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Add SpinnerSpinHistory
and tests
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osu.Game.Rulesets.Osu.Tests/SpinnerSpinHistoryTest.cs
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132
osu.Game.Rulesets.Osu.Tests/SpinnerSpinHistoryTest.cs
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@ -0,0 +1,132 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class SpinnerSpinHistoryTest
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{
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private SpinnerSpinHistory history = null!;
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[SetUp]
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public void Setup()
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{
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history = new SpinnerSpinHistory();
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}
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[TestCase(0, 0)]
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[TestCase(10, 10)]
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[TestCase(180, 180)]
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[TestCase(350, 350)]
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[TestCase(360, 360)]
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[TestCase(370, 370)]
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[TestCase(540, 540)]
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[TestCase(720, 720)]
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// ---
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[TestCase(-0, 0)]
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[TestCase(-10, 10)]
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[TestCase(-180, 180)]
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[TestCase(-350, 350)]
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[TestCase(-360, 360)]
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[TestCase(-370, 370)]
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[TestCase(-540, 540)]
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[TestCase(-720, 720)]
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public void TestSpinOneDirection(float spin, float expectedRotation)
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{
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history.ReportDelta(500, spin);
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Assert.That(history.TotalRotation, Is.EqualTo(expectedRotation));
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}
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[TestCase(0, 0, 0, 0)]
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// ---
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[TestCase(10, -10, 0, 10)]
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[TestCase(-10, 10, 0, 10)]
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// ---
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[TestCase(10, -20, 0, 10)]
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[TestCase(-10, 20, 0, 10)]
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// ---
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[TestCase(20, -10, 0, 20)]
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[TestCase(-20, 10, 0, 20)]
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// ---
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[TestCase(10, -360, 0, 350)]
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[TestCase(-10, 360, 0, 350)]
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// ---
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[TestCase(360, -10, 0, 370)]
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[TestCase(360, 10, 0, 370)]
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[TestCase(-360, 10, 0, 370)]
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[TestCase(-360, -10, 0, 370)]
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// ---
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[TestCase(10, 10, 10, 30)]
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[TestCase(10, 10, -10, 20)]
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[TestCase(10, -10, 10, 10)]
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[TestCase(-10, -10, -10, 30)]
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[TestCase(-10, -10, 10, 20)]
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[TestCase(-10, 10, 10, 10)]
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// ---
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[TestCase(10, -20, -350, 360)]
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[TestCase(10, -20, 350, 340)]
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[TestCase(-10, 20, 350, 360)]
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[TestCase(-10, 20, -350, 340)]
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public void TestSpinMultipleDirections(float spin1, float spin2, float spin3, float expectedRotation)
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{
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history.ReportDelta(500, spin1);
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history.ReportDelta(1000, spin2);
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history.ReportDelta(1500, spin3);
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Assert.That(history.TotalRotation, Is.EqualTo(expectedRotation));
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}
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// One spin
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[TestCase(370, -50, 320)]
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[TestCase(-370, 50, 320)]
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// Two spins
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[TestCase(740, -420, 320)]
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[TestCase(-740, 420, 320)]
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public void TestRemoveAndCrossFullSpin(float deltaToAdd, float deltaToRemove, float expectedRotation)
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{
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history.ReportDelta(1000, deltaToAdd);
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history.ReportDelta(500, deltaToRemove);
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Assert.That(history.TotalRotation, Is.EqualTo(expectedRotation));
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}
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// One spin + partial
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[TestCase(400, -30, -50, 320)]
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[TestCase(-400, 30, 50, 320)]
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// Two spins + partial
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[TestCase(800, -430, -50, 320)]
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[TestCase(-800, 430, 50, 320)]
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public void TestRemoveAndCrossFullAndPartialSpins(float deltaToAdd1, float deltaToAdd2, float deltaToRemove, float expectedRotation)
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{
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history.ReportDelta(1000, deltaToAdd1);
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history.ReportDelta(1500, deltaToAdd2);
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history.ReportDelta(500, deltaToRemove);
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Assert.That(history.TotalRotation, Is.EqualTo(expectedRotation));
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}
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[Test]
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public void TestRewindMultipleFullSpins()
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{
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history.ReportDelta(500, 360);
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history.ReportDelta(1000, 720);
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Assert.That(history.TotalRotation, Is.EqualTo(1080));
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history.ReportDelta(250, -180);
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Assert.That(history.TotalRotation, Is.EqualTo(180));
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}
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[Test]
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public void TestRewindIntoSegmentThatHasNotCrossedZero()
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{
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history.ReportDelta(1000, -180);
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history.ReportDelta(1500, 90);
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history.ReportDelta(2000, 450);
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history.ReportDelta(1750, -45);
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Assert.That(history.TotalRotation, Is.EqualTo(180));
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}
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}
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}
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@ -53,7 +53,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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/// While off-centre, vibrates backwards and forwards on the x-axis, from centre-50 to centre+50, every 50ms.
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/// While off-centre, vibrates backwards and forwards on the x-axis, from centre-50 to centre+50, every 50ms.
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/// </summary>
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/// </summary>
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[Test]
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[Test]
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[Ignore("An upcoming implementation will fix this case")]
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public void TestVibrateWithoutSpinningOffCentre()
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public void TestVibrateWithoutSpinningOffCentre()
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{
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{
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List<ReplayFrame> frames = new List<ReplayFrame>();
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List<ReplayFrame> frames = new List<ReplayFrame>();
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@ -81,7 +80,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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/// While centred on the slider, vibrates backwards and forwards on the x-axis, from centre-50 to centre+50, every 50ms.
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/// While centred on the slider, vibrates backwards and forwards on the x-axis, from centre-50 to centre+50, every 50ms.
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/// </summary>
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/// </summary>
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[Test]
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[Test]
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[Ignore("An upcoming implementation will fix this case")]
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public void TestVibrateWithoutSpinningOnCentre()
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public void TestVibrateWithoutSpinningOnCentre()
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{
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{
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List<ReplayFrame> frames = new List<ReplayFrame>();
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List<ReplayFrame> frames = new List<ReplayFrame>();
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@ -130,7 +128,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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/// No ticks should be hit since the total rotation is -0.5 (0.5 CW + 1 CCW = 0.5 CCW).
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/// No ticks should be hit since the total rotation is -0.5 (0.5 CW + 1 CCW = 0.5 CCW).
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/// </summary>
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/// </summary>
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[Test]
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[Test]
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[Ignore("An upcoming implementation will fix this case")]
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public void TestSpinHalfBothDirections()
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public void TestSpinHalfBothDirections()
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{
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{
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performTest(new SpinFramesGenerator(time_spinner_start)
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performTest(new SpinFramesGenerator(time_spinner_start)
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@ -149,7 +146,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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[TestCase(-180, 540, 1)]
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[TestCase(-180, 540, 1)]
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[TestCase(180, -900, 2)]
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[TestCase(180, -900, 2)]
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[TestCase(-180, 900, 2)]
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[TestCase(-180, 900, 2)]
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[Ignore("An upcoming implementation will fix this case")]
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public void TestSpinOneDirectionThenChangeDirection(float direction1, float direction2, int expectedTicks)
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public void TestSpinOneDirectionThenChangeDirection(float direction1, float direction2, int expectedTicks)
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{
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{
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performTest(new SpinFramesGenerator(time_spinner_start)
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performTest(new SpinFramesGenerator(time_spinner_start)
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@ -162,7 +158,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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}
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[Test]
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[Test]
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[Ignore("An upcoming implementation will fix this case")]
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public void TestRewind()
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public void TestRewind()
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{
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{
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AddStep("set manual clock", () => manualClock = new ManualClock { Rate = 1 });
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AddStep("set manual clock", () => manualClock = new ManualClock { Rate = 1 });
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@ -4,6 +4,7 @@
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Judgements
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namespace osu.Game.Rulesets.Osu.Judgements
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{
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{
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@ -15,28 +16,15 @@ namespace osu.Game.Rulesets.Osu.Judgements
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public Spinner Spinner => (Spinner)HitObject;
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public Spinner Spinner => (Spinner)HitObject;
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/// <summary>
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/// <summary>
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/// The total rotation performed on the spinner disc, disregarding the spin direction,
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/// The total amount that the spinner was rotated.
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/// adjusted for the track's playback rate.
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/// </summary>
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/// </summary>
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/// <remarks>
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public float TotalRotation => History.TotalRotation;
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/// <para>
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/// This value is always non-negative and is monotonically increasing with time
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/// <summary>
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/// (i.e. will only increase if time is passing forward, but can decrease during rewind).
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/// Stores the spinning history of the spinner.<br />
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/// </para>
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/// Instants of movement deltas may be added or removed from this in order to calculate the total rotation for the spinner.
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/// <para>
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/// </summary>
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/// The rotation from each frame is multiplied by the clock's current playback rate.
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public readonly SpinnerSpinHistory History = new SpinnerSpinHistory();
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/// The reason this is done is to ensure that spinners give the same score and require the same number of spins
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/// regardless of whether speed-modifying mods are applied.
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/// </para>
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/// </remarks>
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/// <example>
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/// Assuming no speed-modifying mods are active,
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/// if the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
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/// this property will return the value of 720 (as opposed to 0).
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/// If Double Time is active instead (with a speed multiplier of 1.5x),
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/// in the same scenario the property will return 720 * 1.5 = 1080.
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/// </example>
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public float TotalRotation;
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/// <summary>
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/// <summary>
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/// Time instant at which the spin was started (the first user input which caused an increase in spin).
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/// Time instant at which the spin was started (the first user input which caused an increase in spin).
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138
osu.Game.Rulesets.Osu/Objects/Drawables/SpinnerSpinHistory.cs
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138
osu.Game.Rulesets.Osu/Objects/Drawables/SpinnerSpinHistory.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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/// <summary>
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/// Stores the spinning history of a single spinner.<br />
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/// Instants of movement deltas may be added or removed from this in order to calculate the total rotation for the spinner.
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/// </summary>
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/// <remarks>
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/// A single, full rotation of the spinner is defined as a 360-degree rotation of the spinner, starting from 0, going in a single direction.<br />
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/// </remarks>
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/// <example>
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/// If the player spins 90-degrees clockwise, then changes direction, they need to spin 90-degrees counter-clockwise to return to 0
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/// and then continue rotating the spinner for another 360-degrees in the same direction.
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/// </example>
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public class SpinnerSpinHistory
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{
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/// <summary>
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/// The sum of all complete spins and any current partial spin, in degrees.
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/// </summary>
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/// <remarks>
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/// This is the final scoring value.
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/// </remarks>
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public float TotalRotation => 360 * segments.Count + currentMaxRotation;
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/// <summary>
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/// The list of all segments where either:
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/// <list type="bullet">
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/// <item>The spinning direction was changed.</item>
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/// <item>A full spin of 360 degrees was performed in either direction.</item>
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/// </list>
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/// </summary>
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private readonly Stack<SpinSegment> segments = new Stack<SpinSegment>();
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/// <summary>
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/// The total accumulated rotation.
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/// </summary>
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private float currentAbsoluteRotation;
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private float lastCompletionAbsoluteRotation;
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/// <summary>
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/// For the current spin, represents the maximum rotation (from 0..360) achieved by the user.
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/// </summary>
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private float currentMaxRotation;
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/// <summary>
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/// The current spin, from -360..360.
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/// </summary>
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private float currentRotation => currentAbsoluteRotation - lastCompletionAbsoluteRotation;
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private double lastReportTime = double.NegativeInfinity;
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/// <summary>
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/// Report a delta update based on user input.
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/// </summary>
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/// <param name="currentTime">The current time.</param>
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/// <param name="delta">The delta of the angle moved through since the last report.</param>
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public void ReportDelta(double currentTime, float delta)
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{
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// TODO: Debug.Assert(Math.Abs(delta) < 180);
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// This will require important frame guarantees.
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currentAbsoluteRotation += delta;
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if (currentTime >= lastReportTime)
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addDelta(currentTime, delta);
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else
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rewindDelta(currentTime, delta);
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lastReportTime = currentTime;
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}
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private void addDelta(double currentTime, float delta)
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{
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if (delta == 0)
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return;
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currentMaxRotation = Math.Max(currentMaxRotation, Math.Abs(currentRotation));
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while (currentMaxRotation >= 360)
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{
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int direction = Math.Sign(currentRotation);
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segments.Push(new SpinSegment(currentTime, direction));
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lastCompletionAbsoluteRotation += direction * 360;
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currentMaxRotation = Math.Abs(currentRotation);
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}
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}
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private void rewindDelta(double currentTime, float delta)
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{
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while (segments.TryPeek(out var segment) && segment.StartTime > currentTime)
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{
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segments.Pop();
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lastCompletionAbsoluteRotation -= segment.Direction * 360;
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currentMaxRotation = Math.Abs(currentRotation);
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}
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currentMaxRotation = Math.Abs(currentRotation);
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}
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/// <summary>
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/// Represents a single segment of history.
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/// </summary>
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/// <remarks>
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/// Each time the player changes direction, a new segment is recorded.
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/// A segment stores the current absolute angle of rotation. Generally this would be either -360 or 360 for a completed spin, or
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/// a number representing the last incomplete spin.
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/// </remarks>
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private class SpinSegment
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{
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/// <summary>
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/// The start time of this segment, when the direction change occurred.
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/// </summary>
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public readonly double StartTime;
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/// <summary>
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/// The direction this segment started in.
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/// </summary>
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public readonly int Direction;
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public SpinSegment(double startTime, int direction)
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{
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Debug.Assert(direction == -1 || direction == 1);
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StartTime = startTime;
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Direction = direction;
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}
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}
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}
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}
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@ -101,15 +101,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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rotationTransferred = true;
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rotationTransferred = true;
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}
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}
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currentRotation += delta;
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|
||||||
double rate = gameplayClock?.GetTrueGameplayRate() ?? Clock.Rate;
|
double rate = gameplayClock?.GetTrueGameplayRate() ?? Clock.Rate;
|
||||||
|
delta = (float)(delta * Math.Abs(rate));
|
||||||
|
|
||||||
Debug.Assert(Math.Abs(delta) <= 180);
|
Debug.Assert(Math.Abs(delta) <= 180);
|
||||||
|
|
||||||
// rate has to be applied each frame, because it's not guaranteed to be constant throughout playback
|
currentRotation += delta;
|
||||||
// (see: ModTimeRamp)
|
drawableSpinner.Result.History.ReportDelta(Time.Current, delta);
|
||||||
drawableSpinner.Result.TotalRotation += (float)(Math.Abs(delta) * rate);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void resetState(DrawableHitObject obj)
|
private void resetState(DrawableHitObject obj)
|
||||||
|
Loading…
Reference in New Issue
Block a user