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https://github.com/ppy/osu.git
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Merge pull request #5247 from Aergwyn/collapse-graph-option
Add setting to show the song difficulty graph
This commit is contained in:
commit
b06e4d89b8
@ -1,12 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Framework.Timing;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Play;
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@ -15,63 +20,125 @@ namespace osu.Game.Tests.Visual.Gameplay
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[TestFixture]
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public class TestSceneSongProgress : OsuTestScene
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{
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private readonly SongProgress progress;
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private readonly TestSongProgressGraph graph;
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(SongProgressBar),
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};
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private SongProgress progress;
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private TestSongProgressGraph graph;
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private readonly Container progressContainer;
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private readonly StopwatchClock clock;
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private readonly FramedClock framedClock;
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[Cached]
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private readonly GameplayClock gameplayClock;
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private readonly FramedClock framedClock;
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public TestSceneSongProgress()
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{
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clock = new StopwatchClock(true);
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clock = new StopwatchClock();
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gameplayClock = new GameplayClock(framedClock = new FramedClock(clock));
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Add(progress = new SongProgress
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Add(progressContainer = new Container
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{
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Height = 100,
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Y = -100,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(1),
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}
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});
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Add(graph = new TestSongProgressGraph
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{
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RelativeSizeAxes = Axes.X,
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Height = 200,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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});
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AddWaitStep("wait some", 5);
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AddAssert("ensure not created", () => graph.CreationCount == 0);
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AddStep("display values", displayNewValues);
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AddWaitStep("wait some", 5);
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AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
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AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
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AddWaitStep("wait some", 5);
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AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
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AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
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AddWaitStep("wait some", 5);
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AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
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AddRepeatStep("New Values", displayNewValues, 5);
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AddWaitStep("wait some", 5);
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AddAssert("ensure debounced", () => graph.CreationCount == 2);
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}
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private void displayNewValues()
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[SetUpSteps]
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public void SetupSteps()
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{
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List<HitObject> objects = new List<HitObject>();
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AddStep("add new song progress", () =>
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{
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if (progress != null)
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{
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progress.Expire();
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progress = null;
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}
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progressContainer.Add(progress = new SongProgress
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{
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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});
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});
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AddStep("add new big graph", () =>
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{
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if (graph != null)
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{
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graph.Expire();
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graph = null;
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}
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Add(graph = new TestSongProgressGraph
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{
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RelativeSizeAxes = Axes.X,
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Height = 200,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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});
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});
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AddStep("reset clock", clock.Reset);
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}
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[Test]
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public void TestGraphRecreation()
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{
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AddAssert("ensure not created", () => graph.CreationCount == 0);
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AddStep("display values", displayRandomValues);
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AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
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AddRepeatStep("new values", displayRandomValues, 5);
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AddWaitStep("wait some", 5);
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AddAssert("ensure recreation debounced", () => graph.CreationCount == 2);
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}
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[Test]
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public void TestDisplay()
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{
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AddStep("display max values", displayMaxValues);
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AddUntilStep("wait for graph", () => graph.CreationCount == 1);
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AddStep("start", clock.Start);
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AddStep("allow seeking", () => progress.AllowSeeking.Value = true);
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AddStep("hide graph", () => progress.ShowGraph.Value = false);
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AddStep("disallow seeking", () => progress.AllowSeeking.Value = false);
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AddStep("allow seeking", () => progress.AllowSeeking.Value = true);
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AddStep("show graph", () => progress.ShowGraph.Value = true);
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AddStep("stop", clock.Stop);
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}
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private void displayRandomValues()
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{
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var objects = new List<HitObject>();
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for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000)
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objects.Add(new HitObject { StartTime = i });
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replaceObjects(objects);
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}
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private void displayMaxValues()
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{
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var objects = new List<HitObject>();
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for (double i = 0; i < 5000; i++)
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objects.Add(new HitObject { StartTime = i });
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replaceObjects(objects);
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}
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private void replaceObjects(List<HitObject> objects)
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{
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progress.Objects = objects;
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graph.Objects = objects;
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@ -85,6 +85,7 @@ namespace osu.Game.Configuration
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Set(OsuSetting.HitLighting, true);
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Set(OsuSetting.ShowInterface, true);
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Set(OsuSetting.ShowProgressGraph, true);
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Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
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Set(OsuSetting.KeyOverlay, false);
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Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
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@ -150,6 +151,7 @@ namespace osu.Game.Configuration
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ScoreMeter,
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FloatingComments,
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ShowInterface,
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ShowProgressGraph,
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ShowHealthDisplayWhenCantFail,
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MouseDisableButtons,
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MouseDisableWheel,
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@ -40,6 +40,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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Bindable = config.GetBindable<bool>(OsuSetting.ShowInterface)
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},
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new SettingsCheckbox
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{
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LabelText = "Show difficulty graph on progress bar",
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Bindable = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
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},
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new SettingsCheckbox
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{
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LabelText = "Show health display even when you can't fail",
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Bindable = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
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@ -131,7 +131,6 @@ namespace osu.Game.Screens.Play
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BindDrawableRuleset(drawableRuleset);
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Progress.Objects = drawableRuleset.Objects;
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Progress.AllowSeeking = drawableRuleset.HasReplayLoaded.Value;
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Progress.RequestSeek = time => RequestSeek(time);
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Progress.ReferenceClock = drawableRuleset.FrameStableClock;
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}
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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Timing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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@ -18,8 +19,9 @@ namespace osu.Game.Screens.Play
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{
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public class SongProgress : OverlayContainer
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{
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private const int info_height = 20;
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private const int bottom_bar_height = 5;
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private const float graph_height = SquareGraph.Column.WIDTH * 6;
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private static readonly Vector2 handle_size = new Vector2(10, 18);
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private const float transition_duration = 200;
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@ -30,12 +32,19 @@ namespace osu.Game.Screens.Play
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public Action<double> RequestSeek;
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public override bool HandleNonPositionalInput => AllowSeeking;
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public override bool HandlePositionalInput => AllowSeeking;
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/// <summary>
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/// Whether seeking is allowed and the progress bar should be shown.
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/// </summary>
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public readonly Bindable<bool> AllowSeeking = new Bindable<bool>();
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public readonly Bindable<bool> ShowGraph = new Bindable<bool>();
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//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
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private double lastHitTime => objects.Last().GetEndTime() + 1;
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public override bool HandleNonPositionalInput => AllowSeeking.Value;
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public override bool HandlePositionalInput => AllowSeeking.Value;
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private double firstHitTime => objects.First().StartTime;
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private IEnumerable<HitObject> objects;
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@ -54,27 +63,14 @@ namespace osu.Game.Screens.Play
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}
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}
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private readonly BindableBool replayLoaded = new BindableBool();
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public IClock ReferenceClock;
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private IClock gameplayClock;
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, GameplayClock clock)
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{
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if (clock != null)
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gameplayClock = clock;
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graph.FillColour = bar.FillColour = colours.BlueLighter;
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}
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public SongProgress()
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{
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const float graph_height = SquareGraph.Column.WIDTH * 6;
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Height = bottom_bar_height + graph_height + handle_size.Y;
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Y = bottom_bar_height;
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Masking = true;
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Height = bottom_bar_height + graph_height + handle_size.Y + info_height;
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Children = new Drawable[]
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{
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@ -83,8 +79,7 @@ namespace osu.Game.Screens.Play
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Bottom = bottom_bar_height + graph_height },
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Height = info_height,
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},
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graph = new SongProgressGraph
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{
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@ -96,7 +91,6 @@ namespace osu.Game.Screens.Play
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},
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bar = new SongProgressBar(bottom_bar_height, graph_height, handle_size)
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{
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Alpha = 0,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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OnSeek = time => RequestSeek?.Invoke(time),
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@ -104,46 +98,34 @@ namespace osu.Game.Screens.Play
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};
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}
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protected override void LoadComplete()
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, GameplayClock clock, OsuConfigManager config)
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{
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base.LoadComplete();
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if (clock != null)
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gameplayClock = clock;
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config.BindWith(OsuSetting.ShowProgressGraph, ShowGraph);
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graph.FillColour = bar.FillColour = colours.BlueLighter;
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}
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protected override void LoadComplete()
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{
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Show();
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replayLoaded.ValueChanged += loaded => AllowSeeking = loaded.NewValue;
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replayLoaded.TriggerChange();
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AllowSeeking.BindValueChanged(_ => updateBarVisibility(), true);
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ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true);
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}
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public void BindDrawableRuleset(DrawableRuleset drawableRuleset)
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{
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replayLoaded.BindTo(drawableRuleset.HasReplayLoaded);
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}
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private bool allowSeeking;
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public bool AllowSeeking
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{
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get => allowSeeking;
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set
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{
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if (allowSeeking == value) return;
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allowSeeking = value;
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updateBarVisibility();
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}
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}
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private void updateBarVisibility()
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{
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bar.FadeTo(allowSeeking ? 1 : 0, transition_duration, Easing.In);
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this.MoveTo(new Vector2(0, allowSeeking ? 0 : bottom_bar_height), transition_duration, Easing.In);
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info.Margin = new MarginPadding { Bottom = Height - (allowSeeking ? 0 : handle_size.Y) };
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AllowSeeking.BindTo(drawableRuleset.HasReplayLoaded);
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}
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protected override void PopIn()
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{
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updateBarVisibility();
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this.FadeIn(500, Easing.OutQuint);
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}
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@ -167,5 +149,28 @@ namespace osu.Game.Screens.Play
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bar.CurrentTime = gameplayTime;
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graph.Progress = (int)(graph.ColumnCount * progress);
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}
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private void updateBarVisibility()
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{
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bar.ShowHandle = AllowSeeking.Value;
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updateInfoMargin();
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}
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private void updateGraphVisibility()
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{
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float barHeight = bottom_bar_height + handle_size.Y;
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bar.ResizeHeightTo(ShowGraph.Value ? barHeight + graph_height : barHeight, transition_duration, Easing.In);
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graph.MoveToY(ShowGraph.Value ? 0 : bottom_bar_height + graph_height, transition_duration, Easing.In);
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updateInfoMargin();
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}
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private void updateInfoMargin()
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{
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float finalMargin = bottom_bar_height + (AllowSeeking.Value ? handle_size.Y : 0) + (ShowGraph.Value ? graph_height : 0);
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info.TransformTo(nameof(info.Margin), new MarginPadding { Bottom = finalMargin }, transition_duration, Easing.In);
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}
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}
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}
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@ -19,6 +19,23 @@ namespace osu.Game.Screens.Play
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private readonly Box fill;
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private readonly Container handleBase;
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private readonly Container handleContainer;
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private bool showHandle;
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public bool ShowHandle
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{
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get => showHandle;
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set
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{
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if (value == showHandle)
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return;
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showHandle = value;
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handleBase.FadeTo(showHandle ? 1 : 0, 200);
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}
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}
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public Color4 FillColour
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{
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@ -74,7 +91,7 @@ namespace osu.Game.Screens.Play
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Width = 2,
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Height = barHeight + handleBarHeight,
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Alpha = 0,
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Colour = Color4.White,
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Position = new Vector2(2, 0),
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Children = new Drawable[]
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@ -84,7 +101,7 @@ namespace osu.Game.Screens.Play
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Name = "HandleBar box",
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RelativeSizeAxes = Axes.Both,
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},
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new Container
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handleContainer = new Container
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{
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Name = "Handle container",
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Origin = Anchor.BottomCentre,
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@ -116,6 +133,7 @@ namespace osu.Game.Screens.Play
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{
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base.Update();
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handleBase.Height = Height - handleContainer.Height;
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float newX = (float)Interpolation.Lerp(handleBase.X, NormalizedValue * UsableWidth, Math.Clamp(Time.Elapsed / 40, 0, 1));
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fill.Width = newX;
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@ -127,7 +145,11 @@ namespace osu.Game.Screens.Play
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protected override void OnUserChange(double value)
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{
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scheduledSeek?.Cancel();
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scheduledSeek = Schedule(() => OnSeek?.Invoke(value));
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scheduledSeek = Schedule(() =>
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{
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if (showHandle)
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OnSeek?.Invoke(value);
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});
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}
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}
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}
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