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Remove cursortrail drawnode allocs

This commit is contained in:
smoogipoo 2019-07-16 17:33:14 +09:00
parent 5537c4f183
commit b0415dc30a

View File

@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly TrailPart[] parts = new TrailPart[max_sprites]; private readonly TrailPart[] parts = new TrailPart[max_sprites];
private Vector2 size; private Vector2 size;
private readonly VertexBatch<TexturedTrailVertex> vertexBatch = new QuadBatch<TexturedTrailVertex>(max_sprites, 1); private readonly CustomBatch vertexBatch = new CustomBatch(max_sprites, 1);
public TrailDrawNode(CursorTrail source) public TrailDrawNode(CursorTrail source)
: base(source) : base(source)
@ -197,20 +197,14 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
for (int i = 0; i < parts.Length; ++i) for (int i = 0; i < parts.Length; ++i)
{ {
Vector2 pos = parts[i].Position; Vector2 pos = parts[i].Position;
float localTime = parts[i].Time; vertexBatch.DrawTime = parts[i].Time;
DrawQuad( DrawQuad(
texture, texture,
new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y), new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
DrawColourInfo.Colour, DrawColourInfo.Colour,
null, null,
v => vertexBatch.Add(new TexturedTrailVertex vertexBatch.AddAction);
{
Position = v.Position,
TexturePosition = v.TexturePosition,
Time = localTime + 1,
Colour = v.Colour,
}));
} }
shader.Unbind(); shader.Unbind();
@ -222,6 +216,27 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
vertexBatch.Dispose(); vertexBatch.Dispose();
} }
private class CustomBatch : QuadBatch<TexturedTrailVertex>
{
public new readonly Action<TexturedVertex2D> AddAction;
public float DrawTime;
public CustomBatch(int size, int maxBuffers)
: base(size, maxBuffers)
{
AddAction = add;
}
private void add(TexturedVertex2D vertex) => Add(new TexturedTrailVertex
{
Position = vertex.Position,
TexturePosition = vertex.TexturePosition,
Time = DrawTime + 1,
Colour = vertex.Colour,
});
}
} }
[StructLayout(LayoutKind.Sequential)] [StructLayout(LayoutKind.Sequential)]