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Fix databased config save performance

Adds proper save debounce logic. Closes #5991.
This commit is contained in:
Dean Herbert 2019-09-05 02:12:17 +09:00
parent 3b650ac646
commit afac512a1b

View File

@ -16,11 +16,11 @@ namespace osu.Game.Configuration
private readonly int? variant; private readonly int? variant;
private readonly List<DatabasedSetting> databasedSettings; private List<DatabasedSetting> databasedSettings;
private readonly RulesetInfo ruleset; private readonly RulesetInfo ruleset;
private readonly bool legacySettingsExist; private bool legacySettingsExist;
protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int? variant = null) protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int? variant = null)
{ {
@ -28,21 +28,34 @@ namespace osu.Game.Configuration
this.ruleset = ruleset; this.ruleset = ruleset;
this.variant = variant; this.variant = variant;
databasedSettings = settings.Query(ruleset?.ID, variant); Load();
legacySettingsExist = databasedSettings.Any(s => int.TryParse(s.Key, out var _));
InitialiseDefaults(); InitialiseDefaults();
} }
protected override void PerformLoad() protected override void PerformLoad()
{ {
databasedSettings = settings.Query(ruleset?.ID, variant);
legacySettingsExist = databasedSettings.Any(s => int.TryParse(s.Key, out var _));
} }
protected override bool PerformSave() protected override bool PerformSave()
{ {
lock (dirtySettings)
{
if (dirtySettings.Count > 0)
{
foreach (var setting in dirtySettings)
settings.Update(setting);
dirtySettings.Clear();
}
}
return true; return true;
} }
private readonly List<DatabasedSetting> dirtySettings = new List<DatabasedSetting>();
protected override void AddBindable<TBindable>(T lookup, Bindable<TBindable> bindable) protected override void AddBindable<TBindable>(T lookup, Bindable<TBindable> bindable)
{ {
base.AddBindable(lookup, bindable); base.AddBindable(lookup, bindable);
@ -80,7 +93,9 @@ namespace osu.Game.Configuration
bindable.ValueChanged += b => bindable.ValueChanged += b =>
{ {
setting.Value = b.NewValue; setting.Value = b.NewValue;
settings.Update(setting); lock (dirtySettings)
if (!dirtySettings.Contains(setting))
dirtySettings.Add(setting);
}; };
} }
} }