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Merge pull request #6685 from peppy/game-handles-links
Move link handling code to OsuGame
This commit is contained in:
commit
af7322a763
@ -8,9 +8,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Users;
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namespace osu.Game.Graphics.Containers
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@ -23,21 +20,12 @@ namespace osu.Game.Graphics.Containers
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}
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private OsuGame game;
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private ChannelManager channelManager;
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private Action showNotImplementedError;
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame game, NotificationOverlay notifications, ChannelManager channelManager)
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private void load(OsuGame game)
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{
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// will be null in tests
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this.game = game;
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this.channelManager = channelManager;
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showNotImplementedError = () => notifications?.Post(new SimpleNotification
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{
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Text = @"This link type is not yet supported!",
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Icon = FontAwesome.Solid.LifeRing,
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});
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}
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public void AddLinks(string text, List<Link> links)
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@ -56,85 +44,47 @@ namespace osu.Game.Graphics.Containers
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foreach (var link in links)
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{
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AddText(text.Substring(previousLinkEnd, link.Index - previousLinkEnd));
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AddLink(text.Substring(link.Index, link.Length), link.Url, link.Action, link.Argument);
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AddLink(text.Substring(link.Index, link.Length), link.Action, link.Argument ?? link.Url);
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previousLinkEnd = link.Index + link.Length;
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}
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AddText(text.Substring(previousLinkEnd));
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}
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public IEnumerable<Drawable> AddLink(string text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action<SpriteText> creationParameters = null)
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=> createLink(AddText(text, creationParameters), text, url, linkType, linkArgument, tooltipText);
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public void AddLink(string text, string url, Action<SpriteText> creationParameters = null) =>
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createLink(AddText(text, creationParameters), new LinkDetails(LinkAction.External, url), url);
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public IEnumerable<Drawable> AddLink(string text, Action action, string tooltipText = null, Action<SpriteText> creationParameters = null)
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=> createLink(AddText(text, creationParameters), text, tooltipText: tooltipText, action: action);
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public void AddLink(string text, Action action, string tooltipText = null, Action<SpriteText> creationParameters = null)
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=> createLink(AddText(text, creationParameters), new LinkDetails(LinkAction.Custom, null), tooltipText, action);
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public IEnumerable<Drawable> AddLink(IEnumerable<SpriteText> text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null)
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public void AddLink(string text, LinkAction action, string argument, string tooltipText = null, Action<SpriteText> creationParameters = null)
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=> createLink(AddText(text, creationParameters), new LinkDetails(action, argument), null);
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public void AddLink(IEnumerable<SpriteText> text, LinkAction action = LinkAction.External, string linkArgument = null, string tooltipText = null)
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{
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foreach (var t in text)
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AddArbitraryDrawable(t);
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return createLink(text, null, url, linkType, linkArgument, tooltipText);
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createLink(text, new LinkDetails(action, linkArgument), tooltipText);
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}
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public IEnumerable<Drawable> AddUserLink(User user, Action<SpriteText> creationParameters = null)
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=> createLink(AddText(user.Username, creationParameters), user.Username, null, LinkAction.OpenUserProfile, user.Id.ToString(), "View profile");
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public void AddUserLink(User user, Action<SpriteText> creationParameters = null)
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=> createLink(AddText(user.Username, creationParameters), new LinkDetails(LinkAction.OpenUserProfile, user.Id.ToString()), "View Profile");
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private IEnumerable<Drawable> createLink(IEnumerable<Drawable> drawables, string text, string url = null, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action action = null)
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private void createLink(IEnumerable<Drawable> drawables, LinkDetails link, string tooltipText, Action action = null)
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{
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AddInternal(new DrawableLinkCompiler(drawables.OfType<SpriteText>().ToList())
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{
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RelativeSizeAxes = Axes.Both,
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TooltipText = tooltipText ?? (url != text ? url : string.Empty),
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Action = action ?? (() =>
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TooltipText = tooltipText,
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Action = () =>
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{
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switch (linkType)
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{
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case LinkAction.OpenBeatmap:
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// TODO: proper query params handling
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if (linkArgument != null && int.TryParse(linkArgument.Contains('?') ? linkArgument.Split('?')[0] : linkArgument, out int beatmapId))
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game?.ShowBeatmap(beatmapId);
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break;
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case LinkAction.OpenBeatmapSet:
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if (int.TryParse(linkArgument, out int setId))
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game?.ShowBeatmapSet(setId);
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break;
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case LinkAction.OpenChannel:
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try
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{
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channelManager?.OpenChannel(linkArgument);
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}
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catch (ChannelNotFoundException)
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{
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Logger.Log($"The requested channel \"{linkArgument}\" does not exist");
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}
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break;
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case LinkAction.OpenEditorTimestamp:
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case LinkAction.JoinMultiplayerMatch:
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case LinkAction.Spectate:
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showNotImplementedError?.Invoke();
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break;
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case LinkAction.External:
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game?.OpenUrlExternally(url);
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break;
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case LinkAction.OpenUserProfile:
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if (long.TryParse(linkArgument, out long userId))
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game?.ShowUser(userId);
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break;
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default:
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throw new NotImplementedException($"This {nameof(LinkAction)} ({linkType.ToString()}) is missing an associated action.");
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}
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}),
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if (action != null)
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action();
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else
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game.HandleLink(link);
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},
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});
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return drawables;
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}
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// We want the compilers to always be visible no matter where they are, so RelativeSizeAxes is used.
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@ -81,7 +81,7 @@ namespace osu.Game.Online.Chat
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//since we just changed the line display text, offset any already processed links.
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result.Links.ForEach(l => l.Index -= l.Index > index ? m.Length - displayText.Length : 0);
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var details = getLinkDetails(linkText);
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var details = GetLinkDetails(linkText);
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result.Links.Add(new Link(linkText, index, displayText.Length, linkActionOverride ?? details.Action, details.Argument));
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//adjust the offset for processing the current matches group.
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@ -98,7 +98,7 @@ namespace osu.Game.Online.Chat
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var linkText = m.Groups["link"].Value;
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var indexLength = linkText.Length;
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var details = getLinkDetails(linkText);
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var details = GetLinkDetails(linkText);
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var link = new Link(linkText, index, indexLength, details.Action, details.Argument);
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// sometimes an already-processed formatted link can reduce to a simple URL, too
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@ -109,7 +109,7 @@ namespace osu.Game.Online.Chat
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}
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}
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private static LinkDetails getLinkDetails(string url)
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public static LinkDetails GetLinkDetails(string url)
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{
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var args = url.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
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args[0] = args[0].TrimEnd(':');
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@ -255,17 +255,17 @@ namespace osu.Game.Online.Chat
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OriginalText = Text = text;
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}
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}
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}
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public class LinkDetails
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public class LinkDetails
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{
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public LinkAction Action;
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public string Argument;
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public LinkDetails(LinkAction action, string argument)
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{
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public LinkAction Action;
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public string Argument;
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public LinkDetails(LinkAction action, string argument)
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{
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Action = action;
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Argument = argument;
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}
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Action = action;
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Argument = argument;
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}
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}
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@ -279,6 +279,7 @@ namespace osu.Game.Online.Chat
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JoinMultiplayerMatch,
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Spectate,
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OpenUserProfile,
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Custom
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}
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public class Link : IComparable<Link>
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@ -215,31 +215,102 @@ namespace osu.Game
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private ExternalLinkOpener externalLinkOpener;
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public void OpenUrlExternally(string url)
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/// <summary>
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/// Handle an arbitrary URL. Displays via in-game overlays where possible.
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/// This can be called from a non-thread-safe non-game-loaded state.
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/// </summary>
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/// <param name="url">The URL to load.</param>
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public void HandleLink(string url) => HandleLink(MessageFormatter.GetLinkDetails(url));
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/// <summary>
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/// Handle a specific <see cref="LinkDetails"/>.
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/// This can be called from a non-thread-safe non-game-loaded state.
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/// </summary>
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/// <param name="link">The link to load.</param>
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public void HandleLink(LinkDetails link) => Schedule(() =>
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{
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switch (link.Action)
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{
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case LinkAction.OpenBeatmap:
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// TODO: proper query params handling
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if (link.Argument != null && int.TryParse(link.Argument.Contains('?') ? link.Argument.Split('?')[0] : link.Argument, out int beatmapId))
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ShowBeatmap(beatmapId);
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break;
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case LinkAction.OpenBeatmapSet:
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if (int.TryParse(link.Argument, out int setId))
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ShowBeatmapSet(setId);
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break;
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case LinkAction.OpenChannel:
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ShowChannel(link.Argument);
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break;
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case LinkAction.OpenEditorTimestamp:
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case LinkAction.JoinMultiplayerMatch:
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case LinkAction.Spectate:
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waitForReady(() => notifications, _ => notifications?.Post(new SimpleNotification
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{
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Text = @"This link type is not yet supported!",
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Icon = FontAwesome.Solid.LifeRing,
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}));
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break;
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case LinkAction.External:
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OpenUrlExternally(link.Argument);
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break;
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case LinkAction.OpenUserProfile:
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if (long.TryParse(link.Argument, out long userId))
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ShowUser(userId);
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break;
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default:
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throw new NotImplementedException($"This {nameof(LinkAction)} ({link.Action.ToString()}) is missing an associated action.");
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}
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});
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public void OpenUrlExternally(string url) => waitForReady(() => externalLinkOpener, _ =>
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{
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if (url.StartsWith("/"))
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url = $"{API.Endpoint}{url}";
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externalLinkOpener.OpenUrlExternally(url);
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}
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});
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/// <summary>
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/// Open a specific channel in chat.
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/// </summary>
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/// <param name="channel">The channel to display.</param>
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public void ShowChannel(string channel) => waitForReady(() => channelManager, _ =>
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{
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try
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{
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channelManager.OpenChannel(channel);
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}
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catch (ChannelNotFoundException)
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{
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Logger.Log($"The requested channel \"{channel}\" does not exist");
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}
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});
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/// <summary>
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/// Show a beatmap set as an overlay.
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/// </summary>
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/// <param name="setId">The set to display.</param>
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public void ShowBeatmapSet(int setId) => beatmapSetOverlay.FetchAndShowBeatmapSet(setId);
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public void ShowBeatmapSet(int setId) => waitForReady(() => beatmapSetOverlay, _ => beatmapSetOverlay.FetchAndShowBeatmapSet(setId));
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/// <summary>
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/// Show a user's profile as an overlay.
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/// </summary>
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/// <param name="userId">The user to display.</param>
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public void ShowUser(long userId) => userProfile.ShowUser(userId);
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public void ShowUser(long userId) => waitForReady(() => userProfile, _ => userProfile.ShowUser(userId));
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/// <summary>
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/// Show a beatmap's set as an overlay, displaying the given beatmap.
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/// </summary>
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/// <param name="beatmapId">The beatmap to show.</param>
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public void ShowBeatmap(int beatmapId) => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId);
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public void ShowBeatmap(int beatmapId) => waitForReady(() => beatmapSetOverlay, _ => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId));
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/// <summary>
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/// Present a beatmap at song select immediately.
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@ -397,6 +468,23 @@ namespace osu.Game
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performFromMainMenuTask = Schedule(() => performFromMainMenu(action, taskName));
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}
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/// <summary>
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/// Wait for the game (and target component) to become loaded and then run an action.
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/// </summary>
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/// <param name="retrieveInstance">A function to retrieve a (potentially not-yet-constructed) target instance.</param>
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/// <param name="action">The action to perform on the instance when load is confirmed.</param>
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/// <typeparam name="T">The type of the target instance.</typeparam>
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private void waitForReady<T>(Func<T> retrieveInstance, Action<T> action)
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where T : Drawable
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{
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var instance = retrieveInstance();
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if (ScreenStack == null || ScreenStack.CurrentScreen is StartupScreen || instance?.IsLoaded != true)
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Schedule(() => waitForReady(retrieveInstance, action));
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else
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action(instance);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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@ -110,7 +110,7 @@ namespace osu.Game.Overlays.Changelog
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t.Font = fontLarge;
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t.Colour = entryColour;
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});
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title.AddLink($"{entry.Repository.Replace("ppy/", "")}#{entry.GithubPullRequestId}", entry.GithubUrl, Online.Chat.LinkAction.External,
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title.AddLink($"{entry.Repository.Replace("ppy/", "")}#{entry.GithubPullRequestId}", entry.GithubUrl,
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creationParameters: t =>
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{
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t.Font = fontLarge;
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@ -140,7 +140,7 @@ namespace osu.Game.Overlays.Changelog
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t.Colour = entryColour;
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});
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else if (entry.GithubUser.GithubUrl != null)
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title.AddLink(entry.GithubUser.DisplayName, entry.GithubUser.GithubUrl, Online.Chat.LinkAction.External, null, null, t =>
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title.AddLink(entry.GithubUser.DisplayName, entry.GithubUser.GithubUrl, t =>
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{
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t.Font = fontMedium;
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t.Colour = entryColour;
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@ -81,7 +81,7 @@ namespace osu.Game.Screens.Multi.Components
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Text = new LocalisedString((beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title)),
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Font = OsuFont.GetFont(size: TextSize),
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}
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}, null, LinkAction.OpenBeatmap, beatmap.OnlineBeatmapID.ToString(), "Open beatmap");
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}, LinkAction.OpenBeatmap, beatmap.OnlineBeatmapID.ToString(), "Open beatmap");
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}
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}
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}
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