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Make resolved properties nullable.
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@ -33,10 +33,10 @@ namespace osu.Game.Screens.Play.PlayerSettings
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private readonly IconButton play;
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[Resolved]
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private GameplayClockContainer gameplayClock { get; set; } = null!;
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private GameplayClockContainer? gameplayClock { get; set; }
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[Resolved]
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private GameplayState gameplayState { get; set; } = null!;
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private GameplayState? gameplayState { get; set; }
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public PlaybackSettings()
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: base("playback")
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@ -150,7 +150,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
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protected override void Update()
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{
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base.Update();
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play.Icon = gameplayClock.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
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play.Icon = gameplayClock?.IsRunning == true ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
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}
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}
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}
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