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mirror of https://github.com/ppy/osu.git synced 2025-01-26 16:12:54 +08:00

Merge branch 'master' into localisation-proof-of-concept

This commit is contained in:
Dean Herbert 2021-05-21 17:57:54 +09:00
commit b0a113a36b
346 changed files with 10461 additions and 3878 deletions

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@ -1,28 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.EmptyFreeform.Objects; using osu.Game.Rulesets.EmptyFreeform.Objects;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.EmptyFreeform.Replays namespace osu.Game.Rulesets.EmptyFreeform.Replays
{ {
public class EmptyFreeformAutoGenerator : AutoGenerator public class EmptyFreeformAutoGenerator : AutoGenerator<EmptyFreeformReplayFrame>
{ {
protected Replay Replay;
protected List<ReplayFrame> Frames => Replay.Frames;
public new Beatmap<EmptyFreeformHitObject> Beatmap => (Beatmap<EmptyFreeformHitObject>)base.Beatmap; public new Beatmap<EmptyFreeformHitObject> Beatmap => (Beatmap<EmptyFreeformHitObject>)base.Beatmap;
public EmptyFreeformAutoGenerator(IBeatmap beatmap) public EmptyFreeformAutoGenerator(IBeatmap beatmap)
: base(beatmap) : base(beatmap)
{ {
Replay = new Replay();
} }
public override Replay Generate() protected override void GenerateFrames()
{ {
Frames.Add(new EmptyFreeformReplayFrame()); Frames.Add(new EmptyFreeformReplayFrame());
@ -35,8 +29,6 @@ namespace osu.Game.Rulesets.EmptyFreeform.Replays
// todo: add required inputs and extra frames. // todo: add required inputs and extra frames.
}); });
} }
return Replay;
} }
} }
} }

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@ -1,28 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Pippidon.Objects; using osu.Game.Rulesets.Pippidon.Objects;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Pippidon.Replays namespace osu.Game.Rulesets.Pippidon.Replays
{ {
public class PippidonAutoGenerator : AutoGenerator public class PippidonAutoGenerator : AutoGenerator<PippidonReplayFrame>
{ {
protected Replay Replay;
protected List<ReplayFrame> Frames => Replay.Frames;
public new Beatmap<PippidonHitObject> Beatmap => (Beatmap<PippidonHitObject>)base.Beatmap; public new Beatmap<PippidonHitObject> Beatmap => (Beatmap<PippidonHitObject>)base.Beatmap;
public PippidonAutoGenerator(IBeatmap beatmap) public PippidonAutoGenerator(IBeatmap beatmap)
: base(beatmap) : base(beatmap)
{ {
Replay = new Replay();
} }
public override Replay Generate() protected override void GenerateFrames()
{ {
Frames.Add(new PippidonReplayFrame()); Frames.Add(new PippidonReplayFrame());
@ -34,8 +28,6 @@ namespace osu.Game.Rulesets.Pippidon.Replays
Position = hitObject.Position, Position = hitObject.Position,
}); });
} }
return Replay;
} }
} }
} }

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@ -1,28 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.EmptyScrolling.Objects; using osu.Game.Rulesets.EmptyScrolling.Objects;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.EmptyScrolling.Replays namespace osu.Game.Rulesets.EmptyScrolling.Replays
{ {
public class EmptyScrollingAutoGenerator : AutoGenerator public class EmptyScrollingAutoGenerator : AutoGenerator<EmptyScrollingReplayFrame>
{ {
protected Replay Replay;
protected List<ReplayFrame> Frames => Replay.Frames;
public new Beatmap<EmptyScrollingHitObject> Beatmap => (Beatmap<EmptyScrollingHitObject>)base.Beatmap; public new Beatmap<EmptyScrollingHitObject> Beatmap => (Beatmap<EmptyScrollingHitObject>)base.Beatmap;
public EmptyScrollingAutoGenerator(IBeatmap beatmap) public EmptyScrollingAutoGenerator(IBeatmap beatmap)
: base(beatmap) : base(beatmap)
{ {
Replay = new Replay();
} }
public override Replay Generate() protected override void GenerateFrames()
{ {
Frames.Add(new EmptyScrollingReplayFrame()); Frames.Add(new EmptyScrollingReplayFrame());
@ -34,8 +28,6 @@ namespace osu.Game.Rulesets.EmptyScrolling.Replays
// todo: add required inputs and extra frames. // todo: add required inputs and extra frames.
}); });
} }
return Replay;
} }
} }
} }

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@ -2,29 +2,23 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Pippidon.Objects; using osu.Game.Rulesets.Pippidon.Objects;
using osu.Game.Rulesets.Pippidon.UI; using osu.Game.Rulesets.Pippidon.UI;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Pippidon.Replays namespace osu.Game.Rulesets.Pippidon.Replays
{ {
public class PippidonAutoGenerator : AutoGenerator public class PippidonAutoGenerator : AutoGenerator<PippidonReplayFrame>
{ {
protected Replay Replay;
protected List<ReplayFrame> Frames => Replay.Frames;
public new Beatmap<PippidonHitObject> Beatmap => (Beatmap<PippidonHitObject>)base.Beatmap; public new Beatmap<PippidonHitObject> Beatmap => (Beatmap<PippidonHitObject>)base.Beatmap;
public PippidonAutoGenerator(IBeatmap beatmap) public PippidonAutoGenerator(IBeatmap beatmap)
: base(beatmap) : base(beatmap)
{ {
Replay = new Replay();
} }
public override Replay Generate() protected override void GenerateFrames()
{ {
int currentLane = 0; int currentLane = 0;
@ -55,8 +49,6 @@ namespace osu.Game.Rulesets.Pippidon.Replays
currentLane = hitObject.Lane; currentLane = hitObject.Lane;
} }
return Replay;
} }
private void addFrame(double time, PippidonAction direction) private void addFrame(double time, PippidonAction direction)

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@ -52,6 +52,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.507.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2021.513.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -28,10 +28,12 @@ namespace osu.Game.Rulesets.Catch.Mods
catchPlayfield.CatcherArea.MovableCatcher.CatchFruitOnPlate = false; catchPlayfield.CatcherArea.MovableCatcher.CatchFruitOnPlate = false;
} }
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
}
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{ {
base.ApplyNormalVisibilityState(hitObject, state);
if (!(hitObject is DrawableCatchHitObject catchDrawable)) if (!(hitObject is DrawableCatchHitObject catchDrawable))
return; return;
@ -54,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Mods
var offset = hitObject.TimePreempt * fade_out_offset_multiplier; var offset = hitObject.TimePreempt * fade_out_offset_multiplier;
var duration = offset - hitObject.TimePreempt * fade_out_duration_multiplier; var duration = offset - hitObject.TimePreempt * fade_out_duration_multiplier;
using (drawable.BeginAbsoluteSequence(hitObject.StartTime - offset, true)) using (drawable.BeginAbsoluteSequence(hitObject.StartTime - offset))
drawable.FadeOut(duration); drawable.FadeOut(duration);
} }
} }

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@ -5,7 +5,6 @@ using System;
using System.Linq; using System.Linq;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
@ -13,26 +12,19 @@ using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Catch.Replays namespace osu.Game.Rulesets.Catch.Replays
{ {
internal class CatchAutoGenerator : AutoGenerator internal class CatchAutoGenerator : AutoGenerator<CatchReplayFrame>
{ {
public const double RELEASE_DELAY = 20;
public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap; public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap;
public CatchAutoGenerator(IBeatmap beatmap) public CatchAutoGenerator(IBeatmap beatmap)
: base(beatmap) : base(beatmap)
{ {
Replay = new Replay();
} }
protected Replay Replay; protected override void GenerateFrames()
private CatchReplayFrame currentFrame;
public override Replay Generate()
{ {
if (Beatmap.HitObjects.Count == 0) if (Beatmap.HitObjects.Count == 0)
return Replay; return;
// todo: add support for HT DT // todo: add support for HT DT
const double dash_speed = Catcher.BASE_SPEED; const double dash_speed = Catcher.BASE_SPEED;
@ -119,15 +111,11 @@ namespace osu.Game.Rulesets.Catch.Replays
} }
} }
} }
return Replay;
} }
private void addFrame(double time, float? position = null, bool dashing = false) private void addFrame(double time, float? position = null, bool dashing = false)
{ {
var last = currentFrame; Frames.Add(new CatchReplayFrame(time, position, dashing, LastFrame));
currentFrame = new CatchReplayFrame(time, position, dashing, last);
Replay.Frames.Add(currentFrame);
} }
} }
} }

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
explosion = new LegacyRollingCounter(skin, LegacyFont.Combo) explosion = new LegacyRollingCounter(LegacyFont.Combo)
{ {
Alpha = 0.65f, Alpha = 0.65f,
Blending = BlendingParameters.Additive, Blending = BlendingParameters.Additive,
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
Origin = Anchor.Centre, Origin = Anchor.Centre,
Scale = new Vector2(1.5f), Scale = new Vector2(1.5f),
}, },
counter = new LegacyRollingCounter(skin, LegacyFont.Combo) counter = new LegacyRollingCounter(LegacyFont.Combo)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
} }
}; };
AddBlueprint(new HoldNoteSelectionBlueprint(drawableObject)); AddBlueprint(new HoldNoteSelectionBlueprint(holdNote), drawableObject);
} }
protected override void Update() protected override void Update()

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@ -184,8 +184,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft)); AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft)); AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition); AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteOverlay>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition); AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteOverlay>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
} }
private void setScrollStep(ScrollingDirection direction) private void setScrollStep(ScrollingDirection direction)

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@ -15,7 +15,6 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests.Editor namespace osu.Game.Rulesets.Mania.Tests.Editor
@ -35,7 +34,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
[Test] [Test]
public void TestPlaceBeforeCurrentTimeDownwards() public void TestPlaceBeforeCurrentTimeDownwards()
{ {
AddStep("move mouse before current time", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Single().ScreenSpaceDrawQuad.BottomLeft - new Vector2(0, 10))); AddStep("move mouse before current time", () =>
{
var column = this.ChildrenOfType<Column>().Single();
InputManager.MoveMouseTo(column.ScreenSpacePositionAtTime(-100));
});
AddStep("click", () => InputManager.Click(MouseButton.Left)); AddStep("click", () => InputManager.Click(MouseButton.Left));
@ -45,7 +48,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
[Test] [Test]
public void TestPlaceAfterCurrentTimeDownwards() public void TestPlaceAfterCurrentTimeDownwards()
{ {
AddStep("move mouse after current time", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Single())); AddStep("move mouse after current time", () =>
{
var column = this.ChildrenOfType<Column>().Single();
InputManager.MoveMouseTo(column.ScreenSpacePositionAtTime(100));
});
AddStep("click", () => InputManager.Click(MouseButton.Left)); AddStep("click", () => InputManager.Click(MouseButton.Left));

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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
Child = drawableObject = new DrawableNote(note) Child = drawableObject = new DrawableNote(note)
}; };
AddBlueprint(new NoteSelectionBlueprint(drawableObject)); AddBlueprint(new NoteSelectionBlueprint(note), drawableObject);
} }
} }
} }

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Width = 0.5f, Width = 0.5f,
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, 0), _ => new DefaultColumnBackground()) Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
} }
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Width = 0.5f, Width = 0.5f,
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, 1), _ => new DefaultColumnBackground()) Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
} }

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Width = 0.5f, Width = 0.5f,
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, 0), _ => new DefaultKeyArea()) Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
}, },
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Width = 0.5f, Width = 0.5f,
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, 1), _ => new DefaultKeyArea()) Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
}, },

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@ -0,0 +1,67 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestSceneDrawableManiaHitObject : OsuTestScene
{
private readonly ManualClock clock = new ManualClock();
private Column column;
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = new ScrollingTestContainer(ScrollingDirection.Down)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
TimeRange = 2000,
Clock = new FramedClock(clock),
Child = column = new Column(0)
{
Action = { Value = ManiaAction.Key1 },
Height = 0.85f,
AccentColour = Color4.Gray
},
};
});
[Test]
public void TestHoldNoteHeadVisibility()
{
DrawableHoldNote note = null;
AddStep("Add hold note", () =>
{
var h = new HoldNote
{
StartTime = 0,
Duration = 1000
};
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
column.Add(note = new DrawableHoldNote(h));
});
AddStep("Hold key", () =>
{
clock.CurrentTime = 0;
note.OnPressed(ManiaAction.Key1);
});
AddStep("progress time", () => clock.CurrentTime = 500);
AddAssert("head is visible", () => note.Head.Alpha == 1);
}
}
}

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@ -5,13 +5,11 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays; using osu.Game.Replays;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -414,14 +412,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0); AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen()); AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("wait for head", () => currentPlayer.GameplayClockContainer.GameplayClock.CurrentTime >= time_head); AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor?.HasCompleted.Value == true);
AddAssert("head is visible",
() => currentPlayer.ChildrenOfType<DrawableHoldNote>()
.Single(note => note.HitObject == beatmap.HitObjects[0])
.Head
.Alpha == 1);
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
} }
private class ScoreAccessibleReplayPlayer : ReplayPlayer private class ScoreAccessibleReplayPlayer : ReplayPlayer

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@ -2,34 +2,35 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components; using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{ {
public class HoldNoteNoteSelectionBlueprint : ManiaSelectionBlueprint public class HoldNoteNoteOverlay : CompositeDrawable
{ {
protected new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject; private readonly HoldNoteSelectionBlueprint holdNoteBlueprint;
private readonly HoldNotePosition position; private readonly HoldNotePosition position;
public HoldNoteNoteSelectionBlueprint(DrawableHoldNote holdNote, HoldNotePosition position) public HoldNoteNoteOverlay(HoldNoteSelectionBlueprint holdNoteBlueprint, HoldNotePosition position)
: base(holdNote)
{ {
this.holdNoteBlueprint = holdNoteBlueprint;
this.position = position; this.position = position;
InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
Select(); InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
} }
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
var drawableObject = holdNoteBlueprint.DrawableObject;
// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly. // Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
if (DrawableObject.IsLoaded) if (drawableObject.IsLoaded)
{ {
DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)DrawableObject.Head : DrawableObject.Tail; DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)drawableObject.Head : drawableObject.Tail;
Anchor = note.Anchor; Anchor = note.Anchor;
Origin = note.Origin; Origin = note.Origin;
@ -38,8 +39,5 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
Position = note.DrawPosition; Position = note.DrawPosition;
} }
} }
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
public override bool HandlePositionalInput => false;
} }
} }

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@ -8,13 +8,14 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{ {
public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint<HoldNote>
{ {
public new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject; public new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
[Resolved] [Resolved]
private OsuColour colours { get; set; } private OsuColour colours { get; set; }
public HoldNoteSelectionBlueprint(DrawableHoldNote hold) public HoldNoteSelectionBlueprint(HoldNote hold)
: base(hold) : base(hold)
{ {
} }
@ -32,16 +33,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private void load(IScrollingInfo scrollingInfo) private void load(IScrollingInfo scrollingInfo)
{ {
direction.BindTo(scrollingInfo.Direction); direction.BindTo(scrollingInfo.Direction);
}
protected override void LoadComplete()
{
base.LoadComplete();
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.Start), new HoldNoteNoteOverlay(this, HoldNotePosition.Start),
new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.End), new HoldNoteNoteOverlay(this, HoldNotePosition.End),
new Container new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,

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@ -4,22 +4,23 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{ {
public abstract class ManiaSelectionBlueprint : OverlaySelectionBlueprint public abstract class ManiaSelectionBlueprint<T> : HitObjectSelectionBlueprint<T>
where T : ManiaHitObject
{ {
public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject; public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
[Resolved] [Resolved]
private IScrollingInfo scrollingInfo { get; set; } private IScrollingInfo scrollingInfo { get; set; }
protected ManiaSelectionBlueprint(DrawableHitObject drawableObject) protected ManiaSelectionBlueprint(T hitObject)
: base(drawableObject) : base(hitObject)
{ {
RelativeSizeAxes = Axes.None; RelativeSizeAxes = Axes.None;
} }

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@ -3,13 +3,13 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components; using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{ {
public class NoteSelectionBlueprint : ManiaSelectionBlueprint public class NoteSelectionBlueprint : ManiaSelectionBlueprint<Note>
{ {
public NoteSelectionBlueprint(DrawableNote note) public NoteSelectionBlueprint(Note note)
: base(note) : base(note)
{ {
AddInternal(new EditNotePiece { RelativeSizeAxes = Axes.X }); AddInternal(new EditNotePiece { RelativeSizeAxes = Axes.X });

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@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Mania.Edit
foreach (var line in grid.Objects.OfType<DrawableGridLine>()) foreach (var line in grid.Objects.OfType<DrawableGridLine>())
availableLines.Push(line); availableLines.Push(line);
grid.Clear(false); grid.Clear();
} }
if (selectionTimeRange == null) if (selectionTimeRange == null)

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@ -3,9 +3,8 @@
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints; using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Mania.Edit namespace osu.Game.Rulesets.Mania.Edit
@ -17,18 +16,18 @@ namespace osu.Game.Rulesets.Mania.Edit
{ {
} }
public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject)
{ {
switch (hitObject) switch (hitObject)
{ {
case DrawableNote note: case Note note:
return new NoteSelectionBlueprint(note); return new NoteSelectionBlueprint(note);
case DrawableHoldNote holdNote: case HoldNote holdNote:
return new HoldNoteSelectionBlueprint(holdNote); return new HoldNoteSelectionBlueprint(holdNote);
} }
return base.CreateBlueprintFor(hitObject); return base.CreateHitObjectBlueprintFor(hitObject);
} }
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler(); protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler();

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@ -5,7 +5,6 @@ using System;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
@ -23,8 +22,8 @@ namespace osu.Game.Rulesets.Mania.Edit
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent) public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
{ {
var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint; var hitObjectBlueprint = (HitObjectSelectionBlueprint)moveEvent.Blueprint;
int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column; int lastColumn = ((ManiaHitObject)hitObjectBlueprint.Item).Column;
performColumnMovement(lastColumn, moveEvent); performColumnMovement(lastColumn, moveEvent);
@ -59,8 +58,9 @@ namespace osu.Game.Rulesets.Mania.Edit
EditorBeatmap.PerformOnSelection(h => EditorBeatmap.PerformOnSelection(h =>
{ {
if (h is ManiaHitObject maniaObj) maniaPlayfield.Remove(h);
maniaObj.Column += columnDelta; ((ManiaHitObject)h).Column += columnDelta;
maniaPlayfield.Add(h);
}); });
} }
} }

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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(); public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new DrainingHealthProcessor(drainStartTime, 0.2); public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new DrainingHealthProcessor(drainStartTime, 0.5);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);

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@ -9,12 +9,6 @@ namespace osu.Game.Rulesets.Mania
{ {
public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents> public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents>
{ {
/// <summary>
/// The intended <see cref="Column"/> index for this component.
/// May be null if the component does not exist in a <see cref="Column"/>.
/// </summary>
public readonly int? TargetColumn;
/// <summary> /// <summary>
/// The intended <see cref="StageDefinition"/> for this component. /// The intended <see cref="StageDefinition"/> for this component.
/// May be null if the component is not a direct member of a <see cref="Stage"/>. /// May be null if the component is not a direct member of a <see cref="Stage"/>.
@ -25,12 +19,10 @@ namespace osu.Game.Rulesets.Mania
/// Creates a new <see cref="ManiaSkinComponent"/>. /// Creates a new <see cref="ManiaSkinComponent"/>.
/// </summary> /// </summary>
/// <param name="component">The component.</param> /// <param name="component">The component.</param>
/// <param name="targetColumn">The intended <see cref="Column"/> index for this component. May be null if the component does not exist in a <see cref="Column"/>.</param>
/// <param name="stageDefinition">The intended <see cref="StageDefinition"/> for this component. May be null if the component is not a direct member of a <see cref="Stage"/>.</param> /// <param name="stageDefinition">The intended <see cref="StageDefinition"/> for this component. May be null if the component is not a direct member of a <see cref="Stage"/>.</param>
public ManiaSkinComponent(ManiaSkinComponents component, int? targetColumn = null, StageDefinition? stageDefinition = null) public ManiaSkinComponent(ManiaSkinComponents component, StageDefinition? stageDefinition = null)
: base(component) : base(component)
{ {
TargetColumn = targetColumn;
StageDefinition = stageDefinition; StageDefinition = stageDefinition;
} }

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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Mods namespace osu.Game.Rulesets.Mania.Mods
@ -39,5 +40,13 @@ namespace osu.Game.Rulesets.Mania.Mods
})); }));
} }
} }
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
}
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
}
} }
} }

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -12,6 +13,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Objects.Drawables namespace osu.Game.Rulesets.Mania.Objects.Drawables
{ {
@ -29,21 +31,21 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public DrawableHoldNoteHead Head => headContainer.Child; public DrawableHoldNoteHead Head => headContainer.Child;
public DrawableHoldNoteTail Tail => tailContainer.Child; public DrawableHoldNoteTail Tail => tailContainer.Child;
private readonly Container<DrawableHoldNoteHead> headContainer; private Container<DrawableHoldNoteHead> headContainer;
private readonly Container<DrawableHoldNoteTail> tailContainer; private Container<DrawableHoldNoteTail> tailContainer;
private readonly Container<DrawableHoldNoteTick> tickContainer; private Container<DrawableHoldNoteTick> tickContainer;
/// <summary> /// <summary>
/// Contains the size of the hold note covering the whole head/tail bounds. The size of this container changes as the hold note is being pressed. /// Contains the size of the hold note covering the whole head/tail bounds. The size of this container changes as the hold note is being pressed.
/// </summary> /// </summary>
private readonly Container sizingContainer; private Container sizingContainer;
/// <summary> /// <summary>
/// Contains the contents of the hold note that should be masked as the hold note is being pressed. Follows changes in the size of <see cref="sizingContainer"/>. /// Contains the contents of the hold note that should be masked as the hold note is being pressed. Follows changes in the size of <see cref="sizingContainer"/>.
/// </summary> /// </summary>
private readonly Container maskingContainer; private Container maskingContainer;
private readonly SkinnableDrawable bodyPiece; private SkinnableDrawable bodyPiece;
/// <summary> /// <summary>
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note. /// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
@ -60,11 +62,19 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary> /// </summary>
private double? releaseTime; private double? releaseTime;
public DrawableHoldNote()
: this(null)
{
}
public DrawableHoldNote(HoldNote hitObject) public DrawableHoldNote(HoldNote hitObject)
: base(hitObject) : base(hitObject)
{ {
RelativeSizeAxes = Axes.X; }
[BackgroundDependencyLoader]
private void load()
{
Container maskedContents; Container maskedContents;
AddRangeInternal(new Drawable[] AddRangeInternal(new Drawable[]
@ -86,7 +96,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both } headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both }
} }
}, },
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody), _ => new DefaultBodyPiece
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}) })
@ -105,6 +115,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}); });
} }
protected override void OnApply()
{
base.OnApply();
sizingContainer.Size = Vector2.One;
HoldStartTime = null;
HoldBrokenTime = null;
releaseTime = null;
}
protected override void AddNestedHitObject(DrawableHitObject hitObject) protected override void AddNestedHitObject(DrawableHitObject hitObject)
{ {
base.AddNestedHitObject(hitObject); base.AddNestedHitObject(hitObject);
@ -128,37 +148,23 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected override void ClearNestedHitObjects() protected override void ClearNestedHitObjects()
{ {
base.ClearNestedHitObjects(); base.ClearNestedHitObjects();
headContainer.Clear(); headContainer.Clear(false);
tailContainer.Clear(); tailContainer.Clear(false);
tickContainer.Clear(); tickContainer.Clear(false);
} }
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{ {
switch (hitObject) switch (hitObject)
{ {
case TailNote _: case TailNote tail:
return new DrawableHoldNoteTail(this) return new DrawableHoldNoteTail(tail);
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = { BindTarget = AccentColour }
};
case Note _: case HeadNote head:
return new DrawableHoldNoteHead(this) return new DrawableHoldNoteHead(head);
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = { BindTarget = AccentColour }
};
case HoldNoteTick tick: case HoldNoteTick tick:
return new DrawableHoldNoteTick(tick) return new DrawableHoldNoteTick(tick);
{
HoldStartTime = () => HoldStartTime,
AccentColour = { BindTarget = AccentColour }
};
} }
return base.CreateNestedHitObject(hitObject); return base.CreateNestedHitObject(hitObject);

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables namespace osu.Game.Rulesets.Mania.Objects.Drawables
@ -12,11 +13,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{ {
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteHead; protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteHead;
public DrawableHoldNoteHead(DrawableHoldNote holdNote) public DrawableHoldNoteHead()
: base(holdNote.HitObject.Head) : this(null)
{ {
} }
public DrawableHoldNoteHead(HeadNote headNote)
: base(headNote)
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
}
public void UpdateResult() => base.UpdateResult(true); public void UpdateResult() => base.UpdateResult(true);
protected override void UpdateInitialTransforms() protected override void UpdateInitialTransforms()

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Diagnostics; using System.Diagnostics;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables namespace osu.Game.Rulesets.Mania.Objects.Drawables
@ -20,12 +21,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteTail; protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteTail;
private readonly DrawableHoldNote holdNote; protected DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject;
public DrawableHoldNoteTail(DrawableHoldNote holdNote) public DrawableHoldNoteTail()
: base(holdNote.HitObject.Tail) : this(null)
{ {
this.holdNote = holdNote; }
public DrawableHoldNoteTail(TailNote tailNote)
: base(tailNote)
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
} }
public void UpdateResult() => base.UpdateResult(true); public void UpdateResult() => base.UpdateResult(true);
@ -54,7 +61,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
ApplyResult(r => ApplyResult(r =>
{ {
// If the head wasn't hit or the hold note was broken, cap the max score to Meh. // If the head wasn't hit or the hold note was broken, cap the max score to Meh.
if (result > HitResult.Meh && (!holdNote.Head.IsHit || holdNote.HoldBrokenTime != null)) if (result > HitResult.Meh && (!HoldNote.Head.IsHit || HoldNote.HoldBrokenTime != null))
result = HitResult.Meh; result = HitResult.Meh;
r.Type = result; r.Type = result;

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@ -2,7 +2,8 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osuTK; using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -19,22 +20,28 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// <summary> /// <summary>
/// References the time at which the user started holding the hold note. /// References the time at which the user started holding the hold note.
/// </summary> /// </summary>
public Func<double?> HoldStartTime; private Func<double?> holdStartTime;
private Container glowContainer;
public DrawableHoldNoteTick()
: this(null)
{
}
public DrawableHoldNoteTick(HoldNoteTick hitObject) public DrawableHoldNoteTick(HoldNoteTick hitObject)
: base(hitObject) : base(hitObject)
{ {
Container glowContainer;
Anchor = Anchor.TopCentre; Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre; Origin = Anchor.TopCentre;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Size = new Vector2(1); }
AddRangeInternal(new[] [BackgroundDependencyLoader]
private void load()
{ {
glowContainer = new CircularContainer AddInternal(glowContainer = new CircularContainer
{ {
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
@ -49,8 +56,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
AlwaysPresent = true AlwaysPresent = true
} }
} }
}
}); });
}
protected override void LoadComplete()
{
base.LoadComplete();
AccentColour.BindValueChanged(colour => AccentColour.BindValueChanged(colour =>
{ {
@ -64,12 +75,29 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}, true); }, true);
} }
protected override void OnApply()
{
base.OnApply();
Debug.Assert(ParentHitObject != null);
var holdNote = (DrawableHoldNote)ParentHitObject;
holdStartTime = () => holdNote.HoldStartTime;
}
protected override void OnFree()
{
base.OnFree();
holdStartTime = null;
}
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)
{ {
if (Time.Current < HitObject.StartTime) if (Time.Current < HitObject.StartTime)
return; return;
var startTime = HoldStartTime?.Invoke(); var startTime = holdStartTime?.Invoke();
if (startTime == null || startTime > HitObject.StartTime) if (startTime == null || startTime > HitObject.StartTime)
ApplyResult(r => r.Type = r.Judgement.MinResult); ApplyResult(r => r.Type = r.Judgement.MinResult);

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@ -6,6 +6,7 @@ using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
@ -24,6 +25,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
[Resolved(canBeNull: true)] [Resolved(canBeNull: true)]
private ManiaPlayfield playfield { get; set; } private ManiaPlayfield playfield { get; set; }
/// <summary>
/// Gets the samples that are played by this object during gameplay.
/// </summary>
public ISampleInfo[] GetGameplaySamples() => Samples.Samples;
protected override float SamplePlaybackPosition protected override float SamplePlaybackPosition
{ {
get get
@ -44,6 +50,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected DrawableManiaHitObject(ManiaHitObject hitObject) protected DrawableManiaHitObject(ManiaHitObject hitObject)
: base(hitObject) : base(hitObject)
{ {
RelativeSizeAxes = Axes.X;
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
@ -53,9 +60,31 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Action.BindTo(action); Action.BindTo(action);
Direction.BindTo(scrollingInfo.Direction); Direction.BindTo(scrollingInfo.Direction);
}
protected override void LoadComplete()
{
base.LoadComplete();
Direction.BindValueChanged(OnDirectionChanged, true); Direction.BindValueChanged(OnDirectionChanged, true);
} }
protected override void OnApply()
{
base.OnApply();
if (ParentHitObject != null)
AccentColour.BindTo(ParentHitObject.AccentColour);
}
protected override void OnFree()
{
base.OnFree();
if (ParentHitObject != null)
AccentColour.UnbindFrom(ParentHitObject.AccentColour);
}
private double computedLifetimeStart; private double computedLifetimeStart;
public override double LifetimeStart public override double LifetimeStart
@ -141,12 +170,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
where TObject : ManiaHitObject where TObject : ManiaHitObject
{ {
public new readonly TObject HitObject; public new TObject HitObject => (TObject)base.HitObject;
protected DrawableManiaHitObject(TObject hitObject) protected DrawableManiaHitObject(TObject hitObject)
: base(hitObject) : base(hitObject)
{ {
HitObject = hitObject;
} }
} }
} }

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@ -33,31 +33,37 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected virtual ManiaSkinComponents Component => ManiaSkinComponents.Note; protected virtual ManiaSkinComponents Component => ManiaSkinComponents.Note;
private readonly Drawable headPiece; private Drawable headPiece;
public DrawableNote()
: this(null)
{
}
public DrawableNote(Note hitObject) public DrawableNote(Note hitObject)
: base(hitObject) : base(hitObject)
{ {
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
AddInternal(headPiece = new SkinnableDrawable(new ManiaSkinComponent(Component, hitObject.Column), _ => new DefaultNotePiece())
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
});
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(ManiaRulesetConfigManager rulesetConfig) private void load(ManiaRulesetConfigManager rulesetConfig)
{ {
rulesetConfig?.BindWith(ManiaRulesetSetting.TimingBasedNoteColouring, configTimingBasedNoteColouring); rulesetConfig?.BindWith(ManiaRulesetSetting.TimingBasedNoteColouring, configTimingBasedNoteColouring);
AddInternal(headPiece = new SkinnableDrawable(new ManiaSkinComponent(Component), _ => new DefaultNotePiece())
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
});
} }
protected override void LoadComplete() protected override void LoadComplete()
{ {
HitObject.StartTimeBindable.BindValueChanged(_ => updateSnapColour()); base.LoadComplete();
configTimingBasedNoteColouring.BindValueChanged(_ => updateSnapColour(), true);
configTimingBasedNoteColouring.BindValueChanged(_ => updateSnapColour());
StartTimeBindable.BindValueChanged(_ => updateSnapColour(), true);
} }
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e) protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
@ -102,7 +108,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private void updateSnapColour() private void updateSnapColour()
{ {
if (beatmap == null) return; if (beatmap == null || HitObject == null) return;
int snapDivisor = beatmap.ControlPointInfo.GetClosestBeatDivisor(HitObject.StartTime); int snapDivisor = beatmap.ControlPointInfo.GetClosestBeatDivisor(HitObject.StartTime);

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@ -0,0 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Mania.Objects
{
public class HeadNote : Note
{
}
}

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@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Mania.Objects
/// <summary> /// <summary>
/// The head note of the hold. /// The head note of the hold.
/// </summary> /// </summary>
public Note Head { get; private set; } public HeadNote Head { get; private set; }
/// <summary> /// <summary>
/// The tail note of the hold. /// The tail note of the hold.
@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Mania.Objects
createTicks(cancellationToken); createTicks(cancellationToken);
AddNested(Head = new Note AddNested(Head = new HeadNote
{ {
StartTime = StartTime, StartTime = StartTime,
Column = Column, Column = Column,

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@ -3,7 +3,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -11,7 +10,7 @@ using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Mania.Replays namespace osu.Game.Rulesets.Mania.Replays
{ {
internal class ManiaAutoGenerator : AutoGenerator internal class ManiaAutoGenerator : AutoGenerator<ManiaReplayFrame>
{ {
public const double RELEASE_DELAY = 20; public const double RELEASE_DELAY = 20;
@ -22,8 +21,6 @@ namespace osu.Game.Rulesets.Mania.Replays
public ManiaAutoGenerator(ManiaBeatmap beatmap) public ManiaAutoGenerator(ManiaBeatmap beatmap)
: base(beatmap) : base(beatmap)
{ {
Replay = new Replay();
columnActions = new ManiaAction[Beatmap.TotalColumns]; columnActions = new ManiaAction[Beatmap.TotalColumns];
var normalAction = ManiaAction.Key1; var normalAction = ManiaAction.Key1;
@ -43,12 +40,10 @@ namespace osu.Game.Rulesets.Mania.Replays
} }
} }
protected Replay Replay; protected override void GenerateFrames()
public override Replay Generate()
{ {
if (Beatmap.HitObjects.Count == 0) if (Beatmap.HitObjects.Count == 0)
return Replay; return;
var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time); var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
@ -70,10 +65,8 @@ namespace osu.Game.Rulesets.Mania.Replays
} }
} }
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray())); Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
} }
return Replay;
} }
private IEnumerable<IActionPoint> generateActionPoints() private IEnumerable<IActionPoint> generateActionPoints()

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@ -17,6 +17,7 @@ using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
@ -27,6 +28,12 @@ namespace osu.Game.Rulesets.Mania.UI
public const float COLUMN_WIDTH = 80; public const float COLUMN_WIDTH = 80;
public const float SPECIAL_COLUMN_WIDTH = 70; public const float SPECIAL_COLUMN_WIDTH = 70;
/// <summary>
/// For hitsounds played by this <see cref="Column"/> (i.e. not as a result of hitting a hitobject),
/// a certain number of samples are allowed to be played concurrently so that it feels better when spam-pressing the key.
/// </summary>
private const int max_concurrent_hitsounds = OsuGameBase.SAMPLE_CONCURRENCY;
/// <summary> /// <summary>
/// The index of this column as part of the whole playfield. /// The index of this column as part of the whole playfield.
/// </summary> /// </summary>
@ -38,6 +45,7 @@ namespace osu.Game.Rulesets.Mania.UI
internal readonly Container TopLevelContainer; internal readonly Container TopLevelContainer;
private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool; private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
private readonly OrderedHitPolicy hitPolicy; private readonly OrderedHitPolicy hitPolicy;
private readonly Container<SkinnableSound> hitSounds;
public Container UnderlayElements => HitObjectArea.UnderlayElements; public Container UnderlayElements => HitObjectArea.UnderlayElements;
@ -48,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Y;
Width = COLUMN_WIDTH; Width = COLUMN_WIDTH;
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, Index), _ => new DefaultColumnBackground()) Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
}; };
@ -59,17 +67,36 @@ namespace osu.Game.Rulesets.Mania.UI
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements // For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
background.CreateProxy(), background.CreateProxy(),
HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both }, HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, Index), _ => new DefaultKeyArea()) new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
}, },
background, background,
hitSounds = new Container<SkinnableSound>
{
Name = "Column samples pool",
RelativeSizeAxes = Axes.Both,
Children = Enumerable.Range(0, max_concurrent_hitsounds).Select(_ => new SkinnableSound()).ToArray()
},
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both } TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
}; };
hitPolicy = new OrderedHitPolicy(HitObjectContainer); hitPolicy = new OrderedHitPolicy(HitObjectContainer);
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy()); TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
RegisterPool<Note, DrawableNote>(10, 50);
RegisterPool<HoldNote, DrawableHoldNote>(10, 50);
RegisterPool<HeadNote, DrawableHoldNoteHead>(10, 50);
RegisterPool<TailNote, DrawableHoldNoteTail>(10, 50);
RegisterPool<HoldNoteTick, DrawableHoldNoteTick>(50, 250);
}
protected override void LoadComplete()
{
base.LoadComplete();
NewResult += OnNewResult;
} }
public ColumnType ColumnType { get; set; } public ColumnType ColumnType { get; set; }
@ -85,28 +112,14 @@ namespace osu.Game.Rulesets.Mania.UI
return dependencies; return dependencies;
} }
/// <summary> protected override void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
/// Adds a DrawableHitObject to this Playfield.
/// </summary>
/// <param name="hitObject">The DrawableHitObject to add.</param>
public override void Add(DrawableHitObject hitObject)
{ {
hitObject.AccentColour.Value = AccentColour; base.OnNewDrawableHitObject(drawableHitObject);
hitObject.OnNewResult += OnNewResult;
DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)hitObject; DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)drawableHitObject;
maniaObject.AccentColour.Value = AccentColour;
maniaObject.CheckHittable = hitPolicy.IsHittable; maniaObject.CheckHittable = hitPolicy.IsHittable;
base.Add(hitObject);
}
public override bool Remove(DrawableHitObject h)
{
if (!base.Remove(h))
return false;
h.OnNewResult -= OnNewResult;
return true;
} }
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result) internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
@ -120,6 +133,8 @@ namespace osu.Game.Rulesets.Mania.UI
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result))); HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
} }
private int nextHitSoundIndex;
public bool OnPressed(ManiaAction action) public bool OnPressed(ManiaAction action)
{ {
if (action != Action.Value) if (action != Action.Value)
@ -131,7 +146,15 @@ namespace osu.Game.Rulesets.Mania.UI
HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ?? HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
HitObjectContainer.Objects.LastOrDefault(); HitObjectContainer.Objects.LastOrDefault();
nextObject?.PlaySamples(); if (nextObject is DrawableManiaHitObject maniaObject)
{
var hitSound = hitSounds[nextHitSoundIndex];
hitSound.Samples = maniaObject.GetGameplaySamples();
hitSound.Play();
nextHitSoundIndex = (nextHitSoundIndex + 1) % max_concurrent_hitsounds;
}
return true; return true;
} }

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Depth = 2, Depth = 2,
}, },
hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget, columnIndex), _ => new DefaultHitTarget()) hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget), _ => new DefaultHitTarget())
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Depth = 1 Depth = 1

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@ -18,7 +18,6 @@ using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -134,20 +133,7 @@ namespace osu.Game.Rulesets.Mania.UI
protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant); protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
public override DrawableHitObject<ManiaHitObject> CreateDrawableRepresentation(ManiaHitObject h) public override DrawableHitObject<ManiaHitObject> CreateDrawableRepresentation(ManiaHitObject h) => null;
{
switch (h)
{
case HoldNote holdNote:
return new DrawableHoldNote(holdNote);
case Note note:
return new DrawableNote(note);
default:
return null;
}
}
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay); protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);

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@ -9,6 +9,7 @@ using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osuTK; using osuTK;
@ -56,6 +57,10 @@ namespace osu.Game.Rulesets.Mania.UI
} }
} }
public override void Add(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Add(hitObject);
public override bool Remove(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Remove(hitObject);
public override void Add(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h); public override void Add(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h);
public override bool Remove(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Remove(h); public override bool Remove(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Remove(h);

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.UI
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
InternalChild = skinnableExplosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, column.Index), _ => new DefaultHitExplosion()) InternalChild = skinnableExplosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion), _ => new DefaultHitExplosion())
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
}; };

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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI.Components; using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
@ -132,33 +133,19 @@ namespace osu.Game.Rulesets.Mania.UI
} }
} }
public override void Add(DrawableHitObject h) protected override void LoadComplete()
{ {
var maniaObject = (ManiaHitObject)h.HitObject; base.LoadComplete();
NewResult += OnNewResult;
int columnIndex = -1;
maniaObject.ColumnBindable.BindValueChanged(_ =>
{
if (columnIndex != -1)
Columns.ElementAt(columnIndex).Remove(h);
columnIndex = maniaObject.Column - firstColumnIndex;
Columns.ElementAt(columnIndex).Add(h);
}, true);
h.OnNewResult += OnNewResult;
} }
public override bool Remove(DrawableHitObject h) public override void Add(HitObject hitObject) => Columns.ElementAt(((ManiaHitObject)hitObject).Column - firstColumnIndex).Add(hitObject);
{
var maniaObject = (ManiaHitObject)h.HitObject;
int columnIndex = maniaObject.Column - firstColumnIndex;
Columns.ElementAt(columnIndex).Remove(h);
h.OnNewResult -= OnNewResult; public override bool Remove(HitObject hitObject) => Columns.ElementAt(((ManiaHitObject)hitObject).Column - firstColumnIndex).Remove(hitObject);
return true;
} public override void Add(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Add(h);
public override bool Remove(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Remove(h);
public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline)); public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline));

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Checks; using osu.Game.Rulesets.Osu.Edit.Checks;
@ -224,12 +225,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
private void assertOk(IBeatmap beatmap) private void assertOk(IBeatmap beatmap)
{ {
Assert.That(check.Run(beatmap, new TestWorkingBeatmap(beatmap)), Is.Empty); var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
Assert.That(check.Run(context), Is.Empty);
} }
private void assertOffscreenCircle(IBeatmap beatmap) private void assertOffscreenCircle(IBeatmap beatmap)
{ {
var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList(); var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenCircle); Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenCircle);
@ -237,7 +240,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
private void assertOffscreenSlider(IBeatmap beatmap) private void assertOffscreenSlider(IBeatmap beatmap)
{ {
var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList(); var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenSlider); Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenSlider);

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }); hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
Add(drawableObject = new DrawableHitCircle(hitCircle)); Add(drawableObject = new DrawableHitCircle(hitCircle));
AddBlueprint(blueprint = new TestBlueprint(drawableObject)); AddBlueprint(blueprint = new TestBlueprint(hitCircle), drawableObject);
}); });
[Test] [Test]
@ -63,8 +63,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{ {
public new HitCirclePiece CirclePiece => base.CirclePiece; public new HitCirclePiece CirclePiece => base.CirclePiece;
public TestBlueprint(DrawableHitCircle drawableCircle) public TestBlueprint(HitCircle circle)
: base(drawableCircle) : base(circle)
{ {
} }
} }

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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }); slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
Add(drawableObject = new DrawableSlider(slider)); Add(drawableObject = new DrawableSlider(slider));
AddBlueprint(new TestSliderBlueprint(drawableObject)); AddBlueprint(new TestSliderBlueprint(slider), drawableObject);
}); });
[Test] [Test]
@ -150,23 +150,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private class TestSliderBlueprint : SliderSelectionBlueprint private class TestSliderBlueprint : SliderSelectionBlueprint
{ {
public new SliderBodyPiece BodyPiece => base.BodyPiece; public new SliderBodyPiece BodyPiece => base.BodyPiece;
public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint; public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint; public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser; public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
public TestSliderBlueprint(DrawableSlider slider) public TestSliderBlueprint(Slider slider)
: base(slider) : base(slider)
{ {
} }
protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position); protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position);
} }
private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint private class TestSliderCircleOverlay : SliderCircleOverlay
{ {
public new HitCirclePiece CirclePiece => base.CirclePiece; public new HitCirclePiece CirclePiece => base.CirclePiece;
public TestSliderCircleBlueprint(DrawableSlider slider, SliderPosition position) public TestSliderCircleOverlay(Slider slider, SliderPosition position)
: base(slider, position) : base(slider, position)
{ {
} }

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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }); slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
Add(drawableObject = new DrawableSlider(slider)); Add(drawableObject = new DrawableSlider(slider));
AddBlueprint(blueprint = new TestSliderBlueprint(drawableObject)); AddBlueprint(blueprint = new TestSliderBlueprint(slider), drawableObject);
}); });
[Test] [Test]
@ -174,10 +174,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.StackedPosition); AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.StackedPosition);
AddAssert("head positioned correctly", AddAssert("head positioned correctly",
() => Precision.AlmostEquals(blueprint.HeadBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre)); () => Precision.AlmostEquals(blueprint.HeadOverlay.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre));
AddAssert("tail positioned correctly", AddAssert("tail positioned correctly",
() => Precision.AlmostEquals(blueprint.TailBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre)); () => Precision.AlmostEquals(blueprint.TailOverlay.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
} }
private void moveMouseToControlPoint(int index) private void moveMouseToControlPoint(int index)
@ -195,23 +195,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private class TestSliderBlueprint : SliderSelectionBlueprint private class TestSliderBlueprint : SliderSelectionBlueprint
{ {
public new SliderBodyPiece BodyPiece => base.BodyPiece; public new SliderBodyPiece BodyPiece => base.BodyPiece;
public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint; public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint; public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser; public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
public TestSliderBlueprint(DrawableSlider slider) public TestSliderBlueprint(Slider slider)
: base(slider) : base(slider)
{ {
} }
protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position); protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position);
} }
private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint private class TestSliderCircleOverlay : SliderCircleOverlay
{ {
public new HitCirclePiece CirclePiece => base.CirclePiece; public new HitCirclePiece CirclePiece => base.CirclePiece;
public TestSliderCircleBlueprint(DrawableSlider slider, SliderPosition position) public TestSliderCircleOverlay(Slider slider, SliderPosition position)
: base(slider, position) : base(slider, position)
{ {
} }

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
Child = drawableSpinner = new DrawableSpinner(spinner) Child = drawableSpinner = new DrawableSpinner(spinner)
}); });
AddBlueprint(new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) }); AddBlueprint(new SpinnerSelectionBlueprint(spinner) { Size = new Vector2(0.5f) }, drawableSpinner);
} }
} }
} }

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
Child = new SkinProvidingContainer(new DefaultSkin()) Child = new SkinProvidingContainer(new DefaultSkin(null))
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = drawableHitCircle = new DrawableHitCircle(hitCircle) Child = drawableHitCircle = new DrawableHitCircle(hitCircle)

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@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
protected readonly HitCirclePiece CirclePiece; protected readonly HitCirclePiece CirclePiece;
public HitCircleSelectionBlueprint(DrawableHitCircle drawableCircle) public HitCircleSelectionBlueprint(HitCircle circle)
: base(drawableCircle) : base(circle)
{ {
InternalChild = CirclePiece = new HitCirclePiece(); InternalChild = CirclePiece = new HitCirclePiece();
} }

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@ -2,20 +2,20 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{ {
public abstract class OsuSelectionBlueprint<T> : OverlaySelectionBlueprint public abstract class OsuSelectionBlueprint<T> : HitObjectSelectionBlueprint<T>
where T : OsuHitObject where T : OsuHitObject
{ {
protected T HitObject => (T)DrawableObject.HitObject; protected new DrawableOsuHitObject DrawableObject => (DrawableOsuHitObject)base.DrawableObject;
protected override bool AlwaysShowWhenSelected => true; protected override bool AlwaysShowWhenSelected => true;
protected OsuSelectionBlueprint(DrawableHitObject drawableObject) protected OsuSelectionBlueprint(T hitObject)
: base(drawableObject) : base(hitObject)
{ {
} }
} }

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@ -243,7 +243,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
int totalCount = Pieces.Count(p => p.IsSelected.Value); int totalCount = Pieces.Count(p => p.IsSelected.Value);
int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type.Value == type); int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type.Value == type);
var item = new PathTypeMenuItem(type, () => var item = new TernaryStateRadioMenuItem(type == null ? "Inherit" : type.ToString().Humanize(), MenuItemType.Standard, _ =>
{ {
foreach (var p in Pieces.Where(p => p.IsSelected.Value)) foreach (var p in Pieces.Where(p => p.IsSelected.Value))
updatePathType(p, type); updatePathType(p, type);
@ -258,15 +258,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
return item; return item;
} }
private class PathTypeMenuItem : TernaryStateMenuItem
{
public PathTypeMenuItem(PathType? type, Action action)
: base(type == null ? "Inherit" : type.ToString().Humanize(), changeState, MenuItemType.Standard, _ => action?.Invoke())
{
}
private static TernaryState changeState(TernaryState state) => TernaryState.True;
}
} }
} }

View File

@ -26,6 +26,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{ {
AccentColour = Color4.Transparent AccentColour = Color4.Transparent
}; };
// SliderSelectionBlueprint relies on calling ReceivePositionalInputAt on this drawable to determine whether selection should occur.
// Without AlwaysPresent, a movement in a parent container (ie. the editor composer area resizing) could cause incorrect input handling.
AlwaysPresent = true;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

View File

@ -1,36 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{ {
public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint<Slider> public class SliderCircleOverlay : CompositeDrawable
{ {
protected readonly HitCirclePiece CirclePiece; protected readonly HitCirclePiece CirclePiece;
private readonly Slider slider;
private readonly SliderPosition position; private readonly SliderPosition position;
public SliderCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) public SliderCircleOverlay(Slider slider, SliderPosition position)
: base(slider)
{ {
this.slider = slider;
this.position = position; this.position = position;
InternalChild = CirclePiece = new HitCirclePiece(); InternalChild = CirclePiece = new HitCirclePiece();
Select();
} }
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)HitObject.HeadCircle : HitObject.TailCircle); CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle);
} }
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
public override bool HandlePositionalInput => false;
} }
} }

View File

@ -16,7 +16,6 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose; using osu.Game.Screens.Edit.Compose;
using osuTK; using osuTK;
@ -27,14 +26,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider> public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
{ {
protected SliderBodyPiece BodyPiece { get; private set; } protected SliderBodyPiece BodyPiece { get; private set; }
protected SliderCircleSelectionBlueprint HeadBlueprint { get; private set; } protected SliderCircleOverlay HeadOverlay { get; private set; }
protected SliderCircleSelectionBlueprint TailBlueprint { get; private set; } protected SliderCircleOverlay TailOverlay { get; private set; }
[CanBeNull] [CanBeNull]
protected PathControlPointVisualiser ControlPointVisualiser { get; private set; } protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
private readonly DrawableSlider slider;
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private HitObjectComposer composer { get; set; } private HitObjectComposer composer { get; set; }
@ -52,10 +49,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>(); private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
private readonly IBindable<int> pathVersion = new Bindable<int>(); private readonly IBindable<int> pathVersion = new Bindable<int>();
public SliderSelectionBlueprint(DrawableSlider slider) public SliderSelectionBlueprint(Slider slider)
: base(slider) : base(slider)
{ {
this.slider = slider;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -64,8 +60,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
BodyPiece = new SliderBodyPiece(), BodyPiece = new SliderBodyPiece(),
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start), HeadOverlay = CreateCircleOverlay(HitObject, SliderPosition.Start),
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End), TailOverlay = CreateCircleOverlay(HitObject, SliderPosition.End),
}; };
} }
@ -103,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override void OnSelected() protected override void OnSelected()
{ {
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(slider.HitObject, true) AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(HitObject, true)
{ {
RemoveControlPointsRequested = removeControlPoints RemoveControlPointsRequested = removeControlPoints
}); });
@ -215,7 +211,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
} }
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted // If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
if (controlPoints.Count <= 1 || !slider.HitObject.Path.HasValidLength) if (controlPoints.Count <= 1 || !HitObject.Path.HasValidLength)
{ {
placementHandler?.Delete(HitObject); placementHandler?.Delete(HitObject);
return; return;
@ -245,6 +241,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true; BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;
protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position); protected virtual SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new SliderCircleOverlay(slider, position);
} }
} }

View File

@ -3,7 +3,6 @@
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
@ -12,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{ {
private readonly SpinnerPiece piece; private readonly SpinnerPiece piece;
public SpinnerSelectionBlueprint(DrawableSpinner spinner) public SpinnerSelectionBlueprint(Spinner spinner)
: base(spinner) : base(spinner)
{ {
InternalChild = piece = new SpinnerPiece(); InternalChild = piece = new SpinnerPiece();

View File

@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components; using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osuTK; using osuTK;
@ -31,9 +31,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
new IssueTemplateOffscreenSlider(this) new IssueTemplateOffscreenSlider(this)
}; };
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap) public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{ {
foreach (var hitobject in playableBeatmap.HitObjects) foreach (var hitobject in context.Beatmap.HitObjects)
{ {
switch (hitobject) switch (hitobject)
{ {

View File

@ -3,7 +3,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components; using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Osu.Edit.Checks; using osu.Game.Rulesets.Osu.Edit.Checks;
@ -17,9 +16,9 @@ namespace osu.Game.Rulesets.Osu.Edit
new CheckOffscreenObjects() new CheckOffscreenObjects()
}; };
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap) public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{ {
return checks.SelectMany(check => check.Run(playableBeatmap, workingBeatmap)); return checks.SelectMany(check => check.Run(context));
} }
} }
} }

View File

@ -3,11 +3,10 @@
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Osu.Edit namespace osu.Game.Rulesets.Osu.Edit
@ -21,21 +20,21 @@ namespace osu.Game.Rulesets.Osu.Edit
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new OsuSelectionHandler(); protected override SelectionHandler<HitObject> CreateSelectionHandler() => new OsuSelectionHandler();
public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject)
{ {
switch (hitObject) switch (hitObject)
{ {
case DrawableHitCircle circle: case HitCircle circle:
return new HitCircleSelectionBlueprint(circle); return new HitCircleSelectionBlueprint(circle);
case DrawableSlider slider: case Slider slider:
return new SliderSelectionBlueprint(slider); return new SliderSelectionBlueprint(slider);
case DrawableSpinner spinner: case Spinner spinner:
return new SpinnerSelectionBlueprint(spinner); return new SpinnerSelectionBlueprint(spinner);
} }
return base.CreateBlueprintFor(hitObject); return base.CreateHitObjectBlueprintFor(hitObject);
} }
} }
} }

View File

@ -12,12 +12,23 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using osuTK; using Vector2 = osuTK.Vector2;
namespace osu.Game.Rulesets.Osu.Edit namespace osu.Game.Rulesets.Osu.Edit
{ {
public class OsuSelectionHandler : EditorSelectionHandler public class OsuSelectionHandler : EditorSelectionHandler
{ {
/// <summary>
/// During a transform, the initial origin is stored so it can be used throughout the operation.
/// </summary>
private Vector2? referenceOrigin;
/// <summary>
/// During a transform, the initial path types of a single selected slider are stored so they
/// can be maintained throughout the operation.
/// </summary>
private List<PathType?> referencePathTypes;
protected override void OnSelectionChanged() protected override void OnSelectionChanged()
{ {
base.OnSelectionChanged(); base.OnSelectionChanged();
@ -50,17 +61,6 @@ namespace osu.Game.Rulesets.Osu.Edit
return true; return true;
} }
/// <summary>
/// During a transform, the initial origin is stored so it can be used throughout the operation.
/// </summary>
private Vector2? referenceOrigin;
/// <summary>
/// During a transform, the initial path types of a single selected slider are stored so they
/// can be maintained throughout the operation.
/// </summary>
private List<PathType?> referencePathTypes;
public override bool HandleReverse() public override bool HandleReverse()
{ {
var hitObjects = EditorBeatmap.SelectedHitObjects; var hitObjects = EditorBeatmap.SelectedHitObjects;
@ -114,24 +114,10 @@ namespace osu.Game.Rulesets.Osu.Edit
var hitObjects = selectedMovableObjects; var hitObjects = selectedMovableObjects;
var selectedObjectsQuad = getSurroundingQuad(hitObjects); var selectedObjectsQuad = getSurroundingQuad(hitObjects);
var centre = selectedObjectsQuad.Centre;
foreach (var h in hitObjects) foreach (var h in hitObjects)
{ {
var pos = h.Position; h.Position = GetFlippedPosition(direction, selectedObjectsQuad, h.Position);
switch (direction)
{
case Direction.Horizontal:
pos.X = centre.X - (pos.X - centre.X);
break;
case Direction.Vertical:
pos.Y = centre.Y - (pos.Y - centre.Y);
break;
}
h.Position = pos;
if (h is Slider slider) if (h is Slider slider)
{ {
@ -204,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
referencePathTypes ??= slider.Path.ControlPoints.Select(p => p.Type.Value).ToList(); referencePathTypes ??= slider.Path.ControlPoints.Select(p => p.Type.Value).ToList();
Quad sliderQuad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value)); Quad sliderQuad = GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0. // Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size; scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size;
@ -333,7 +319,7 @@ namespace osu.Game.Rulesets.Osu.Edit
/// </summary> /// </summary>
/// <param name="hitObjects">The hit objects to calculate a quad for.</param> /// <param name="hitObjects">The hit objects to calculate a quad for.</param>
private Quad getSurroundingQuad(OsuHitObject[] hitObjects) => private Quad getSurroundingQuad(OsuHitObject[] hitObjects) =>
getSurroundingQuad(hitObjects.SelectMany(h => GetSurroundingQuad(hitObjects.SelectMany(h =>
{ {
if (h is IHasPath path) if (h is IHasPath path)
{ {
@ -348,30 +334,6 @@ namespace osu.Game.Rulesets.Osu.Edit
return new[] { h.Position }; return new[] { h.Position };
})); }));
/// <summary>
/// Returns a gamefield-space quad surrounding the provided points.
/// </summary>
/// <param name="points">The points to calculate a quad for.</param>
private Quad getSurroundingQuad(IEnumerable<Vector2> points)
{
if (!EditorBeatmap.SelectedHitObjects.Any())
return new Quad();
Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);
// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
foreach (var p in points)
{
minPosition = Vector2.ComponentMin(minPosition, p);
maxPosition = Vector2.ComponentMax(maxPosition, p);
}
Vector2 size = maxPosition - minPosition;
return new Quad(minPosition.X, minPosition.Y, size.X, size.Y);
}
/// <summary> /// <summary>
/// All osu! hitobjects which can be moved/rotated/scaled. /// All osu! hitobjects which can be moved/rotated/scaled.
/// </summary> /// </summary>

View File

@ -43,13 +43,11 @@ namespace osu.Game.Rulesets.Osu.Mods
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{ {
base.ApplyIncreasedVisibilityState(hitObject, state);
applyState(hitObject, true); applyState(hitObject, true);
} }
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{ {
base.ApplyNormalVisibilityState(hitObject, state);
applyState(hitObject, false); applyState(hitObject, false);
} }
@ -60,20 +58,20 @@ namespace osu.Game.Rulesets.Osu.Mods
OsuHitObject hitObject = drawableOsuObject.HitObject; OsuHitObject hitObject = drawableOsuObject.HitObject;
(double startTime, double duration) fadeOut = getFadeOutParameters(drawableOsuObject); (double fadeStartTime, double fadeDuration) = getFadeOutParameters(drawableOsuObject);
switch (drawableObject) switch (drawableObject)
{ {
case DrawableSliderTail _: case DrawableSliderTail _:
using (drawableObject.BeginAbsoluteSequence(fadeOut.startTime, true)) using (drawableObject.BeginAbsoluteSequence(fadeStartTime))
drawableObject.FadeOut(fadeOut.duration); drawableObject.FadeOut(fadeDuration);
break; break;
case DrawableSliderRepeat sliderRepeat: case DrawableSliderRepeat sliderRepeat:
using (drawableObject.BeginAbsoluteSequence(fadeOut.startTime, true)) using (drawableObject.BeginAbsoluteSequence(fadeStartTime))
// only apply to circle piece reverse arrow is not affected by hidden. // only apply to circle piece reverse arrow is not affected by hidden.
sliderRepeat.CirclePiece.FadeOut(fadeOut.duration); sliderRepeat.CirclePiece.FadeOut(fadeDuration);
break; break;
@ -88,23 +86,23 @@ namespace osu.Game.Rulesets.Osu.Mods
else else
{ {
// we don't want to see the approach circle // we don't want to see the approach circle
using (circle.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt, true)) using (circle.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt))
circle.ApproachCircle.Hide(); circle.ApproachCircle.Hide();
} }
using (drawableObject.BeginAbsoluteSequence(fadeOut.startTime, true)) using (drawableObject.BeginAbsoluteSequence(fadeStartTime))
fadeTarget.FadeOut(fadeOut.duration); fadeTarget.FadeOut(fadeDuration);
break; break;
case DrawableSlider slider: case DrawableSlider slider:
using (slider.BeginAbsoluteSequence(fadeOut.startTime, true)) using (slider.BeginAbsoluteSequence(fadeStartTime))
slider.Body.FadeOut(fadeOut.duration, Easing.Out); slider.Body.FadeOut(fadeDuration, Easing.Out);
break; break;
case DrawableSliderTick sliderTick: case DrawableSliderTick sliderTick:
using (sliderTick.BeginAbsoluteSequence(fadeOut.startTime, true)) using (sliderTick.BeginAbsoluteSequence(fadeStartTime))
sliderTick.FadeOut(fadeOut.duration); sliderTick.FadeOut(fadeDuration);
break; break;
@ -112,14 +110,14 @@ namespace osu.Game.Rulesets.Osu.Mods
// hide elements we don't care about. // hide elements we don't care about.
// todo: hide background // todo: hide background
using (spinner.BeginAbsoluteSequence(fadeOut.startTime, true)) using (spinner.BeginAbsoluteSequence(fadeStartTime))
spinner.FadeOut(fadeOut.duration); spinner.FadeOut(fadeDuration);
break; break;
} }
} }
private (double startTime, double duration) getFadeOutParameters(DrawableOsuHitObject drawableObject) private (double fadeStartTime, double fadeDuration) getFadeOutParameters(DrawableOsuHitObject drawableObject)
{ {
switch (drawableObject) switch (drawableObject)
{ {
@ -137,7 +135,7 @@ namespace osu.Game.Rulesets.Osu.Mods
return getParameters(drawableObject.HitObject); return getParameters(drawableObject.HitObject);
} }
static (double startTime, double duration) getParameters(OsuHitObject hitObject) static (double fadeStartTime, double fadeDuration) getParameters(OsuHitObject hitObject)
{ {
var fadeOutStartTime = hitObject.StartTime - hitObject.TimePreempt + hitObject.TimeFadeIn; var fadeOutStartTime = hitObject.StartTime - hitObject.TimePreempt + hitObject.TimeFadeIn;
var fadeOutDuration = hitObject.TimePreempt * fade_out_duration_multiplier; var fadeOutDuration = hitObject.TimePreempt * fade_out_duration_multiplier;

View File

@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Scale = new Vector2(SPRITE_SCALE), Scale = new Vector2(SPRITE_SCALE),
Y = SPINNER_TOP_OFFSET + 115, Y = SPINNER_TOP_OFFSET + 115,
}, },
bonusCounter = new LegacySpriteText(source, LegacyFont.Score) bonusCounter = new LegacySpriteText(LegacyFont.Score)
{ {
Alpha = 0f, Alpha = 0f,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Scale = new Vector2(SPRITE_SCALE), Scale = new Vector2(SPRITE_SCALE),
Position = new Vector2(-87, 445 + spm_hide_offset), Position = new Vector2(-87, 445 + spm_hide_offset),
}, },
spmCounter = new LegacySpriteText(source, LegacyFont.Score) spmCounter = new LegacySpriteText(LegacyFont.Score)
{ {
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,

View File

@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
if (!this.HasFont(LegacyFont.HitCircle)) if (!this.HasFont(LegacyFont.HitCircle))
return null; return null;
return new LegacySpriteText(Source, LegacyFont.HitCircle) return new LegacySpriteText(LegacyFont.HitCircle)
{ {
// stable applies a blanket 0.8x scale to hitcircle fonts // stable applies a blanket 0.8x scale to hitcircle fonts
Scale = new Vector2(0.8f), Scale = new Vector2(0.8f),

View File

@ -166,7 +166,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
var point = new HitPoint(pointType, this) var point = new HitPoint(pointType, this)
{ {
Colour = pointType == HitPointType.Hit ? new Color4(102, 255, 204, 255) : new Color4(255, 102, 102, 255) BaseColour = pointType == HitPointType.Hit ? new Color4(102, 255, 204, 255) : new Color4(255, 102, 102, 255)
}; };
points[r][c] = point; points[r][c] = point;
@ -234,6 +234,11 @@ namespace osu.Game.Rulesets.Osu.Statistics
private class HitPoint : Circle private class HitPoint : Circle
{ {
/// <summary>
/// The base colour which will be lightened/darkened depending on the value of this <see cref="HitPoint"/>.
/// </summary>
public Color4 BaseColour;
private readonly HitPointType pointType; private readonly HitPointType pointType;
private readonly AccuracyHeatmap heatmap; private readonly AccuracyHeatmap heatmap;
@ -284,7 +289,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
Alpha = Math.Min(amount / lighten_cutoff, 1); Alpha = Math.Min(amount / lighten_cutoff, 1);
if (pointType == HitPointType.Hit) if (pointType == HitPointType.Hit)
Colour = ((Color4)Colour).Lighten(Math.Max(0, amount - lighten_cutoff)); Colour = BaseColour.Lighten(Math.Max(0, amount - lighten_cutoff));
} }
} }

View File

@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.UI
var hitWindows = new OsuHitWindows(); var hitWindows = new OsuHitWindows();
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r))) foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgmentLoaded)); poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgementLoaded));
AddRangeInternal(poolDictionary.Values); AddRangeInternal(poolDictionary.Values);
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.UI
} }
} }
private void onJudgmentLoaded(DrawableOsuJudgement judgement) private void onJudgementLoaded(DrawableOsuJudgement judgement)
{ {
judgementAboveHitObjectLayer.Add(judgement.GetProxyAboveHitObjectsContent()); judgementAboveHitObjectLayer.Add(judgement.GetProxyAboveHitObjectsContent());
} }

View File

@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
[SetUpSteps] [SetUpSteps]
public void SetUp() public void SetUp()
=> AddStep("clear SHOC", () => hitObjectContainer.Clear(false)); => AddStep("clear SHOC", () => hitObjectContainer.Clear());
protected void AddHitObject(DrawableHitObject hitObject) protected void AddHitObject(DrawableHitObject hitObject)
=> AddStep("add to SHOC", () => hitObjectContainer.Add(hitObject)); => AddStep("add to SHOC", () => hitObjectContainer.Add(hitObject));

View File

@ -5,6 +5,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Skinning.Legacy; using osu.Game.Rulesets.Taiko.Skinning.Legacy;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
})); }));
AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.LastResult.Value = AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.LastResult.Value =
new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Great : HitResult.Miss })); new JudgementResult(new HitObject(), new Judgement()) { Type = passing ? HitResult.Great : HitResult.Miss }));
AddToggleStep("toggle playback direction", reversed => this.reversed = reversed); AddToggleStep("toggle playback direction", reversed => this.reversed = reversed);
} }

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@ -3,14 +3,14 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
{ {
public class TaikoSelectionBlueprint : OverlaySelectionBlueprint public class TaikoSelectionBlueprint : HitObjectSelectionBlueprint
{ {
public TaikoSelectionBlueprint(DrawableHitObject hitObject) public TaikoSelectionBlueprint(HitObject hitObject)
: base(hitObject) : base(hitObject)
{ {
RelativeSizeAxes = Axes.None; RelativeSizeAxes = Axes.None;

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@ -3,7 +3,6 @@
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Edit.Blueprints; using osu.Game.Rulesets.Taiko.Edit.Blueprints;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
@ -18,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Edit
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new TaikoSelectionHandler(); protected override SelectionHandler<HitObject> CreateSelectionHandler() => new TaikoSelectionHandler();
public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) =>
new TaikoSelectionBlueprint(hitObject); new TaikoSelectionBlueprint(hitObject);
} }
} }

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@ -76,10 +76,10 @@ namespace osu.Game.Rulesets.Taiko.Edit
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection) protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection)
{ {
if (selection.All(s => s.Item is Hit)) if (selection.All(s => s.Item is Hit))
yield return new TernaryStateMenuItem("Rim") { State = { BindTarget = selectionRimState } }; yield return new TernaryStateToggleMenuItem("Rim") { State = { BindTarget = selectionRimState } };
if (selection.All(s => s.Item is TaikoHitObject)) if (selection.All(s => s.Item is TaikoHitObject))
yield return new TernaryStateMenuItem("Strong") { State = { BindTarget = selectionStrongState } }; yield return new TernaryStateToggleMenuItem("Strong") { State = { BindTarget = selectionStrongState } };
foreach (var item in base.GetContextMenuItemsForSelection(selection)) foreach (var item in base.GetContextMenuItemsForSelection(selection))
yield return item; yield return item;

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Mods namespace osu.Game.Rulesets.Taiko.Mods
{ {
@ -10,5 +11,13 @@ namespace osu.Game.Rulesets.Taiko.Mods
public override string Description => @"Beats fade out before you hit them!"; public override string Description => @"Beats fade out before you hit them!";
public override double ScoreMultiplier => 1.06; public override double ScoreMultiplier => 1.06;
public override bool HasImplementation => false; public override bool HasImplementation => false;
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
}
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
}
} }
} }

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -12,6 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
public class TaikoModRandom : ModRandom, IApplicableToBeatmap public class TaikoModRandom : ModRandom, IApplicableToBeatmap
{ {
public override string Description => @"Shuffle around the colours!"; public override string Description => @"Shuffle around the colours!";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModSwap)).ToArray();
public void ApplyToBeatmap(IBeatmap beatmap) public void ApplyToBeatmap(IBeatmap beatmap)
{ {

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@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModSwap : Mod, IApplicableToBeatmap
{
public override string Name => "Swap";
public override string Acronym => "SW";
public override string Description => @"Dons become kats, kats become dons";
public override ModType Type => ModType.Conversion;
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModRandom)).ToArray();
public void ApplyToBeatmap(IBeatmap beatmap)
{
var taikoBeatmap = (TaikoBeatmap)beatmap;
foreach (var obj in taikoBeatmap.HitObjects)
{
if (obj is Hit hit)
hit.Type = hit.Type == HitType.Centre ? HitType.Rim : HitType.Centre;
}
}
}
}

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@ -2,10 +2,8 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.Beatmaps;
@ -13,7 +11,7 @@ using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Taiko.Replays namespace osu.Game.Rulesets.Taiko.Replays
{ {
public class TaikoAutoGenerator : AutoGenerator public class TaikoAutoGenerator : AutoGenerator<TaikoReplayFrame>
{ {
public new TaikoBeatmap Beatmap => (TaikoBeatmap)base.Beatmap; public new TaikoBeatmap Beatmap => (TaikoBeatmap)base.Beatmap;
@ -22,16 +20,12 @@ namespace osu.Game.Rulesets.Taiko.Replays
public TaikoAutoGenerator(IBeatmap beatmap) public TaikoAutoGenerator(IBeatmap beatmap)
: base(beatmap) : base(beatmap)
{ {
Replay = new Replay();
} }
protected Replay Replay; protected override void GenerateFrames()
protected List<ReplayFrame> Frames => Replay.Frames;
public override Replay Generate()
{ {
if (Beatmap.HitObjects.Count == 0) if (Beatmap.HitObjects.Count == 0)
return Replay; return;
bool hitButton = true; bool hitButton = true;
@ -128,8 +122,6 @@ namespace osu.Game.Rulesets.Taiko.Replays
hitButton = !hitButton; hitButton = !hitButton;
} }
return Replay;
} }
} }
} }

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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
base.Update(); base.Update();
// store X before checking wide enough so if we perform layout there is no positional discrepancy. // store X before checking wide enough so if we perform layout there is no positional discrepancy.
float currentX = (InternalChildren?.FirstOrDefault()?.X ?? 0) - (float)Clock.ElapsedFrameTime * 0.1f; float currentX = (InternalChildren.FirstOrDefault()?.X ?? 0) - (float)Clock.ElapsedFrameTime * 0.1f;
// ensure we have enough sprites // ensure we have enough sprites
if (!InternalChildren.Any() if (!InternalChildren.Any()

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@ -136,6 +136,7 @@ namespace osu.Game.Rulesets.Taiko
new TaikoModRandom(), new TaikoModRandom(),
new TaikoModDifficultyAdjust(), new TaikoModDifficultyAdjust(),
new TaikoModClassic(), new TaikoModClassic(),
new TaikoModSwap(),
}; };
case ModType.Automation: case ModType.Automation:

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@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Tests.Beatmaps namespace osu.Game.Tests.Beatmaps
{ {
[TestFixture] [TestFixture]
public class BeatmapDifficultyManagerTest public class BeatmapDifficultyCacheTest
{ {
[Test] [Test]
public void TestKeyEqualsWithDifferentModInstances() public void TestKeyEqualsWithDifferentModInstances()

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@ -12,6 +12,7 @@ using osu.Framework.Platform;
using osu.Game.IPC; using osu.Game.IPC;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions; using osu.Framework.Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Database; using osu.Game.Database;
@ -264,7 +265,7 @@ namespace osu.Game.Tests.Beatmaps.IO
// change filename // change filename
var firstFile = new FileInfo(Directory.GetFiles(extractedFolder).First()); var firstFile = new FileInfo(Directory.GetFiles(extractedFolder).First());
firstFile.MoveTo(Path.Combine(firstFile.DirectoryName, $"{firstFile.Name}-changed{firstFile.Extension}")); firstFile.MoveTo(Path.Combine(firstFile.DirectoryName.AsNonNull(), $"{firstFile.Name}-changed{firstFile.Extension}"));
using (var zip = ZipArchive.Create()) using (var zip = ZipArchive.Create())
{ {

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@ -6,6 +6,7 @@ using Moq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks; using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -40,23 +41,23 @@ namespace osu.Game.Tests.Editing.Checks
mock.SetupGet(w => w.Beatmap).Returns(beatmap); mock.SetupGet(w => w.Beatmap).Returns(beatmap);
mock.SetupGet(w => w.Track).Returns((Track)null); mock.SetupGet(w => w.Track).Returns((Track)null);
Assert.That(check.Run(beatmap, mock.Object), Is.Empty); Assert.That(check.Run(new BeatmapVerifierContext(beatmap, mock.Object)), Is.Empty);
} }
[Test] [Test]
public void TestAcceptable() public void TestAcceptable()
{ {
var mock = getMockWorkingBeatmap(192); var context = getContext(192);
Assert.That(check.Run(beatmap, mock.Object), Is.Empty); Assert.That(check.Run(context), Is.Empty);
} }
[Test] [Test]
public void TestNullBitrate() public void TestNullBitrate()
{ {
var mock = getMockWorkingBeatmap(null); var context = getContext(null);
var issues = check.Run(beatmap, mock.Object).ToList(); var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate); Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
@ -65,9 +66,9 @@ namespace osu.Game.Tests.Editing.Checks
[Test] [Test]
public void TestZeroBitrate() public void TestZeroBitrate()
{ {
var mock = getMockWorkingBeatmap(0); var context = getContext(0);
var issues = check.Run(beatmap, mock.Object).ToList(); var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate); Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
@ -76,9 +77,9 @@ namespace osu.Game.Tests.Editing.Checks
[Test] [Test]
public void TestTooHighBitrate() public void TestTooHighBitrate()
{ {
var mock = getMockWorkingBeatmap(320); var context = getContext(320);
var issues = check.Run(beatmap, mock.Object).ToList(); var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooHighBitrate); Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooHighBitrate);
@ -87,14 +88,19 @@ namespace osu.Game.Tests.Editing.Checks
[Test] [Test]
public void TestTooLowBitrate() public void TestTooLowBitrate()
{ {
var mock = getMockWorkingBeatmap(64); var context = getContext(64);
var issues = check.Run(beatmap, mock.Object).ToList(); var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooLowBitrate); Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooLowBitrate);
} }
private BeatmapVerifierContext getContext(int? audioBitrate)
{
return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(audioBitrate).Object);
}
/// <summary> /// <summary>
/// Returns the mock of the working beatmap with the given audio properties. /// Returns the mock of the working beatmap with the given audio properties.
/// </summary> /// </summary>

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@ -9,6 +9,7 @@ using Moq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks; using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using FileInfo = osu.Game.IO.FileInfo; using FileInfo = osu.Game.IO.FileInfo;
@ -53,25 +54,25 @@ namespace osu.Game.Tests.Editing.Checks
{ {
// While this is a problem, it is out of scope for this check and is caught by a different one. // While this is a problem, it is out of scope for this check and is caught by a different one.
beatmap.Metadata.BackgroundFile = null; beatmap.Metadata.BackgroundFile = null;
var mock = getMockWorkingBeatmap(null, System.Array.Empty<byte>()); var context = getContext(null, System.Array.Empty<byte>());
Assert.That(check.Run(beatmap, mock.Object), Is.Empty); Assert.That(check.Run(context), Is.Empty);
} }
[Test] [Test]
public void TestAcceptable() public void TestAcceptable()
{ {
var mock = getMockWorkingBeatmap(new Texture(1920, 1080)); var context = getContext(new Texture(1920, 1080));
Assert.That(check.Run(beatmap, mock.Object), Is.Empty); Assert.That(check.Run(context), Is.Empty);
} }
[Test] [Test]
public void TestTooHighResolution() public void TestTooHighResolution()
{ {
var mock = getMockWorkingBeatmap(new Texture(3840, 2160)); var context = getContext(new Texture(3840, 2160));
var issues = check.Run(beatmap, mock.Object).ToList(); var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooHighResolution); Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooHighResolution);
@ -80,9 +81,9 @@ namespace osu.Game.Tests.Editing.Checks
[Test] [Test]
public void TestLowResolution() public void TestLowResolution()
{ {
var mock = getMockWorkingBeatmap(new Texture(640, 480)); var context = getContext(new Texture(640, 480));
var issues = check.Run(beatmap, mock.Object).ToList(); var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateLowResolution); Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateLowResolution);
@ -91,9 +92,9 @@ namespace osu.Game.Tests.Editing.Checks
[Test] [Test]
public void TestTooLowResolution() public void TestTooLowResolution()
{ {
var mock = getMockWorkingBeatmap(new Texture(100, 100)); var context = getContext(new Texture(100, 100));
var issues = check.Run(beatmap, mock.Object).ToList(); var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooLowResolution); Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooLowResolution);
@ -102,14 +103,19 @@ namespace osu.Game.Tests.Editing.Checks
[Test] [Test]
public void TestTooUncompressed() public void TestTooUncompressed()
{ {
var mock = getMockWorkingBeatmap(new Texture(1920, 1080), new byte[1024 * 1024 * 3]); var context = getContext(new Texture(1920, 1080), new byte[1024 * 1024 * 3]);
var issues = check.Run(beatmap, mock.Object).ToList(); var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooUncompressed); Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooUncompressed);
} }
private BeatmapVerifierContext getContext(Texture background, [CanBeNull] byte[] fileBytes = null)
{
return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(background, fileBytes).Object);
}
/// <summary> /// <summary>
/// Returns the mock of the working beatmap with the given background and filesize. /// Returns the mock of the working beatmap with the given background and filesize.
/// </summary> /// </summary>

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@ -6,11 +6,13 @@ using System.Linq;
using Moq; using Moq;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks; using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Editing.Checks namespace osu.Game.Tests.Editing.Checks
{ {
@ -105,7 +107,7 @@ namespace osu.Game.Tests.Editing.Checks
new HitCircle { StartTime = 300 } new HitCircle { StartTime = 300 }
}; };
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList(); var issues = check.Run(getContext(hitobjects)).ToList();
Assert.That(issues, Has.Count.EqualTo(3)); Assert.That(issues, Has.Count.EqualTo(3));
Assert.That(issues.Where(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentDifferent).ToList(), Has.Count.EqualTo(2)); Assert.That(issues.Where(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentDifferent).ToList(), Has.Count.EqualTo(2));
@ -164,12 +166,12 @@ namespace osu.Game.Tests.Editing.Checks
private void assertOk(List<HitObject> hitobjects) private void assertOk(List<HitObject> hitobjects)
{ {
Assert.That(check.Run(getPlayableBeatmap(hitobjects), null), Is.Empty); Assert.That(check.Run(getContext(hitobjects)), Is.Empty);
} }
private void assertConcurrentSame(List<HitObject> hitobjects, int count = 1) private void assertConcurrentSame(List<HitObject> hitobjects, int count = 1)
{ {
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList(); var issues = check.Run(getContext(hitobjects)).ToList();
Assert.That(issues, Has.Count.EqualTo(count)); Assert.That(issues, Has.Count.EqualTo(count));
Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentSame)); Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentSame));
@ -177,18 +179,16 @@ namespace osu.Game.Tests.Editing.Checks
private void assertConcurrentDifferent(List<HitObject> hitobjects, int count = 1) private void assertConcurrentDifferent(List<HitObject> hitobjects, int count = 1)
{ {
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList(); var issues = check.Run(getContext(hitobjects)).ToList();
Assert.That(issues, Has.Count.EqualTo(count)); Assert.That(issues, Has.Count.EqualTo(count));
Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentDifferent)); Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentDifferent));
} }
private IBeatmap getPlayableBeatmap(List<HitObject> hitobjects) private BeatmapVerifierContext getContext(List<HitObject> hitobjects)
{ {
return new Beatmap<HitObject> var beatmap = new Beatmap<HitObject> { HitObjects = hitobjects };
{ return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
HitObjects = hitobjects
};
} }
} }
} }

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@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks; using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
@ -45,7 +46,8 @@ namespace osu.Game.Tests.Editing.Checks
[Test] [Test]
public void TestBackgroundSetAndInFiles() public void TestBackgroundSetAndInFiles()
{ {
Assert.That(check.Run(beatmap, new TestWorkingBeatmap(beatmap)), Is.Empty); var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
Assert.That(check.Run(context), Is.Empty);
} }
[Test] [Test]
@ -53,7 +55,8 @@ namespace osu.Game.Tests.Editing.Checks
{ {
beatmap.BeatmapInfo.BeatmapSet.Files.Clear(); beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList(); var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckFilePresence.IssueTemplateDoesNotExist); Assert.That(issues.Single().Template is CheckFilePresence.IssueTemplateDoesNotExist);
@ -64,7 +67,8 @@ namespace osu.Game.Tests.Editing.Checks
{ {
beatmap.Metadata.BackgroundFile = null; beatmap.Metadata.BackgroundFile = null;
var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList(); var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckFilePresence.IssueTemplateNoneSet); Assert.That(issues.Single().Template is CheckFilePresence.IssueTemplateNoneSet);

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@ -7,10 +7,12 @@ using Moq;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks; using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Editing.Checks namespace osu.Game.Tests.Editing.Checks
{ {
@ -100,12 +102,12 @@ namespace osu.Game.Tests.Editing.Checks
}, count: 2); }, count: 2);
// Start and end are 2 ms and 1.25 ms off respectively, hence two different issues in one object. // Start and end are 2 ms and 1.25 ms off respectively, hence two different issues in one object.
var hitobjects = new List<HitObject> var hitObjects = new List<HitObject>
{ {
getSliderMock(startTime: 98, endTime: 398.75d).Object getSliderMock(startTime: 98, endTime: 398.75d).Object
}; };
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList(); var issues = check.Run(getContext(hitObjects)).ToList();
Assert.That(issues, Has.Count.EqualTo(2)); Assert.That(issues, Has.Count.EqualTo(2));
Assert.That(issues.Any(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateSmallUnsnap)); Assert.That(issues.Any(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateSmallUnsnap));
@ -122,34 +124,36 @@ namespace osu.Game.Tests.Editing.Checks
return mockSlider; return mockSlider;
} }
private void assertOk(List<HitObject> hitobjects) private void assertOk(List<HitObject> hitObjects)
{ {
Assert.That(check.Run(getPlayableBeatmap(hitobjects), null), Is.Empty); Assert.That(check.Run(getContext(hitObjects)), Is.Empty);
} }
private void assert1Ms(List<HitObject> hitobjects, int count = 1) private void assert1Ms(List<HitObject> hitObjects, int count = 1)
{ {
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList(); var issues = check.Run(getContext(hitObjects)).ToList();
Assert.That(issues, Has.Count.EqualTo(count)); Assert.That(issues, Has.Count.EqualTo(count));
Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateSmallUnsnap)); Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateSmallUnsnap));
} }
private void assert2Ms(List<HitObject> hitobjects, int count = 1) private void assert2Ms(List<HitObject> hitObjects, int count = 1)
{ {
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList(); var issues = check.Run(getContext(hitObjects)).ToList();
Assert.That(issues, Has.Count.EqualTo(count)); Assert.That(issues, Has.Count.EqualTo(count));
Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateLargeUnsnap)); Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateLargeUnsnap));
} }
private IBeatmap getPlayableBeatmap(List<HitObject> hitobjects) private BeatmapVerifierContext getContext(List<HitObject> hitObjects)
{ {
return new Beatmap<HitObject> var beatmap = new Beatmap<HitObject>
{ {
ControlPointInfo = cpi, ControlPointInfo = cpi,
HitObjects = hitobjects HitObjects = hitObjects
}; };
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
} }
} }
} }

View File

@ -0,0 +1,175 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Editing
{
[HeadlessTest]
public class TestSceneHitObjectContainerEventBuffer : OsuTestScene
{
private readonly TestHitObject testObj = new TestHitObject();
private TestPlayfield playfield1;
private TestPlayfield playfield2;
private TestDrawable intermediateDrawable;
private HitObjectUsageEventBuffer eventBuffer;
private HitObject beganUsage;
private HitObject finishedUsage;
private HitObject transferredUsage;
[SetUp]
public void Setup() => Schedule(() =>
{
reset();
if (eventBuffer != null)
{
eventBuffer.HitObjectUsageBegan -= onHitObjectUsageBegan;
eventBuffer.HitObjectUsageFinished -= onHitObjectUsageFinished;
eventBuffer.HitObjectUsageTransferred -= onHitObjectUsageTransferred;
}
var topPlayfield = new TestPlayfield();
topPlayfield.AddNested(playfield1 = new TestPlayfield());
topPlayfield.AddNested(playfield2 = new TestPlayfield());
eventBuffer = new HitObjectUsageEventBuffer(topPlayfield);
eventBuffer.HitObjectUsageBegan += onHitObjectUsageBegan;
eventBuffer.HitObjectUsageFinished += onHitObjectUsageFinished;
eventBuffer.HitObjectUsageTransferred += onHitObjectUsageTransferred;
Children = new Drawable[]
{
topPlayfield,
intermediateDrawable = new TestDrawable(),
};
});
private void onHitObjectUsageBegan(HitObject obj) => beganUsage = obj;
private void onHitObjectUsageFinished(HitObject obj) => finishedUsage = obj;
private void onHitObjectUsageTransferred(HitObject obj, DrawableHitObject drawableObj) => transferredUsage = obj;
[Test]
public void TestUsageBeganAfterAdd()
{
AddStep("add hitobject", () => playfield1.Add(testObj));
addCheckStep(began: true);
}
[Test]
public void TestUsageFinishedAfterRemove()
{
AddStep("add hitobject", () => playfield1.Add(testObj));
addResetStep();
AddStep("remove hitobject", () => playfield1.Remove(testObj));
addCheckStep(finished: true);
}
[Test]
public void TestUsageTransferredWhenMovedBetweenPlayfields()
{
AddStep("add hitobject", () => playfield1.Add(testObj));
addResetStep();
AddStep("transfer hitobject to other playfield", () =>
{
playfield1.Remove(testObj);
playfield2.Add(testObj);
});
addCheckStep(transferred: true);
}
[Test]
public void TestRemoveImmediatelyAfterUsageBegan()
{
AddStep("add hitobject and schedule removal", () =>
{
playfield1.Add(testObj);
intermediateDrawable.Schedule(() => playfield1.Remove(testObj));
});
addCheckStep(began: true, finished: true);
}
[Test]
public void TestRemoveImmediatelyAfterTransferred()
{
AddStep("add hitobject", () => playfield1.Add(testObj));
addResetStep();
AddStep("transfer hitobject to other playfield and schedule removal", () =>
{
playfield1.Remove(testObj);
playfield2.Add(testObj);
intermediateDrawable.Schedule(() => playfield2.Remove(testObj));
});
addCheckStep(transferred: true, finished: true);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
eventBuffer.Update();
}
private void addResetStep() => AddStep("reset", reset);
private void reset()
{
beganUsage = null;
finishedUsage = null;
transferredUsage = null;
}
private void addCheckStep(bool began = false, bool finished = false, bool transferred = false)
=> AddAssert($"began = {began}, finished = {finished}, transferred = {transferred}",
() => (beganUsage == testObj) == began && (finishedUsage == testObj) == finished && (transferredUsage == testObj) == transferred);
private class TestPlayfield : Playfield
{
public TestPlayfield()
{
RegisterPool<TestHitObject, TestDrawableHitObject>(1);
}
public new void AddNested(Playfield playfield)
{
AddInternal(playfield);
base.AddNested(playfield);
}
protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject)
{
var entry = base.CreateLifetimeEntry(hitObject);
entry.KeepAlive = true;
return entry;
}
}
private class TestHitObject : HitObject
{
public override string ToString() => "TestHitObject";
}
private class TestDrawableHitObject : DrawableHitObject
{
}
private class TestDrawable : Drawable
{
public new void Schedule(Action action) => base.Schedule(action);
}
}
}

View File

@ -45,15 +45,16 @@ namespace osu.Game.Tests.Gameplay
AddStep("Create DHO", () => AddStep("Create DHO", () =>
{ {
dho = new TestDrawableHitObject(null); dho = new TestDrawableHitObject(null);
dho.Apply(entry = new TestLifetimeEntry(new HitObject()) dho.Apply(entry = new TestLifetimeEntry(new HitObject()));
{
LifetimeStart = 0,
LifetimeEnd = 1000,
});
Child = dho; Child = dho;
}); });
AddStep("KeepAlive = true", () => entry.KeepAlive = true); AddStep("KeepAlive = true", () =>
{
entry.LifetimeStart = 0;
entry.LifetimeEnd = 1000;
entry.KeepAlive = true;
});
AddAssert("Lifetime is overriden", () => entry.LifetimeStart == double.MinValue && entry.LifetimeEnd == double.MaxValue); AddAssert("Lifetime is overriden", () => entry.LifetimeStart == double.MinValue && entry.LifetimeEnd == double.MaxValue);
AddStep("Set LifetimeStart", () => dho.LifetimeStart = 500); AddStep("Set LifetimeStart", () => dho.LifetimeStart = 500);

View File

@ -146,7 +146,7 @@ namespace osu.Game.Tests.Mods
if (isValid) if (isValid)
Assert.IsNull(invalid); Assert.IsNull(invalid);
else else
Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid)); Assert.That(invalid.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
} }
public abstract class CustomMod1 : Mod public abstract class CustomMod1 : Mod

View File

@ -4,6 +4,7 @@
using System.Linq; using System.Linq;
using Humanizer; using Humanizer;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer;
using osu.Game.Tests.Visual.Multiplayer; using osu.Game.Tests.Visual.Multiplayer;
@ -34,7 +35,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
changeState(6, MultiplayerUserState.WaitingForLoad); changeState(6, MultiplayerUserState.WaitingForLoad);
checkPlayingUserCount(6); checkPlayingUserCount(6);
AddStep("another user left", () => Client.RemoveUser(Client.Room?.Users.Last().User)); AddStep("another user left", () => Client.RemoveUser((Client.Room?.Users.Last().User).AsNonNull()));
checkPlayingUserCount(5); checkPlayingUserCount(5);
AddStep("leave room", () => Client.LeaveRoom()); AddStep("leave room", () => Client.LeaveRoom());
@ -53,9 +54,9 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
Client.RoomSetupAction = room => Client.RoomSetupAction = room =>
{ {
room.State = MultiplayerRoomState.Playing; room.State = MultiplayerRoomState.Playing;
room.Users.Add(new MultiplayerRoomUser(55) room.Users.Add(new MultiplayerRoomUser(PLAYER_1_ID)
{ {
User = new User { Id = 55 }, User = new User { Id = PLAYER_1_ID },
State = MultiplayerUserState.Playing State = MultiplayerUserState.Playing
}); });
}; };

View File

@ -0,0 +1,223 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.OnlinePlay
{
[HeadlessTest]
public class TestSceneCatchUpSyncManager : OsuTestScene
{
private TestManualClock master;
private CatchUpSyncManager syncManager;
private TestSpectatorPlayerClock player1;
private TestSpectatorPlayerClock player2;
[SetUp]
public void Setup()
{
syncManager = new CatchUpSyncManager(master = new TestManualClock());
syncManager.AddPlayerClock(player1 = new TestSpectatorPlayerClock(1));
syncManager.AddPlayerClock(player2 = new TestSpectatorPlayerClock(2));
Schedule(() => Child = syncManager);
}
[Test]
public void TestMasterClockStartsWhenAllPlayerClocksHaveFrames()
{
setWaiting(() => player1, false);
assertMasterState(false);
assertPlayerClockState(() => player1, false);
assertPlayerClockState(() => player2, false);
setWaiting(() => player2, false);
assertMasterState(true);
assertPlayerClockState(() => player1, true);
assertPlayerClockState(() => player2, true);
}
[Test]
public void TestMasterClockDoesNotStartWhenNoneReadyForMaximumDelayTime()
{
AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
assertMasterState(false);
}
[Test]
public void TestMasterClockStartsWhenAnyReadyForMaximumDelayTime()
{
setWaiting(() => player1, false);
AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
assertMasterState(true);
}
[Test]
public void TestPlayerClockDoesNotCatchUpWhenSlightlyOutOfSync()
{
setAllWaiting(false);
setMasterTime(CatchUpSyncManager.SYNC_TARGET + 1);
assertCatchingUp(() => player1, false);
}
[Test]
public void TestPlayerClockStartsCatchingUpWhenTooFarBehind()
{
setAllWaiting(false);
setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 1);
assertCatchingUp(() => player1, true);
assertCatchingUp(() => player2, true);
}
[Test]
public void TestPlayerClockKeepsCatchingUpWhenSlightlyOutOfSync()
{
setAllWaiting(false);
setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 1);
setPlayerClockTime(() => player1, CatchUpSyncManager.SYNC_TARGET + 1);
assertCatchingUp(() => player1, true);
}
[Test]
public void TestPlayerClockStopsCatchingUpWhenInSync()
{
setAllWaiting(false);
setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 2);
setPlayerClockTime(() => player1, CatchUpSyncManager.SYNC_TARGET);
assertCatchingUp(() => player1, false);
assertCatchingUp(() => player2, true);
}
[Test]
public void TestPlayerClockDoesNotStopWhenSlightlyAhead()
{
setAllWaiting(false);
setPlayerClockTime(() => player1, -CatchUpSyncManager.SYNC_TARGET);
assertCatchingUp(() => player1, false);
assertPlayerClockState(() => player1, true);
}
[Test]
public void TestPlayerClockStopsWhenTooFarAheadAndStartsWhenBackInSync()
{
setAllWaiting(false);
setPlayerClockTime(() => player1, -CatchUpSyncManager.SYNC_TARGET - 1);
// This is a silent catchup, where IsCatchingUp = false but IsRunning = false also.
assertCatchingUp(() => player1, false);
assertPlayerClockState(() => player1, false);
setMasterTime(1);
assertCatchingUp(() => player1, false);
assertPlayerClockState(() => player1, true);
}
[Test]
public void TestInSyncPlayerClockDoesNotStartIfWaitingOnFrames()
{
setAllWaiting(false);
assertPlayerClockState(() => player1, true);
setWaiting(() => player1, true);
assertPlayerClockState(() => player1, false);
}
private void setWaiting(Func<TestSpectatorPlayerClock> playerClock, bool waiting)
=> AddStep($"set player clock {playerClock().Id} waiting = {waiting}", () => playerClock().WaitingOnFrames.Value = waiting);
private void setAllWaiting(bool waiting) => AddStep($"set all player clocks waiting = {waiting}", () =>
{
player1.WaitingOnFrames.Value = waiting;
player2.WaitingOnFrames.Value = waiting;
});
private void setMasterTime(double time)
=> AddStep($"set master = {time}", () => master.Seek(time));
/// <summary>
/// clock.Time = master.Time - offsetFromMaster
/// </summary>
private void setPlayerClockTime(Func<TestSpectatorPlayerClock> playerClock, double offsetFromMaster)
=> AddStep($"set player clock {playerClock().Id} = master - {offsetFromMaster}", () => playerClock().Seek(master.CurrentTime - offsetFromMaster));
private void assertMasterState(bool running)
=> AddAssert($"master clock {(running ? "is" : "is not")} running", () => master.IsRunning == running);
private void assertCatchingUp(Func<TestSpectatorPlayerClock> playerClock, bool catchingUp) =>
AddAssert($"player clock {playerClock().Id} {(catchingUp ? "is" : "is not")} catching up", () => playerClock().IsCatchingUp == catchingUp);
private void assertPlayerClockState(Func<TestSpectatorPlayerClock> playerClock, bool running)
=> AddAssert($"player clock {playerClock().Id} {(running ? "is" : "is not")} running", () => playerClock().IsRunning == running);
private class TestSpectatorPlayerClock : TestManualClock, ISpectatorPlayerClock
{
public Bindable<bool> WaitingOnFrames { get; } = new Bindable<bool>(true);
public bool IsCatchingUp { get; set; }
public IFrameBasedClock Source
{
set => throw new NotImplementedException();
}
public readonly int Id;
public TestSpectatorPlayerClock(int id)
{
Id = id;
WaitingOnFrames.BindValueChanged(waiting =>
{
if (waiting.NewValue)
Stop();
else
Start();
});
}
public void ProcessFrame()
{
}
public double ElapsedFrameTime => 0;
public double FramesPerSecond => 0;
public FrameTimeInfo TimeInfo => default;
}
private class TestManualClock : ManualClock, IAdjustableClock
{
public void Start() => IsRunning = true;
public void Stop() => IsRunning = false;
public bool Seek(double position)
{
CurrentTime = position;
return true;
}
public void Reset()
{
}
public void ResetSpeedAdjustments()
{
}
}
}
}

View File

@ -1,22 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using osuTK; using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing namespace osu.Game.Tests.Visual.Editing
{ {
public class TestSceneComposeSelectBox : OsuTestScene public class TestSceneComposeSelectBox : OsuManualInputManagerTestScene
{ {
private Container selectionArea; private Container selectionArea;
private SelectionBox selectionBox;
public TestSceneComposeSelectBox() [SetUp]
public void SetUp() => Schedule(() =>
{ {
SelectionBox selectionBox = null;
AddStep("create box", () =>
Child = selectionArea = new Container Child = selectionArea = new Container
{ {
Size = new Vector2(400), Size = new Vector2(400),
@ -26,6 +30,8 @@ namespace osu.Game.Tests.Visual.Editing
{ {
selectionBox = new SelectionBox selectionBox = new SelectionBox
{ {
RelativeSizeAxes = Axes.Both,
CanRotate = true, CanRotate = true,
CanScaleX = true, CanScaleX = true,
CanScaleY = true, CanScaleY = true,
@ -34,12 +40,11 @@ namespace osu.Game.Tests.Visual.Editing
OnScale = handleScale OnScale = handleScale
} }
} }
}); };
AddToggleStep("toggle rotation", state => selectionBox.CanRotate = state); InputManager.MoveMouseTo(selectionBox);
AddToggleStep("toggle x", state => selectionBox.CanScaleX = state); InputManager.ReleaseButton(MouseButton.Left);
AddToggleStep("toggle y", state => selectionBox.CanScaleY = state); });
}
private bool handleScale(Vector2 amount, Anchor reference) private bool handleScale(Vector2 amount, Anchor reference)
{ {
@ -68,5 +73,115 @@ namespace osu.Game.Tests.Visual.Editing
selectionArea.Rotation += angle; selectionArea.Rotation += angle;
return true; return true;
} }
[Test]
public void TestRotationHandleShownOnHover()
{
SelectionBoxRotationHandle rotationHandle = null;
AddStep("retrieve rotation handle", () => rotationHandle = this.ChildrenOfType<SelectionBoxRotationHandle>().First());
AddAssert("handle hidden", () => rotationHandle.Alpha == 0);
AddStep("hover over handle", () => InputManager.MoveMouseTo(rotationHandle));
AddUntilStep("rotation handle shown", () => rotationHandle.Alpha == 1);
AddStep("move mouse away", () => InputManager.MoveMouseTo(selectionBox));
AddUntilStep("handle hidden", () => rotationHandle.Alpha == 0);
}
[Test]
public void TestRotationHandleShownOnHoveringClosestScaleHandler()
{
SelectionBoxRotationHandle rotationHandle = null;
AddStep("retrieve rotation handle", () => rotationHandle = this.ChildrenOfType<SelectionBoxRotationHandle>().First());
AddAssert("rotation handle hidden", () => rotationHandle.Alpha == 0);
AddStep("hover over closest scale handle", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<SelectionBoxScaleHandle>().Single(s => s.Anchor == rotationHandle.Anchor));
});
AddUntilStep("rotation handle shown", () => rotationHandle.Alpha == 1);
AddStep("move mouse away", () => InputManager.MoveMouseTo(selectionBox));
AddUntilStep("handle hidden", () => rotationHandle.Alpha == 0);
}
[Test]
public void TestHoverRotationHandleFromScaleHandle()
{
SelectionBoxRotationHandle rotationHandle = null;
AddStep("retrieve rotation handle", () => rotationHandle = this.ChildrenOfType<SelectionBoxRotationHandle>().First());
AddAssert("rotation handle hidden", () => rotationHandle.Alpha == 0);
AddStep("hover over closest scale handle", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<SelectionBoxScaleHandle>().Single(s => s.Anchor == rotationHandle.Anchor));
});
AddUntilStep("rotation handle shown", () => rotationHandle.Alpha == 1);
AddAssert("rotation handle not hovered", () => !rotationHandle.IsHovered);
AddStep("hover over rotation handle", () => InputManager.MoveMouseTo(rotationHandle));
AddAssert("rotation handle still shown", () => rotationHandle.Alpha == 1);
AddAssert("rotation handle hovered", () => rotationHandle.IsHovered);
AddStep("move mouse away", () => InputManager.MoveMouseTo(selectionBox));
AddUntilStep("handle hidden", () => rotationHandle.Alpha == 0);
}
[Test]
public void TestHoldingScaleHandleHidesCorrespondingRotationHandle()
{
SelectionBoxRotationHandle rotationHandle = null;
AddStep("retrieve rotation handle", () => rotationHandle = this.ChildrenOfType<SelectionBoxRotationHandle>().First());
AddAssert("rotation handle hidden", () => rotationHandle.Alpha == 0);
AddStep("hover over closest scale handle", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<SelectionBoxScaleHandle>().Single(s => s.Anchor == rotationHandle.Anchor));
});
AddUntilStep("rotation handle shown", () => rotationHandle.Alpha == 1);
AddStep("hold scale handle", () => InputManager.PressButton(MouseButton.Left));
AddUntilStep("rotation handle hidden", () => rotationHandle.Alpha == 0);
int i;
ScheduledDelegate mouseMove = null;
AddStep("start dragging", () =>
{
i = 0;
mouseMove = Scheduler.AddDelayed(() =>
{
InputManager.MoveMouseTo(selectionBox.ScreenSpaceDrawQuad.TopLeft + Vector2.One * (5 * ++i));
}, 100, true);
});
AddAssert("rotation handle still hidden", () => rotationHandle.Alpha == 0);
AddStep("end dragging", () => mouseMove.Cancel());
AddAssert("rotation handle still hidden", () => rotationHandle.Alpha == 0);
AddStep("unhold left", () => InputManager.ReleaseButton(MouseButton.Left));
AddUntilStep("rotation handle shown", () => rotationHandle.Alpha == 1);
AddStep("move mouse away", () => InputManager.MoveMouseTo(selectionBox, new Vector2(20)));
AddUntilStep("rotation handle hidden", () => rotationHandle.Alpha == 0);
}
/// <summary>
/// Tests that hovering over two handles instantaneously from one to another does not crash or cause issues to the visibility state.
/// </summary>
[Test]
public void TestHoverOverTwoHandlesInstantaneously()
{
AddStep("hover over top-left scale handle", () =>
InputManager.MoveMouseTo(this.ChildrenOfType<SelectionBoxScaleHandle>().Single(s => s.Anchor == Anchor.TopLeft)));
AddStep("hover over top-right scale handle", () =>
InputManager.MoveMouseTo(this.ChildrenOfType<SelectionBoxScaleHandle>().Single(s => s.Anchor == Anchor.TopRight)));
AddUntilStep("top-left rotation handle hidden", () =>
this.ChildrenOfType<SelectionBoxRotationHandle>().Single(r => r.Anchor == Anchor.TopLeft).Alpha == 0);
AddUntilStep("top-right rotation handle shown", () =>
this.ChildrenOfType<SelectionBoxRotationHandle>().Single(r => r.Anchor == Anchor.TopRight).Alpha == 1);
}
} }
} }

View File

@ -50,9 +50,9 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[] AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
{ {
new HitCircle { StartTime = 100 }, new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 200, Position = new Vector2(50) }, new HitCircle { StartTime = 200, Position = new Vector2(100) },
new HitCircle { StartTime = 300, Position = new Vector2(100) }, new HitCircle { StartTime = 300, Position = new Vector2(200) },
new HitCircle { StartTime = 400, Position = new Vector2(150) }, new HitCircle { StartTime = 400, Position = new Vector2(300) },
})); }));
AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects)); AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
@ -95,9 +95,9 @@ namespace osu.Game.Tests.Visual.Editing
var addedObjects = new[] var addedObjects = new[]
{ {
new HitCircle { StartTime = 100 }, new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 200, Position = new Vector2(50) }, new HitCircle { StartTime = 200, Position = new Vector2(100) },
new HitCircle { StartTime = 300, Position = new Vector2(100) }, new HitCircle { StartTime = 300, Position = new Vector2(200) },
new HitCircle { StartTime = 400, Position = new Vector2(150) }, new HitCircle { StartTime = 400, Position = new Vector2(300) },
}; };
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects)); AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
@ -131,9 +131,9 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[] AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
{ {
new HitCircle { StartTime = 100 }, new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 200, Position = new Vector2(50) }, new HitCircle { StartTime = 200, Position = new Vector2(100) },
new HitCircle { StartTime = 300, Position = new Vector2(100) }, new HitCircle { StartTime = 300, Position = new Vector2(200) },
new HitCircle { StartTime = 400, Position = new Vector2(150) }, new HitCircle { StartTime = 400, Position = new Vector2(300) },
})); }));
moveMouseToObject(() => addedObjects[0]); moveMouseToObject(() => addedObjects[0]);

View File

@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void seekToBreak(int breakIndex) private void seekToBreak(int breakIndex)
{ {
AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime)); AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime));
AddUntilStep("wait for seek to complete", () => Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= destBreak().StartTime); AddUntilStep("wait for seek to complete", () => Player.DrawableRuleset.FrameStableClock.CurrentTime >= destBreak().StartTime);
BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex); BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex);
} }

View File

@ -1,47 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play.HUD; using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestSceneComboCounter : SkinnableTestScene public class TestSceneComboCounter : SkinnableTestScene
{ {
private IEnumerable<SkinnableComboCounter> comboCounters => CreatedDrawables.OfType<SkinnableComboCounter>();
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
[SetUpSteps] [SetUpSteps]
public void SetUpSteps() public void SetUpSteps()
{ {
AddStep("Create combo counters", () => SetContents(() => AddStep("Create combo counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.ComboCounter))));
{
var comboCounter = new SkinnableComboCounter();
comboCounter.Current.Value = 1;
return comboCounter;
}));
} }
[Test] [Test]
public void TestComboCounterIncrementing() public void TestComboCounterIncrementing()
{ {
AddRepeatStep("increase combo", () => AddRepeatStep("increase combo", () => scoreProcessor.Combo.Value++, 10);
{
foreach (var counter in comboCounters)
counter.Current.Value++;
}, 10);
AddStep("reset combo", () => AddStep("reset combo", () => scoreProcessor.Combo.Value = 0);
{
foreach (var counter in comboCounters)
counter.Current.Value = 0;
});
} }
} }
} }

View File

@ -1,9 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -20,24 +23,28 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved] [Resolved]
private OsuConfigManager config { get; set; } private OsuConfigManager config { get; set; }
[SetUpSteps] private void create(HealthProcessor healthProcessor)
public void SetUpSteps()
{ {
AddStep("create layer", () => AddStep("create layer", () =>
{ {
Child = layer = new FailingLayer(); Child = new HealthProcessorContainer(healthProcessor)
layer.BindHealthProcessor(new DrainingHealthProcessor(1)); {
RelativeSizeAxes = Axes.Both,
Child = layer = new FailingLayer()
};
layer.ShowHealth.BindTo(showHealth); layer.ShowHealth.BindTo(showHealth);
}); });
AddStep("show health", () => showHealth.Value = true); AddStep("show health", () => showHealth.Value = true);
AddStep("enable layer", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, true)); AddStep("enable layer", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, true));
AddUntilStep("layer is visible", () => layer.IsPresent);
} }
[Test] [Test]
public void TestLayerFading() public void TestLayerFading()
{ {
create(new DrainingHealthProcessor(0));
AddSliderStep("current health", 0.0, 1.0, 1.0, val => AddSliderStep("current health", 0.0, 1.0, 1.0, val =>
{ {
if (layer != null) if (layer != null)
@ -45,14 +52,16 @@ namespace osu.Game.Tests.Visual.Gameplay
}); });
AddStep("set health to 0.10", () => layer.Current.Value = 0.1); AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
AddUntilStep("layer fade is visible", () => layer.Child.Alpha > 0.1f); AddUntilStep("layer fade is visible", () => layer.ChildrenOfType<Container>().First().Alpha > 0.1f);
AddStep("set health to 1", () => layer.Current.Value = 1f); AddStep("set health to 1", () => layer.Current.Value = 1f);
AddUntilStep("layer fade is invisible", () => !layer.Child.IsPresent); AddUntilStep("layer fade is invisible", () => !layer.ChildrenOfType<Container>().First().IsPresent);
} }
[Test] [Test]
public void TestLayerDisabledViaConfig() public void TestLayerDisabledViaConfig()
{ {
create(new DrainingHealthProcessor(0));
AddUntilStep("layer is visible", () => layer.IsPresent);
AddStep("disable layer", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, false)); AddStep("disable layer", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, false));
AddStep("set health to 0.10", () => layer.Current.Value = 0.1); AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
AddUntilStep("layer is not visible", () => !layer.IsPresent); AddUntilStep("layer is not visible", () => !layer.IsPresent);
@ -61,7 +70,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestLayerVisibilityWithAccumulatingProcessor() public void TestLayerVisibilityWithAccumulatingProcessor()
{ {
AddStep("bind accumulating processor", () => layer.BindHealthProcessor(new AccumulatingHealthProcessor(1))); create(new AccumulatingHealthProcessor(1));
AddUntilStep("layer is not visible", () => !layer.IsPresent);
AddStep("set health to 0.10", () => layer.Current.Value = 0.1); AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
AddUntilStep("layer is not visible", () => !layer.IsPresent); AddUntilStep("layer is not visible", () => !layer.IsPresent);
} }
@ -69,7 +79,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestLayerVisibilityWithDrainingProcessor() public void TestLayerVisibilityWithDrainingProcessor()
{ {
AddStep("bind accumulating processor", () => layer.BindHealthProcessor(new DrainingHealthProcessor(1))); create(new DrainingHealthProcessor(0));
AddStep("set health to 0.10", () => layer.Current.Value = 0.1); AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
AddWaitStep("wait for potential fade", 10); AddWaitStep("wait for potential fade", 10);
AddAssert("layer is still visible", () => layer.IsPresent); AddAssert("layer is still visible", () => layer.IsPresent);
@ -78,6 +88,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestLayerVisibilityWithDifferentOptions() public void TestLayerVisibilityWithDifferentOptions()
{ {
create(new DrainingHealthProcessor(0));
AddStep("set health to 0.10", () => layer.Current.Value = 0.1); AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
AddStep("don't show health", () => showHealth.Value = false); AddStep("don't show health", () => showHealth.Value = false);
@ -96,5 +108,16 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("enable FadePlayfieldWhenHealthLow", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, true)); AddStep("enable FadePlayfieldWhenHealthLow", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, true));
AddUntilStep("layer fade is visible", () => layer.IsPresent); AddUntilStep("layer fade is visible", () => layer.IsPresent);
} }
private class HealthProcessorContainer : Container
{
[Cached(typeof(HealthProcessor))]
private readonly HealthProcessor healthProcessor;
public HealthProcessorContainer(HealthProcessor healthProcessor)
{
this.healthProcessor = healthProcessor;
}
}
} }
} }

View File

@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osuTK.Input; using osuTK.Input;
@ -19,6 +20,12 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
private HUDOverlay hudOverlay; private HUDOverlay hudOverlay;
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
// best way to check without exposing. // best way to check without exposing.
private Drawable hideTarget => hudOverlay.KeyCounter; private Drawable hideTarget => hudOverlay.KeyCounter;
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First(); private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
@ -31,9 +38,9 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
createNew(); createNew();
AddRepeatStep("increase combo", () => { hudOverlay.ComboCounter.Current.Value++; }, 10); AddRepeatStep("increase combo", () => { scoreProcessor.Combo.Value++; }, 10);
AddStep("reset combo", () => { hudOverlay.ComboCounter.Current.Value = 0; }); AddStep("reset combo", () => { scoreProcessor.Combo.Value = 0; });
} }
[Test] [Test]
@ -139,12 +146,12 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
AddStep("create overlay", () => AddStep("create overlay", () =>
{ {
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>()); hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
// Add any key just to display the key counter visually. // Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space)); hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
hudOverlay.ComboCounter.Current.Value = 1; scoreProcessor.Combo.Value = 1;
action?.Invoke(hudOverlay); action?.Invoke(hudOverlay);

View File

@ -1,32 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Rulesets.Judgements; using osu.Framework.Allocation;
using osu.Framework.Utils;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Catch.Scoring; using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Scoring; using osu.Game.Rulesets.Taiko.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play.HUD.HitErrorMeters; using osu.Game.Screens.Play.HUD.HitErrorMeters;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestSceneHitErrorMeter : OsuTestScene public class TestSceneHitErrorMeter : OsuTestScene
{ {
private BarHitErrorMeter barMeter; [Cached]
private BarHitErrorMeter barMeter2; private ScoreProcessor scoreProcessor = new ScoreProcessor();
private BarHitErrorMeter barMeter3;
private ColourHitErrorMeter colourMeter; [Cached(typeof(DrawableRuleset))]
private ColourHitErrorMeter colourMeter2; private TestDrawableRuleset drawableRuleset = new TestDrawableRuleset();
private ColourHitErrorMeter colourMeter3;
private HitWindows hitWindows;
public TestSceneHitErrorMeter() public TestSceneHitErrorMeter()
{ {
@ -34,8 +41,8 @@ namespace osu.Game.Tests.Visual.Gameplay
AddRepeatStep("New random judgement", () => newJudgement(), 40); AddRepeatStep("New random judgement", () => newJudgement(), 40);
AddRepeatStep("New max negative", () => newJudgement(-hitWindows.WindowFor(HitResult.Meh)), 20); AddRepeatStep("New max negative", () => newJudgement(-drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20);
AddRepeatStep("New max positive", () => newJudgement(hitWindows.WindowFor(HitResult.Meh)), 20); AddRepeatStep("New max positive", () => newJudgement(drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20);
AddStep("New fixed judgement (50ms)", () => newJudgement(50)); AddStep("New fixed judgement (50ms)", () => newJudgement(50));
AddStep("Judgement barrage", () => AddStep("Judgement barrage", () =>
@ -85,10 +92,10 @@ namespace osu.Game.Tests.Visual.Gameplay
private void recreateDisplay(HitWindows hitWindows, float overallDifficulty) private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
{ {
this.hitWindows = hitWindows;
hitWindows?.SetDifficulty(overallDifficulty); hitWindows?.SetDifficulty(overallDifficulty);
drawableRuleset.HitWindows = hitWindows;
Clear(); Clear();
Add(new FillFlowContainer Add(new FillFlowContainer
@ -105,40 +112,40 @@ namespace osu.Game.Tests.Visual.Gameplay
} }
}); });
Add(barMeter = new BarHitErrorMeter(hitWindows, true) Add(new BarHitErrorMeter
{ {
Anchor = Anchor.CentreRight, Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight, Origin = Anchor.CentreRight,
}); });
Add(barMeter2 = new BarHitErrorMeter(hitWindows, false) Add(new BarHitErrorMeter
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
}); });
Add(barMeter3 = new BarHitErrorMeter(hitWindows, true) Add(new BarHitErrorMeter
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
Rotation = 270, Rotation = 270,
}); });
Add(colourMeter = new ColourHitErrorMeter(hitWindows) Add(new ColourHitErrorMeter
{ {
Anchor = Anchor.CentreRight, Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight, Origin = Anchor.CentreRight,
Margin = new MarginPadding { Right = 50 } Margin = new MarginPadding { Right = 50 }
}); });
Add(colourMeter2 = new ColourHitErrorMeter(hitWindows) Add(new ColourHitErrorMeter
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Left = 50 } Margin = new MarginPadding { Left = 50 }
}); });
Add(colourMeter3 = new ColourHitErrorMeter(hitWindows) Add(new ColourHitErrorMeter
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
@ -149,18 +156,47 @@ namespace osu.Game.Tests.Visual.Gameplay
private void newJudgement(double offset = 0) private void newJudgement(double offset = 0)
{ {
var judgement = new JudgementResult(new HitObject(), new Judgement()) scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = drawableRuleset.HitWindows }, new Judgement())
{ {
TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset, TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
Type = HitResult.Perfect, Type = HitResult.Perfect,
}; });
}
barMeter.OnNewJudgement(judgement); [SuppressMessage("ReSharper", "UnassignedGetOnlyAutoProperty")]
barMeter2.OnNewJudgement(judgement); private class TestDrawableRuleset : DrawableRuleset
barMeter3.OnNewJudgement(judgement); {
colourMeter.OnNewJudgement(judgement); public HitWindows HitWindows;
colourMeter2.OnNewJudgement(judgement);
colourMeter3.OnNewJudgement(judgement); public override IEnumerable<HitObject> Objects => new[] { new HitCircle { HitWindows = HitWindows } };
public override event Action<JudgementResult> NewResult;
public override event Action<JudgementResult> RevertResult;
public override Playfield Playfield { get; }
public override Container Overlays { get; }
public override Container FrameStableComponents { get; }
public override IFrameStableClock FrameStableClock { get; }
public override IReadOnlyList<Mod> Mods { get; }
public override double GameplayStartTime { get; }
public override GameplayCursorContainer Cursor { get; }
public TestDrawableRuleset()
: base(new OsuRuleset())
{
// won't compile without this.
NewResult?.Invoke(null);
RevertResult?.Invoke(null);
}
public override void SetReplayScore(Score replayScore) => throw new NotImplementedException();
public override void SetRecordTarget(Score score) => throw new NotImplementedException();
public override void RequestResume(Action continueResume) => throw new NotImplementedException();
public override void CancelResume() => throw new NotImplementedException();
} }
} }
} }

View File

@ -2,9 +2,12 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Skinning;
using osu.Game.Skinning.Editor; using osu.Game.Skinning.Editor;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
@ -13,14 +16,20 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
private SkinEditor skinEditor; private SkinEditor skinEditor;
[Resolved]
private SkinManager skinManager { get; set; }
protected override bool Autoplay => true;
[SetUpSteps] [SetUpSteps]
public override void SetUpSteps() public override void SetUpSteps()
{ {
base.SetUpSteps(); base.SetUpSteps();
AddStep("add editor overlay", () => AddStep("reload skin editor", () =>
{ {
skinEditor?.Expire(); skinEditor?.Expire();
Player.ScaleTo(SkinEditorOverlay.VISIBLE_TARGET_SCALE);
LoadComponentAsync(skinEditor = new SkinEditor(Player), Add); LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
}); });
} }

View File

@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning.Editor;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinEditorComponentsList : SkinnableTestScene
{
[Test]
public void TestToggleEditor()
{
AddStep("show available components", () => SetContents(() => new SkinComponentToolbox(300)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
}));
}
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
}
}

View File

@ -1,12 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -17,6 +16,12 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestSceneSkinEditorMultipleSkins : SkinnableTestScene public class TestSceneSkinEditorMultipleSkins : SkinnableTestScene
{ {
[Cached]
private readonly ScoreProcessor scoreProcessor = new ScoreProcessor();
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
[SetUpSteps] [SetUpSteps]
public void SetUpSteps() public void SetUpSteps()
{ {
@ -25,14 +30,13 @@ namespace osu.Game.Tests.Visual.Gameplay
SetContents(() => SetContents(() =>
{ {
var ruleset = new OsuRuleset(); var ruleset = new OsuRuleset();
var mods = new[] { ruleset.GetAutoplayMod() };
var working = CreateWorkingBeatmap(ruleset.RulesetInfo); var working = CreateWorkingBeatmap(ruleset.RulesetInfo);
var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo); var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
ScoreProcessor scoreProcessor = new ScoreProcessor(); var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap, mods);
var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap); var hudOverlay = new HUDOverlay(drawableRuleset, mods)
var hudOverlay = new HUDOverlay(scoreProcessor, null, drawableRuleset, Array.Empty<Mod>())
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -40,7 +44,7 @@ namespace osu.Game.Tests.Visual.Gameplay
// Add any key just to display the key counter visually. // Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space)); hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
hudOverlay.ComboCounter.Current.Value = 1; scoreProcessor.Combo.Value = 1;
return new Container return new Container
{ {

View File

@ -1,49 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play.HUD; using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene
{ {
private IEnumerable<SkinnableAccuracyCounter> accuracyCounters => CreatedDrawables.OfType<SkinnableAccuracyCounter>();
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
[SetUpSteps] [SetUpSteps]
public void SetUpSteps() public void SetUpSteps()
{ {
AddStep("Create combo counters", () => SetContents(() => AddStep("Set initial accuracy", () => scoreProcessor.Accuracy.Value = 1);
{ AddStep("Create accuracy counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter))));
var accuracyCounter = new SkinnableAccuracyCounter();
accuracyCounter.Current.Value = 1;
return accuracyCounter;
}));
} }
[Test] [Test]
public void TestChangingAccuracy() public void TestChangingAccuracy()
{ {
AddStep(@"Reset all", delegate AddStep(@"Reset all", () => scoreProcessor.Accuracy.Value = 1);
{
foreach (var s in accuracyCounters)
s.Current.Value = 1;
});
AddStep(@"Hit! :D", delegate AddStep(@"Miss :(", () => scoreProcessor.Accuracy.Value -= 0.023);
{
foreach (var s in accuracyCounters)
s.Current.Value -= 0.023f;
});
} }
} }
} }

View File

@ -14,6 +14,7 @@ using osu.Game.Configuration;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osuTK.Input; using osuTK.Input;
@ -23,6 +24,12 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
private HUDOverlay hudOverlay; private HUDOverlay hudOverlay;
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>(); private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
// best way to check without exposing. // best way to check without exposing.
@ -37,17 +44,9 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
createNew(); createNew();
AddRepeatStep("increase combo", () => AddRepeatStep("increase combo", () => scoreProcessor.Combo.Value++, 10);
{
foreach (var hud in hudOverlays)
hud.ComboCounter.Current.Value++;
}, 10);
AddStep("reset combo", () => AddStep("reset combo", () => scoreProcessor.Combo.Value = 0);
{
foreach (var hud in hudOverlays)
hud.ComboCounter.Current.Value = 0;
});
} }
[Test] [Test]
@ -80,13 +79,11 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
SetContents(() => SetContents(() =>
{ {
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>()); hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
// Add any key just to display the key counter visually. // Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space)); hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
hudOverlay.ComboCounter.Current.Value = 1;
action?.Invoke(hudOverlay); action?.Invoke(hudOverlay);
return hudOverlay; return hudOverlay;

View File

@ -1,35 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Screens.Play.HUD; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestSceneSkinnableHealthDisplay : SkinnableTestScene public class TestSceneSkinnableHealthDisplay : SkinnableTestScene
{ {
private IEnumerable<SkinnableHealthDisplay> healthDisplays => CreatedDrawables.OfType<SkinnableHealthDisplay>();
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
[SetUpSteps] [SetUpSteps]
public void SetUpSteps() public void SetUpSteps()
{ {
AddStep("Create health displays", () => AddStep("Create health displays", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.HealthDisplay))));
{
SetContents(() => new SkinnableHealthDisplay());
});
AddStep(@"Reset all", delegate AddStep(@"Reset all", delegate
{ {
foreach (var s in healthDisplays) healthProcessor.Health.Value = 1;
s.Current.Value = 1;
}); });
} }
@ -38,23 +36,21 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
AddRepeatStep(@"decrease hp", delegate AddRepeatStep(@"decrease hp", delegate
{ {
foreach (var healthDisplay in healthDisplays) healthProcessor.Health.Value -= 0.08f;
healthDisplay.Current.Value -= 0.08f;
}, 10); }, 10);
AddRepeatStep(@"increase hp without flash", delegate AddRepeatStep(@"increase hp without flash", delegate
{ {
foreach (var healthDisplay in healthDisplays) healthProcessor.Health.Value += 0.1f;
healthDisplay.Current.Value += 0.1f;
}, 3); }, 3);
AddRepeatStep(@"increase hp with flash", delegate AddRepeatStep(@"increase hp with flash", delegate
{ {
foreach (var healthDisplay in healthDisplays) healthProcessor.Health.Value += 0.1f;
healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement())
{ {
healthDisplay.Current.Value += 0.1f; Type = HitResult.Perfect
healthDisplay.Flash(new JudgementResult(null, new OsuJudgement())); });
}
}, 3); }, 3);
} }
} }

View File

@ -1,54 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Allocation;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play.HUD; using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestSceneSkinnableScoreCounter : SkinnableTestScene public class TestSceneSkinnableScoreCounter : SkinnableTestScene
{ {
private IEnumerable<SkinnableScoreCounter> scoreCounters => CreatedDrawables.OfType<SkinnableScoreCounter>();
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
[SetUpSteps] [SetUpSteps]
public void SetUpSteps() public void SetUpSteps()
{ {
AddStep("Create combo counters", () => SetContents(() => AddStep("Create score counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.ScoreCounter))));
{
var comboCounter = new SkinnableScoreCounter();
comboCounter.Current.Value = 1;
return comboCounter;
}));
} }
[Test] [Test]
public void TestScoreCounterIncrementing() public void TestScoreCounterIncrementing()
{ {
AddStep(@"Reset all", delegate AddStep(@"Reset all", () => scoreProcessor.TotalScore.Value = 0);
{
foreach (var s in scoreCounters)
s.Current.Value = 0;
});
AddStep(@"Hit! :D", delegate AddStep(@"Hit! :D", () => scoreProcessor.TotalScore.Value += 300);
{
foreach (var s in scoreCounters)
s.Current.Value += 300;
});
} }
[Test] [Test]
public void TestVeryLargeScore() public void TestVeryLargeScore()
{ {
AddStep("set large score", () => scoreCounters.ForEach(counter => counter.Current.Value = 1_000_000_000)); AddStep("set large score", () => scoreProcessor.TotalScore.Value = 1_000_000_000);
} }
} }
} }

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