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https://github.com/ppy/osu.git
synced 2024-11-11 15:07:44 +08:00
Merge branch 'master' into toast-notification-tray
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commit
afe2862df4
@ -10,6 +10,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Database;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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@ -34,10 +35,14 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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AddStep("setup compose screen", () =>
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{
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var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
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var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 4 })
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{
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BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
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});
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};
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
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var editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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@ -50,7 +55,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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(typeof(IBeatSnapProvider), editorBeatmap),
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(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
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},
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Child = new ComposeScreen { State = { Value = Visibility.Visible } },
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Children = new Drawable[]
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{
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editorBeatmap,
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new ComposeScreen { State = { Value = Visibility.Visible } },
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}
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};
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});
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@ -9,6 +9,7 @@ using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu;
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@ -34,9 +35,11 @@ namespace osu.Game.Tests.Visual.Editing
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{
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var beatmap = new OsuBeatmap
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{
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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};
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
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editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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@ -50,7 +53,11 @@ namespace osu.Game.Tests.Visual.Editing
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(typeof(IBeatSnapProvider), editorBeatmap),
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(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
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},
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Child = new ComposeScreen { State = { Value = Visibility.Visible } },
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Children = new Drawable[]
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{
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editorBeatmap,
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new ComposeScreen { State = { Value = Visibility.Visible } },
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}
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};
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});
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@ -27,8 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private const double skip_time = 6000;
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[SetUp]
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public void SetUp() => Schedule(() =>
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private void createTest(double skipTime = skip_time) => AddStep("create test", () =>
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{
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requestCount = 0;
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increment = skip_time;
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@ -40,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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skip = new TestSkipOverlay(skip_time)
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skip = new TestSkipOverlay(skipTime)
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{
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RequestSkip = () =>
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{
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@ -55,9 +54,25 @@ namespace osu.Game.Tests.Visual.Gameplay
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gameplayClock = gameplayClockContainer;
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});
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[Test]
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public void TestSkipTimeZero()
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{
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createTest(0);
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AddUntilStep("wait for skip overlay expired", () => !skip.IsAlive);
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}
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[Test]
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public void TestSkipTimeEqualToSkip()
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{
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createTest(MasterGameplayClockContainer.MINIMUM_SKIP_TIME);
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AddUntilStep("wait for skip overlay expired", () => !skip.IsAlive);
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}
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[Test]
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public void TestFadeOnIdle()
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{
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createTest();
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AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
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AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1);
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AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1);
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@ -70,6 +85,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestClickableAfterFade()
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{
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createTest();
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AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("wait for fade", () => skip.FadingContent.Alpha == 0);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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@ -79,6 +96,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestClickOnlyActuatesOnce()
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{
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createTest();
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AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
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AddStep("click", () =>
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{
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@ -94,6 +113,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestClickOnlyActuatesMultipleTimes()
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{
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createTest();
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AddStep("set increment lower", () => increment = 3000);
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AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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@ -106,6 +127,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestDoesntFadeOnMouseDown()
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{
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createTest();
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AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
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AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
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AddUntilStep("wait for overlay disappear", () => !skip.OverlayContent.IsPresent);
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@ -40,5 +40,7 @@ namespace osu.Game.Tournament.Models
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MinValue = 3,
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MaxValue = 4,
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};
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public Bindable<bool> AutoProgressScreens = new BindableBool(true);
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}
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}
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@ -199,16 +199,19 @@ namespace osu.Game.Tournament.Screens.Gameplay
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case TourneyState.Idle:
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contract();
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const float delay_before_progression = 4000;
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// if we've returned to idle and the last screen was ranking
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// we should automatically proceed after a short delay
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if (lastState == TourneyState.Ranking && !warmup.Value)
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if (LadderInfo.AutoProgressScreens.Value)
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{
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if (CurrentMatch.Value?.Completed.Value == true)
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scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, delay_before_progression);
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else if (CurrentMatch.Value?.Completed.Value == false)
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scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression);
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const float delay_before_progression = 4000;
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// if we've returned to idle and the last screen was ranking
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// we should automatically proceed after a short delay
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if (lastState == TourneyState.Ranking && !warmup.Value)
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{
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if (CurrentMatch.Value?.Completed.Value == true)
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scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, delay_before_progression);
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else if (CurrentMatch.Value?.Completed.Value == false)
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scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression);
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}
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}
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break;
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@ -197,10 +197,13 @@ namespace osu.Game.Tournament.Screens.MapPool
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setNextMode();
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if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
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if (LadderInfo.AutoProgressScreens.Value)
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{
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scheduledChange?.Cancel();
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scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
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if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
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{
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scheduledChange?.Cancel();
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scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
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}
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}
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}
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@ -131,6 +131,12 @@ namespace osu.Game.Tournament.Screens.Setup
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windowSize.Value = new Size((int)(height * aspect_ratio / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), height);
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}
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},
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new LabelledSwitchButton
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{
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Label = "Auto advance screens",
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Description = "Screens will progress automatically from gameplay -> results -> map pool",
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Current = LadderInfo.AutoProgressScreens,
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},
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};
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}
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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osuTK;
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using osuTK.Graphics;
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@ -227,7 +228,7 @@ namespace osu.Game.Overlays.Notifications
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{
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background = new Box
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{
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Colour = colourProvider.Background4,
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Colour = OsuColour.Gray(0).Opacity(0.15f),
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Alpha = 0,
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RelativeSizeAxes = Axes.Both,
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},
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@ -173,7 +173,7 @@ namespace osu.Game.Overlays.Notifications
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public ProgressNotification()
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{
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Content.Add(textDrawable = new OsuTextFlowContainer
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Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 14, weight: FontWeight.Medium))
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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@ -3,6 +3,7 @@
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#nullable disable
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using System.Diagnostics;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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@ -37,6 +38,10 @@ namespace osu.Game.Overlays.Profile
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// todo: pending implementation.
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// TabControl.AddItem(LayoutStrings.HeaderUsersModding);
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// Haphazardly guaranteed by OverlayHeader constructor (see CreateBackground / CreateContent).
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Debug.Assert(centreHeaderContainer != null);
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Debug.Assert(detailHeaderContainer != null);
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centreHeaderContainer.DetailsVisible.BindValueChanged(visible => detailHeaderContainer.Expanded = visible.NewValue, true);
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}
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@ -25,7 +25,12 @@ namespace osu.Game.Scoring
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return;
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using (var stream = store.GetStream(replayFilename))
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{
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if (stream == null)
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return;
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Replay = new DatabasedLegacyScoreDecoder(rulesets, beatmaps).Parse(stream).Replay;
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}
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}
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}
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}
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@ -64,7 +64,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (result != 0) return result;
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}
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return CompareReverseChildID(y, x);
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return CompareReverseChildID(x, y);
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}
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protected override void Dispose(bool isDisposing)
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@ -114,16 +114,17 @@ namespace osu.Game.Screens.Play
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{
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base.LoadComplete();
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displayTime = gameplayClock.CurrentTime;
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// skip is not required if there is no extra "empty" time to skip.
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// we may need to remove this if rewinding before the initial player load position becomes a thing.
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if (fadeOutBeginTime < gameplayClock.CurrentTime)
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if (fadeOutBeginTime <= displayTime)
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{
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Expire();
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return;
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}
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button.Action = () => RequestSkip?.Invoke();
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displayTime = gameplayClock.CurrentTime;
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fadeContainer.TriggerShow();
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@ -146,7 +147,12 @@ namespace osu.Game.Screens.Play
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{
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base.Update();
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double progress = fadeOutBeginTime <= displayTime ? 1 : Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime));
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// This case causes an immediate expire in `LoadComplete`, but `Update` may run once after that.
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// Avoid div-by-zero below.
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if (fadeOutBeginTime <= displayTime)
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return;
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double progress = Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime));
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remainingTimeBox.Width = (float)Interpolation.Lerp(remainingTimeBox.Width, progress, Math.Clamp(Time.Elapsed / 40, 0, 1));
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@ -99,7 +99,7 @@ namespace osu.Game.Screens.Ranking
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[Resolved]
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private OsuGameBase game { get; set; }
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private DrawableAudioMixer mixer;
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private AudioContainer audioContent;
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private bool displayWithFlair;
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@ -130,7 +130,7 @@ namespace osu.Game.Screens.Ranking
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// Adding a manual offset here allows the expanded version to take on an "acceptable" vertical centre when at 100% UI scale.
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const float vertical_fudge = 20;
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InternalChild = mixer = new DrawableAudioMixer
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InternalChild = audioContent = new AudioContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -225,7 +225,7 @@ namespace osu.Game.Screens.Ranking
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protected override void Update()
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{
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base.Update();
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mixer.Balance.Value = (ScreenSpaceDrawQuad.Centre.X / game.ScreenSpaceDrawQuad.Width) * 2 - 1;
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audioContent.Balance.Value = (ScreenSpaceDrawQuad.Centre.X / game.ScreenSpaceDrawQuad.Width) * 2 - 1;
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}
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private void playAppearSample()
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@ -274,7 +274,7 @@ namespace osu.Game.Screens.Ranking
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break;
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}
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mixer.ResizeTo(Size, RESIZE_DURATION, Easing.OutQuint);
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audioContent.ResizeTo(Size, RESIZE_DURATION, Easing.OutQuint);
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bool topLayerExpanded = topLayerContainer.Y < 0;
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