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Split out test for combo counter specifically
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osu.Game.Tests/Visual/Gameplay/TestSceneComboCounter.cs
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47
osu.Game.Tests/Visual/Gameplay/TestSceneComboCounter.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneComboCounter : SkinnableTestScene
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{
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private IEnumerable<SkinnableComboCounter> comboCounters => CreatedDrawables.OfType<SkinnableComboCounter>();
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create combo counters", () => SetContents(() =>
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{
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var comboCounter = new SkinnableComboCounter();
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comboCounter.Current.Value = 1;
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return comboCounter;
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}));
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}
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[Test]
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public void TestComboCounterIncrementing()
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{
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AddRepeatStep("increase combo", () =>
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{
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foreach (var counter in comboCounters)
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counter.Current.Value++;
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}, 10);
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AddStep("reset combo", () =>
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{
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foreach (var counter in comboCounters)
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counter.Current.Value = 0;
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});
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}
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}
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}
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