From 10101d5b31da4499d99f4564fc83dbc709ec7f4b Mon Sep 17 00:00:00 2001 From: Dean Herbert <pe@ppy.sh> Date: Mon, 27 Jul 2020 18:06:14 +0900 Subject: [PATCH 1/3] Reduce spinner tick and bonus score --- osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs | 2 +- osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs index 6ca2d4d72d..b59428e701 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement { - protected override int NumericResultFor(HitResult result) => 1100; + protected override int NumericResultFor(HitResult result) => 50; protected override double HealthIncreaseFor(HitResult result) => base.HealthIncreaseFor(result) * 2; } diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs index c81348fbbf..346f949a4f 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Objects { public override bool AffectsCombo => false; - protected override int NumericResultFor(HitResult result) => 100; + protected override int NumericResultFor(HitResult result) => 10; protected override double HealthIncreaseFor(HitResult result) => result == MaxResult ? 0.6 * base.HealthIncreaseFor(result) : 0; } From 06c4fb717146b999ed2496c2dadfb48fe6e0b404 Mon Sep 17 00:00:00 2001 From: Dean Herbert <pe@ppy.sh> Date: Mon, 27 Jul 2020 18:40:53 +0900 Subject: [PATCH 2/3] Update bonus score spec in test --- osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index 6e277ff37e..23b440ced2 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Osu.Tests { // multipled by 2 to nullify the score multiplier. (autoplay mod selected) var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2; - return totalScore == (int)(drawableSpinner.Disc.CumulativeRotation / 360) * 100; + return totalScore == (int)(drawableSpinner.Disc.CumulativeRotation / 360) * 10; }); addSeekStep(0); From dc577aa6fa2bc0df944d84bfbb27085217929737 Mon Sep 17 00:00:00 2001 From: Dean Herbert <pe@ppy.sh> Date: Tue, 28 Jul 2020 11:22:58 +0900 Subject: [PATCH 3/3] Fix display of bonus score --- osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs | 2 +- .../Objects/Drawables/Pieces/SpinnerBonusDisplay.cs | 2 +- osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs | 4 +++- osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs | 4 +++- 4 files changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index 23b440ced2..c36bec391f 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Osu.Tests { // multipled by 2 to nullify the score multiplier. (autoplay mod selected) var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2; - return totalScore == (int)(drawableSpinner.Disc.CumulativeRotation / 360) * 10; + return totalScore == (int)(drawableSpinner.Disc.CumulativeRotation / 360) * SpinnerTick.SCORE_PER_TICK; }); addSeekStep(0); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs index a8f5580735..b499d7a92b 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs @@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces return; displayedCount = count; - bonusCounter.Text = $"{1000 * count}"; + bonusCounter.Text = $"{SpinnerBonusTick.SCORE_PER_TICK * count}"; bonusCounter.FadeOutFromOne(1500); bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint); } diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs index b59428e701..9c4b6f774f 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs @@ -9,6 +9,8 @@ namespace osu.Game.Rulesets.Osu.Objects { public class SpinnerBonusTick : SpinnerTick { + public new const int SCORE_PER_TICK = 50; + public SpinnerBonusTick() { Samples.Add(new HitSampleInfo { Name = "spinnerbonus" }); @@ -18,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement { - protected override int NumericResultFor(HitResult result) => 50; + protected override int NumericResultFor(HitResult result) => SCORE_PER_TICK; protected override double HealthIncreaseFor(HitResult result) => base.HealthIncreaseFor(result) * 2; } diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs index 346f949a4f..de3ae27e55 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs @@ -9,6 +9,8 @@ namespace osu.Game.Rulesets.Osu.Objects { public class SpinnerTick : OsuHitObject { + public const int SCORE_PER_TICK = 10; + public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; @@ -17,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Objects { public override bool AffectsCombo => false; - protected override int NumericResultFor(HitResult result) => 10; + protected override int NumericResultFor(HitResult result) => SCORE_PER_TICK; protected override double HealthIncreaseFor(HitResult result) => result == MaxResult ? 0.6 * base.HealthIncreaseFor(result) : 0; }