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Merge pull request #7634 from peppy/timline-beat-lines
Add beat ticks to editor timeline
This commit is contained in:
commit
afeb777e0f
@ -1,146 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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{
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[TestFixture]
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public class TestSceneTimelineBlueprintContainer : EditorClockTestScene
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public class TestSceneTimelineBlueprintContainer : TimelineTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(TimelineArea),
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typeof(Timeline),
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typeof(TimelineButton),
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typeof(CentreMarker)
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};
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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Beatmap.Value = new WaveformTestBeatmap(audio);
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var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap, BeatDivisor);
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Dependencies.Cache(editorBeatmap);
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Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Children = new Drawable[]
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{
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new StartStopButton(),
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new AudioVisualiser(),
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}
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},
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new TimelineArea
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{
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Child = new TimelineBlueprintContainer(),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(0.8f, 100)
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}
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};
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}
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private class AudioVisualiser : CompositeDrawable
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{
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private readonly Drawable marker;
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; }
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[Resolved]
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private IAdjustableClock adjustableClock { get; set; }
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public AudioVisualiser()
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{
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Size = new Vector2(250, 25);
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InternalChildren = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.25f,
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},
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marker = new Box
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{
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RelativePositionAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Width = 2,
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}
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};
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}
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protected override void Update()
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{
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base.Update();
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if (beatmap.Value.Track.IsLoaded)
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marker.X = (float)(adjustableClock.CurrentTime / beatmap.Value.Track.Length);
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}
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}
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private class StartStopButton : OsuButton
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{
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private IAdjustableClock adjustableClock;
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private bool started;
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public StartStopButton()
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{
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BackgroundColour = Color4.SlateGray;
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Size = new Vector2(100, 50);
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Text = "Start";
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Action = onClick;
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}
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[BackgroundDependencyLoader]
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private void load(IAdjustableClock adjustableClock)
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{
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this.adjustableClock = adjustableClock;
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}
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private void onClick()
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{
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if (started)
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{
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adjustableClock.Stop();
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Text = "Start";
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}
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else
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{
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adjustableClock.Start();
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Text = "Stop";
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}
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started = !started;
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}
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}
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public override Drawable CreateTestComponent() => new TimelineBlueprintContainer();
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}
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}
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32
osu.Game.Tests/Visual/Editor/TestSceneTimelineTickDisplay.cs
Normal file
32
osu.Game.Tests/Visual/Editor/TestSceneTimelineTickDisplay.cs
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@ -0,0 +1,32 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editor
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{
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[TestFixture]
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public class TestSceneTimelineTickDisplay : TimelineTestScene
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{
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public override Drawable CreateTestComponent() => new TimelineTickDisplay();
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[BackgroundDependencyLoader]
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private void load()
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{
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BeatDivisor.Value = 4;
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Add(new BeatDivisorControl(BeatDivisor)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Margin = new MarginPadding(30),
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Size = new Vector2(90)
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});
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}
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}
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}
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148
osu.Game.Tests/Visual/Editor/TimelineTestScene.cs
Normal file
148
osu.Game.Tests/Visual/Editor/TimelineTestScene.cs
Normal file
@ -0,0 +1,148 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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{
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public abstract class TimelineTestScene : EditorClockTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(TimelineArea),
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typeof(Timeline),
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typeof(TimelineButton),
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typeof(CentreMarker)
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};
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protected TimelineArea TimelineArea { get; private set; }
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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Beatmap.Value = new WaveformTestBeatmap(audio);
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var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap, BeatDivisor);
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Dependencies.Cache(editorBeatmap);
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Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
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AddRange(new Drawable[]
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Children = new Drawable[]
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{
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new StartStopButton(),
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new AudioVisualiser(),
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}
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},
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TimelineArea = new TimelineArea
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{
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Child = CreateTestComponent(),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(0.8f, 100),
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}
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});
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}
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public abstract Drawable CreateTestComponent();
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private class AudioVisualiser : CompositeDrawable
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{
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private readonly Drawable marker;
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; }
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[Resolved]
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private IAdjustableClock adjustableClock { get; set; }
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public AudioVisualiser()
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{
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Size = new Vector2(250, 25);
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InternalChildren = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.25f,
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},
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marker = new Box
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{
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RelativePositionAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Width = 2,
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}
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};
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}
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protected override void Update()
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{
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base.Update();
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if (beatmap.Value.Track.IsLoaded)
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marker.X = (float)(adjustableClock.CurrentTime / beatmap.Value.Track.Length);
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}
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}
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private class StartStopButton : OsuButton
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{
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private IAdjustableClock adjustableClock;
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private bool started;
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public StartStopButton()
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{
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BackgroundColour = Color4.SlateGray;
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Size = new Vector2(100, 50);
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Text = "Start";
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Action = onClick;
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}
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[BackgroundDependencyLoader]
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private void load(IAdjustableClock adjustableClock)
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{
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this.adjustableClock = adjustableClock;
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}
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private void onClick()
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{
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if (started)
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{
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adjustableClock.Stop();
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Text = "Start";
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}
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else
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{
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adjustableClock.Start();
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Text = "Stop";
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}
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started = !started;
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}
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}
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}
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}
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@ -52,30 +52,52 @@ namespace osu.Game.Screens.Edit
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{
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switch (beatDivisor)
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{
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case 1:
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return Color4.White;
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case 2:
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return colours.BlueLight;
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return colours.Red;
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case 4:
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return colours.Blue;
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case 8:
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return colours.BlueDarker;
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return colours.Yellow;
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case 16:
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return colours.PurpleDark;
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case 3:
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return colours.YellowLight;
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return colours.Purple;
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case 6:
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return colours.Yellow;
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return colours.YellowDark;
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case 12:
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return colours.YellowDarker;
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default:
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return Color4.White;
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return Color4.Red;
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}
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}
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/// <summary>
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/// Retrieves the applicable divisor for a specific beat index.
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/// </summary>
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/// <param name="index">The 0-based beat index.</param>
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/// <param name="beatDivisor">The beat divisor.</param>
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/// <returns>The applicable divisor.</returns>
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public static int GetDivisorForBeatIndex(int index, int beatDivisor)
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{
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int beat = index % beatDivisor;
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foreach (var divisor in BindableBeatDivisor.VALID_DIVISORS)
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{
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if ((beat * divisor) % beatDivisor == 0)
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return divisor;
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}
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return 0;
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}
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}
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}
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@ -12,7 +12,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
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/// </summary>
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public class PointVisualisation : Box
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{
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protected PointVisualisation(double startTime)
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public PointVisualisation(double startTime)
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{
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Origin = Anchor.TopCentre;
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@ -130,19 +130,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <returns>The applicable colour.</returns>
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protected ColourInfo GetColourForBeatIndex(int index)
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{
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int beat = (index + 1) % beatDivisor.Value;
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ColourInfo colour = Colours.Gray5;
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for (int i = 0; i < BindableBeatDivisor.VALID_DIVISORS.Length; i++)
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{
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int divisor = BindableBeatDivisor.VALID_DIVISORS[i];
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if ((beat * divisor) % beatDivisor.Value == 0)
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{
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colour = BindableBeatDivisor.GetColourFor(divisor, Colours);
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break;
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}
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}
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var colour = BindableBeatDivisor.GetColourFor(BindableBeatDivisor.GetDivisorForBeatIndex(index + 1, beatDivisor.Value), Colours);
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int repeatIndex = index / beatDivisor.Value;
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return colour.MultiplyAlpha(0.5f / (repeatIndex + 1));
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@ -30,7 +30,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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ZoomDuration = 200;
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ZoomEasing = Easing.OutQuint;
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Zoom = 10;
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Zoom = 60;
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MaxZoom = 240;
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ScrollbarVisible = false;
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}
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|
@ -0,0 +1,90 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public class TimelineTickDisplay : TimelinePart
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{
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[Resolved]
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private EditorBeatmap beatmap { get; set; }
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[Resolved]
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private Bindable<WorkingBeatmap> working { get; set; }
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[Resolved]
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private BindableBeatDivisor beatDivisor { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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public TimelineTickDisplay()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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beatDivisor.BindValueChanged(_ => createLines(), true);
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}
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private void createLines()
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{
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Clear();
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for (var i = 0; i < beatmap.ControlPointInfo.TimingPoints.Count; i++)
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{
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var point = beatmap.ControlPointInfo.TimingPoints[i];
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var until = beatmap.ControlPointInfo.TimingPoints.Count < i + 1 ? beatmap.ControlPointInfo.TimingPoints[i + 1].Time : working.Value.Track.Length;
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int beat = 0;
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for (double t = point.Time; t < until; t += point.BeatLength / beatDivisor.Value)
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{
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var indexInBeat = beat % beatDivisor.Value;
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if (indexInBeat == 0)
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{
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Add(new PointVisualisation(t)
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{
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Colour = BindableBeatDivisor.GetColourFor(1, colours),
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Origin = Anchor.TopCentre,
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});
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}
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else
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{
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var divisor = BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value);
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var colour = BindableBeatDivisor.GetColourFor(divisor, colours);
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var height = 0.1f - (float)divisor / BindableBeatDivisor.VALID_DIVISORS.Last() * 0.08f;
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Add(new PointVisualisation(t)
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{
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Colour = colour,
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Height = height,
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Origin = Anchor.TopCentre,
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});
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Add(new PointVisualisation(t)
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{
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Colour = colour,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomCentre,
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Height = height,
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});
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}
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beat++;
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}
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}
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}
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}
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}
|
@ -102,7 +102,11 @@ namespace osu.Game.Screens.Edit
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LoadComponentAsync(new TimelineArea
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{
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RelativeSizeAxes = Axes.Both,
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Child = CreateTimelineContent()
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Children = new[]
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{
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new TimelineTickDisplay(),
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CreateTimelineContent(),
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}
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}, timelineContainer.Add);
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});
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||||
}
|
||||
|
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