axes.Both;
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