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Remove ISliderDrawingSettingsProvider
Seems like excessive abstraction.
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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private IDistanceSnapProvider distanceSnapProvider { get; set; }
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private IDistanceSnapProvider distanceSnapProvider { get; set; }
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[Resolved(CanBeNull = true)]
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[Resolved(CanBeNull = true)]
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private ISliderDrawingSettingsProvider drawingSettingsProvider { get; set; }
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private OsuSliderDrawingSettingsProvider drawingSettingsProvider { get; set; }
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private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder();
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private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder();
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@ -1,13 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public interface ISliderDrawingSettingsProvider
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{
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BindableFloat Tolerance { get; }
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BindableFloat CornerThreshold { get; }
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}
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}
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@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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[Cached(typeof(IDistanceSnapProvider))]
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[Cached(typeof(IDistanceSnapProvider))]
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protected readonly OsuDistanceSnapProvider DistanceSnapProvider = new OsuDistanceSnapProvider();
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protected readonly OsuDistanceSnapProvider DistanceSnapProvider = new OsuDistanceSnapProvider();
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[Cached(typeof(ISliderDrawingSettingsProvider))]
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[Cached]
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protected readonly OsuSliderDrawingSettingsProvider SliderDrawingSettingsProvider = new OsuSliderDrawingSettingsProvider();
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protected readonly OsuSliderDrawingSettingsProvider SliderDrawingSettingsProvider = new OsuSliderDrawingSettingsProvider();
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -10,7 +10,7 @@ using osu.Game.Rulesets.Edit;
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namespace osu.Game.Rulesets.Osu.Edit
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namespace osu.Game.Rulesets.Osu.Edit
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{
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{
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public partial class OsuSliderDrawingSettingsProvider : Drawable, ISliderDrawingSettingsProvider, IToolboxAttachment
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public partial class OsuSliderDrawingSettingsProvider : Drawable, IToolboxAttachment
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{
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{
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public BindableFloat Tolerance { get; } = new BindableFloat(1.5f)
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public BindableFloat Tolerance { get; } = new BindableFloat(1.5f)
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{
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{
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