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Add back random rotation
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@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
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using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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AccentColour = HitObject.ComboColour;
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AccentColour = HitObject.ComboColour;
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Masking = false;
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Masking = false;
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//Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
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Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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