From b0d47e4c35a3508b5ea6b7ea2f1730eb0cd4c4e3 Mon Sep 17 00:00:00 2001 From: apollo-dw <83023433+apollo-dw@users.noreply.github.com> Date: Sat, 27 Aug 2022 19:56:40 +0100 Subject: [PATCH] Allow hidden difficulty and high AR difficulty to co-exist. --- .../Difficulty/Evaluators/CognitionEvaluator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/CognitionEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/CognitionEvaluator.cs index 98905391b0..56ebfe58c8 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/CognitionEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/CognitionEvaluator.cs @@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators } } - double difficulty = Math.Max(preemptDifficulty, hiddenDifficulty) + noteDensityDifficulty; + double difficulty = preemptDifficulty + hiddenDifficulty + noteDensityDifficulty; // While there is slider leniency... if (currObj.BaseObject is Slider)