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Merge pull request #6677 from peppy/catch-api-request-exceptions

Cover all non-APIAccess APIRequest calls with exception handling
This commit is contained in:
Dan Balasescu 2019-11-01 12:36:42 +09:00 committed by GitHub
commit b0737535d1
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4 changed files with 60 additions and 17 deletions

View File

@ -392,8 +392,15 @@ namespace osu.Game.Beatmaps
req.Failure += e => { LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})"); };
// intentionally blocking to limit web request concurrency
req.Perform(api);
try
{
// intentionally blocking to limit web request concurrency
req.Perform(api);
}
catch (Exception e)
{
LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
}
}
}
}

View File

@ -86,16 +86,7 @@ namespace osu.Game.Database
}, TaskCreationOptions.LongRunning);
};
request.Failure += error =>
{
DownloadFailed?.Invoke(request);
if (error is OperationCanceledException) return;
notification.State = ProgressNotificationState.Cancelled;
Logger.Error(error, $"{HumanisedModelName.Titleize()} download failed!");
currentDownloads.Remove(request);
};
request.Failure += triggerFailure;
notification.CancelRequested += () =>
{
@ -108,11 +99,31 @@ namespace osu.Game.Database
currentDownloads.Add(request);
PostNotification?.Invoke(notification);
Task.Factory.StartNew(() => request.Perform(api), TaskCreationOptions.LongRunning);
Task.Factory.StartNew(() =>
{
try
{
request.Perform(api);
}
catch (Exception error)
{
triggerFailure(error);
}
}, TaskCreationOptions.LongRunning);
DownloadBegan?.Invoke(request);
return true;
void triggerFailure(Exception error)
{
DownloadFailed?.Invoke(request);
if (error is OperationCanceledException) return;
notification.State = ProgressNotificationState.Cancelled;
Logger.Error(error, $"{HumanisedModelName.Titleize()} download failed!");
currentDownloads.Remove(request);
}
}
public bool IsAvailableLocally(TModel model) => CheckLocalAvailability(model, modelStore.ConsumableItems.Where(m => !m.DeletePending));

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@ -44,7 +44,17 @@ namespace osu.Game.Overlays.Changelog
req.Failure += _ => complete = true;
// This is done on a separate thread to support cancellation below
Task.Run(() => req.Perform(api));
Task.Run(() =>
{
try
{
req.Perform(api);
}
catch
{
complete = true;
}
});
while (!complete)
{

View File

@ -170,6 +170,7 @@ namespace osu.Game.Overlays
var tcs = new TaskCompletionSource<bool>();
var req = new GetChangelogRequest();
req.Success += res => Schedule(() =>
{
// remap streams to builds to ensure model equality
@ -183,8 +184,22 @@ namespace osu.Game.Overlays
tcs.SetResult(true);
});
req.Failure += _ => initialFetchTask = null;
req.Perform(API);
req.Failure += _ =>
{
initialFetchTask = null;
tcs.SetResult(false);
};
try
{
req.Perform(API);
}
catch
{
initialFetchTask = null;
tcs.SetResult(false);
}
await tcs.Task;
});