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Merge branch 'master' into song-select-track-selected-better-2

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Dan Balasescu 2020-11-30 17:26:15 +09:00 committed by GitHub
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50 changed files with 603 additions and 305 deletions

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@ -52,6 +52,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1120.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2020.1127.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -1,9 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.Objects.Drawables;
using osuTK; using osuTK;
@ -17,34 +18,49 @@ namespace osu.Game.Rulesets.Catch.Tests
{ {
base.LoadComplete(); base.LoadComplete();
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation))) AddStep("show pear", () => SetContents(() => createDrawableFruit(0)));
AddStep($"show {rep}", () => SetContents(() => createDrawableFruit(rep))); AddStep("show grape", () => SetContents(() => createDrawableFruit(1)));
AddStep("show pineapple / apple", () => SetContents(() => createDrawableFruit(2)));
AddStep("show raspberry / orange", () => SetContents(() => createDrawableFruit(3)));
AddStep("show banana", () => SetContents(createDrawableBanana));
AddStep("show droplet", () => SetContents(() => createDrawableDroplet())); AddStep("show droplet", () => SetContents(() => createDrawableDroplet()));
AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet)); AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet));
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation))) AddStep("show hyperdash pear", () => SetContents(() => createDrawableFruit(0, true)));
AddStep($"show hyperdash {rep}", () => SetContents(() => createDrawableFruit(rep, true))); AddStep("show hyperdash grape", () => SetContents(() => createDrawableFruit(1, true)));
AddStep("show hyperdash pineapple / apple", () => SetContents(() => createDrawableFruit(2, true)));
AddStep("show hyperdash raspberry / orange", () => SetContents(() => createDrawableFruit(3, true)));
AddStep("show hyperdash droplet", () => SetContents(() => createDrawableDroplet(true))); AddStep("show hyperdash droplet", () => SetContents(() => createDrawableDroplet(true)));
} }
private Drawable createDrawableFruit(FruitVisualRepresentation rep, bool hyperdash = false) => private Drawable createDrawableFruit(int indexInBeatmap, bool hyperdash = false) =>
setProperties(new DrawableFruit(new TestCatchFruit(rep)), hyperdash); SetProperties(new DrawableFruit(new Fruit
{
IndexInBeatmap = indexInBeatmap,
HyperDashBindable = { Value = hyperdash }
}));
private Drawable createDrawableDroplet(bool hyperdash = false) => setProperties(new DrawableDroplet(new Droplet()), hyperdash); private Drawable createDrawableBanana() =>
SetProperties(new DrawableBanana(new Banana()));
private Drawable createDrawableTinyDroplet() => setProperties(new DrawableTinyDroplet(new TinyDroplet())); private Drawable createDrawableDroplet(bool hyperdash = false) =>
SetProperties(new DrawableDroplet(new Droplet
{
HyperDashBindable = { Value = hyperdash }
}));
private DrawableCatchHitObject setProperties(DrawableCatchHitObject d, bool hyperdash = false) private Drawable createDrawableTinyDroplet() => SetProperties(new DrawableTinyDroplet(new TinyDroplet()));
protected virtual DrawableCatchHitObject SetProperties(DrawableCatchHitObject d)
{ {
var hitObject = d.HitObject; var hitObject = d.HitObject;
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 });
hitObject.StartTime = 1000000000000; hitObject.StartTime = 1000000000000;
hitObject.Scale = 1.5f; hitObject.Scale = 1.5f;
if (hyperdash)
((PalpableCatchHitObject)hitObject).HyperDashTarget = new Banana();
d.Anchor = Anchor.Centre; d.Anchor = Anchor.Centre;
d.RelativePositionAxes = Axes.None; d.RelativePositionAxes = Axes.None;
d.Position = Vector2.Zero; d.Position = Vector2.Zero;
@ -55,15 +71,5 @@ namespace osu.Game.Rulesets.Catch.Tests
}; };
return d; return d;
} }
public class TestCatchFruit : Fruit
{
public TestCatchFruit(FruitVisualRepresentation rep)
{
VisualRepresentation = rep;
}
public override FruitVisualRepresentation VisualRepresentation { get; }
}
} }
} }

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneFruitVisualChange : TestSceneFruitObjects
{
private readonly Bindable<int> indexInBeatmap = new Bindable<int>();
private readonly Bindable<bool> hyperDash = new Bindable<bool>();
protected override void LoadComplete()
{
AddStep("fruit changes visual and hyper", () => SetContents(() => SetProperties(new DrawableFruit(new Fruit
{
IndexInBeatmapBindable = { BindTarget = indexInBeatmap },
HyperDashBindable = { BindTarget = hyperDash },
}))));
AddStep("droplet changes hyper", () => SetContents(() => SetProperties(new DrawableDroplet(new Droplet
{
HyperDashBindable = { BindTarget = hyperDash },
}))));
Scheduler.AddDelayed(() => indexInBeatmap.Value++, 250, true);
Scheduler.AddDelayed(() => hyperDash.Value = !hyperDash.Value, 1000, true);
}
}
}

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@ -2,21 +2,22 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Utils;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Rulesets.Catch.Judgements; using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects namespace osu.Game.Rulesets.Catch.Objects
{ {
public class Banana : Fruit public class Banana : Fruit, IHasComboInformation
{ {
/// <summary> /// <summary>
/// Index of banana in current shower. /// Index of banana in current shower.
/// </summary> /// </summary>
public int BananaIndex; public int BananaIndex;
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
public override Judgement CreateJudgement() => new CatchBananaJudgement(); public override Judgement CreateJudgement() => new CatchBananaJudgement();
private static readonly List<HitSampleInfo> samples = new List<HitSampleInfo> { new BananaHitSampleInfo() }; private static readonly List<HitSampleInfo> samples = new List<HitSampleInfo> { new BananaHitSampleInfo() };
@ -26,6 +27,29 @@ namespace osu.Game.Rulesets.Catch.Objects
Samples = samples; Samples = samples;
} }
private Color4? colour;
Color4 IHasComboInformation.GetComboColour(IReadOnlyList<Color4> comboColours)
{
// override any external colour changes with banananana
return colour ??= getBananaColour();
}
private Color4 getBananaColour()
{
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
private class BananaHitSampleInfo : HitSampleInfo private class BananaHitSampleInfo : HitSampleInfo
{ {
private static string[] lookupNames { get; } = { "metronomelow", "catch-banana" }; private static string[] lookupNames { get; } = { "metronomelow", "catch-banana" };

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@ -9,8 +9,6 @@ namespace osu.Game.Rulesets.Catch.Objects
{ {
public class BananaShower : CatchHitObject, IHasDuration public class BananaShower : CatchHitObject, IHasDuration
{ {
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
public override bool LastInCombo => true; public override bool LastInCombo => true;
public override Judgement CreateJudgement() => new IgnoreJudgement(); public override Judgement CreateJudgement() => new IgnoreJudgement();

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@ -16,27 +16,47 @@ namespace osu.Game.Rulesets.Catch.Objects
{ {
public const float OBJECT_RADIUS = 64; public const float OBJECT_RADIUS = 64;
private float x; // This value is after XOffset applied.
public readonly Bindable<float> XBindable = new Bindable<float>();
// This value is before XOffset applied.
private float originalX;
/// <summary> /// <summary>
/// The horizontal position of the fruit between 0 and <see cref="CatchPlayfield.WIDTH"/>. /// The horizontal position of the fruit between 0 and <see cref="CatchPlayfield.WIDTH"/>.
/// </summary> /// </summary>
public float X public float X
{ {
get => x + XOffset; // TODO: I don't like this asymmetry.
set => x = value; get => XBindable.Value;
// originalX is set by `XBindable.BindValueChanged`
set => XBindable.Value = value + xOffset;
} }
private float xOffset;
/// <summary> /// <summary>
/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>. /// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
/// </summary> /// </summary>
internal float XOffset { get; set; } internal float XOffset
{
get => xOffset;
set
{
xOffset = value;
XBindable.Value = originalX + xOffset;
}
}
public double TimePreempt = 1000; public double TimePreempt = 1000;
public int IndexInBeatmap { get; set; } public readonly Bindable<int> IndexInBeatmapBindable = new Bindable<int>();
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4); public int IndexInBeatmap
{
get => IndexInBeatmapBindable.Value;
set => IndexInBeatmapBindable.Value = value;
}
public virtual bool NewCombo { get; set; } public virtual bool NewCombo { get; set; }
@ -69,7 +89,13 @@ namespace osu.Game.Rulesets.Catch.Objects
set => LastInComboBindable.Value = value; set => LastInComboBindable.Value = value;
} }
public float Scale { get; set; } = 1; public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
public float Scale
{
get => ScaleBindable.Value;
set => ScaleBindable.Value = value;
}
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{ {
@ -81,14 +107,10 @@ namespace osu.Game.Rulesets.Catch.Objects
} }
protected override HitWindows CreateHitWindows() => HitWindows.Empty; protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
public enum FruitVisualRepresentation protected CatchHitObject()
{ {
Pear, XBindable.BindValueChanged(x => originalX = x.NewValue - xOffset);
Grape, }
Pineapple,
Raspberry,
Banana // banananananannaanana
} }
} }

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@ -1,28 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Utils; using osu.Framework.Utils;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawables namespace osu.Game.Rulesets.Catch.Objects.Drawables
{ {
public class DrawableBanana : DrawableFruit public class DrawableBanana : DrawableFruit
{ {
protected override FruitVisualRepresentation GetVisualRepresentation(int indexInBeatmap) => FruitVisualRepresentation.Banana;
public DrawableBanana(Banana h) public DrawableBanana(Banana h)
: base(h) : base(h)
{ {
} }
private Color4? colour;
protected override Color4 GetComboColour(IReadOnlyList<Color4> comboColours)
{
// override any external colour changes with banananana
return colour ??= getBananaColour();
}
protected override void UpdateInitialTransforms() protected override void UpdateInitialTransforms()
{ {
base.UpdateInitialTransforms(); base.UpdateInitialTransforms();
@ -46,20 +38,5 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
if (Samples != null) if (Samples != null)
Samples.Frequency.Value = 0.77f + ((Banana)HitObject).BananaIndex * 0.006f; Samples.Frequency.Value = 0.77f + ((Banana)HitObject).BananaIndex * 0.006f;
} }
private Color4 getBananaColour()
{
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
} }
} }

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@ -2,6 +2,8 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
@ -10,19 +12,34 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{ {
public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject> public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
{ {
public readonly Bindable<float> XBindable = new Bindable<float>();
protected override double InitialLifetimeOffset => HitObject.TimePreempt; protected override double InitialLifetimeOffset => HitObject.TimePreempt;
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale; public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
protected override float SamplePlaybackPosition => HitObject.X / CatchPlayfield.WIDTH; protected override float SamplePlaybackPosition => HitObject.X / CatchPlayfield.WIDTH;
protected DrawableCatchHitObject(CatchHitObject hitObject) protected DrawableCatchHitObject([CanBeNull] CatchHitObject hitObject)
: base(hitObject) : base(hitObject)
{ {
X = hitObject.X;
Anchor = Anchor.BottomLeft; Anchor = Anchor.BottomLeft;
} }
protected override void OnApply()
{
base.OnApply();
XBindable.BindTo(HitObject.XBindable);
}
protected override void OnFree()
{
base.OnFree();
XBindable.UnbindFrom(HitObject.XBindable);
}
public Func<CatchHitObject, bool> CheckPosition; public Func<CatchHitObject, bool> CheckPosition;
public bool IsOnPlate; public bool IsOnPlate;

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@ -21,7 +21,17 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
ScaleContainer.Child = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new DropletPiece()); HyperDash.BindValueChanged(_ => updatePiece(), true);
}
private void updatePiece()
{
ScaleContainer.Child = new SkinnableDrawable(
new CatchSkinComponent(CatchSkinComponents.Droplet),
_ => new DropletPiece
{
HyperDash = { BindTarget = HyperDash }
});
} }
protected override void UpdateInitialTransforms() protected override void UpdateInitialTransforms()

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@ -3,6 +3,7 @@
using System; using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces; using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -11,6 +12,10 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{ {
public class DrawableFruit : DrawablePalpableCatchHitObject public class DrawableFruit : DrawablePalpableCatchHitObject
{ {
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
protected virtual FruitVisualRepresentation GetVisualRepresentation(int indexInBeatmap) => (FruitVisualRepresentation)(indexInBeatmap % 4);
public DrawableFruit(CatchHitObject h) public DrawableFruit(CatchHitObject h)
: base(h) : base(h)
{ {
@ -19,10 +24,26 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
ScaleContainer.Child = new SkinnableDrawable(
new CatchSkinComponent(getComponent(HitObject.VisualRepresentation)), _ => new FruitPiece());
ScaleContainer.Rotation = (float)(RNG.NextDouble() - 0.5f) * 40; ScaleContainer.Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
IndexInBeatmap.BindValueChanged(change =>
{
VisualRepresentation.Value = GetVisualRepresentation(change.NewValue);
}, true);
VisualRepresentation.BindValueChanged(_ => updatePiece());
HyperDash.BindValueChanged(_ => updatePiece(), true);
}
private void updatePiece()
{
ScaleContainer.Child = new SkinnableDrawable(
new CatchSkinComponent(getComponent(VisualRepresentation.Value)),
_ => new FruitPiece
{
VisualRepresentation = { BindTarget = VisualRepresentation },
HyperDash = { BindTarget = HyperDash },
});
} }
private CatchSkinComponents getComponent(FruitVisualRepresentation hitObjectVisualRepresentation) private CatchSkinComponents getComponent(FruitVisualRepresentation hitObjectVisualRepresentation)
@ -49,4 +70,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
} }
} }
} }
public enum FruitVisualRepresentation
{
Pear,
Grape,
Pineapple,
Raspberry,
Banana // banananananannaanana
}
} }

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@ -1,12 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osuTK; using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawables namespace osu.Game.Rulesets.Catch.Objects.Drawables
{ {
@ -14,6 +14,17 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{ {
public new PalpableCatchHitObject HitObject => (PalpableCatchHitObject)base.HitObject; public new PalpableCatchHitObject HitObject => (PalpableCatchHitObject)base.HitObject;
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
public readonly Bindable<int> IndexInBeatmap = new Bindable<int>();
/// <summary>
/// The multiplicative factor applied to <see cref="ScaleContainer"/> scale relative to <see cref="HitObject"/> scale.
/// </summary>
protected virtual float ScaleFactor => 1;
/// <summary> /// <summary>
/// Whether this hit object should stay on the catcher plate when the object is caught by the catcher. /// Whether this hit object should stay on the catcher plate when the object is caught by the catcher.
/// </summary> /// </summary>
@ -21,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
protected readonly Container ScaleContainer; protected readonly Container ScaleContainer;
protected DrawablePalpableCatchHitObject(CatchHitObject h) protected DrawablePalpableCatchHitObject([CanBeNull] CatchHitObject h)
: base(h) : base(h)
{ {
Origin = Anchor.Centre; Origin = Anchor.Centre;
@ -38,10 +49,35 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
ScaleContainer.Scale = new Vector2(HitObject.Scale); XBindable.BindValueChanged(x =>
{
if (!IsOnPlate) X = x.NewValue;
}, true);
ScaleBindable.BindValueChanged(scale =>
{
ScaleContainer.Scale = new Vector2(scale.NewValue * ScaleFactor);
}, true);
IndexInBeatmap.BindValueChanged(_ => UpdateComboColour());
} }
protected override Color4 GetComboColour(IReadOnlyList<Color4> comboColours) => protected override void OnApply()
comboColours[(HitObject.IndexInBeatmap + 1) % comboColours.Count]; {
base.OnApply();
HyperDash.BindTo(HitObject.HyperDashBindable);
ScaleBindable.BindTo(HitObject.ScaleBindable);
IndexInBeatmap.BindTo(HitObject.IndexInBeatmapBindable);
}
protected override void OnFree()
{
HyperDash.UnbindFrom(HitObject.HyperDashBindable);
ScaleBindable.UnbindFrom(HitObject.ScaleBindable);
IndexInBeatmap.UnbindFrom(HitObject.IndexInBeatmapBindable);
base.OnFree();
}
} }
} }

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@ -1,21 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
namespace osu.Game.Rulesets.Catch.Objects.Drawables namespace osu.Game.Rulesets.Catch.Objects.Drawables
{ {
public class DrawableTinyDroplet : DrawableDroplet public class DrawableTinyDroplet : DrawableDroplet
{ {
protected override float ScaleFactor => base.ScaleFactor / 2;
public DrawableTinyDroplet(TinyDroplet h) public DrawableTinyDroplet(TinyDroplet h)
: base(h) : base(h)
{ {
} }
[BackgroundDependencyLoader]
private void load()
{
ScaleContainer.Scale /= 2;
}
} }
} }

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
@ -11,6 +12,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
{ {
public class DropletPiece : CompositeDrawable public class DropletPiece : CompositeDrawable
{ {
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
public DropletPiece() public DropletPiece()
{ {
Size = new Vector2(CatchHitObject.OBJECT_RADIUS / 2); Size = new Vector2(CatchHitObject.OBJECT_RADIUS / 2);
@ -19,15 +22,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject) private void load(DrawableHitObject drawableObject)
{ {
var drawableCatchObject = (DrawablePalpableCatchHitObject)drawableObject;
InternalChild = new Pulp InternalChild = new Pulp
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
AccentColour = { BindTarget = drawableObject.AccentColour } AccentColour = { BindTarget = drawableObject.AccentColour }
}; };
if (drawableCatchObject.HitObject.HyperDash) if (HyperDash.Value)
{ {
AddInternal(new HyperDropletBorderPiece()); AddInternal(new HyperDropletBorderPiece());
} }

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@ -2,7 +2,9 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
@ -16,36 +18,39 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
/// </summary> /// </summary>
public const float RADIUS_ADJUST = 1.1f; public const float RADIUS_ADJUST = 1.1f;
private BorderPiece border; public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
private PalpableCatchHitObject hitObject; public readonly Bindable<bool> HyperDash = new Bindable<bool>();
[CanBeNull]
private DrawableCatchHitObject drawableHitObject;
[CanBeNull]
private BorderPiece borderPiece;
public FruitPiece() public FruitPiece()
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader(permitNulls: true)]
private void load(DrawableHitObject drawableObject) private void load([CanBeNull] DrawableHitObject drawable)
{ {
var drawableCatchObject = (DrawablePalpableCatchHitObject)drawableObject; drawableHitObject = (DrawableCatchHitObject)drawable;
hitObject = drawableCatchObject.HitObject;
AddRangeInternal(new[] AddInternal(getFruitFor(VisualRepresentation.Value));
{
getFruitFor(hitObject.VisualRepresentation),
border = new BorderPiece(),
});
if (hitObject.HyperDash) // if it is not part of a DHO, the border is always invisible.
{ if (drawableHitObject != null)
AddInternal(borderPiece = new BorderPiece());
if (HyperDash.Value)
AddInternal(new HyperBorderPiece()); AddInternal(new HyperBorderPiece());
}
} }
protected override void Update() protected override void Update()
{ {
base.Update(); if (borderPiece != null && drawableHitObject?.HitObject != null)
border.Alpha = (float)Math.Clamp((hitObject.StartTime - Time.Current) / 500, 0, 1); borderPiece.Alpha = (float)Math.Clamp((drawableHitObject.HitObject.StartTime - Time.Current) / 500, 0, 1);
} }
private Drawable getFruitFor(FruitVisualRepresentation representation) private Drawable getFruitFor(FruitVisualRepresentation representation)

View File

@ -1,13 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Types;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects namespace osu.Game.Rulesets.Catch.Objects
{ {
/// <summary> /// <summary>
/// Represents a single object that can be caught by the catcher. /// Represents a single object that can be caught by the catcher.
/// This includes normal fruits, droplets, and bananas but excludes objects that act only as a container of nested hit objects. /// This includes normal fruits, droplets, and bananas but excludes objects that act only as a container of nested hit objects.
/// </summary> /// </summary>
public abstract class PalpableCatchHitObject : CatchHitObject public abstract class PalpableCatchHitObject : CatchHitObject, IHasComboInformation
{ {
/// <summary> /// <summary>
/// Difference between the distance to the next object /// Difference between the distance to the next object
@ -16,14 +21,28 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary> /// </summary>
public float DistanceToHyperDash { get; set; } public float DistanceToHyperDash { get; set; }
public readonly Bindable<bool> HyperDashBindable = new Bindable<bool>();
/// <summary> /// <summary>
/// Whether this fruit can initiate a hyperdash. /// Whether this fruit can initiate a hyperdash.
/// </summary> /// </summary>
public bool HyperDash => HyperDashTarget != null; public bool HyperDash => HyperDashBindable.Value;
private CatchHitObject hyperDashTarget;
/// <summary> /// <summary>
/// The target fruit if we are to initiate a hyperdash. /// The target fruit if we are to initiate a hyperdash.
/// </summary> /// </summary>
public CatchHitObject HyperDashTarget; public CatchHitObject HyperDashTarget
{
get => hyperDashTarget;
set
{
hyperDashTarget = value;
HyperDashBindable.Value = value != null;
}
}
Color4 IHasComboInformation.GetComboColour(IReadOnlyList<Color4> comboColours) => comboColours[(IndexInBeatmap + 1) % comboColours.Count];
} }
} }

View File

@ -55,7 +55,13 @@ namespace osu.Game.Rulesets.Catch.UI
HitObjectContainer, HitObjectContainer,
CatcherArea, CatcherArea,
}; };
}
protected override void LoadComplete()
{
base.LoadComplete();
// these subscriptions need to be done post constructor to ensure externally bound components have a chance to populate required fields (ScoreProcessor / ComboAtJudgement in this case).
NewResult += onNewResult; NewResult += onNewResult;
RevertResult += onRevertResult; RevertResult += onRevertResult;
} }

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@ -53,9 +53,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}); });
} }
protected override void OnApply(HitObject hitObject) protected override void OnApply()
{ {
base.OnApply(hitObject); base.OnApply();
IndexInCurrentComboBindable.BindTo(HitObject.IndexInCurrentComboBindable); IndexInCurrentComboBindable.BindTo(HitObject.IndexInCurrentComboBindable);
PositionBindable.BindTo(HitObject.PositionBindable); PositionBindable.BindTo(HitObject.PositionBindable);
@ -70,9 +70,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
LifetimeEnd = HitObject.GetEndTime() + HitObject.HitWindows.WindowFor(HitResult.Miss) + 1000; LifetimeEnd = HitObject.GetEndTime() + HitObject.HitWindows.WindowFor(HitResult.Miss) + 1000;
} }
protected override void OnFree(HitObject hitObject) protected override void OnFree()
{ {
base.OnFree(hitObject); base.OnFree();
IndexInCurrentComboBindable.UnbindFrom(HitObject.IndexInCurrentComboBindable); IndexInCurrentComboBindable.UnbindFrom(HitObject.IndexInCurrentComboBindable);
PositionBindable.UnbindFrom(HitObject.PositionBindable); PositionBindable.UnbindFrom(HitObject.PositionBindable);

View File

@ -86,18 +86,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Tracking.BindValueChanged(updateSlidingSample); Tracking.BindValueChanged(updateSlidingSample);
} }
protected override void OnApply(HitObject hitObject) protected override void OnApply()
{ {
base.OnApply(hitObject); base.OnApply();
// Ensure that the version will change after the upcoming BindTo(). // Ensure that the version will change after the upcoming BindTo().
pathVersion.Value = int.MaxValue; pathVersion.Value = int.MaxValue;
PathVersion.BindTo(HitObject.Path.Version); PathVersion.BindTo(HitObject.Path.Version);
} }
protected override void OnFree(HitObject hitObject) protected override void OnFree()
{ {
base.OnFree(hitObject); base.OnFree();
PathVersion.UnbindFrom(HitObject.Path.Version); PathVersion.UnbindFrom(HitObject.Path.Version);
} }

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@ -4,7 +4,6 @@
using System; using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
@ -36,9 +35,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
pathVersion.BindValueChanged(_ => updatePosition()); pathVersion.BindValueChanged(_ => updatePosition());
} }
protected override void OnFree(HitObject hitObject) protected override void OnFree()
{ {
base.OnFree(hitObject); base.OnFree();
pathVersion.UnbindFrom(drawableSlider.PathVersion); pathVersion.UnbindFrom(drawableSlider.PathVersion);
} }

View File

@ -38,7 +38,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}; };
} }
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
private readonly IBindable<Color4> accentColour = new Bindable<Color4>(); private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>(); private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
@ -50,7 +49,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
var drawableOsuObject = (DrawableOsuHitObject)drawableObject; var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
state.BindTo(drawableObject.State);
accentColour.BindTo(drawableObject.AccentColour); accentColour.BindTo(drawableObject.AccentColour);
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable); indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
} }
@ -59,7 +57,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
base.LoadComplete(); base.LoadComplete();
state.BindValueChanged(updateState, true);
accentColour.BindValueChanged(colour => accentColour.BindValueChanged(colour =>
{ {
explode.Colour = colour.NewValue; explode.Colour = colour.NewValue;
@ -68,15 +65,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}, true); }, true);
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true); indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
drawableObject.ApplyCustomUpdateState += updateState;
updateState(drawableObject, drawableObject.State.Value);
} }
private void updateState(ValueChangedEvent<ArmedState> state) private void updateState(DrawableHitObject drawableObject, ArmedState state)
{ {
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true)) using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
{ {
glow.FadeOut(400); glow.FadeOut(400);
switch (state.NewValue) switch (state)
{ {
case ArmedState.Hit: case ArmedState.Hit:
const double flash_in = 40; const double flash_in = 40;

View File

@ -248,7 +248,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
} }
private void trackingChanged(ValueChangedEvent<bool> tracking) => private void trackingChanged(ValueChangedEvent<bool> tracking) =>
box.FadeTo(tracking.NewValue ? 0.6f : 0.05f, 200, Easing.OutQuint); box.FadeTo(tracking.NewValue ? 0.3f : 0.05f, 200, Easing.OutQuint);
} }
} }
} }

View File

@ -38,7 +38,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
private SkinnableSpriteText hitCircleText; private SkinnableSpriteText hitCircleText;
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
private readonly Bindable<Color4> accentColour = new Bindable<Color4>(); private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>(); private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
@ -113,7 +112,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
if (overlayAboveNumber) if (overlayAboveNumber)
AddInternal(hitCircleOverlay.CreateProxy()); AddInternal(hitCircleOverlay.CreateProxy());
state.BindTo(drawableObject.State);
accentColour.BindTo(drawableObject.AccentColour); accentColour.BindTo(drawableObject.AccentColour);
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable); indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
@ -137,19 +135,21 @@ namespace osu.Game.Rulesets.Osu.Skinning
{ {
base.LoadComplete(); base.LoadComplete();
state.BindValueChanged(updateState, true);
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true); accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
if (hasNumber) if (hasNumber)
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true); indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
drawableObject.ApplyCustomUpdateState += updateState;
updateState(drawableObject, drawableObject.State.Value);
} }
private void updateState(ValueChangedEvent<ArmedState> state) private void updateState(DrawableHitObject drawableObject, ArmedState state)
{ {
const double legacy_fade_duration = 240; const double legacy_fade_duration = 240;
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true)) using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
{ {
switch (state.NewValue) switch (state)
{ {
case ArmedState.Hit: case ArmedState.Hit:
circleSprites.FadeOut(legacy_fade_duration, Easing.Out); circleSprites.FadeOut(legacy_fade_duration, Easing.Out);

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -37,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private SkinnableDrawable mascot; private SkinnableDrawable mascot;
private ProxyContainer topLevelHitContainer; private ProxyContainer topLevelHitContainer;
private ProxyContainer barlineContainer; private ScrollingHitObjectContainer barlineContainer;
private Container rightArea; private Container rightArea;
private Container leftArea; private Container leftArea;
@ -83,10 +84,7 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
barlineContainer = new ProxyContainer barlineContainer = new ScrollingHitObjectContainer(),
{
RelativeSizeAxes = Axes.Both,
},
new Container new Container
{ {
Name = "Hit objects", Name = "Hit objects",
@ -159,18 +157,37 @@ namespace osu.Game.Rulesets.Taiko.UI
public override void Add(DrawableHitObject h) public override void Add(DrawableHitObject h)
{ {
h.OnNewResult += OnNewResult;
base.Add(h);
switch (h) switch (h)
{ {
case DrawableBarLine barline: case DrawableBarLine barline:
barlineContainer.Add(barline.CreateProxy()); barlineContainer.Add(barline);
break; break;
case DrawableTaikoHitObject taikoObject: case DrawableTaikoHitObject taikoObject:
h.OnNewResult += OnNewResult;
topLevelHitContainer.Add(taikoObject.CreateProxiedContent()); topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
base.Add(h);
break; break;
default:
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type");
}
}
public override bool Remove(DrawableHitObject h)
{
switch (h)
{
case DrawableBarLine barline:
return barlineContainer.Remove(barline);
case DrawableTaikoHitObject _:
h.OnNewResult -= OnNewResult;
// todo: consider tidying of proxied content if required.
return base.Remove(h);
default:
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type");
} }
} }

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
@ -44,6 +43,36 @@ namespace osu.Game.Tests.Editing
Assert.That(stateChangedFired, Is.EqualTo(2)); Assert.That(stateChangedFired, Is.EqualTo(2));
} }
[Test]
public void TestApplyThenUndoThenApplySameChange()
{
var (handler, beatmap) = createChangeHandler();
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.False);
string originalHash = handler.CurrentStateHash;
addArbitraryChange(beatmap);
handler.SaveState();
Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False);
Assert.That(stateChangedFired, Is.EqualTo(1));
string hash = handler.CurrentStateHash;
// undo a change without saving
handler.RestoreState(-1);
Assert.That(originalHash, Is.EqualTo(handler.CurrentStateHash));
Assert.That(stateChangedFired, Is.EqualTo(2));
addArbitraryChange(beatmap);
handler.SaveState();
Assert.That(hash, Is.EqualTo(handler.CurrentStateHash));
}
[Test] [Test]
public void TestSaveSameStateDoesNotSave() public void TestSaveSameStateDoesNotSave()
{ {
@ -139,7 +168,7 @@ namespace osu.Game.Tests.Editing
private void addArbitraryChange(EditorBeatmap beatmap) private void addArbitraryChange(EditorBeatmap beatmap)
{ {
beatmap.Add(new HitCircle { StartTime = RNG.Next(0, 100000) }); beatmap.Add(new HitCircle { StartTime = 2760 });
} }
} }
} }

View File

@ -261,9 +261,9 @@ namespace osu.Game.Tests.Visual.Gameplay
}); });
} }
protected override void OnApply(HitObject hitObject) protected override void OnApply()
{ {
base.OnApply(hitObject); base.OnApply();
Position = new Vector2(RNG.Next(-200, 200), RNG.Next(-200, 200)); Position = new Vector2(RNG.Next(-200, 200), RNG.Next(-200, 200));
} }

View File

@ -3,7 +3,6 @@
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
@ -14,44 +13,41 @@ namespace osu.Game.Tests.Visual.Gameplay
[TestFixture] [TestFixture]
public class TestSceneStarCounter : OsuTestScene public class TestSceneStarCounter : OsuTestScene
{ {
private readonly StarCounter starCounter;
private readonly OsuSpriteText starsLabel;
public TestSceneStarCounter() public TestSceneStarCounter()
{ {
StarCounter stars = new StarCounter starCounter = new StarCounter
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Current = 5,
}; };
Add(stars); Add(starCounter);
SpriteText starsLabel = new OsuSpriteText starsLabel = new OsuSpriteText
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Scale = new Vector2(2), Scale = new Vector2(2),
Y = 50, Y = 50,
Text = stars.Current.ToString("0.00"),
}; };
Add(starsLabel); Add(starsLabel);
AddRepeatStep(@"random value", delegate setStars(5);
{
stars.Current = RNG.NextSingle() * (stars.StarCount + 1);
starsLabel.Text = stars.Current.ToString("0.00");
}, 10);
AddStep(@"Stop animation", delegate AddRepeatStep("random value", () => setStars(RNG.NextSingle() * (starCounter.StarCount + 1)), 10);
{ AddSliderStep("exact value", 0f, 10f, 5f, setStars);
stars.StopAnimation(); AddStep("stop animation", () => starCounter.StopAnimation());
}); AddStep("reset", () => setStars(0));
}
AddStep(@"Reset", delegate private void setStars(float stars)
{ {
stars.Current = 0; starCounter.Current = stars;
starsLabel.Text = stars.Current.ToString("0.00"); starsLabel.Text = starCounter.Current.ToString("0.00");
});
} }
} }
} }

View File

@ -147,7 +147,7 @@ namespace osu.Game.Graphics.UserInterface
public override void DisplayAt(float scale) public override void DisplayAt(float scale)
{ {
scale = Math.Clamp(scale, min_star_scale, 1); scale = (float)Interpolation.Lerp(min_star_scale, 1, Math.Clamp(scale, 0, 1));
this.FadeTo(scale, fading_duration); this.FadeTo(scale, fading_duration);
Icon.ScaleTo(scale, scaling_duration, scaling_easing); Icon.ScaleTo(scale, scaling_duration, scaling_easing);

View File

@ -69,6 +69,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed), new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed), new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay), new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay),
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD), new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
}; };
@ -163,10 +164,10 @@ namespace osu.Game.Input.Bindings
[Description("Toggle now playing overlay")] [Description("Toggle now playing overlay")]
ToggleNowPlaying, ToggleNowPlaying,
[Description("Previous Selection")] [Description("Previous selection")]
SelectPrevious, SelectPrevious,
[Description("Next Selection")] [Description("Next selection")]
SelectNext, SelectNext,
[Description("Home")] [Description("Home")]
@ -175,26 +176,29 @@ namespace osu.Game.Input.Bindings
[Description("Toggle notifications")] [Description("Toggle notifications")]
ToggleNotifications, ToggleNotifications,
[Description("Pause")] [Description("Pause gameplay")]
PauseGameplay, PauseGameplay,
// Editor // Editor
[Description("Setup Mode")] [Description("Setup mode")]
EditorSetupMode, EditorSetupMode,
[Description("Compose Mode")] [Description("Compose mode")]
EditorComposeMode, EditorComposeMode,
[Description("Design Mode")] [Description("Design mode")]
EditorDesignMode, EditorDesignMode,
[Description("Timing Mode")] [Description("Timing mode")]
EditorTimingMode, EditorTimingMode,
[Description("Hold for HUD")] [Description("Hold for HUD")]
HoldForHUD, HoldForHUD,
[Description("Random Skin")] [Description("Random skin")]
RandomSkin, RandomSkin,
[Description("Pause / resume replay")]
TogglePauseReplay,
} }
} }

View File

@ -27,7 +27,6 @@ namespace osu.Game.Overlays.Settings.Sections
new AudioDevicesSettings(), new AudioDevicesSettings(),
new VolumeSettings(), new VolumeSettings(),
new OffsetSettings(), new OffsetSettings(),
new MainMenuSettings()
}; };
} }
} }

View File

@ -26,7 +26,6 @@ namespace osu.Game.Overlays.Settings.Sections
Children = new Drawable[] Children = new Drawable[]
{ {
new GeneralSettings(), new GeneralSettings(),
new SongSelectSettings(),
new ModsSettings(), new ModsSettings(),
}; };
} }

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@ -23,7 +23,6 @@ namespace osu.Game.Overlays.Settings.Sections
new RendererSettings(), new RendererSettings(),
new LayoutSettings(), new LayoutSettings(),
new DetailSettings(), new DetailSettings(),
new UserInterfaceSettings(),
}; };
} }
} }

View File

@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings.Sections
{
/// <summary>
/// A slider intended to show a "size" multiplier number, where 1x is 1.0.
/// </summary>
internal class SizeSlider : OsuSliderBar<float>
{
public override string TooltipText => Current.Value.ToString(@"0.##x");
}
}

View File

@ -54,12 +54,6 @@ namespace osu.Game.Overlays.Settings.Sections
skinDropdown = new SkinSettingsDropdown(), skinDropdown = new SkinSettingsDropdown(),
new ExportSkinButton(), new ExportSkinButton(),
new SettingsSlider<float, SizeSlider> new SettingsSlider<float, SizeSlider>
{
LabelText = "Menu cursor size",
Current = config.GetBindable<float>(OsuSetting.MenuCursorSize),
KeyboardStep = 0.01f
},
new SettingsSlider<float, SizeSlider>
{ {
LabelText = "Gameplay cursor size", LabelText = "Gameplay cursor size",
Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize), Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
@ -136,11 +130,6 @@ namespace osu.Game.Overlays.Settings.Sections
Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != item.ID).ToArray()); Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != item.ID).ToArray());
} }
private class SizeSlider : OsuSliderBar<float>
{
public override string TooltipText => Current.Value.ToString(@"0.##x");
}
private class SkinSettingsDropdown : SettingsDropdown<SkinInfo> private class SkinSettingsDropdown : SettingsDropdown<SkinInfo>
{ {
protected override OsuDropdown<SkinInfo> CreateDropdown() => new SkinDropdownControl(); protected override OsuDropdown<SkinInfo> CreateDropdown() => new SkinDropdownControl();

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@ -6,11 +6,11 @@ using osu.Framework.Graphics;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings.Sections.Graphics namespace osu.Game.Overlays.Settings.Sections.UserInterface
{ {
public class UserInterfaceSettings : SettingsSubsection public class GeneralSettings : SettingsSubsection
{ {
protected override string Header => "User Interface"; protected override string Header => "General";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
@ -22,6 +22,12 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
LabelText = "Rotate cursor when dragging", LabelText = "Rotate cursor when dragging",
Current = config.GetBindable<bool>(OsuSetting.CursorRotation) Current = config.GetBindable<bool>(OsuSetting.CursorRotation)
}, },
new SettingsSlider<float, SizeSlider>
{
LabelText = "Menu cursor size",
Current = config.GetBindable<float>(OsuSetting.MenuCursorSize),
KeyboardStep = 0.01f
},
new SettingsCheckbox new SettingsCheckbox
{ {
LabelText = "Parallax", LabelText = "Parallax",

View File

@ -7,7 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Configuration; using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Audio namespace osu.Game.Overlays.Settings.Sections.UserInterface
{ {
public class MainMenuSettings : SettingsSubsection public class MainMenuSettings : SettingsSubsection
{ {

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@ -8,7 +8,7 @@ using osu.Framework.Graphics;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings.Sections.Gameplay namespace osu.Game.Overlays.Settings.Sections.UserInterface
{ {
public class SongSelectSettings : SettingsSubsection public class SongSelectSettings : SettingsSubsection
{ {

View File

@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Settings.Sections.UserInterface;
namespace osu.Game.Overlays.Settings.Sections
{
public class UserInterfaceSection : SettingsSection
{
public override string Header => "User Interface";
public override Drawable CreateIcon() => new SpriteIcon
{
Icon = FontAwesome.Solid.LayerGroup
};
public UserInterfaceSection()
{
Children = new Drawable[]
{
new GeneralSettings(),
new MainMenuSettings(),
new SongSelectSettings()
};
}
}
}

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@ -23,10 +23,11 @@ namespace osu.Game.Overlays
{ {
new GeneralSection(), new GeneralSection(),
new GraphicsSection(), new GraphicsSection(),
new GameplaySection(),
new AudioSection(), new AudioSection(),
new SkinSection(),
new InputSection(createSubPanel(new KeyBindingPanel())), new InputSection(createSubPanel(new KeyBindingPanel())),
new UserInterfaceSection(),
new GameplaySection(),
new SkinSection(),
new OnlineSection(), new OnlineSection(),
new MaintenanceSection(), new MaintenanceSection(),
new DebugSection(), new DebugSection(),

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@ -32,9 +32,6 @@ namespace osu.Game.Rulesets.Judgements
private readonly Container aboveHitObjectsContent; private readonly Container aboveHitObjectsContent;
[Resolved]
private ISkinSource skinSource { get; set; }
/// <summary> /// <summary>
/// Duration of initial fade in. /// Duration of initial fade in.
/// </summary> /// </summary>
@ -78,29 +75,6 @@ namespace osu.Game.Rulesets.Judgements
public Drawable GetProxyAboveHitObjectsContent() => aboveHitObjectsContent.CreateProxy(); public Drawable GetProxyAboveHitObjectsContent() => aboveHitObjectsContent.CreateProxy();
protected override void LoadComplete()
{
base.LoadComplete();
skinSource.SourceChanged += onSkinChanged;
}
private void onSkinChanged()
{
// on a skin change, the child component will update but not get correctly triggered to play its animation.
// we need to trigger a reinitialisation to make things right.
currentDrawableType = null;
PrepareForUse();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (skinSource != null)
skinSource.SourceChanged -= onSkinChanged;
}
/// <summary> /// <summary>
/// Apply top-level animations to the current judgement when successfully hit. /// Apply top-level animations to the current judgement when successfully hit.
/// If displaying components which require lifetime extensions, manually adjusting <see cref="Drawable.LifetimeEnd"/> is required. /// If displaying components which require lifetime extensions, manually adjusting <see cref="Drawable.LifetimeEnd"/> is required.
@ -142,13 +116,14 @@ namespace osu.Game.Rulesets.Judgements
Debug.Assert(Result != null); Debug.Assert(Result != null);
prepareDrawables();
runAnimation(); runAnimation();
} }
private void runAnimation() private void runAnimation()
{ {
// is a no-op if the drawables are already in a correct state.
prepareDrawables();
// undo any transforms applies in ApplyMissAnimations/ApplyHitAnimations to get a sane initial state. // undo any transforms applies in ApplyMissAnimations/ApplyHitAnimations to get a sane initial state.
ApplyTransformsAt(double.MinValue, true); ApplyTransformsAt(double.MinValue, true);
ClearTransforms(true); ClearTransforms(true);
@ -203,7 +178,6 @@ namespace osu.Game.Rulesets.Judgements
if (JudgementBody != null) if (JudgementBody != null)
RemoveInternal(JudgementBody); RemoveInternal(JudgementBody);
aboveHitObjectsContent.Clear();
AddInternal(JudgementBody = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ => AddInternal(JudgementBody = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ =>
CreateDefaultJudgement(type), confineMode: ConfineMode.NoScaling) CreateDefaultJudgement(type), confineMode: ConfineMode.NoScaling)
{ {
@ -211,14 +185,29 @@ namespace osu.Game.Rulesets.Judgements
Origin = Anchor.Centre, Origin = Anchor.Centre,
}); });
if (JudgementBody.Drawable is IAnimatableJudgement animatable) JudgementBody.OnSkinChanged += () =>
{ {
var proxiedContent = animatable.GetAboveHitObjectsProxiedContent(); // on a skin change, the child component will update but not get correctly triggered to play its animation (or proxy the newly created content).
if (proxiedContent != null) // we need to trigger a reinitialisation to make things right.
aboveHitObjectsContent.Add(proxiedContent); proxyContent();
} runAnimation();
};
proxyContent();
currentDrawableType = type; currentDrawableType = type;
void proxyContent()
{
aboveHitObjectsContent.Clear();
if (JudgementBody.Drawable is IAnimatableJudgement animatable)
{
var proxiedContent = animatable.GetAboveHitObjectsProxiedContent();
if (proxiedContent != null)
aboveHitObjectsContent.Add(proxiedContent);
}
}
} }
protected virtual Drawable CreateDefaultJudgement(HitResult result) => new DefaultJudgementPiece(result); protected virtual Drawable CreateDefaultJudgement(HitResult result) => new DefaultJudgementPiece(result);

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@ -128,6 +128,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
private readonly Bindable<ArmedState> state = new Bindable<ArmedState>(); private readonly Bindable<ArmedState> state = new Bindable<ArmedState>();
/// <summary>
/// The state of this <see cref="DrawableHitObject"/>.
/// </summary>
/// <remarks>
/// For pooled hitobjects, <see cref="ApplyCustomUpdateState"/> is recommended to be used instead for better editor/rewinding support.
/// </remarks>
public IBindable<ArmedState> State => state; public IBindable<ArmedState> State => state;
/// <summary> /// <summary>
@ -184,7 +190,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{ {
base.LoadComplete(); base.LoadComplete();
comboIndexBindable.BindValueChanged(_ => updateComboColour(), true); comboIndexBindable.BindValueChanged(_ => UpdateComboColour(), true);
updateState(ArmedState.Idle, true); updateState(ArmedState.Idle, true);
} }
@ -254,12 +260,19 @@ namespace osu.Game.Rulesets.Objects.Drawables
HitObject.DefaultsApplied += onDefaultsApplied; HitObject.DefaultsApplied += onDefaultsApplied;
OnApply(hitObject); OnApply();
HitObjectApplied?.Invoke(this); HitObjectApplied?.Invoke(this);
// If not loaded, the state update happens in LoadComplete(). Otherwise, the update is scheduled to allow for lifetime updates. // If not loaded, the state update happens in LoadComplete().
if (IsLoaded) if (IsLoaded)
Schedule(() => updateState(ArmedState.Idle, true)); {
if (Result.IsHit)
updateState(ArmedState.Hit, true);
else if (Result.HasResult)
updateState(ArmedState.Miss, true);
else
updateState(ArmedState.Idle, true);
}
hasHitObjectApplied = true; hasHitObjectApplied = true;
} }
@ -299,7 +312,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
HitObject.DefaultsApplied -= onDefaultsApplied; HitObject.DefaultsApplied -= onDefaultsApplied;
OnFree(HitObject); OnFree();
HitObject = null; HitObject = null;
Result = null; Result = null;
@ -324,16 +337,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <summary> /// <summary>
/// Invoked for this <see cref="DrawableHitObject"/> to take on any values from a newly-applied <see cref="HitObject"/>. /// Invoked for this <see cref="DrawableHitObject"/> to take on any values from a newly-applied <see cref="HitObject"/>.
/// </summary> /// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> being applied.</param> protected virtual void OnApply()
protected virtual void OnApply(HitObject hitObject)
{ {
} }
/// <summary> /// <summary>
/// Invoked for this <see cref="DrawableHitObject"/> to revert any values previously taken on from the currently-applied <see cref="HitObject"/>. /// Invoked for this <see cref="DrawableHitObject"/> to revert any values previously taken on from the currently-applied <see cref="HitObject"/>.
/// </summary> /// </summary>
/// <param name="hitObject">The currently-applied <see cref="HitObject"/>.</param> protected virtual void OnFree()
protected virtual void OnFree(HitObject hitObject)
{ {
} }
@ -519,7 +530,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{ {
base.SkinChanged(skin, allowFallback); base.SkinChanged(skin, allowFallback);
updateComboColour(); UpdateComboColour();
ApplySkin(skin, allowFallback); ApplySkin(skin, allowFallback);
@ -527,13 +538,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
updateState(State.Value, true); updateState(State.Value, true);
} }
private void updateComboColour() protected void UpdateComboColour()
{ {
if (!(HitObject is IHasComboInformation)) return; if (!(HitObject is IHasComboInformation combo)) return;
var comboColours = CurrentSkin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value; var comboColours = CurrentSkin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value ?? Array.Empty<Color4>();
AccentColour.Value = combo.GetComboColour(comboColours);
AccentColour.Value = GetComboColour(comboColours);
} }
/// <summary> /// <summary>
@ -544,6 +554,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// This will only be called if the <see cref="HitObject"/> implements <see cref="IHasComboInformation"/>. /// This will only be called if the <see cref="HitObject"/> implements <see cref="IHasComboInformation"/>.
/// </remarks> /// </remarks>
/// <param name="comboColours">A list of combo colours provided by the beatmap or skin. Can be null if not available.</param> /// <param name="comboColours">A list of combo colours provided by the beatmap or skin. Can be null if not available.</param>
[Obsolete("Unused. Implement IHasComboInformation and IHasComboInformation.GetComboColour() on the HitObject model instead.")] // Can be removed 20210527
protected virtual Color4 GetComboColour(IReadOnlyList<Color4> comboColours) protected virtual Color4 GetComboColour(IReadOnlyList<Color4> comboColours)
{ {
if (!(HitObject is IHasComboInformation combo)) if (!(HitObject is IHasComboInformation combo))

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@ -1,7 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using JetBrains.Annotations;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Objects.Types namespace osu.Game.Rulesets.Objects.Types
{ {
@ -35,5 +38,13 @@ namespace osu.Game.Rulesets.Objects.Types
/// Whether this is the last object in the current combo. /// Whether this is the last object in the current combo.
/// </summary> /// </summary>
bool LastInCombo { get; set; } bool LastInCombo { get; set; }
/// <summary>
/// Retrieves the colour of the combo described by this <see cref="IHasComboInformation"/> object from a set of possible combo colours.
/// Defaults to using <see cref="ComboIndex"/> to decide the colour.
/// </summary>
/// <param name="comboColours">A list of possible combo colours provided by the beatmap or skin.</param>
/// <returns>The colour of the combo described by this <see cref="IHasComboInformation"/> object.</returns>
Color4 GetComboColour([NotNull] IReadOnlyList<Color4> comboColours) => comboColours.Count > 0 ? comboColours[ComboIndex % comboColours.Count] : Color4.White;
} }
} }

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@ -496,10 +496,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
double offset = result.Time.Value - movementBlueprints.First().HitObject.StartTime; double offset = result.Time.Value - movementBlueprints.First().HitObject.StartTime;
foreach (HitObject obj in Beatmap.SelectedHitObjects) foreach (HitObject obj in Beatmap.SelectedHitObjects)
{
obj.StartTime += offset; obj.StartTime += offset;
Beatmap.Update(obj);
}
} }
return true; return true;

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@ -3,7 +3,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -19,8 +18,8 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -28,32 +27,26 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{ {
public class TimelineHitObjectBlueprint : SelectionBlueprint public class TimelineHitObjectBlueprint : SelectionBlueprint
{ {
private readonly Circle circle; private const float thickness = 5;
private const float shadow_radius = 5;
private const float circle_size = 24;
public Action<DragEvent> OnDragHandled;
[UsedImplicitly] [UsedImplicitly]
private readonly Bindable<double> startTime; private readonly Bindable<double> startTime;
public Action<DragEvent> OnDragHandled; private Bindable<int> indexInCurrentComboBindable;
private Bindable<int> comboIndexBindable;
private readonly Circle circle;
private readonly DragBar dragBar; private readonly DragBar dragBar;
private readonly List<Container> shadowComponents = new List<Container>(); private readonly List<Container> shadowComponents = new List<Container>();
private DrawableHitObject drawableHitObject;
private Bindable<Color4> comboColour;
private readonly Container mainComponents; private readonly Container mainComponents;
private readonly OsuSpriteText comboIndexText; private readonly OsuSpriteText comboIndexText;
private Bindable<int> comboIndex; [Resolved]
private ISkinSource skin { get; set; }
private const float thickness = 5;
private const float shadow_radius = 5;
private const float circle_size = 24;
public TimelineHitObjectBlueprint(HitObject hitObject) public TimelineHitObjectBlueprint(HitObject hitObject)
: base(hitObject) : base(hitObject)
@ -152,46 +145,42 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
updateShadows(); updateShadows();
} }
[BackgroundDependencyLoader(true)]
private void load(HitObjectComposer composer)
{
if (composer != null)
{
// best effort to get the drawable representation for grabbing colour and what not.
drawableHitObject = composer.HitObjects.FirstOrDefault(d => d.HitObject == HitObject);
}
}
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
if (HitObject is IHasComboInformation comboInfo) if (HitObject is IHasComboInformation comboInfo)
{ {
comboIndex = comboInfo.IndexInCurrentComboBindable.GetBoundCopy(); indexInCurrentComboBindable = comboInfo.IndexInCurrentComboBindable.GetBoundCopy();
comboIndex.BindValueChanged(combo => indexInCurrentComboBindable.BindValueChanged(_ => updateComboIndex(), true);
{
comboIndexText.Text = (combo.NewValue + 1).ToString(); comboIndexBindable = comboInfo.ComboIndexBindable.GetBoundCopy();
}, true); comboIndexBindable.BindValueChanged(_ => updateComboColour(), true);
skin.SourceChanged += updateComboColour;
} }
}
if (drawableHitObject != null) private void updateComboIndex() => comboIndexText.Text = (indexInCurrentComboBindable.Value + 1).ToString();
{
comboColour = drawableHitObject.AccentColour.GetBoundCopy();
comboColour.BindValueChanged(colour =>
{
if (HitObject is IHasDuration)
mainComponents.Colour = ColourInfo.GradientHorizontal(drawableHitObject.AccentColour.Value, Color4.White);
else
mainComponents.Colour = drawableHitObject.AccentColour.Value;
var col = mainComponents.Colour.TopLeft.Linear; private void updateComboColour()
float brightness = col.R + col.G + col.B; {
if (!(HitObject is IHasComboInformation combo))
return;
// decide the combo index colour based on brightness? var comboColours = skin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value ?? Array.Empty<Color4>();
comboIndexText.Colour = brightness > 0.5f ? Color4.Black : Color4.White; var comboColour = combo.GetComboColour(comboColours);
}, true);
} if (HitObject is IHasDuration)
mainComponents.Colour = ColourInfo.GradientHorizontal(comboColour, Color4.White);
else
mainComponents.Colour = comboColour;
var col = mainComponents.Colour.TopLeft.Linear;
float brightness = col.R + col.G + col.B;
// decide the combo index colour based on brightness?
comboIndexText.Colour = brightness > 0.5f ? Color4.Black : Color4.White;
} }
protected override void Update() protected override void Update()

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -43,6 +44,21 @@ namespace osu.Game.Screens.Edit.Compose
if (ruleset == null || composer == null) if (ruleset == null || composer == null)
return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer"); return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer");
return wrapSkinnableContent(composer);
}
protected override Drawable CreateTimelineContent()
{
if (ruleset == null || composer == null)
return base.CreateTimelineContent();
return wrapSkinnableContent(new TimelineBlueprintContainer(composer));
}
private Drawable wrapSkinnableContent(Drawable content)
{
Debug.Assert(ruleset != null);
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin); var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation // the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
@ -51,9 +67,7 @@ namespace osu.Game.Screens.Edit.Compose
// load the skinning hierarchy first. // load the skinning hierarchy first.
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources. // this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(composer)); return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(content));
} }
protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineBlueprintContainer(composer);
} }
} }

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@ -76,7 +76,7 @@ namespace osu.Game.Screens.Edit
var newState = stream.ToArray(); var newState = stream.ToArray();
// if the previous state is binary equal we don't need to push a new one, unless this is the initial state. // if the previous state is binary equal we don't need to push a new one, unless this is the initial state.
if (savedStates.Count > 0 && newState.SequenceEqual(savedStates.Last())) return; if (savedStates.Count > 0 && newState.SequenceEqual(savedStates[currentState])) return;
if (currentState < savedStates.Count - 1) if (currentState < savedStates.Count - 1)
savedStates.RemoveRange(currentState + 1, savedStates.Count - currentState - 1); savedStates.RemoveRange(currentState + 1, savedStates.Count - currentState - 1);

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@ -339,7 +339,11 @@ namespace osu.Game.Screens.Play
AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded }, AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded },
IsCounting = false IsCounting = false
}, },
RequestSeek = GameplayClockContainer.Seek, RequestSeek = time =>
{
GameplayClockContainer.Seek(time);
GameplayClockContainer.Start();
},
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre Origin = Anchor.Centre
}, },

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@ -1,12 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Ranking; using osu.Game.Screens.Ranking;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
public class ReplayPlayer : Player public class ReplayPlayer : Player, IKeyBindingHandler<GlobalAction>
{ {
protected readonly Score Score; protected readonly Score Score;
@ -35,5 +37,24 @@ namespace osu.Game.Screens.Play
return Score.ScoreInfo; return Score.ScoreInfo;
} }
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.TogglePauseReplay:
if (GameplayClockContainer.IsPaused.Value)
GameplayClockContainer.Start();
else
GameplayClockContainer.Stop();
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
}
} }
} }

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@ -133,6 +133,9 @@ namespace osu.Game.Screens.Play
switch (action) switch (action)
{ {
case GlobalAction.SkipCutscene: case GlobalAction.SkipCutscene:
if (!button.Enabled.Value)
return false;
button.Click(); button.Click();
return true; return true;
} }

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@ -26,7 +26,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1120.0" /> <PackageReference Include="ppy.osu.Framework" Version="2020.1127.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
<PackageReference Include="Sentry" Version="2.1.6" /> <PackageReference Include="Sentry" Version="2.1.6" />
<PackageReference Include="SharpCompress" Version="0.26.0" /> <PackageReference Include="SharpCompress" Version="0.26.0" />

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@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" /> <Reference Include="System.Net.Http" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1120.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1127.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
</ItemGroup> </ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) --> <!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
@ -88,7 +88,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1120.0" /> <PackageReference Include="ppy.osu.Framework" Version="2020.1127.0" />
<PackageReference Include="SharpCompress" Version="0.26.0" /> <PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />