mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 12:57:36 +08:00
Move slider path point drag handling to visualiser
This commit is contained in:
parent
488e1f858b
commit
b0ca82e1e5
@ -16,11 +16,9 @@ using osu.Framework.Input.Events;
|
|||||||
using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Edit;
|
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Screens.Edit;
|
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
@ -33,6 +31,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
public class PathControlPointPiece : BlueprintPiece<Slider>, IHasTooltip
|
public class PathControlPointPiece : BlueprintPiece<Slider>, IHasTooltip
|
||||||
{
|
{
|
||||||
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
|
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
|
||||||
|
|
||||||
|
public Action<PathControlPoint> DragStarted;
|
||||||
|
public Action<PathControlPoint, DragEvent> DragInProgress;
|
||||||
|
public Action DragEnded;
|
||||||
|
|
||||||
public List<PathControlPoint> PointsInSegment;
|
public List<PathControlPoint> PointsInSegment;
|
||||||
|
|
||||||
public readonly BindableBool IsSelected = new BindableBool();
|
public readonly BindableBool IsSelected = new BindableBool();
|
||||||
@ -42,12 +45,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
private readonly Container marker;
|
private readonly Container marker;
|
||||||
private readonly Drawable markerRing;
|
private readonly Drawable markerRing;
|
||||||
|
|
||||||
[Resolved(CanBeNull = true)]
|
|
||||||
private IEditorChangeHandler changeHandler { get; set; }
|
|
||||||
|
|
||||||
[Resolved(CanBeNull = true)]
|
|
||||||
private IPositionSnapProvider snapProvider { get; set; }
|
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private OsuColour colours { get; set; }
|
private OsuColour colours { get; set; }
|
||||||
|
|
||||||
@ -160,9 +157,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
|
|
||||||
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
|
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
|
||||||
|
|
||||||
private Vector2 dragStartPosition;
|
|
||||||
private PathType? dragPathType;
|
|
||||||
|
|
||||||
protected override bool OnDragStart(DragStartEvent e)
|
protected override bool OnDragStart(DragStartEvent e)
|
||||||
{
|
{
|
||||||
if (RequestSelection == null)
|
if (RequestSelection == null)
|
||||||
@ -170,54 +164,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
|
|
||||||
if (e.Button == MouseButton.Left)
|
if (e.Button == MouseButton.Left)
|
||||||
{
|
{
|
||||||
dragStartPosition = ControlPoint.Position;
|
DragStarted?.Invoke(ControlPoint);
|
||||||
dragPathType = PointsInSegment[0].Type;
|
|
||||||
|
|
||||||
changeHandler?.BeginChange();
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnDrag(DragEvent e)
|
protected override void OnDrag(DragEvent e) => DragInProgress?.Invoke(ControlPoint, e);
|
||||||
{
|
|
||||||
Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position).ToArray();
|
|
||||||
var oldPosition = slider.Position;
|
|
||||||
double oldStartTime = slider.StartTime;
|
|
||||||
|
|
||||||
if (ControlPoint == slider.Path.ControlPoints[0])
|
protected override void OnDragEnd(DragEndEvent e) => DragEnded?.Invoke();
|
||||||
{
|
|
||||||
// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
|
|
||||||
var result = snapProvider?.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition);
|
|
||||||
|
|
||||||
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? e.ScreenSpaceMousePosition) - slider.Position;
|
|
||||||
|
|
||||||
slider.Position += movementDelta;
|
|
||||||
slider.StartTime = result?.Time ?? slider.StartTime;
|
|
||||||
|
|
||||||
// Since control points are relative to the position of the slider, they all need to be offset backwards by the delta
|
|
||||||
for (int i = 1; i < slider.Path.ControlPoints.Count; i++)
|
|
||||||
slider.Path.ControlPoints[i].Position -= movementDelta;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
ControlPoint.Position = dragStartPosition + (e.MousePosition - e.MouseDownPosition);
|
|
||||||
|
|
||||||
if (!slider.Path.HasValidLength)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
|
|
||||||
slider.Path.ControlPoints[i].Position = oldControlPoints[i];
|
|
||||||
|
|
||||||
slider.Position = oldPosition;
|
|
||||||
slider.StartTime = oldStartTime;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Maintain the path type in case it got defaulted to bezier at some point during the drag.
|
|
||||||
PointsInSegment[0].Type = dragPathType;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnDragEnd(DragEndEvent e) => changeHandler?.EndChange();
|
|
||||||
|
|
||||||
private void cachePoints(Slider slider) => PointsInSegment = slider.Path.PointsInSegment(ControlPoint);
|
private void cachePoints(Slider slider) => PointsInSegment = slider.Path.PointsInSegment(ControlPoint);
|
||||||
|
|
||||||
|
@ -16,6 +16,7 @@ using osu.Framework.Input;
|
|||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
@ -40,6 +41,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
|
|
||||||
public Action<List<PathControlPoint>> RemoveControlPointsRequested;
|
public Action<List<PathControlPoint>> RemoveControlPointsRequested;
|
||||||
|
|
||||||
|
[Resolved(CanBeNull = true)]
|
||||||
|
private IPositionSnapProvider snapProvider { get; set; }
|
||||||
|
|
||||||
public PathControlPointVisualiser(Slider slider, bool allowSelection)
|
public PathControlPointVisualiser(Slider slider, bool allowSelection)
|
||||||
{
|
{
|
||||||
this.slider = slider;
|
this.slider = slider;
|
||||||
@ -88,6 +92,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
{
|
{
|
||||||
if (allowSelection)
|
if (allowSelection)
|
||||||
d.RequestSelection = selectPiece;
|
d.RequestSelection = selectPiece;
|
||||||
|
|
||||||
|
d.DragStarted = dragStarted;
|
||||||
|
d.DragInProgress = dragInProgress;
|
||||||
|
d.DragEnded = dragEnded;
|
||||||
}));
|
}));
|
||||||
|
|
||||||
Connections.Add(new PathControlPointConnectionPiece(slider, e.NewStartingIndex + i));
|
Connections.Add(new PathControlPointConnectionPiece(slider, e.NewStartingIndex + i));
|
||||||
@ -203,6 +211,60 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region Drag handling
|
||||||
|
|
||||||
|
private Vector2 dragStartPosition;
|
||||||
|
private PathType? dragPathType;
|
||||||
|
|
||||||
|
private void dragStarted(PathControlPoint controlPoint)
|
||||||
|
{
|
||||||
|
dragStartPosition = controlPoint.Position;
|
||||||
|
dragPathType = slider.Path.PointsInSegment(controlPoint).First().Type;
|
||||||
|
|
||||||
|
changeHandler?.BeginChange();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void dragInProgress(PathControlPoint controlPoint, DragEvent e)
|
||||||
|
{
|
||||||
|
Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position).ToArray();
|
||||||
|
var oldPosition = slider.Position;
|
||||||
|
double oldStartTime = slider.StartTime;
|
||||||
|
|
||||||
|
if (controlPoint == slider.Path.ControlPoints[0])
|
||||||
|
{
|
||||||
|
// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
|
||||||
|
var result = snapProvider?.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition);
|
||||||
|
|
||||||
|
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? e.ScreenSpaceMousePosition) - slider.Position;
|
||||||
|
|
||||||
|
slider.Position += movementDelta;
|
||||||
|
slider.StartTime = result?.Time ?? slider.StartTime;
|
||||||
|
|
||||||
|
// Since control points are relative to the position of the slider, they all need to be offset backwards by the delta
|
||||||
|
for (int i = 1; i < slider.Path.ControlPoints.Count; i++)
|
||||||
|
slider.Path.ControlPoints[i].Position -= movementDelta;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
controlPoint.Position = dragStartPosition + (e.MousePosition - e.MouseDownPosition);
|
||||||
|
|
||||||
|
if (!slider.Path.HasValidLength)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
|
||||||
|
slider.Path.ControlPoints[i].Position = oldControlPoints[i];
|
||||||
|
|
||||||
|
slider.Position = oldPosition;
|
||||||
|
slider.StartTime = oldStartTime;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Maintain the path type in case it got defaulted to bezier at some point during the drag.
|
||||||
|
slider.Path.PointsInSegment(controlPoint).First().Type = dragPathType;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void dragEnded() => changeHandler?.EndChange();
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
public MenuItem[] ContextMenuItems
|
public MenuItem[] ContextMenuItems
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
Loading…
Reference in New Issue
Block a user