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Use existing setting instead
Now it read IncreaseFirstObjectVisibility bindable instead
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8ac64b5c16
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@ -28,16 +28,16 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override double ScoreMultiplier => 1;
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protected Bindable<bool> IncreaseFirstObjectGrowVisibility = new Bindable<bool>();
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protected Bindable<bool> IncreaseFirstObjectVisibility = new Bindable<bool>();
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public void ReadFromConfig(OsuConfigManager config)
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{
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IncreaseFirstObjectGrowVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectGrowVisibility);
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IncreaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
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}
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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foreach (var drawable in drawables.Skip(IncreaseFirstObjectGrowVisibility.Value ? 1 : 0))
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foreach (var drawable in drawables.Skip(IncreaseFirstObjectVisibility.Value ? 1 : 0))
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{
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switch (drawable)
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{
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@ -85,8 +85,6 @@ namespace osu.Game.Configuration
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Set(OsuSetting.IncreaseFirstObjectVisibility, true);
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Set(OsuSetting.IncreaseFirstObjectGrowVisibility, true);
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// Update
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Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
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@ -160,7 +158,6 @@ namespace osu.Game.Configuration
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BeatmapSkins,
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BeatmapHitsounds,
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IncreaseFirstObjectVisibility,
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IncreaseFirstObjectGrowVisibility,
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ScoreDisplayMode,
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ExternalLinkWarning,
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Scaling,
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@ -20,11 +20,6 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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LabelText = "Increase visibility of first object with \"Hidden\" mod",
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Bindable = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility)
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},
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new SettingsCheckbox
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{
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LabelText = "Increase visibility of first object with \"Grow\" mod",
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Bindable = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectGrowVisibility)
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},
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};
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}
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}
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