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mirror of https://github.com/ppy/osu.git synced 2024-12-15 03:22:55 +08:00

Merge pull request #28806 from bdach/remove-irrelevant-stuff-from-setup

Remove setup screen controls that do nothing useful
This commit is contained in:
Dean Herbert 2024-07-10 23:14:34 +09:00 committed by GitHub
commit b0e2462400
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GPG Key ID: B5690EEEBB952194
13 changed files with 318 additions and 145 deletions

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@ -28,6 +28,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Scoring.Legacy; using osu.Game.Rulesets.Scoring.Legacy;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics; using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -222,6 +223,12 @@ namespace osu.Game.Rulesets.Catch
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this); public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
[
new DifficultySection(),
new ColoursSection(),
];
public override IBeatmapVerifier CreateBeatmapVerifier() => new CatchBeatmapVerifier(); public override IBeatmapVerifier CreateBeatmapVerifier() => new CatchBeatmapVerifier();
public override StatisticItem[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) public override StatisticItem[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap)

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@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader; public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
private LabelledSliderBar<float> keyCountSlider { get; set; } = null!; private LabelledSliderBar<float> keyCountSlider { get; set; } = null!;
private LabelledSwitchButton specialStyle { get; set; } = null!;
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!; private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!; private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!; private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
@ -49,6 +50,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
Precision = 1, Precision = 1,
} }
}, },
specialStyle = new LabelledSwitchButton
{
Label = "Use special (N+1) style",
FixedLabelWidth = LABEL_WIDTH,
Description = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
},
healthDrainSlider = new LabelledSliderBar<float> healthDrainSlider = new LabelledSliderBar<float>
{ {
Label = BeatmapsetsStrings.ShowStatsDrain, Label = BeatmapsetsStrings.ShowStatsDrain,
@ -145,6 +153,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
// for now, update these on commit rather than making BeatmapMetadata bindables. // for now, update these on commit rather than making BeatmapMetadata bindables.
// after switching database engines we can reconsider if switching to bindables is a good direction. // after switching database engines we can reconsider if switching to bindables is a good direction.
Beatmap.Difficulty.CircleSize = keyCountSlider.Current.Value; Beatmap.Difficulty.CircleSize = keyCountSlider.Current.Value;
Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value; Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value; Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value; Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;

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@ -1,49 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Rulesets.Mania.Edit.Setup
{
public partial class ManiaSetupSection : RulesetSetupSection
{
private LabelledSwitchButton specialStyle;
public ManiaSetupSection()
: base(new ManiaRuleset().RulesetInfo)
{
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
specialStyle = new LabelledSwitchButton
{
Label = "Use special (N+1) style",
Description = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
specialStyle.Current.BindValueChanged(_ => updateBeatmap());
}
private void updateBeatmap()
{
Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
Beatmap.SaveState();
}
}
}

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@ -419,9 +419,10 @@ namespace osu.Game.Rulesets.Mania
return new ManiaFilterCriteria(); return new ManiaFilterCriteria();
} }
public override RulesetSetupSection CreateEditorSetupSection() => new ManiaSetupSection(); public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
[
public override SetupSection CreateEditorDifficultySection() => new ManiaDifficultySection(); new ManiaDifficultySection(),
];
public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null) public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null)
=> ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods); => ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods);

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@ -0,0 +1,150 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Rulesets.Osu.Edit.Setup
{
public partial class OsuDifficultySection : SetupSection
{
private LabelledSliderBar<float> circleSizeSlider { get; set; } = null!;
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
private LabelledSliderBar<float> approachRateSlider { get; set; } = null!;
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
private LabelledSliderBar<float> stackLeniency { get; set; } = null!;
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
circleSizeSlider = new LabelledSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsCs,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.CircleSizeDescription,
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
healthDrainSlider = new LabelledSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsDrain,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.DrainRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
approachRateSlider = new LabelledSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsAr,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.ApproachRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.ApproachRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
overallDifficultySlider = new LabelledSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsAccuracy,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.OverallDifficultyDescription,
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
baseVelocitySlider = new LabelledSliderBar<double>
{
Label = EditorSetupStrings.BaseVelocity,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.BaseVelocityDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
{
Default = 1.4,
MinValue = 0.4,
MaxValue = 3.6,
Precision = 0.01f,
}
},
tickRateSlider = new LabelledSliderBar<double>
{
Label = EditorSetupStrings.TickRate,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.TickRateDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
{
Default = 1,
MinValue = 1,
MaxValue = 4,
Precision = 1,
}
},
stackLeniency = new LabelledSliderBar<float>
{
Label = "Stack Leniency",
FixedLabelWidth = LABEL_WIDTH,
Description = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
{
Default = 0.7f,
MinValue = 0,
MaxValue = 1,
Precision = 0.1f
}
},
};
foreach (var item in Children.OfType<LabelledSliderBar<float>>())
item.Current.ValueChanged += _ => updateValues();
foreach (var item in Children.OfType<LabelledSliderBar<double>>())
item.Current.ValueChanged += _ => updateValues();
}
private void updateValues()
{
// for now, update these on commit rather than making BeatmapMetadata bindables.
// after switching database engines we can reconsider if switching to bindables is a good direction.
Beatmap.Difficulty.CircleSize = circleSizeSlider.Current.Value;
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
Beatmap.Difficulty.ApproachRate = approachRateSlider.Current.Value;
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
Beatmap.UpdateAllHitObjects();
Beatmap.SaveState();
}
}
}

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@ -1,56 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Rulesets.Osu.Edit.Setup
{
public partial class OsuSetupSection : RulesetSetupSection
{
private LabelledSliderBar<float> stackLeniency;
public OsuSetupSection()
: base(new OsuRuleset().RulesetInfo)
{
}
[BackgroundDependencyLoader]
private void load()
{
Children = new[]
{
stackLeniency = new LabelledSliderBar<float>
{
Label = "Stack Leniency",
Description = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
{
Default = 0.7f,
MinValue = 0,
MaxValue = 1,
Precision = 0.1f
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
stackLeniency.Current.BindValueChanged(_ => updateBeatmap());
}
private void updateBeatmap()
{
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
Beatmap.UpdateAllHitObjects();
Beatmap.SaveState();
}
}
}

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@ -336,7 +336,11 @@ namespace osu.Game.Rulesets.Osu
}; };
} }
public override RulesetSetupSection CreateEditorSetupSection() => new OsuSetupSection(); public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
[
new OsuDifficultySection(),
new ColoursSection(),
];
/// <seealso cref="OsuHitObject.ApplyDefaultsToSelf"/> /// <seealso cref="OsuHitObject.ApplyDefaultsToSelf"/>
/// <seealso cref="OsuHitWindows"/> /// <seealso cref="OsuHitWindows"/>

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@ -0,0 +1,105 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Rulesets.Taiko.Edit.Setup
{
public partial class TaikoDifficultySection : SetupSection
{
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
healthDrainSlider = new LabelledSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsDrain,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.DrainRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
overallDifficultySlider = new LabelledSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsAccuracy,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.OverallDifficultyDescription,
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
baseVelocitySlider = new LabelledSliderBar<double>
{
Label = EditorSetupStrings.BaseVelocity,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.BaseVelocityDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
{
Default = 1.4,
MinValue = 0.4,
MaxValue = 3.6,
Precision = 0.01f,
}
},
tickRateSlider = new LabelledSliderBar<double>
{
Label = EditorSetupStrings.TickRate,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.TickRateDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
{
Default = 1,
MinValue = 1,
MaxValue = 4,
Precision = 1,
}
},
};
foreach (var item in Children.OfType<LabelledSliderBar<float>>())
item.Current.ValueChanged += _ => updateValues();
foreach (var item in Children.OfType<LabelledSliderBar<double>>())
item.Current.ValueChanged += _ => updateValues();
}
private void updateValues()
{
// for now, update these on commit rather than making BeatmapMetadata bindables.
// after switching database engines we can reconsider if switching to bindables is a good direction.
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
Beatmap.UpdateAllHitObjects();
Beatmap.SaveState();
}
}
}

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@ -35,6 +35,8 @@ using osu.Game.Rulesets.Configuration;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring.Legacy; using osu.Game.Rulesets.Scoring.Legacy;
using osu.Game.Rulesets.Taiko.Configuration; using osu.Game.Rulesets.Taiko.Configuration;
using osu.Game.Rulesets.Taiko.Edit.Setup;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Rulesets.Taiko namespace osu.Game.Rulesets.Taiko
{ {
@ -188,6 +190,11 @@ namespace osu.Game.Rulesets.Taiko
public override HitObjectComposer CreateHitObjectComposer() => new TaikoHitObjectComposer(this); public override HitObjectComposer CreateHitObjectComposer() => new TaikoHitObjectComposer(this);
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
[
new TaikoDifficultySection(),
];
public override IBeatmapVerifier CreateBeatmapVerifier() => new TaikoBeatmapVerifier(); public override IBeatmapVerifier CreateBeatmapVerifier() => new TaikoBeatmapVerifier();
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(RulesetInfo, beatmap); public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(RulesetInfo, beatmap);

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@ -394,13 +394,12 @@ namespace osu.Game.Rulesets
public virtual IRulesetFilterCriteria? CreateRulesetFilterCriteria() => null; public virtual IRulesetFilterCriteria? CreateRulesetFilterCriteria() => null;
/// <summary> /// <summary>
/// Can be overridden to add a ruleset-specific section to the editor beatmap setup screen. /// Can be overridden to add ruleset-specific sections to the editor beatmap setup screen.
/// </summary> /// </summary>
public virtual RulesetSetupSection? CreateEditorSetupSection() => null; public virtual IEnumerable<SetupSection> CreateEditorSetupSections() =>
[
/// <summary> new DifficultySection(),
/// Can be overridden to alter the difficulty section to the editor beatmap setup screen. new ColoursSection(),
/// </summary> ];
public virtual SetupSection? CreateEditorDifficultySection() => null;
} }
} }

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@ -9,7 +9,7 @@ using osu.Game.Localisation;
namespace osu.Game.Screens.Edit.Setup namespace osu.Game.Screens.Edit.Setup
{ {
internal partial class ColoursSection : SetupSection public partial class ColoursSection : SetupSection
{ {
public override LocalisableString Title => EditorSetupStrings.ColoursHeader; public override LocalisableString Title => EditorSetupStrings.ColoursHeader;

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@ -15,12 +15,12 @@ namespace osu.Game.Screens.Edit.Setup
{ {
public partial class DifficultySection : SetupSection public partial class DifficultySection : SetupSection
{ {
protected LabelledSliderBar<float> CircleSizeSlider { get; private set; } = null!; private LabelledSliderBar<float> circleSizeSlider { get; set; } = null!;
protected LabelledSliderBar<float> HealthDrainSlider { get; private set; } = null!; private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
protected LabelledSliderBar<float> ApproachRateSlider { get; private set; } = null!; private LabelledSliderBar<float> approachRateSlider { get; set; } = null!;
protected LabelledSliderBar<float> OverallDifficultySlider { get; private set; } = null!; private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
protected LabelledSliderBar<double> BaseVelocitySlider { get; private set; } = null!; private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
protected LabelledSliderBar<double> TickRateSlider { get; private set; } = null!; private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader; public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
@ -29,7 +29,7 @@ namespace osu.Game.Screens.Edit.Setup
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
CircleSizeSlider = new LabelledSliderBar<float> circleSizeSlider = new LabelledSliderBar<float>
{ {
Label = BeatmapsetsStrings.ShowStatsCs, Label = BeatmapsetsStrings.ShowStatsCs,
FixedLabelWidth = LABEL_WIDTH, FixedLabelWidth = LABEL_WIDTH,
@ -42,7 +42,7 @@ namespace osu.Game.Screens.Edit.Setup
Precision = 0.1f, Precision = 0.1f,
} }
}, },
HealthDrainSlider = new LabelledSliderBar<float> healthDrainSlider = new LabelledSliderBar<float>
{ {
Label = BeatmapsetsStrings.ShowStatsDrain, Label = BeatmapsetsStrings.ShowStatsDrain,
FixedLabelWidth = LABEL_WIDTH, FixedLabelWidth = LABEL_WIDTH,
@ -55,7 +55,7 @@ namespace osu.Game.Screens.Edit.Setup
Precision = 0.1f, Precision = 0.1f,
} }
}, },
ApproachRateSlider = new LabelledSliderBar<float> approachRateSlider = new LabelledSliderBar<float>
{ {
Label = BeatmapsetsStrings.ShowStatsAr, Label = BeatmapsetsStrings.ShowStatsAr,
FixedLabelWidth = LABEL_WIDTH, FixedLabelWidth = LABEL_WIDTH,
@ -68,7 +68,7 @@ namespace osu.Game.Screens.Edit.Setup
Precision = 0.1f, Precision = 0.1f,
} }
}, },
OverallDifficultySlider = new LabelledSliderBar<float> overallDifficultySlider = new LabelledSliderBar<float>
{ {
Label = BeatmapsetsStrings.ShowStatsAccuracy, Label = BeatmapsetsStrings.ShowStatsAccuracy,
FixedLabelWidth = LABEL_WIDTH, FixedLabelWidth = LABEL_WIDTH,
@ -81,7 +81,7 @@ namespace osu.Game.Screens.Edit.Setup
Precision = 0.1f, Precision = 0.1f,
} }
}, },
BaseVelocitySlider = new LabelledSliderBar<double> baseVelocitySlider = new LabelledSliderBar<double>
{ {
Label = EditorSetupStrings.BaseVelocity, Label = EditorSetupStrings.BaseVelocity,
FixedLabelWidth = LABEL_WIDTH, FixedLabelWidth = LABEL_WIDTH,
@ -94,7 +94,7 @@ namespace osu.Game.Screens.Edit.Setup
Precision = 0.01f, Precision = 0.01f,
} }
}, },
TickRateSlider = new LabelledSliderBar<double> tickRateSlider = new LabelledSliderBar<double>
{ {
Label = EditorSetupStrings.TickRate, Label = EditorSetupStrings.TickRate,
FixedLabelWidth = LABEL_WIDTH, FixedLabelWidth = LABEL_WIDTH,
@ -120,12 +120,12 @@ namespace osu.Game.Screens.Edit.Setup
{ {
// for now, update these on commit rather than making BeatmapMetadata bindables. // for now, update these on commit rather than making BeatmapMetadata bindables.
// after switching database engines we can reconsider if switching to bindables is a good direction. // after switching database engines we can reconsider if switching to bindables is a good direction.
Beatmap.Difficulty.CircleSize = CircleSizeSlider.Current.Value; Beatmap.Difficulty.CircleSize = circleSizeSlider.Current.Value;
Beatmap.Difficulty.DrainRate = HealthDrainSlider.Current.Value; Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
Beatmap.Difficulty.ApproachRate = ApproachRateSlider.Current.Value; Beatmap.Difficulty.ApproachRate = approachRateSlider.Current.Value;
Beatmap.Difficulty.OverallDifficulty = OverallDifficultySlider.Current.Value; Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
Beatmap.Difficulty.SliderMultiplier = BaseVelocitySlider.Current.Value; Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
Beatmap.Difficulty.SliderTickRate = TickRateSlider.Current.Value; Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
Beatmap.UpdateAllHitObjects(); Beatmap.UpdateAllHitObjects();
Beatmap.SaveState(); Beatmap.SaveState();

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@ -29,18 +29,14 @@ namespace osu.Game.Screens.Edit.Setup
{ {
var ruleset = beatmap.BeatmapInfo.Ruleset.CreateInstance(); var ruleset = beatmap.BeatmapInfo.Ruleset.CreateInstance();
var sectionsEnumerable = new List<SetupSection> List<SetupSection> sectionsEnumerable =
{ [
new ResourcesSection(), new ResourcesSection(),
new MetadataSection(), new MetadataSection()
ruleset.CreateEditorDifficultySection() ?? new DifficultySection(), ];
new ColoursSection(),
new DesignSection(),
};
var rulesetSpecificSection = ruleset.CreateEditorSetupSection(); sectionsEnumerable.AddRange(ruleset.CreateEditorSetupSections());
if (rulesetSpecificSection != null) sectionsEnumerable.Add(new DesignSection());
sectionsEnumerable.Add(rulesetSpecificSection);
Add(new Box Add(new Box
{ {