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Merge branch 'master' into expand-social-tab
This commit is contained in:
commit
b029f019b2
@ -110,7 +110,7 @@ namespace osu.Desktop.Overlays
|
||||
|
||||
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
|
||||
if (!string.IsNullOrEmpty(lastVersion))
|
||||
Scheduler.AddDelayed(() => notificationOverlay.Post(new UpdateCompleteNotification(version)), 5000);
|
||||
notificationOverlay.Post(new UpdateCompleteNotification(version));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -135,8 +135,8 @@
|
||||
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.7.8\lib\Net45\NuGet.Squirrel.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
|
||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="SharpCompress, Version=0.18.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
|
||||
|
@ -6,7 +6,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
|
||||
<packages>
|
||||
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net45" />
|
||||
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net45" />
|
||||
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
|
||||
<package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
|
||||
<package id="SharpCompress" version="0.18.1" targetFramework="net461" />
|
||||
<package id="Splat" version="2.0.0" targetFramework="net45" />
|
||||
<package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" />
|
||||
|
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
StartTime = lastTickTime,
|
||||
ComboColour = ComboColour,
|
||||
X = Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
StartTime = repeatStartTime + t,
|
||||
ComboColour = ComboColour,
|
||||
X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
set { Curve.ControlPoints = value; }
|
||||
}
|
||||
|
||||
public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
|
||||
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
|
||||
|
||||
public CurveType CurveType
|
||||
{
|
||||
|
@ -36,8 +36,8 @@
|
||||
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
|
||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="NUnit" version="3.8.1" targetFramework="net461" />
|
||||
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
|
||||
<package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
|
||||
</packages>
|
@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// </summary>
|
||||
/// <param name="time">The time to retrieve the sample info list from.</param>
|
||||
/// <returns></returns>
|
||||
private SampleInfoList sampleInfoListAt(double time)
|
||||
private List<SampleInfo> sampleInfoListAt(double time)
|
||||
{
|
||||
var curveData = HitObject as IHasCurve;
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -435,7 +436,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// </summary>
|
||||
/// <param name="time">The time to retrieve the sample info list from.</param>
|
||||
/// <returns></returns>
|
||||
private SampleInfoList sampleInfoListAt(double time)
|
||||
private List<SampleInfo> sampleInfoListAt(double time)
|
||||
{
|
||||
var curveData = HitObject as IHasCurve;
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -77,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
};
|
||||
|
||||
if (hold.Head.Samples == null)
|
||||
hold.Head.Samples = new SampleInfoList();
|
||||
hold.Head.Samples = new List<SampleInfo>();
|
||||
|
||||
hold.Head.Samples.Add(new SampleInfo { Name = SampleInfo.HIT_NORMAL });
|
||||
|
||||
|
@ -36,8 +36,8 @@
|
||||
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
|
||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="NUnit" version="3.8.1" targetFramework="net461" />
|
||||
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
|
||||
<package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
|
||||
</packages>
|
@ -117,11 +117,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
progress = slider.ProgressAt(progress);
|
||||
|
||||
if (repeat > currentRepeat)
|
||||
{
|
||||
if (repeat < slider.RepeatCount && ball.Tracking)
|
||||
PlaySamples();
|
||||
currentRepeat = repeat;
|
||||
}
|
||||
|
||||
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
||||
if (!initialCircle.Judgements.Any(j => j.IsHit))
|
||||
@ -171,9 +167,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
public override Vector2 SelectionPoint => ToScreenSpace(body.Position);
|
||||
public override Quad SelectionQuad => body.PathDrawQuad;
|
||||
}
|
||||
|
||||
internal interface ISliderProgress
|
||||
{
|
||||
void UpdateProgress(double progress, int repeat);
|
||||
}
|
||||
}
|
||||
|
10
osu.Game.Rulesets.Osu/Objects/ISliderProgress.cs
Normal file
10
osu.Game.Rulesets.Osu/Objects/ISliderProgress.cs
Normal file
@ -0,0 +1,10 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public interface ISliderProgress
|
||||
{
|
||||
void UpdateProgress(double progress, int repeat);
|
||||
}
|
||||
}
|
@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// </summary>
|
||||
internal float LazyTravelDistance;
|
||||
|
||||
public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
|
||||
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
|
||||
public int RepeatCount { get; set; } = 1;
|
||||
|
||||
private int stackHeight;
|
||||
@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
ComboColour = ComboColour,
|
||||
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
@ -151,28 +151,22 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
private void createRepeatPoints()
|
||||
{
|
||||
var length = Curve.Distance;
|
||||
var repeatPointDistance = Math.Min(Distance, length);
|
||||
var repeatDuration = length / Velocity;
|
||||
var repeatDuration = Distance / Velocity;
|
||||
|
||||
for (var repeat = 1; repeat < RepeatCount; repeat++)
|
||||
{
|
||||
for (var d = repeatPointDistance; d <= length; d += repeatPointDistance)
|
||||
{
|
||||
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||
var distanceProgress = d / length;
|
||||
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||
|
||||
AddNested(new RepeatPoint
|
||||
{
|
||||
RepeatIndex = repeat,
|
||||
StartTime = repeatStartTime,
|
||||
Position = Curve.PositionAt(distanceProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
ComboColour = ComboColour,
|
||||
Samples = new SampleInfoList(RepeatSamples[repeat])
|
||||
});
|
||||
}
|
||||
AddNested(new RepeatPoint
|
||||
{
|
||||
RepeatIndex = repeat,
|
||||
StartTime = repeatStartTime,
|
||||
Position = Curve.PositionAt(repeat % 2),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
ComboColour = ComboColour,
|
||||
Samples = new List<SampleInfo>(RepeatSamples[repeat])
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
70
osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs
Normal file
70
osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs
Normal file
@ -0,0 +1,70 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCaseHitCircle : OsuTestCase
|
||||
{
|
||||
private readonly Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private bool auto;
|
||||
private int depthIndex;
|
||||
|
||||
public TestCaseHitCircle()
|
||||
{
|
||||
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||
|
||||
AddStep("Single", () => addSingle());
|
||||
AddStep("Stream", addStream);
|
||||
AddToggleStep("Auto", v => auto = v);
|
||||
}
|
||||
|
||||
private void addSingle(double timeOffset = 0, Vector2? positionOffset = null)
|
||||
{
|
||||
positionOffset = positionOffset ?? Vector2.Zero;
|
||||
|
||||
var circle = new HitCircle
|
||||
{
|
||||
StartTime = Time.Current + 1000 + timeOffset,
|
||||
Position = positionOffset.Value
|
||||
};
|
||||
|
||||
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 });
|
||||
|
||||
var drawable = new DrawableHitCircle(circle)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
if (auto)
|
||||
drawable.State.Value = ArmedState.Hit;
|
||||
|
||||
Add(drawable);
|
||||
}
|
||||
|
||||
private void addStream()
|
||||
{
|
||||
Vector2 pos = Vector2.Zero;
|
||||
|
||||
for (int i = 0; i <= 1000; i += 100)
|
||||
{
|
||||
addSingle(i, pos);
|
||||
pos += new Vector2(10);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,129 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCaseHitObjects : OsuTestCase
|
||||
{
|
||||
private FramedClock framedClock;
|
||||
|
||||
private bool auto;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
var rateAdjustClock = new StopwatchClock(true);
|
||||
framedClock = new FramedClock(rateAdjustClock);
|
||||
|
||||
AddStep(@"circles", () => loadHitobjects(HitObjectType.Circle));
|
||||
AddStep(@"slider", () => loadHitobjects(HitObjectType.Slider));
|
||||
AddStep(@"spinner", () => loadHitobjects(HitObjectType.Spinner));
|
||||
|
||||
AddToggleStep("Auto", state => { auto = state; loadHitobjects(mode); });
|
||||
AddSliderStep("Playback speed", 0.0, 2.0, 0.5, v => rateAdjustClock.Rate = v);
|
||||
|
||||
framedClock.ProcessFrame();
|
||||
|
||||
var clockAdjustContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = framedClock,
|
||||
Children = new[]
|
||||
{
|
||||
playfieldContainer = new OsuInputManager(rulesets.GetRuleset(0)) { RelativeSizeAxes = Axes.Both },
|
||||
approachContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
};
|
||||
|
||||
Add(clockAdjustContainer);
|
||||
}
|
||||
|
||||
private HitObjectType mode = HitObjectType.Slider;
|
||||
|
||||
private Container playfieldContainer;
|
||||
private Container approachContainer;
|
||||
|
||||
private void loadHitobjects(HitObjectType mode)
|
||||
{
|
||||
this.mode = mode;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case HitObjectType.Circle:
|
||||
const int count = 10;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var h = new HitCircle
|
||||
{
|
||||
StartTime = framedClock.CurrentTime + 600 + i * 80,
|
||||
Position = new Vector2((i - count / 2) * 14),
|
||||
};
|
||||
|
||||
add(new DrawableHitCircle(h));
|
||||
}
|
||||
break;
|
||||
case HitObjectType.Slider:
|
||||
add(new DrawableSlider(new Slider
|
||||
{
|
||||
StartTime = framedClock.CurrentTime + 600,
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
new Vector2(-200, 0),
|
||||
new Vector2(400, 0),
|
||||
},
|
||||
Distance = 400,
|
||||
Position = new Vector2(-200, 0),
|
||||
Velocity = 1,
|
||||
TickDistance = 100,
|
||||
}));
|
||||
break;
|
||||
case HitObjectType.Spinner:
|
||||
add(new DrawableSpinner(new Spinner
|
||||
{
|
||||
StartTime = framedClock.CurrentTime + 600,
|
||||
EndTime = framedClock.CurrentTime + 1600,
|
||||
Position = new Vector2(0, 0),
|
||||
}));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private int depth;
|
||||
|
||||
private void add(DrawableOsuHitObject h)
|
||||
{
|
||||
h.Anchor = Anchor.Centre;
|
||||
h.Depth = depth++;
|
||||
|
||||
if (auto)
|
||||
h.State.Value = ArmedState.Hit;
|
||||
|
||||
playfieldContainer.Add(h);
|
||||
var proxyable = h as IDrawableHitObjectWithProxiedApproach;
|
||||
if (proxyable != null)
|
||||
approachContainer.Add(proxyable.ProxiedLayer.CreateProxy());
|
||||
}
|
||||
|
||||
private enum HitObjectType
|
||||
{
|
||||
Circle,
|
||||
Slider,
|
||||
Spinner
|
||||
}
|
||||
}
|
||||
}
|
130
osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs
Normal file
130
osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs
Normal file
@ -0,0 +1,130 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCaseSlider : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableSlider) };
|
||||
|
||||
private readonly Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private double speedMultiplier = 2;
|
||||
private double sliderMultiplier = 2;
|
||||
private int depthIndex;
|
||||
|
||||
public TestCaseSlider()
|
||||
{
|
||||
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||
|
||||
AddStep("Single", () => addSingle());
|
||||
AddStep("Repeated (1)", () => addRepeated(1));
|
||||
AddStep("Repeated (2)", () => addRepeated(2));
|
||||
AddStep("Repeated (3)", () => addRepeated(3));
|
||||
AddStep("Repeated (4)", () => addRepeated(4));
|
||||
AddStep("Stream", addStream);
|
||||
|
||||
AddSliderStep("SpeedMultiplier", 0.01, 10, 2, s => speedMultiplier = s);
|
||||
AddSliderStep("SliderMultiplier", 0.01, 10, 2, s => sliderMultiplier = s);
|
||||
}
|
||||
|
||||
private void addSingle(double timeOffset = 0, Vector2? positionOffset = null)
|
||||
{
|
||||
positionOffset = positionOffset ?? Vector2.Zero;
|
||||
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = Time.Current + 1000 + timeOffset,
|
||||
Position = new Vector2(-200, 0) + positionOffset.Value,
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
new Vector2(-200, 0) + positionOffset.Value,
|
||||
new Vector2(400, 0) + positionOffset.Value,
|
||||
},
|
||||
Distance = 400,
|
||||
};
|
||||
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
|
||||
|
||||
var difficulty = new BeatmapDifficulty
|
||||
{
|
||||
SliderMultiplier = (float)sliderMultiplier,
|
||||
CircleSize = 0
|
||||
};
|
||||
|
||||
slider.ApplyDefaults(cpi, difficulty);
|
||||
Add(new DrawableSlider(slider)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Depth = depthIndex++
|
||||
});
|
||||
}
|
||||
|
||||
private void addRepeated(int repeats)
|
||||
{
|
||||
// The first run through the slider is considered a repeat
|
||||
repeats++;
|
||||
|
||||
var repeatSamples = new List<List<SampleInfo>>();
|
||||
for (int i = 0; i < repeats; i++)
|
||||
repeatSamples.Add(new List<SampleInfo>());
|
||||
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-200, 0),
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
new Vector2(-200, 0),
|
||||
new Vector2(400, 0),
|
||||
},
|
||||
Distance = 400,
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = repeatSamples
|
||||
};
|
||||
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
|
||||
|
||||
var difficulty = new BeatmapDifficulty
|
||||
{
|
||||
SliderMultiplier = (float)sliderMultiplier,
|
||||
CircleSize = 0
|
||||
};
|
||||
|
||||
slider.ApplyDefaults(cpi, difficulty);
|
||||
Add(new DrawableSlider(slider)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Depth = depthIndex++
|
||||
});
|
||||
}
|
||||
|
||||
private void addStream()
|
||||
{
|
||||
Vector2 pos = Vector2.Zero;
|
||||
|
||||
for (int i = 0; i <= 1000; i += 100)
|
||||
{
|
||||
addSingle(i, pos);
|
||||
pos += new Vector2(10);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
45
osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs
Normal file
45
osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs
Normal file
@ -0,0 +1,45 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCaseSpinner : OsuTestCase
|
||||
{
|
||||
private readonly Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private int depthIndex;
|
||||
|
||||
public TestCaseSpinner()
|
||||
{
|
||||
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||
|
||||
AddStep("Single", addSingle);
|
||||
}
|
||||
|
||||
private void addSingle()
|
||||
{
|
||||
var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
|
||||
|
||||
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 });
|
||||
|
||||
var drawable = new DrawableSpinner(spinner)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
Add(drawable);
|
||||
}
|
||||
}
|
||||
}
|
@ -37,8 +37,8 @@
|
||||
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
|
||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
@ -75,6 +75,7 @@
|
||||
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
|
||||
<Compile Include="Objects\ISliderProgress.cs" />
|
||||
<Compile Include="Objects\RepeatPoint.cs" />
|
||||
<Compile Include="Objects\SliderTick.cs" />
|
||||
<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
|
||||
@ -86,8 +87,10 @@
|
||||
<Compile Include="OsuDifficulty\Utils\History.cs" />
|
||||
<Compile Include="OsuInputManager.cs" />
|
||||
<Compile Include="Replays\OsuReplayInputHandler.cs" />
|
||||
<Compile Include="Tests\TestCaseHitObjects.cs" />
|
||||
<Compile Include="Tests\TestCaseHitCircle.cs" />
|
||||
<Compile Include="Tests\TestCasePerformancePoints.cs" />
|
||||
<Compile Include="Tests\TestCaseSlider.cs" />
|
||||
<Compile Include="Tests\TestCaseSpinner.cs" />
|
||||
<Compile Include="UI\Cursor\CursorTrail.cs" />
|
||||
<Compile Include="UI\Cursor\GameplayCursor.cs" />
|
||||
<Compile Include="UI\OsuSettings.cs" />
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="NUnit" version="3.8.1" targetFramework="net461" />
|
||||
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
|
||||
<package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
|
||||
</packages>
|
46
osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs
Normal file
46
osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Audio
|
||||
{
|
||||
public class DrumSampleMapping
|
||||
{
|
||||
private readonly ControlPointInfo controlPoints;
|
||||
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
|
||||
|
||||
public DrumSampleMapping(ControlPointInfo controlPoints, AudioManager audio)
|
||||
{
|
||||
this.controlPoints = controlPoints;
|
||||
|
||||
IEnumerable<SampleControlPoint> samplePoints;
|
||||
if (controlPoints.SamplePoints.Count == 0)
|
||||
// Get the default sample point
|
||||
samplePoints = new[] { controlPoints.SamplePointAt(double.MinValue) };
|
||||
else
|
||||
samplePoints = controlPoints.SamplePoints;
|
||||
|
||||
foreach (var s in samplePoints)
|
||||
{
|
||||
mappings[s.Time] = new DrumSample
|
||||
{
|
||||
Centre = s.GetSampleInfo().GetChannel(audio.Sample, "Taiko"),
|
||||
Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample, "Taiko")
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
|
||||
|
||||
public class DrumSample
|
||||
{
|
||||
public SampleChannel Centre;
|
||||
public SampleChannel Rim;
|
||||
}
|
||||
}
|
||||
}
|
@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
var curveData = obj as IHasCurve;
|
||||
|
||||
// Old osu! used hit sounding to determine various hit type information
|
||||
SampleInfoList samples = obj.Samples;
|
||||
List<SampleInfo> samples = obj.Samples;
|
||||
|
||||
bool strong = samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
|
||||
|
||||
@ -115,12 +115,12 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
|
||||
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
|
||||
{
|
||||
List<SampleInfoList> allSamples = curveData != null ? curveData.RepeatSamples : new List<SampleInfoList>(new[] { samples });
|
||||
List<List<SampleInfo>> allSamples = curveData != null ? curveData.RepeatSamples : new List<List<SampleInfo>>(new[] { samples });
|
||||
|
||||
int i = 0;
|
||||
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
|
||||
{
|
||||
SampleInfoList currentSamples = allSamples[i];
|
||||
List<SampleInfo> currentSamples = allSamples[i];
|
||||
bool isRim = currentSamples.Any(s => s.Name == SampleInfo.HIT_CLAP || s.Name == SampleInfo.HIT_WHISTLE);
|
||||
strong = currentSamples.Any(s => s.Name == SampleInfo.HIT_FINISH);
|
||||
|
||||
|
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
validKeyPressed = HitActions.Contains(action);
|
||||
|
||||
// Only count this as handled if the new judgement is a hit
|
||||
return UpdateJudgement(true) && Judgements.LastOrDefault()?.IsHit == true;
|
||||
return UpdateJudgement(true);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (timeOffset > second_hit_window)
|
||||
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Miss });
|
||||
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.None });
|
||||
return;
|
||||
}
|
||||
|
||||
@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
return false;
|
||||
|
||||
// Assume the intention was to hit the strong hit with both keys only if the first key is still being held down
|
||||
return firstKeyHeld && UpdateJudgement(true) && Judgements.LastOrDefault()?.IsHit == true;
|
||||
return firstKeyHeld && UpdateJudgement(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -34,10 +34,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
private readonly CircularContainer targetRing;
|
||||
private readonly CircularContainer expandingRing;
|
||||
|
||||
private readonly TaikoAction[] rimActions = { TaikoAction.LeftRim, TaikoAction.RightRim };
|
||||
private readonly TaikoAction[] centreActions = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
|
||||
private TaikoAction[] lastAction;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of times the user has hit this swell.
|
||||
/// </summary>
|
||||
@ -205,19 +201,20 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
private bool? lastWasCentre;
|
||||
|
||||
public override bool OnPressed(TaikoAction action)
|
||||
{
|
||||
// Don't handle keys before the swell starts
|
||||
if (Time.Current < HitObject.StartTime)
|
||||
return false;
|
||||
|
||||
// Find the keyset which this key corresponds to
|
||||
var keySet = rimActions.Contains(action) ? rimActions : centreActions;
|
||||
var isCentre = action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre;
|
||||
|
||||
// Ensure alternating keysets
|
||||
if (keySet == lastAction)
|
||||
// Ensure alternating centre and rim hits
|
||||
if (lastWasCentre == isCentre)
|
||||
return false;
|
||||
lastAction = keySet;
|
||||
lastWasCentre = isCentre;
|
||||
|
||||
UpdateJudgement(true);
|
||||
|
||||
|
@ -6,6 +6,9 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@ -35,6 +38,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
MainPiece.KiaiMode = HitObject.Kiai;
|
||||
}
|
||||
|
||||
// Normal and clap samples are handled by the drum
|
||||
protected override IEnumerable<SampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != SampleInfo.HIT_NORMAL && s.Name != SampleInfo.HIT_CLAP);
|
||||
|
||||
protected override string SampleNamespace => "Taiko";
|
||||
|
||||
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
|
||||
|
||||
public abstract bool OnPressed(TaikoAction action);
|
||||
|
@ -3,8 +3,6 @@
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
@ -74,13 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
FirstTick = first,
|
||||
TickSpacing = tickSpacing,
|
||||
StartTime = t,
|
||||
IsStrong = IsStrong,
|
||||
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
Volume = s.Volume
|
||||
}))
|
||||
IsStrong = IsStrong
|
||||
});
|
||||
|
||||
first = false;
|
||||
|
@ -16,4 +16,4 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// </summary>
|
||||
public int RequiredHits = 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
||||
{
|
||||
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
|
||||
{
|
||||
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2));
|
||||
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
|
||||
hitButton = !hitButton;
|
||||
}
|
||||
}
|
||||
|
44
osu.Game.Rulesets.Taiko/Tests/TestCaseInputDrum.cs
Normal file
44
osu.Game.Rulesets.Taiko/Tests/TestCaseInputDrum.cs
Normal file
@ -0,0 +1,44 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Taiko.Audio;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCaseInputDrum : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(InputDrum),
|
||||
typeof(DrumSampleMapping),
|
||||
typeof(SampleInfo),
|
||||
typeof(SampleControlPoint)
|
||||
};
|
||||
|
||||
public TestCaseInputDrum()
|
||||
{
|
||||
Add(new TaikoInputManager(new RulesetInfo { ID = 1 })
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(200),
|
||||
Child = new InputDrum(new ControlPointInfo())
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -165,11 +165,15 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
private void addSwell(double duration = default_duration)
|
||||
{
|
||||
rulesetContainer.Playfield.Add(new DrawableSwell(new Swell
|
||||
var swell = new Swell
|
||||
{
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
Duration = duration,
|
||||
}));
|
||||
};
|
||||
|
||||
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableSwell(swell));
|
||||
}
|
||||
|
||||
private void addDrumRoll(bool strong, double duration = default_duration)
|
||||
@ -184,6 +188,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
Duration = duration,
|
||||
};
|
||||
|
||||
d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d));
|
||||
}
|
||||
|
||||
@ -195,6 +201,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
if (strong)
|
||||
rulesetContainer.Playfield.Add(new DrawableCentreHitStrong(h));
|
||||
else
|
||||
@ -209,6 +217,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
if (strong)
|
||||
rulesetContainer.Playfield.Add(new DrawableRimHitStrong(h));
|
||||
else
|
||||
|
@ -4,12 +4,15 @@
|
||||
using System;
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Audio;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
@ -18,16 +21,26 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// </summary>
|
||||
internal class InputDrum : Container
|
||||
{
|
||||
public InputDrum()
|
||||
private const float middle_split = 0.025f;
|
||||
|
||||
private readonly ControlPointInfo controlPoints;
|
||||
|
||||
public InputDrum(ControlPointInfo controlPoints)
|
||||
{
|
||||
this.controlPoints = controlPoints;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
FillMode = FillMode.Fit;
|
||||
}
|
||||
|
||||
const float middle_split = 0.025f;
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
var sampleMappings = new DrumSampleMapping(controlPoints, audio);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TaikoHalfDrum(false)
|
||||
new TaikoHalfDrum(false, sampleMappings)
|
||||
{
|
||||
Name = "Left Half",
|
||||
Anchor = Anchor.Centre,
|
||||
@ -38,7 +51,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RimAction = TaikoAction.LeftRim,
|
||||
CentreAction = TaikoAction.LeftCentre
|
||||
},
|
||||
new TaikoHalfDrum(true)
|
||||
new TaikoHalfDrum(true, sampleMappings)
|
||||
{
|
||||
Name = "Right Half",
|
||||
Anchor = Anchor.Centre,
|
||||
@ -72,8 +85,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private readonly Sprite centre;
|
||||
private readonly Sprite centreHit;
|
||||
|
||||
public TaikoHalfDrum(bool flipped)
|
||||
private readonly DrumSampleMapping sampleMappings;
|
||||
|
||||
public TaikoHalfDrum(bool flipped, DrumSampleMapping sampleMappings)
|
||||
{
|
||||
this.sampleMappings = sampleMappings;
|
||||
|
||||
Masking = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -128,15 +145,21 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
Drawable target = null;
|
||||
Drawable back = null;
|
||||
|
||||
var drumSample = sampleMappings.SampleAt(Time.Current);
|
||||
|
||||
if (action == CentreAction)
|
||||
{
|
||||
target = centreHit;
|
||||
back = centre;
|
||||
|
||||
drumSample.Centre?.Play();
|
||||
}
|
||||
else if (action == RimAction)
|
||||
{
|
||||
target = rimHit;
|
||||
back = rim;
|
||||
|
||||
drumSample.Rim?.Play();
|
||||
}
|
||||
|
||||
if (target != null)
|
||||
|
@ -16,17 +16,11 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Audio;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class TaikoPlayfield : ScrollingPlayfield, IKeyBindingHandler<TaikoAction>
|
||||
public class TaikoPlayfield : ScrollingPlayfield
|
||||
{
|
||||
/// <summary>
|
||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
|
||||
@ -61,13 +55,9 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private readonly Box overlayBackground;
|
||||
private readonly Box background;
|
||||
|
||||
private readonly ControlPointInfo controlPointInfo;
|
||||
private Dictionary<SampleControlPoint, DrumSamples> drumSampleMappings;
|
||||
|
||||
public TaikoPlayfield(ControlPointInfo controlPointInfo)
|
||||
public TaikoPlayfield(ControlPointInfo controlPoints)
|
||||
: base(Axes.X)
|
||||
{
|
||||
this.controlPointInfo = controlPointInfo;
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
backgroundContainer = new Container
|
||||
@ -160,7 +150,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new InputDrum
|
||||
new InputDrum(controlPoints)
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
@ -205,19 +195,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, AudioManager audio)
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
drumSampleMappings = new Dictionary<SampleControlPoint, DrumSamples>();
|
||||
foreach (var s in controlPointInfo.SamplePoints)
|
||||
{
|
||||
drumSampleMappings.Add(s,
|
||||
new DrumSamples
|
||||
{
|
||||
Centre = s.GetSampleInfo().GetChannel(audio.Sample),
|
||||
Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample)
|
||||
});
|
||||
}
|
||||
|
||||
overlayBackgroundContainer.BorderColour = colours.Gray0;
|
||||
overlayBackground.Colour = colours.Gray1;
|
||||
|
||||
@ -282,28 +261,5 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(TaikoAction action)
|
||||
{
|
||||
var samplePoint = controlPointInfo.SamplePointAt(Clock.CurrentTime);
|
||||
|
||||
if (!drumSampleMappings.TryGetValue(samplePoint, out var samples))
|
||||
throw new InvalidOperationException("Current sample set not found.");
|
||||
|
||||
if (action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre)
|
||||
samples.Centre.Play();
|
||||
else
|
||||
samples.Rim.Play();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool OnReleased(TaikoAction action) => false;
|
||||
|
||||
private class DrumSamples
|
||||
{
|
||||
public SampleChannel Centre;
|
||||
public SampleChannel Rim;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -36,14 +36,15 @@
|
||||
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
|
||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Audio\DrumSampleMapping.cs" />
|
||||
<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
|
||||
<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
|
||||
<Compile Include="Judgements\TaikoStrongHitJudgement.cs" />
|
||||
@ -82,6 +83,7 @@
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
|
||||
<Compile Include="TaikoInputManager.cs" />
|
||||
<Compile Include="Tests\TestCaseInputDrum.cs" />
|
||||
<Compile Include="Tests\TestCasePerformancePoints.cs" />
|
||||
<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
|
||||
<Compile Include="UI\HitTarget.cs" />
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="NUnit" version="3.8.1" targetFramework="net461" />
|
||||
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
|
||||
<package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
|
||||
</packages>
|
@ -70,6 +70,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
testRemoveAll();
|
||||
testEmptyTraversal();
|
||||
testHiding();
|
||||
}
|
||||
|
||||
private void ensureRandomFetchSuccess() =>
|
||||
@ -295,6 +296,40 @@ namespace osu.Game.Tests.Visual
|
||||
checkNoSelection();
|
||||
}
|
||||
|
||||
private void testHiding()
|
||||
{
|
||||
var hidingSet = createTestBeatmapSet(1);
|
||||
hidingSet.Beatmaps[1].Hidden = true;
|
||||
AddStep("Add set with diff 2 hidden", () => carousel.UpdateBeatmapSet(hidingSet));
|
||||
setSelected(1, 1);
|
||||
|
||||
checkVisibleItemCount(true, 2);
|
||||
advanceSelection(true);
|
||||
checkSelected(1, 3);
|
||||
|
||||
setHidden(3);
|
||||
checkSelected(1, 1);
|
||||
|
||||
setHidden(2, false);
|
||||
advanceSelection(true);
|
||||
checkSelected(1, 2);
|
||||
|
||||
setHidden(1);
|
||||
checkSelected(1, 2);
|
||||
|
||||
setHidden(2);
|
||||
checkNoSelection();
|
||||
|
||||
void setHidden(int diff, bool hidden = true)
|
||||
{
|
||||
AddStep((hidden ? "" : "un") + $"hide diff {diff}", () =>
|
||||
{
|
||||
hidingSet.Beatmaps[diff - 1].Hidden = hidden;
|
||||
carousel.UpdateBeatmapSet(hidingSet);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private BeatmapSetInfo createTestBeatmapSet(int i)
|
||||
{
|
||||
return new BeatmapSetInfo
|
||||
|
@ -1,69 +1,161 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseBeatmapInfoWedge : OsuTestCase
|
||||
{
|
||||
private BeatmapManager beatmaps;
|
||||
private readonly Random random;
|
||||
private readonly BeatmapInfoWedge infoWedge;
|
||||
private RulesetStore rulesets;
|
||||
private TestBeatmapInfoWedge infoWedge;
|
||||
private readonly List<Beatmap> beatmaps = new List<Beatmap>();
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
public TestCaseBeatmapInfoWedge()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, RulesetStore rulesets)
|
||||
{
|
||||
random = new Random(0123);
|
||||
this.rulesets = rulesets;
|
||||
|
||||
Add(infoWedge = new BeatmapInfoWedge
|
||||
beatmap.BindTo(game.Beatmap);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Add(infoWedge = new TestBeatmapInfoWedge
|
||||
{
|
||||
Size = new Vector2(0.5f, 245),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = 20,
|
||||
},
|
||||
Margin = new MarginPadding { Top = 20 }
|
||||
});
|
||||
|
||||
AddStep("show", () =>
|
||||
{
|
||||
Content.FadeInFromZero(250);
|
||||
infoWedge.State = Visibility.Visible;
|
||||
infoWedge.UpdateBeatmap(beatmap);
|
||||
});
|
||||
AddStep("hide", () =>
|
||||
|
||||
AddWaitStep(3);
|
||||
|
||||
AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
|
||||
|
||||
AddWaitStep(3);
|
||||
|
||||
AddStep("show", () => { infoWedge.State = Visibility.Visible; });
|
||||
|
||||
foreach (var rulesetInfo in rulesets.AvailableRulesets)
|
||||
{
|
||||
infoWedge.State = Visibility.Hidden;
|
||||
Content.FadeOut(100);
|
||||
var ruleset = rulesetInfo.CreateInstance();
|
||||
beatmaps.Add(createTestBeatmap(rulesetInfo));
|
||||
|
||||
var name = rulesetInfo.ShortName;
|
||||
selectBeatmap(name);
|
||||
|
||||
// TODO: adjust cases once more info is shown for other gamemodes
|
||||
switch (ruleset)
|
||||
{
|
||||
case OsuRuleset osu:
|
||||
testOsuBeatmap(osu);
|
||||
testInfoLabels(5);
|
||||
break;
|
||||
default:
|
||||
testInfoLabels(2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
testNullBeatmap();
|
||||
}
|
||||
|
||||
private void testOsuBeatmap(OsuRuleset ruleset)
|
||||
{
|
||||
AddAssert("check version", () => infoWedge.Info.VersionLabel.Text == $"{ruleset.ShortName}Version");
|
||||
AddAssert("check title", () => infoWedge.Info.TitleLabel.Text == $"{ruleset.ShortName}Source — {ruleset.ShortName}Title");
|
||||
AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Text == $"{ruleset.ShortName}Artist");
|
||||
AddAssert("check author", () => infoWedge.Info.MapperContainer.Children.OfType<OsuSpriteText>().Any(s => s.Text == $"{ruleset.ShortName}Author"));
|
||||
}
|
||||
|
||||
private void testInfoLabels(int expectedCount)
|
||||
{
|
||||
AddAssert("check infolabels exists", () => infoWedge.Info.InfoLabelContainer.Children.Any());
|
||||
AddAssert("check infolabels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
|
||||
}
|
||||
|
||||
private void testNullBeatmap()
|
||||
{
|
||||
selectNullBeatmap();
|
||||
AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
|
||||
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Title);
|
||||
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Artist);
|
||||
AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
|
||||
AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
|
||||
}
|
||||
|
||||
private void selectBeatmap(string name)
|
||||
{
|
||||
var infoBefore = infoWedge.Info;
|
||||
|
||||
AddStep($"select {name} beatmap", () =>
|
||||
{
|
||||
beatmap.Value = new TestWorkingBeatmap(beatmaps.First(b => b.BeatmapInfo.Ruleset.ShortName == name));
|
||||
infoWedge.UpdateBeatmap(beatmap);
|
||||
});
|
||||
AddStep("random beatmap", randomBeatmap);
|
||||
AddStep("null beatmap", () => infoWedge.UpdateBeatmap(beatmap.Default));
|
||||
|
||||
AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, BeatmapManager beatmaps)
|
||||
private void selectNullBeatmap()
|
||||
{
|
||||
this.beatmaps = beatmaps;
|
||||
beatmap.BindTo(game.Beatmap);
|
||||
AddStep("select null beatmap", () =>
|
||||
{
|
||||
beatmap.Value = beatmap.Default;
|
||||
infoWedge.UpdateBeatmap(beatmap);
|
||||
});
|
||||
}
|
||||
|
||||
private void randomBeatmap()
|
||||
private Beatmap createTestBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets();
|
||||
if (sets.Count == 0)
|
||||
return;
|
||||
List<HitObject> objects = new List<HitObject>();
|
||||
for (double i = 0; i < 50000; i += 1000)
|
||||
objects.Add(new HitObject { StartTime = i });
|
||||
|
||||
var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
|
||||
beatmap.Value = beatmaps.GetWorkingBeatmap(b);
|
||||
infoWedge.UpdateBeatmap(beatmap);
|
||||
return new Beatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
AuthorString = $"{ruleset.ShortName}Author",
|
||||
Artist = $"{ruleset.ShortName}Artist",
|
||||
Source = $"{ruleset.ShortName}Source",
|
||||
Title = $"{ruleset.ShortName}Title"
|
||||
},
|
||||
Ruleset = ruleset,
|
||||
StarDifficulty = 6,
|
||||
Version = $"{ruleset.ShortName}Version"
|
||||
},
|
||||
HitObjects = objects
|
||||
};
|
||||
}
|
||||
|
||||
private class TestBeatmapInfoWedge : BeatmapInfoWedge
|
||||
{
|
||||
public new BufferedWedgeInfo Info => base.Info;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnHover(null));
|
||||
AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnMouseMove(null));
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
|
||||
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
|
||||
@ -162,7 +162,7 @@ namespace osu.Game.Tests.Visual
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
|
||||
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
|
||||
AddAssert("Second button selected", () => secondButton.Selected);
|
||||
|
||||
@ -178,7 +178,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
|
||||
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Second button not selected", () => !secondButton.Selected);
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
||||
@ -195,7 +195,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
|
||||
AddStep("Unhover second button", () => secondButton.TriggerOnHoverLost(null));
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
|
||||
|
@ -1,9 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
@ -15,6 +18,16 @@ namespace osu.Game.Tests.Visual
|
||||
private readonly NotificationOverlay manager;
|
||||
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(NotificationSection),
|
||||
typeof(SimpleNotification),
|
||||
typeof(ProgressNotification),
|
||||
typeof(ProgressCompletionNotification),
|
||||
typeof(IHasCompletionTarget),
|
||||
typeof(Notification)
|
||||
};
|
||||
|
||||
public TestCaseNotificationOverlay()
|
||||
{
|
||||
progressingNotifications.Clear();
|
||||
@ -25,15 +38,48 @@ namespace osu.Game.Tests.Visual
|
||||
Origin = Anchor.TopRight
|
||||
});
|
||||
|
||||
AddStep(@"toggle", manager.ToggleVisibility);
|
||||
SpriteText displayedCount = new SpriteText();
|
||||
|
||||
Content.Add(displayedCount);
|
||||
|
||||
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
|
||||
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
|
||||
|
||||
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; };
|
||||
|
||||
|
||||
setState(Visibility.Visible);
|
||||
AddStep(@"simple #1", sendHelloNotification);
|
||||
AddStep(@"simple #2", sendAmazingNotification);
|
||||
AddStep(@"progress #1", sendUploadProgress);
|
||||
AddStep(@"progress #2", sendDownloadProgress);
|
||||
AddStep(@"barrage", () => sendBarrage());
|
||||
|
||||
checkProgressingCount(2);
|
||||
|
||||
setState(Visibility.Hidden);
|
||||
|
||||
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
|
||||
AddWaitStep(5);
|
||||
|
||||
checkProgressingCount(0);
|
||||
|
||||
AddStep(@"progress #3", sendUploadProgress);
|
||||
|
||||
checkProgressingCount(1);
|
||||
|
||||
AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
|
||||
|
||||
AddWaitStep(10);
|
||||
|
||||
checkProgressingCount(0);
|
||||
|
||||
|
||||
setState(Visibility.Visible);
|
||||
|
||||
//AddStep(@"barrage", () => sendBarrage());
|
||||
}
|
||||
|
||||
private void sendBarrage(int remaining = 100)
|
||||
private void sendBarrage(int remaining = 10)
|
||||
{
|
||||
switch (RNG.Next(0, 4))
|
||||
{
|
||||
@ -63,7 +109,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
|
||||
{
|
||||
var p = progressingNotifications.FirstOrDefault(n => n.IsAlive && n.State == ProgressNotificationState.Queued);
|
||||
var p = progressingNotifications.FirstOrDefault(n => n.State == ProgressNotificationState.Queued);
|
||||
if (p != null)
|
||||
p.State = ProgressNotificationState.Active;
|
||||
}
|
||||
@ -71,7 +117,7 @@ namespace osu.Game.Tests.Visual
|
||||
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
|
||||
{
|
||||
if (n.Progress < 1)
|
||||
n.Progress += (float)(Time.Elapsed / 2000) * RNG.NextSingle();
|
||||
n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
|
||||
else
|
||||
n.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
@ -108,5 +154,11 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
|
||||
}
|
||||
|
||||
private void sendManyNotifications()
|
||||
{
|
||||
for (int i = 0; i < 10; i++)
|
||||
manager.Post(new SimpleNotification { Text = @"Spam incoming!!" });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,6 +26,7 @@ namespace osu.Game.Tests.Visual
|
||||
private RulesetStore rulesets;
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
private WorkingBeatmap defaultBeatmap;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
@ -47,31 +48,61 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
|
||||
|
||||
private class TestSongSelect : PlaySongSelect
|
||||
{
|
||||
public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
|
||||
public new BeatmapCarousel Carousel => base.Carousel;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapManager baseManager)
|
||||
{
|
||||
PlaySongSelect songSelect;
|
||||
TestSongSelect songSelect = null;
|
||||
|
||||
if (manager == null)
|
||||
var storage = new TestStorage(@"TestCasePlaySongSelect");
|
||||
|
||||
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
|
||||
var context = new OsuDbContext();
|
||||
|
||||
Func<OsuDbContext> contextFactory = () => context;
|
||||
|
||||
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
|
||||
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
|
||||
{
|
||||
var storage = new TestStorage(@"TestCasePlaySongSelect");
|
||||
DefaultBeatmap = defaultBeatmap = baseManager.GetWorkingBeatmap(null)
|
||||
});
|
||||
|
||||
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
|
||||
var context = new OsuDbContext();
|
||||
void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
|
||||
{
|
||||
if (deleteMaps) manager.DeleteAll();
|
||||
|
||||
Func<OsuDbContext> contextFactory = () => context;
|
||||
|
||||
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
|
||||
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
|
||||
if (songSelect != null)
|
||||
{
|
||||
DefaultBeatmap = baseManager.GetWorkingBeatmap(null)
|
||||
});
|
||||
Remove(songSelect);
|
||||
songSelect.Dispose();
|
||||
}
|
||||
|
||||
Add(songSelect = new TestSongSelect());
|
||||
});
|
||||
|
||||
loadNewSongSelect(true);
|
||||
|
||||
AddWaitStep(3);
|
||||
|
||||
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
|
||||
|
||||
AddStep("import test maps", () =>
|
||||
{
|
||||
for (int i = 0; i < 100; i += 10)
|
||||
manager.Import(createTestBeatmapSet(i));
|
||||
}
|
||||
});
|
||||
|
||||
Add(songSelect = new PlaySongSelect());
|
||||
AddWaitStep(3);
|
||||
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
|
||||
|
||||
loadNewSongSelect();
|
||||
AddWaitStep(3);
|
||||
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
|
||||
|
||||
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
|
||||
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
|
||||
|
37
osu.Game.Tests/Visual/TestCasePopupDialog.cs
Normal file
37
osu.Game.Tests/Visual/TestCasePopupDialog.cs
Normal file
@ -0,0 +1,37 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCasePopupDialog : OsuTestCase
|
||||
{
|
||||
public TestCasePopupDialog()
|
||||
{
|
||||
var popup = new PopupDialog
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
State = Framework.Graphics.Containers.Visibility.Visible,
|
||||
Icon = FontAwesome.fa_assistive_listening_systems,
|
||||
HeaderText = @"This is a test popup",
|
||||
BodyText = "I can say lots of stuff and even wrap my words!",
|
||||
Buttons = new PopupDialogButton[]
|
||||
{
|
||||
new PopupDialogCancelButton
|
||||
{
|
||||
Text = @"Yes. That you can.",
|
||||
},
|
||||
new PopupDialogOkButton
|
||||
{
|
||||
Text = @"You're a fake!",
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
Add(popup);
|
||||
}
|
||||
}
|
||||
}
|
39
osu.Game.Tests/Visual/TestCaseToolbar.cs
Normal file
39
osu.Game.Tests/Visual/TestCaseToolbar.cs
Normal file
@ -0,0 +1,39 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseToolbar : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(ToolbarButton),
|
||||
typeof(ToolbarModeSelector),
|
||||
typeof(ToolbarModeButton),
|
||||
typeof(ToolbarNotificationButton),
|
||||
};
|
||||
|
||||
public TestCaseToolbar()
|
||||
{
|
||||
var toolbar = new Toolbar { State = Visibility.Visible };
|
||||
|
||||
Add(toolbar);
|
||||
|
||||
var notificationButton = toolbar.Children.OfType<FillFlowContainer>().Last().Children.OfType<ToolbarNotificationButton>().First();
|
||||
|
||||
void setNotifications(int count) => AddStep($"set notification count to {count}", () => notificationButton.NotificationCount.Value = count);
|
||||
|
||||
setNotifications(1);
|
||||
setNotifications(2);
|
||||
setNotifications(3);
|
||||
setNotifications(0);
|
||||
setNotifications(144);
|
||||
}
|
||||
}
|
||||
}
|
@ -13,6 +13,8 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseUserProfile : OsuTestCase
|
||||
{
|
||||
private readonly TestUserProfileOverlay profile;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(ProfileHeader),
|
||||
@ -23,8 +25,12 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
public TestCaseUserProfile()
|
||||
{
|
||||
var profile = new UserProfileOverlay();
|
||||
Add(profile);
|
||||
Add(profile = new TestUserProfileOverlay());
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddStep("Show offline dummy", () => profile.ShowUser(new User
|
||||
{
|
||||
@ -48,6 +54,9 @@ namespace osu.Game.Tests.Visual
|
||||
Data = Enumerable.Range(2345, 45).Concat(Enumerable.Range(2109, 40)).ToArray()
|
||||
}
|
||||
}, false));
|
||||
|
||||
checkSupporterTag(false);
|
||||
|
||||
AddStep("Show ppy", () => profile.ShowUser(new User
|
||||
{
|
||||
Username = @"peppy",
|
||||
@ -55,6 +64,9 @@ namespace osu.Game.Tests.Visual
|
||||
Country = new Country { FullName = @"Australia", FlagName = @"AU" },
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg"
|
||||
}));
|
||||
|
||||
checkSupporterTag(true);
|
||||
|
||||
AddStep("Show flyte", () => profile.ShowUser(new User
|
||||
{
|
||||
Username = @"flyte",
|
||||
@ -62,8 +74,23 @@ namespace osu.Game.Tests.Visual
|
||||
Country = new Country { FullName = @"Japan", FlagName = @"JP" },
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
|
||||
}));
|
||||
|
||||
AddStep("Hide", profile.Hide);
|
||||
AddStep("Show without reload", profile.Show);
|
||||
}
|
||||
|
||||
private void checkSupporterTag(bool isSupporter)
|
||||
{
|
||||
AddUntilStep(() => profile.Header.User != null, "wait for load");
|
||||
if (isSupporter)
|
||||
AddAssert("is supporter", () => profile.Header.SupporterTag.Alpha == 1);
|
||||
else
|
||||
AddAssert("no supporter", () => profile.Header.SupporterTag.Alpha == 0);
|
||||
}
|
||||
|
||||
private class TestUserProfileOverlay : UserProfileOverlay
|
||||
{
|
||||
public new ProfileHeader Header => base.Header;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -37,8 +37,8 @@
|
||||
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
|
||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
@ -134,6 +134,7 @@
|
||||
<Compile Include="Visual\TestCaseOsuGame.cs" />
|
||||
<Compile Include="Visual\TestCasePlaybackControl.cs" />
|
||||
<Compile Include="Visual\TestCasePlaySongSelect.cs" />
|
||||
<Compile Include="Visual\TestCasePopupDialog.cs" />
|
||||
<Compile Include="Visual\TestCaseRankGraph.cs" />
|
||||
<Compile Include="Visual\TestCaseReplay.cs" />
|
||||
<Compile Include="Visual\TestCaseReplaySettingsOverlay.cs" />
|
||||
@ -148,6 +149,7 @@
|
||||
<Compile Include="Visual\TestCaseStoryboard.cs" />
|
||||
<Compile Include="Visual\TestCaseTabControl.cs" />
|
||||
<Compile Include="Visual\TestCaseTextAwesome.cs" />
|
||||
<Compile Include="Visual\TestCaseToolbar.cs" />
|
||||
<Compile Include="Visual\TestCaseTwoLayerButton.cs" />
|
||||
<Compile Include="Visual\TestCaseUserPanel.cs" />
|
||||
<Compile Include="Visual\TestCaseUserProfile.cs" />
|
||||
|
@ -6,6 +6,6 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
|
||||
<packages>
|
||||
<package id="DeepEqual" version="1.6.0.0" targetFramework="net461" />
|
||||
<package id="NUnit" version="3.8.1" targetFramework="net461" />
|
||||
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
|
||||
<package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
|
||||
<package id="System.ValueTuple" version="4.4.0" targetFramework="net461" />
|
||||
</packages>
|
@ -14,10 +14,20 @@ namespace osu.Game.Audio
|
||||
public const string HIT_NORMAL = @"hitnormal";
|
||||
public const string HIT_CLAP = @"hitclap";
|
||||
|
||||
public SampleChannel GetChannel(SampleManager manager)
|
||||
public SampleChannel GetChannel(SampleManager manager, string resourceNamespace = null)
|
||||
{
|
||||
var channel = manager.Get($"Gameplay/{Bank}-{Name}");
|
||||
channel.Volume.Value = Volume / 100.0;
|
||||
SampleChannel channel = null;
|
||||
|
||||
if (resourceNamespace != null)
|
||||
channel = manager.Get($"Gameplay/{resourceNamespace}/{Bank}-{Name}");
|
||||
|
||||
// try without namespace as a fallback.
|
||||
if (channel == null)
|
||||
channel = manager.Get($"Gameplay/{Bank}-{Name}");
|
||||
|
||||
if (channel != null)
|
||||
channel.Volume.Value = Volume / 100.0;
|
||||
|
||||
return channel;
|
||||
}
|
||||
|
||||
|
@ -1,18 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Audio
|
||||
{
|
||||
public class SampleInfoList : List<SampleInfo>
|
||||
{
|
||||
public SampleInfoList()
|
||||
{
|
||||
}
|
||||
|
||||
public SampleInfoList(IEnumerable<SampleInfo> elements) : base(elements)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -697,10 +697,12 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
|
||||
|
||||
/// <summary>
|
||||
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
|
||||
/// </summary>
|
||||
public void ImportFromStable()
|
||||
public async Task ImportFromStable()
|
||||
{
|
||||
var stable = GetStableStorage?.Invoke();
|
||||
|
||||
@ -710,7 +712,7 @@ namespace osu.Game.Beatmaps
|
||||
return;
|
||||
}
|
||||
|
||||
Import(stable.GetDirectories("Songs"));
|
||||
await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs")), TaskCreationOptions.LongRunning);
|
||||
}
|
||||
|
||||
public void DeleteAll()
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// <summary>
|
||||
/// The default sample volume at this control point.
|
||||
/// </summary>
|
||||
public int SampleVolume;
|
||||
public int SampleVolume = 100;
|
||||
|
||||
/// <summary>
|
||||
/// Create a SampleInfo based on the sample settings in this control point.
|
||||
|
@ -21,8 +21,7 @@ namespace osu.Game.Beatmaps
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = "please load a beatmap!",
|
||||
Title = "no beatmaps available!",
|
||||
AuthorString = "no one",
|
||||
Title = "no beatmaps available!"
|
||||
},
|
||||
BeatmapSet = new BeatmapSetInfo(),
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
|
@ -16,6 +16,7 @@ using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using OpenTK;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Platform;
|
||||
@ -64,6 +65,8 @@ namespace osu.Game
|
||||
|
||||
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
|
||||
|
||||
public readonly BindableBool ShowOverlays = new BindableBool();
|
||||
|
||||
private OsuScreen screenStack;
|
||||
|
||||
private VolumeControl volume;
|
||||
@ -220,15 +223,7 @@ namespace osu.Game
|
||||
Depth = -6,
|
||||
}, overlayContent.Add);
|
||||
|
||||
Logger.NewEntry += entry =>
|
||||
{
|
||||
if (entry.Level < LogLevel.Important) return;
|
||||
|
||||
notifications.Post(new SimpleNotification
|
||||
{
|
||||
Text = $@"{entry.Level}: {entry.Message}"
|
||||
});
|
||||
};
|
||||
forwardLoggedErrorsToNotifications();
|
||||
|
||||
dependencies.Cache(settings);
|
||||
dependencies.Cache(social);
|
||||
@ -272,7 +267,7 @@ namespace osu.Game
|
||||
};
|
||||
}
|
||||
|
||||
Action<Visibility> stateChanged = delegate
|
||||
void updateScreenOffset()
|
||||
{
|
||||
float offset = 0;
|
||||
|
||||
@ -281,15 +276,60 @@ namespace osu.Game
|
||||
if (notifications.State == Visibility.Visible)
|
||||
offset -= ToolbarButton.WIDTH / 2;
|
||||
|
||||
intro.MoveToX(offset, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
|
||||
screenStack.MoveToX(offset, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
|
||||
}
|
||||
|
||||
settings.StateChanged += _ => updateScreenOffset();
|
||||
notifications.StateChanged += _ => updateScreenOffset();
|
||||
|
||||
notifications.Enabled.BindTo(ShowOverlays);
|
||||
|
||||
ShowOverlays.ValueChanged += visible =>
|
||||
{
|
||||
//central game screen change logic.
|
||||
if (!visible)
|
||||
{
|
||||
hideAllOverlays();
|
||||
musicController.State = Visibility.Hidden;
|
||||
Toolbar.State = Visibility.Hidden;
|
||||
}
|
||||
else
|
||||
Toolbar.State = Visibility.Visible;
|
||||
};
|
||||
|
||||
settings.StateChanged += stateChanged;
|
||||
notifications.StateChanged += stateChanged;
|
||||
|
||||
Cursor.State = Visibility.Hidden;
|
||||
}
|
||||
|
||||
private void forwardLoggedErrorsToNotifications()
|
||||
{
|
||||
int recentErrorCount = 0;
|
||||
|
||||
const double debounce = 5000;
|
||||
|
||||
Logger.NewEntry += entry =>
|
||||
{
|
||||
if (entry.Level < LogLevel.Error || entry.Target == null) return;
|
||||
|
||||
if (recentErrorCount < 2)
|
||||
{
|
||||
notifications.Post(new SimpleNotification
|
||||
{
|
||||
Icon = FontAwesome.fa_bomb,
|
||||
Text = (recentErrorCount == 0 ? entry.Message : "Subsequent errors occurred and have been logged.") + "\nClick to view log files.",
|
||||
Activated = () =>
|
||||
{
|
||||
Host.Storage.GetStorageForDirectory("logs").OpenInNativeExplorer();
|
||||
return true;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
Interlocked.Increment(ref recentErrorCount);
|
||||
|
||||
Scheduler.AddDelayed(() => Interlocked.Decrement(ref recentErrorCount), debounce);
|
||||
};
|
||||
}
|
||||
|
||||
private Task asyncLoadStream;
|
||||
|
||||
private void loadComponentSingleFile<T>(T d, Action<T> add)
|
||||
@ -338,8 +378,6 @@ namespace osu.Game
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
|
||||
public event Action<Screen> ScreenChanged;
|
||||
|
||||
private Container mainContent;
|
||||
|
||||
private Container overlayContent;
|
||||
@ -357,29 +395,6 @@ namespace osu.Game
|
||||
notifications.State = Visibility.Hidden;
|
||||
}
|
||||
|
||||
private void screenChanged(Screen newScreen)
|
||||
{
|
||||
currentScreen = newScreen as OsuScreen;
|
||||
|
||||
if (currentScreen == null)
|
||||
{
|
||||
Exit();
|
||||
return;
|
||||
}
|
||||
|
||||
//central game screen change logic.
|
||||
if (!currentScreen.ShowOverlays)
|
||||
{
|
||||
hideAllOverlays();
|
||||
musicController.State = Visibility.Hidden;
|
||||
Toolbar.State = Visibility.Hidden;
|
||||
}
|
||||
else
|
||||
Toolbar.State = Visibility.Visible;
|
||||
|
||||
ScreenChanged?.Invoke(newScreen);
|
||||
}
|
||||
|
||||
protected override bool OnExiting()
|
||||
{
|
||||
if (screenStack.ChildScreen == null) return false;
|
||||
@ -425,15 +440,18 @@ namespace osu.Game
|
||||
|
||||
private void screenAdded(Screen newScreen)
|
||||
{
|
||||
currentScreen = (OsuScreen)newScreen;
|
||||
|
||||
newScreen.ModePushed += screenAdded;
|
||||
newScreen.Exited += screenRemoved;
|
||||
|
||||
screenChanged(newScreen);
|
||||
}
|
||||
|
||||
private void screenRemoved(Screen newScreen)
|
||||
{
|
||||
screenChanged(newScreen);
|
||||
currentScreen = (OsuScreen)newScreen;
|
||||
|
||||
if (newScreen == null)
|
||||
Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -177,8 +177,7 @@ namespace osu.Game
|
||||
}
|
||||
catch (MigrationFailedException e)
|
||||
{
|
||||
Logger.Log((e.InnerException ?? e).ToString(), LoggingTarget.Database, LogLevel.Error);
|
||||
Logger.Log("Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database, LogLevel.Error);
|
||||
Logger.Error(e.InnerException ?? e, "Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database);
|
||||
|
||||
// if we failed, let's delete the database and start fresh.
|
||||
// todo: we probably want a better (non-destructive) migrations/recovery process at a later point than this.
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@ -176,7 +177,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
Shadow = false,
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
},
|
||||
textFlow = new TextFlowContainer
|
||||
textFlow = new OsuTextFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
private readonly FillFlowContainer<PopupDialogButton> buttonsContainer;
|
||||
private readonly SpriteIcon icon;
|
||||
private readonly SpriteText header;
|
||||
private readonly SpriteText body;
|
||||
private readonly TextFlowContainer body;
|
||||
|
||||
public FontAwesome Icon
|
||||
{
|
||||
@ -48,7 +48,6 @@ namespace osu.Game.Overlays.Dialog
|
||||
|
||||
public string BodyText
|
||||
{
|
||||
get { return body.Text; }
|
||||
set { body.Text = value; }
|
||||
}
|
||||
|
||||
@ -220,17 +219,15 @@ namespace osu.Game.Overlays.Dialog
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Text = @"Header",
|
||||
TextSize = 25,
|
||||
Shadow = true,
|
||||
},
|
||||
body = new OsuSpriteText
|
||||
body = new OsuTextFlowContainer(t => t.TextSize = 18)
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Text = @"Body",
|
||||
TextSize = 18,
|
||||
Shadow = true,
|
||||
Padding = new MarginPadding(15),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Users;
|
||||
|
||||
@ -88,7 +89,7 @@ namespace osu.Game.Overlays.MedalSplash
|
||||
Alpha = 0f,
|
||||
Scale = new Vector2(1f / scale_when_full),
|
||||
},
|
||||
description = new TextFlowContainer
|
||||
description = new OsuTextFlowContainer
|
||||
{
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
|
@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -11,6 +10,9 @@ using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Threading;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@ -20,6 +22,11 @@ namespace osu.Game.Overlays
|
||||
|
||||
public const float TRANSITION_LENGTH = 600;
|
||||
|
||||
/// <summary>
|
||||
/// Whether posted notifications should be processed.
|
||||
/// </summary>
|
||||
public readonly BindableBool Enabled = new BindableBool(true);
|
||||
|
||||
private FlowContainer<NotificationSection> sections;
|
||||
|
||||
/// <summary>
|
||||
@ -27,6 +34,27 @@ namespace osu.Game.Overlays
|
||||
/// </summary>
|
||||
public Func<float> GetToolbarHeight;
|
||||
|
||||
public NotificationOverlay()
|
||||
{
|
||||
ScheduledDelegate notificationsEnabler = null;
|
||||
Enabled.ValueChanged += v =>
|
||||
{
|
||||
if (!IsLoaded)
|
||||
{
|
||||
processingPosts = v;
|
||||
return;
|
||||
}
|
||||
|
||||
notificationsEnabler?.Cancel();
|
||||
|
||||
if (v)
|
||||
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
|
||||
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, 1000);
|
||||
else
|
||||
processingPosts = false;
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -75,33 +103,51 @@ namespace osu.Game.Overlays
|
||||
};
|
||||
}
|
||||
|
||||
private int totalCount => sections.Select(c => c.DisplayedCount).Sum();
|
||||
private int unreadCount => sections.Select(c => c.UnreadCount).Sum();
|
||||
|
||||
public readonly BindableInt UnreadCount = new BindableInt();
|
||||
|
||||
private int runningDepth;
|
||||
|
||||
private void notificationClosed()
|
||||
{
|
||||
// hide ourselves if all notifications have been dismissed.
|
||||
if (sections.Select(c => c.DisplayedCount).Sum() == 0)
|
||||
State = Visibility.Hidden;
|
||||
}
|
||||
|
||||
public void Post(Notification notification)
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
State = Visibility.Visible;
|
||||
|
||||
++runningDepth;
|
||||
notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
|
||||
|
||||
notification.Closed += notificationClosed;
|
||||
|
||||
var hasCompletionTarget = notification as IHasCompletionTarget;
|
||||
if (hasCompletionTarget != null)
|
||||
hasCompletionTarget.CompletionTarget = Post;
|
||||
|
||||
var ourType = notification.GetType();
|
||||
sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)))?.Add(notification);
|
||||
// hide ourselves if all notifications have been dismissed.
|
||||
if (totalCount == 0)
|
||||
State = Visibility.Hidden;
|
||||
});
|
||||
|
||||
updateCounts();
|
||||
}
|
||||
|
||||
private readonly Scheduler postScheduler = new Scheduler();
|
||||
|
||||
private bool processingPosts = true;
|
||||
|
||||
public void Post(Notification notification) => postScheduler.Add(() =>
|
||||
{
|
||||
++runningDepth;
|
||||
notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
|
||||
|
||||
notification.Closed += notificationClosed;
|
||||
|
||||
var hasCompletionTarget = notification as IHasCompletionTarget;
|
||||
if (hasCompletionTarget != null)
|
||||
hasCompletionTarget.CompletionTarget = Post;
|
||||
|
||||
var ourType = notification.GetType();
|
||||
sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)))?.Add(notification);
|
||||
|
||||
updateCounts();
|
||||
});
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
if (processingPosts)
|
||||
postScheduler.Update();
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
@ -122,9 +168,16 @@ namespace osu.Game.Overlays
|
||||
this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void updateCounts()
|
||||
{
|
||||
UnreadCount.Value = unreadCount;
|
||||
}
|
||||
|
||||
private void markAllRead()
|
||||
{
|
||||
sections.Children.ForEach(s => s.MarkAllRead());
|
||||
|
||||
updateCounts();
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
|
@ -91,7 +91,6 @@ namespace osu.Game.Overlays.Notifications
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = 5,
|
||||
Left = 45,
|
||||
Right = 30
|
||||
},
|
||||
@ -261,4 +260,4 @@ namespace osu.Game.Overlays.Notifications
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
public class NotificationSection : FillFlowContainer
|
||||
public class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable>
|
||||
{
|
||||
private OsuSpriteText titleText;
|
||||
private OsuSpriteText countText;
|
||||
@ -26,11 +26,14 @@ namespace osu.Game.Overlays.Notifications
|
||||
|
||||
public int DisplayedCount => notifications.Count(n => !n.WasClosed);
|
||||
|
||||
public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read);
|
||||
|
||||
public void Add(Notification notification) => notifications.Add(notification);
|
||||
|
||||
public IEnumerable<Type> AcceptTypes;
|
||||
|
||||
private string clearText;
|
||||
|
||||
public string ClearText
|
||||
{
|
||||
get { return clearText; }
|
||||
@ -108,7 +111,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
},
|
||||
},
|
||||
},
|
||||
notifications = new FillFlowContainer<Notification>
|
||||
notifications = new AlwaysUpdateFillFlowContainer<Notification>
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
@ -157,4 +160,13 @@ namespace osu.Game.Overlays.Notifications
|
||||
notifications?.Children.ForEach(n => n.Read = true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class AlwaysUpdateFillFlowContainer<T> : FillFlowContainer<T>
|
||||
where T : Drawable
|
||||
{
|
||||
// this is required to ensure correct layout and scheduling on children.
|
||||
// the layout portion of this is being tracked as a framework issue (https://github.com/ppy/osu-framework/issues/1297).
|
||||
protected override bool RequiresChildrenUpdate => true;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@ -94,8 +95,8 @@ namespace osu.Game.Overlays.Notifications
|
||||
|
||||
protected virtual void Completed()
|
||||
{
|
||||
Expire();
|
||||
CompletionTarget?.Invoke(CreateCompletionNotification());
|
||||
base.Close();
|
||||
}
|
||||
|
||||
public override bool DisplayOnTop => false;
|
||||
@ -114,7 +115,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
Content.Add(textDrawable = new TextFlowContainer(t =>
|
||||
Content.Add(textDrawable = new OsuTextFlowContainer(t =>
|
||||
{
|
||||
t.TextSize = 16;
|
||||
})
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Overlays.Notifications
|
||||
@ -58,7 +59,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
}
|
||||
});
|
||||
|
||||
Content.Add(textDrawable = new TextFlowContainer(t => t.TextSize = 16)
|
||||
Content.Add(textDrawable = new OsuTextFlowContainer(t => t.TextSize = 16)
|
||||
{
|
||||
Colour = OsuColour.Gray(128),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -82,9 +83,11 @@ namespace osu.Game.Overlays.Notifications
|
||||
|
||||
set
|
||||
{
|
||||
if (value == base.Read) return;
|
||||
|
||||
base.Read = value;
|
||||
Light.FadeTo(value ? 1 : 0, 100);
|
||||
Light.FadeTo(value ? 0 : 1, 100);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@ -63,7 +64,7 @@ namespace osu.Game.Overlays
|
||||
Width = 240,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
textLine1 = new SpriteText
|
||||
textLine1 = new OsuSpriteText
|
||||
{
|
||||
Padding = new MarginPadding(10),
|
||||
Font = @"Exo2.0-Black",
|
||||
@ -72,7 +73,7 @@ namespace osu.Game.Overlays
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
textLine2 = new SpriteText
|
||||
textLine2 = new OsuSpriteText
|
||||
{
|
||||
TextSize = 24,
|
||||
Font = @"Exo2.0-Light",
|
||||
@ -97,7 +98,7 @@ namespace osu.Game.Overlays
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both
|
||||
},
|
||||
textLine3 = new SpriteText
|
||||
textLine3 = new OsuSpriteText
|
||||
{
|
||||
Padding = new MarginPadding { Bottom = 15 },
|
||||
Font = @"Exo2.0-Bold",
|
||||
|
@ -29,7 +29,8 @@ namespace osu.Game.Overlays.Profile
|
||||
private readonly FillFlowContainer<SpriteText> scoreText, scoreNumberText;
|
||||
private readonly RankGraph rankGraph;
|
||||
|
||||
private readonly Container coverContainer, supporterTag;
|
||||
public readonly SupporterIcon SupporterTag;
|
||||
private readonly Container coverContainer;
|
||||
private readonly Sprite levelBadge;
|
||||
private readonly SpriteText levelText;
|
||||
private readonly GradeBadge gradeSSPlus, gradeSS, gradeSPlus, gradeS, gradeA;
|
||||
@ -94,32 +95,13 @@ namespace osu.Game.Overlays.Profile
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
supporterTag = new CircularContainer
|
||||
SupporterTag = new SupporterIcon
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Y = -75,
|
||||
Size = new Vector2(25, 25),
|
||||
Masking = true,
|
||||
BorderThickness = 3,
|
||||
BorderColour = Color4.White,
|
||||
Alpha = 0,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.fa_heart,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(12),
|
||||
}
|
||||
}
|
||||
Size = new Vector2(25, 25)
|
||||
},
|
||||
new LinkFlowContainer.ProfileLink(user)
|
||||
{
|
||||
@ -328,7 +310,8 @@ namespace osu.Game.Overlays.Profile
|
||||
Depth = float.MaxValue,
|
||||
}, coverContainer.Add);
|
||||
|
||||
if (user.IsSupporter) supporterTag.Show();
|
||||
if (user.IsSupporter)
|
||||
SupporterTag.Show();
|
||||
|
||||
if (!string.IsNullOrEmpty(user.Colour))
|
||||
{
|
||||
@ -473,7 +456,7 @@ namespace osu.Game.Overlays.Profile
|
||||
Width = width,
|
||||
Height = 26
|
||||
});
|
||||
Add(numberText = new SpriteText
|
||||
Add(numberText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Users;
|
||||
|
||||
@ -120,7 +121,7 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
|
||||
}
|
||||
}
|
||||
},
|
||||
new TextFlowContainer(t => { t.TextSize = 19; })
|
||||
new OsuTextFlowContainer(t => { t.TextSize = 19; })
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
|
61
osu.Game/Overlays/Profile/SupporterIcon.cs
Normal file
61
osu.Game/Overlays/Profile/SupporterIcon.cs
Normal file
@ -0,0 +1,61 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
|
||||
namespace osu.Game.Overlays.Profile
|
||||
{
|
||||
public class SupporterIcon : CircularContainer
|
||||
{
|
||||
private readonly Box background;
|
||||
|
||||
public SupporterIcon()
|
||||
{
|
||||
Masking = true;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box { RelativeSizeAxes = Axes.Both },
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.8f),
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box { RelativeSizeAxes = Axes.Both },
|
||||
new Triangles
|
||||
{
|
||||
TriangleScale = 0.2f,
|
||||
ColourLight = OsuColour.FromHex(@"ff7db7"),
|
||||
ColourDark = OsuColour.FromHex(@"de5b95"),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Velocity = 0.3f,
|
||||
},
|
||||
}
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = FontAwesome.fa_heart,
|
||||
Scale = new Vector2(0.45f),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
background.Colour = colours.Pink;
|
||||
}
|
||||
}
|
||||
}
|
@ -30,8 +30,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
Action = () =>
|
||||
{
|
||||
importButton.Enabled.Value = false;
|
||||
Task.Factory.StartNew(beatmaps.ImportFromStable)
|
||||
.ContinueWith(t => Schedule(() => importButton.Enabled.Value = true), TaskContinuationOptions.LongRunning);
|
||||
beatmaps.ImportFromStable().ContinueWith(t => Schedule(() => importButton.Enabled.Value = true));
|
||||
}
|
||||
},
|
||||
deleteButton = new DangerousSettingsButton
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
SetIcon(FontAwesome.fa_comments);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(ChatOverlay chat)
|
||||
{
|
||||
StateContainer = chat;
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
SetIcon(FontAwesome.fa_osu_chevron_down_o);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(DirectOverlay direct)
|
||||
{
|
||||
StateContainer = direct;
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(RulesetStore rulesets, OsuGame game)
|
||||
{
|
||||
foreach (var r in rulesets.AvailableRulesets)
|
||||
@ -81,7 +81,10 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
ruleset.ValueChanged += rulesetChanged;
|
||||
ruleset.DisabledChanged += disabledChanged;
|
||||
ruleset.BindTo(game.Ruleset);
|
||||
if (game != null)
|
||||
ruleset.BindTo(game.Ruleset);
|
||||
else
|
||||
ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault();
|
||||
}
|
||||
|
||||
public override bool HandleInput => !ruleset.Disabled;
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
Icon = FontAwesome.fa_music;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(MusicController music)
|
||||
{
|
||||
StateContainer = music;
|
||||
|
@ -2,8 +2,14 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
@ -11,17 +17,96 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
protected override Anchor TooltipAnchor => Anchor.TopRight;
|
||||
|
||||
public BindableInt NotificationCount = new BindableInt();
|
||||
|
||||
private readonly CountCircle countDisplay;
|
||||
|
||||
public ToolbarNotificationButton()
|
||||
{
|
||||
Icon = FontAwesome.fa_bars;
|
||||
TooltipMain = "Notifications";
|
||||
TooltipSub = "Waiting for 'ya";
|
||||
|
||||
Add(countDisplay = new CountCircle
|
||||
{
|
||||
Alpha = 0,
|
||||
Height = 16,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Position = new Vector2(0.7f, 0.25f),
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(NotificationOverlay notificationOverlay)
|
||||
{
|
||||
StateContainer = notificationOverlay;
|
||||
|
||||
if (notificationOverlay != null)
|
||||
NotificationCount.BindTo(notificationOverlay.UnreadCount);
|
||||
|
||||
NotificationCount.ValueChanged += count =>
|
||||
{
|
||||
if (count == 0)
|
||||
countDisplay.FadeOut(200, Easing.OutQuint);
|
||||
else
|
||||
{
|
||||
countDisplay.Count = count;
|
||||
countDisplay.FadeIn(200, Easing.OutQuint);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private class CountCircle : CompositeDrawable
|
||||
{
|
||||
private readonly OsuSpriteText countText;
|
||||
private readonly Circle circle;
|
||||
|
||||
private int count;
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return count; }
|
||||
set
|
||||
{
|
||||
if (count == value)
|
||||
return;
|
||||
|
||||
if (value > count)
|
||||
{
|
||||
circle.FlashColour(Color4.White, 600, Easing.OutQuint);
|
||||
this.ScaleTo(1.1f).Then().ScaleTo(1, 600, Easing.OutElastic);
|
||||
}
|
||||
|
||||
count = value;
|
||||
countText.Text = value.ToString("#,0");
|
||||
}
|
||||
}
|
||||
|
||||
public CountCircle()
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
circle = new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Red
|
||||
},
|
||||
countText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = -1,
|
||||
TextSize = 14,
|
||||
Padding = new MarginPadding(5),
|
||||
Colour = Color4.White,
|
||||
UseFullGlyphHeight = true,
|
||||
Font = "Exo2.0-Bold",
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,8 +21,11 @@ namespace osu.Game.Overlays.Toolbar
|
||||
set
|
||||
{
|
||||
stateContainer = value;
|
||||
Action = stateContainer.ToggleVisibility;
|
||||
stateContainer.StateChanged += stateChanged;
|
||||
if (stateContainer != null)
|
||||
{
|
||||
Action = stateContainer.ToggleVisibility;
|
||||
stateContainer.StateChanged += stateChanged;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
TooltipSub = "Change your settings";
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(SettingsOverlay settings)
|
||||
{
|
||||
StateContainer = settings;
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
Icon = FontAwesome.fa_users;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(SocialOverlay chat)
|
||||
{
|
||||
StateContainer = chat;
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Overlays
|
||||
private ProfileSection[] sections;
|
||||
private GetUserRequest userReq;
|
||||
private APIAccess api;
|
||||
private ProfileHeader header;
|
||||
protected ProfileHeader Header;
|
||||
private SectionsContainer<ProfileSection> sectionsContainer;
|
||||
private ProfileTabControl tabs;
|
||||
|
||||
@ -113,12 +113,12 @@ namespace osu.Game.Overlays
|
||||
Colour = OsuColour.Gray(0.2f)
|
||||
});
|
||||
|
||||
header = new ProfileHeader(user);
|
||||
Header = new ProfileHeader(user);
|
||||
|
||||
Add(sectionsContainer = new SectionsContainer<ProfileSection>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ExpandableHeader = header,
|
||||
ExpandableHeader = Header,
|
||||
FixedHeader = tabs,
|
||||
HeaderBackground = new Box
|
||||
{
|
||||
@ -169,7 +169,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
private void userLoadComplete(User user)
|
||||
{
|
||||
header.User = user;
|
||||
Header.User = user;
|
||||
|
||||
foreach (string id in user.ProfileOrder)
|
||||
{
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error);
|
||||
Logger.Error(e, "Could not load beatmap sucessfully!");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -72,6 +72,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
public IReadOnlyList<Judgement> Judgements => judgements;
|
||||
|
||||
protected List<SampleChannel> Samples = new List<SampleChannel>();
|
||||
protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
|
||||
|
||||
// Todo: Rulesets should be overriding the resources instead, but we need to figure out where/when to apply overrides first
|
||||
protected virtual string SampleNamespace => null;
|
||||
|
||||
public readonly Bindable<ArmedState> State = new Bindable<ArmedState>();
|
||||
|
||||
@ -84,12 +88,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
if (HitObject.Samples != null)
|
||||
var samples = GetSamples();
|
||||
if (samples.Any())
|
||||
{
|
||||
if (HitObject.SampleControlPoint == null)
|
||||
throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)} must always have an attached {nameof(HitObject.SampleControlPoint)}.");
|
||||
throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
|
||||
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
|
||||
|
||||
foreach (SampleInfo s in HitObject.Samples)
|
||||
foreach (SampleInfo s in samples)
|
||||
{
|
||||
SampleInfo localSampleInfo = new SampleInfo
|
||||
{
|
||||
@ -98,7 +104,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
Volume = s.Volume > 0 ? s.Volume : HitObject.SampleControlPoint.SampleVolume
|
||||
};
|
||||
|
||||
SampleChannel channel = localSampleInfo.GetChannel(audio.Sample);
|
||||
SampleChannel channel = localSampleInfo.GetChannel(audio.Sample, SampleNamespace);
|
||||
|
||||
if (channel == null)
|
||||
continue;
|
||||
@ -174,7 +180,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
judgementOccurred = false;
|
||||
|
||||
if (AllJudged || State != ArmedState.Idle)
|
||||
if (AllJudged)
|
||||
return false;
|
||||
|
||||
if (NestedHitObjects != null)
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// </summary>
|
||||
public virtual double StartTime { get; set; }
|
||||
|
||||
private List<SampleInfo> samples;
|
||||
|
||||
/// <summary>
|
||||
/// The samples to be played when this hit object is hit.
|
||||
/// <para>
|
||||
@ -32,7 +34,11 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// and can be treated as the default samples for the hit object.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public SampleInfoList Samples;
|
||||
public List<SampleInfo> Samples
|
||||
{
|
||||
get => samples ?? (samples = new List<SampleInfo>());
|
||||
set => samples = value;
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public SampleControlPoint SampleControlPoint;
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
|
@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
}
|
||||
|
||||
// Generate the final per-node samples
|
||||
var nodeSamples = new List<SampleInfoList>(nodes);
|
||||
var nodeSamples = new List<List<SampleInfo>>(nodes);
|
||||
for (int i = 0; i <= repeatCount; i++)
|
||||
nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
|
||||
|
||||
@ -216,7 +216,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
/// <param name="repeatCount">The slider repeat count.</param>
|
||||
/// <param name="repeatSamples">The samples to be played when the repeat nodes are hit. This includes the head and tail of the slider.</param>
|
||||
/// <returns>The hit object.</returns>
|
||||
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples);
|
||||
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a legacy Spinner-type hit object.
|
||||
@ -234,9 +234,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
/// <param name="endTime">The hold end time.</param>
|
||||
protected abstract HitObject CreateHold(Vector2 position, bool newCombo, double endTime);
|
||||
|
||||
private SampleInfoList convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
|
||||
private List<SampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
|
||||
{
|
||||
var soundTypes = new SampleInfoList
|
||||
var soundTypes = new List<SampleInfo>
|
||||
{
|
||||
new SampleInfo
|
||||
{
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
|
||||
public double Distance { get; set; }
|
||||
|
||||
public List<SampleInfoList> RepeatSamples { get; set; }
|
||||
public List<List<SampleInfo>> RepeatSamples { get; set; }
|
||||
public int RepeatCount { get; set; } = 1;
|
||||
|
||||
public double EndTime => StartTime + RepeatCount * Distance / Velocity;
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
|
@ -2,9 +2,9 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
{
|
||||
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
|
@ -2,9 +2,9 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
{
|
||||
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
|
@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// <summary>
|
||||
/// The samples to be played when each repeat node is hit (0 -> first repeat node, 1 -> second repeat node, etc).
|
||||
/// </summary>
|
||||
List<SampleInfoList> RepeatSamples { get; }
|
||||
List<List<SampleInfo>> RepeatSamples { get; }
|
||||
}
|
||||
}
|
||||
|
@ -38,6 +38,13 @@ namespace osu.Game.Rulesets
|
||||
/// <returns>A ruleset, if available, else null.</returns>
|
||||
public RulesetInfo GetRuleset(int id) => AvailableRulesets.FirstOrDefault(r => r.ID == id);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve a ruleset using a known short name.
|
||||
/// </summary>
|
||||
/// <param name="shortName">The ruleset's short name.</param>
|
||||
/// <returns>A ruleset, if available, else null.</returns>
|
||||
public RulesetInfo GetRuleset(string shortName) => AvailableRulesets.FirstOrDefault(r => r.ShortName == shortName);
|
||||
|
||||
/// <summary>
|
||||
/// All available rulesets.
|
||||
/// </summary>
|
||||
|
@ -47,6 +47,8 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
if (Beatmap.Value == null)
|
||||
return;
|
||||
|
||||
if (Beatmap.Value.Track.Length == double.PositiveInfinity) return;
|
||||
|
||||
float markerPos = MathHelper.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
|
||||
seekTo(markerPos / DrawWidth * Beatmap.Value.Track.Length);
|
||||
}
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Screens.Edit
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
|
||||
|
||||
public override bool ShowOverlays => false;
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
|
||||
private readonly Box bottomBackground;
|
||||
private readonly Container screenContainer;
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Screens
|
||||
{
|
||||
private bool showDisclaimer;
|
||||
|
||||
public override bool ShowOverlays => false;
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
|
||||
public Loader()
|
||||
{
|
||||
|
@ -11,12 +11,12 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Threading;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
@ -25,6 +25,8 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public event Action<MenuState> StateChanged;
|
||||
|
||||
private readonly BindableBool showOverlays = new BindableBool();
|
||||
|
||||
public Action OnEdit;
|
||||
public Action OnExit;
|
||||
public Action OnDirect;
|
||||
@ -34,8 +36,6 @@ namespace osu.Game.Screens.Menu
|
||||
public Action OnChart;
|
||||
public Action OnTest;
|
||||
|
||||
private Toolbar toolbar;
|
||||
|
||||
private readonly FlowContainerWithOrigin buttonFlow;
|
||||
|
||||
//todo: make these non-internal somehow.
|
||||
@ -131,9 +131,9 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(AudioManager audio, OsuGame game = null)
|
||||
private void load(AudioManager audio, OsuGame game)
|
||||
{
|
||||
toolbar = game?.Toolbar;
|
||||
if (game != null) showOverlays.BindTo(game.ShowOverlays);
|
||||
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
|
||||
}
|
||||
|
||||
@ -300,7 +300,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
logoDelayedAction = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
toolbar?.Hide();
|
||||
showOverlays.Value = false;
|
||||
|
||||
logo.ClearTransforms(targetMember: nameof(Position));
|
||||
logo.RelativePositionAxes = Axes.Both;
|
||||
@ -329,7 +329,7 @@ namespace osu.Game.Screens.Menu
|
||||
logoTracking = true;
|
||||
|
||||
logo.Impact();
|
||||
toolbar?.Show();
|
||||
showOverlays.Value = true;
|
||||
}, 200);
|
||||
break;
|
||||
default:
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Screens.Menu
|
||||
private readonly SpriteIcon icon;
|
||||
private Color4 iconColour;
|
||||
|
||||
public override bool ShowOverlays => false;
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
|
||||
public override bool HasLocalCursorDisplayed => true;
|
||||
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
public override bool HasLocalCursorDisplayed => true;
|
||||
|
||||
public override bool ShowOverlays => false;
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();
|
||||
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
private readonly ButtonSystem buttons;
|
||||
|
||||
public override bool ShowOverlays => buttons.State != MenuState.Initial;
|
||||
public override bool ShowOverlaysOnEnter => buttons.State != MenuState.Initial;
|
||||
|
||||
private readonly BackgroundScreenDefault background;
|
||||
private Screen songSelect;
|
||||
|
@ -28,7 +28,12 @@ namespace osu.Game.Screens
|
||||
/// </summary>
|
||||
protected virtual BackgroundScreen CreateBackground() => null;
|
||||
|
||||
public virtual bool ShowOverlays => true;
|
||||
protected BindableBool ShowOverlays = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Whether overlays should be shown when this screen is entered or resumed.
|
||||
/// </summary>
|
||||
public virtual bool ShowOverlaysOnEnter => true;
|
||||
|
||||
protected new OsuGameBase Game => base.Game as OsuGameBase;
|
||||
|
||||
@ -70,7 +75,10 @@ namespace osu.Game.Screens
|
||||
}
|
||||
|
||||
if (osuGame != null)
|
||||
{
|
||||
Ruleset.BindTo(osuGame.Ruleset);
|
||||
ShowOverlays.BindTo(osuGame.ShowOverlays);
|
||||
}
|
||||
|
||||
sampleExit = audio.Sample.Get(@"UI/screen-back");
|
||||
}
|
||||
@ -94,6 +102,8 @@ namespace osu.Game.Screens
|
||||
base.OnResuming(last);
|
||||
logo.AppendAnimatingAction(() => LogoArriving(logo, true), true);
|
||||
sampleExit?.Play();
|
||||
|
||||
ShowOverlays.Value = ShowOverlaysOnEnter;
|
||||
}
|
||||
|
||||
protected override void OnSuspending(Screen next)
|
||||
@ -139,6 +149,8 @@ namespace osu.Game.Screens
|
||||
logo.AppendAnimatingAction(() => LogoArriving(logo, false), true);
|
||||
|
||||
base.OnEntering(last);
|
||||
|
||||
ShowOverlays.Value = ShowOverlaysOnEnter;
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
|
@ -263,6 +263,14 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private class Button : DialogButton
|
||||
{
|
||||
protected override bool OnHover(InputState state) => true;
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
{
|
||||
Selected.Value = true;
|
||||
return base.OnMouseMove(state);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat || args.Key != Key.Enter || !Selected)
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
||||
|
||||
public override bool ShowOverlays => false;
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
|
||||
public override bool HasLocalCursorDisplayed => !pauseContainer.IsPaused && !HasFailed && RulesetContainer.ProvidingUserCursor;
|
||||
|
||||
@ -46,6 +46,8 @@ namespace osu.Game.Screens.Play
|
||||
public bool HasFailed { get; private set; }
|
||||
|
||||
public bool AllowPause { get; set; } = true;
|
||||
public bool AllowLeadIn { get; set; } = true;
|
||||
public bool AllowResults { get; set; } = true;
|
||||
|
||||
public int RestartCount;
|
||||
|
||||
@ -125,7 +127,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error);
|
||||
Logger.Error(e, "Could not load beatmap sucessfully!");
|
||||
|
||||
//couldn't load, hard abort!
|
||||
Exit();
|
||||
@ -136,7 +138,10 @@ namespace osu.Game.Screens.Play
|
||||
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
|
||||
var firstObjectTime = RulesetContainer.Objects.First().StartTime;
|
||||
decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn)));
|
||||
decoupledClock.Seek(AllowLeadIn
|
||||
? Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn))
|
||||
: firstObjectTime);
|
||||
|
||||
decoupledClock.ProcessFrame();
|
||||
|
||||
offsetClock = new FramedOffsetClock(decoupledClock);
|
||||
@ -273,6 +278,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
ValidForResume = false;
|
||||
|
||||
if (!AllowResults) return;
|
||||
|
||||
using (BeginDelayedSequence(1000))
|
||||
{
|
||||
onCompletionEvent = Schedule(delegate
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Screens.Play
|
||||
private BeatmapMetadataDisplay info;
|
||||
|
||||
private bool showOverlays = true;
|
||||
public override bool ShowOverlays => showOverlays;
|
||||
public override bool ShowOverlaysOnEnter => showOverlays;
|
||||
|
||||
public override bool AllowBeatmapRulesetChange => false;
|
||||
|
||||
@ -250,7 +250,7 @@ namespace osu.Game.Screens.Play
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new MetadataLine("Mapper", metadata.Author.Username)
|
||||
new MetadataLine("Mapper", metadata.AuthorString)
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
|
@ -17,6 +17,7 @@ using OpenTK.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
@ -183,7 +184,7 @@ namespace osu.Game.Screens.Ranking
|
||||
Height = 50,
|
||||
Margin = new MarginPadding { Bottom = 110 },
|
||||
},
|
||||
new SpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $"{score.MaxCombo}x",
|
||||
TextSize = 40,
|
||||
@ -194,7 +195,7 @@ namespace osu.Game.Screens.Ranking
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.BottomCentre,
|
||||
},
|
||||
new SpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "max combo",
|
||||
TextSize = 20,
|
||||
@ -204,7 +205,7 @@ namespace osu.Game.Screens.Ranking
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
new SpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $"{score.Accuracy:P2}",
|
||||
TextSize = 40,
|
||||
@ -215,7 +216,7 @@ namespace osu.Game.Screens.Ranking
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.BottomCentre,
|
||||
},
|
||||
new SpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "accuracy",
|
||||
TextSize = 20,
|
||||
|
@ -201,14 +201,14 @@ namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteText {
|
||||
new OsuSpriteText {
|
||||
Text = statistic.Value.ToString().PadLeft(4, '0'),
|
||||
Colour = colours.Gray7,
|
||||
TextSize = 30,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
new SpriteText {
|
||||
new OsuSpriteText {
|
||||
Text = statistic.Key,
|
||||
Colour = colours.Gray7,
|
||||
Font = @"Exo2.0-Bold",
|
||||
@ -324,7 +324,14 @@ namespace osu.Game.Screens.Ranking
|
||||
title.Colour = artist.Colour = colours.BlueDarker;
|
||||
versionMapper.Colour = colours.Gray8;
|
||||
|
||||
versionMapper.Text = $"{beatmap.Version} - mapped by {beatmap.Metadata.Author.Username}";
|
||||
var creator = beatmap.Metadata.Author?.Username;
|
||||
if (!string.IsNullOrEmpty(creator)) {
|
||||
versionMapper.Text = $"mapped by {creator}";
|
||||
|
||||
if (!string.IsNullOrEmpty(beatmap.Version))
|
||||
versionMapper.Text = $"{beatmap.Version} - " + versionMapper.Text;
|
||||
}
|
||||
|
||||
title.Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title);
|
||||
artist.Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist);
|
||||
}
|
||||
|
@ -53,6 +53,11 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public override bool HandleInput => AllowSelection;
|
||||
|
||||
/// <summary>
|
||||
/// Used to avoid firing null selections before the initial beatmaps have been loaded via <see cref="BeatmapSets"/>.
|
||||
/// </summary>
|
||||
private bool initialLoadComplete;
|
||||
|
||||
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
|
||||
|
||||
public IEnumerable<BeatmapSetInfo> BeatmapSets
|
||||
@ -75,7 +80,12 @@ namespace osu.Game.Screens.Select
|
||||
scrollableContent.Clear(false);
|
||||
itemsCache.Invalidate();
|
||||
scrollPositionCache.Invalidate();
|
||||
BeatmapSetsChanged?.Invoke();
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
BeatmapSetsChanged?.Invoke();
|
||||
initialLoadComplete = true;
|
||||
});
|
||||
}));
|
||||
}
|
||||
}
|
||||
@ -142,7 +152,6 @@ namespace osu.Game.Screens.Select
|
||||
if (newSet == null)
|
||||
{
|
||||
itemsCache.Invalidate();
|
||||
SelectNext();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -155,6 +164,7 @@ namespace osu.Game.Screens.Select
|
||||
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == selectedBeatmap?.Beatmap.ID) ?? newSet);
|
||||
|
||||
itemsCache.Invalidate();
|
||||
Schedule(() => BeatmapSetsChanged?.Invoke());
|
||||
});
|
||||
}
|
||||
|
||||
@ -184,7 +194,14 @@ namespace osu.Game.Screens.Select
|
||||
if (!Items.Any())
|
||||
return;
|
||||
|
||||
int originalIndex = Items.IndexOf(selectedBeatmap?.Drawables.First());
|
||||
DrawableCarouselItem drawable = null;
|
||||
|
||||
if (selectedBeatmap != null && (drawable = selectedBeatmap.Drawables.FirstOrDefault()) == null)
|
||||
// if the selected beatmap isn't present yet, we can't correctly change selection.
|
||||
// we can fix this by changing this method to not reference drawables / Items in the first place.
|
||||
return;
|
||||
|
||||
int originalIndex = Items.IndexOf(drawable);
|
||||
int currentIndex = originalIndex;
|
||||
|
||||
// local function to increment the index in the required direction, wrapping over extremities.
|
||||
@ -512,7 +529,7 @@ namespace osu.Game.Screens.Select
|
||||
currentY += DrawHeight / 2;
|
||||
scrollableContent.Height = currentY;
|
||||
|
||||
if (selectedBeatmapSet != null && selectedBeatmapSet.State.Value != CarouselItemState.Selected)
|
||||
if (initialLoadComplete && (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected))
|
||||
{
|
||||
selectedBeatmapSet = null;
|
||||
SelectionChanged?.Invoke(null);
|
||||
|
@ -17,6 +17,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Screens.Select.Details;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -334,7 +335,7 @@ namespace osu.Game.Screens.Select
|
||||
TextSize = 14,
|
||||
},
|
||||
},
|
||||
textFlow = new TextFlowContainer
|
||||
textFlow = new OsuTextFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -359,7 +360,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private void setTextAsync(string text)
|
||||
{
|
||||
LoadComponentAsync(new TextFlowContainer(s => s.TextSize = 14)
|
||||
LoadComponentAsync(new OsuTextFlowContainer(s => s.TextSize = 14)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user