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https://github.com/ppy/osu.git
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Merge pull request #17279 from peppy/skin-editor-borrowed-dependencies
Only show components in skin editor which are usable on the current screen
This commit is contained in:
commit
af6d53ad64
@ -18,9 +18,11 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Skinning.Legacy;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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@ -37,6 +39,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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[Cached]
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private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
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[Cached]
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private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
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protected override bool HasCustomSteps => true;
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[Test]
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@ -8,12 +8,14 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Tests.Beatmaps;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -30,6 +32,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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[Cached]
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private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
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[Cached]
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private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.KeyCounter;
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private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
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@ -5,11 +5,13 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning.Editor;
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using osu.Game.Tests.Beatmaps;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -22,6 +24,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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[Cached]
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private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
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[Cached]
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private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
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[SetUpSteps]
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public void SetUpSteps()
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{
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@ -10,11 +10,13 @@ using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -29,6 +31,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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[Cached]
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private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
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[Cached]
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private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
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private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
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// best way to check without exposing.
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@ -42,12 +42,10 @@ namespace osu.Game.Screens.Play.HUD
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private const float alpha_when_invalid = 0.3f;
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[CanBeNull]
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[Resolved(CanBeNull = true)]
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[Resolved]
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private ScoreProcessor scoreProcessor { get; set; }
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[Resolved(CanBeNull = true)]
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[CanBeNull]
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[Resolved]
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private GameplayState gameplayState { get; set; }
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[CanBeNull]
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@ -73,9 +73,12 @@ namespace osu.Game.Screens.Play
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[Resolved(canBeNull: true)]
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private Player player { get; set; }
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[Resolved(canBeNull: true)]
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[Resolved]
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private GameplayClock gameplayClock { get; set; }
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[Resolved(canBeNull: true)]
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private DrawableRuleset drawableRuleset { get; set; }
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private IClock referenceClock;
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public bool UsesFixedAnchor { get; set; }
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@ -113,7 +116,7 @@ namespace osu.Game.Screens.Play
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, OsuConfigManager config, DrawableRuleset drawableRuleset)
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private void load(OsuColour colours, OsuConfigManager config)
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{
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base.LoadComplete();
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@ -2,24 +2,17 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Framework.Logging;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Components;
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using osuTK;
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@ -29,26 +22,19 @@ namespace osu.Game.Skinning.Editor
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{
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public Action<Type> RequestPlacement;
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor(new DummyRuleset())
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{
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Combo = { Value = RNG.Next(1, 1000) },
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TotalScore = { Value = RNG.Next(1000, 10000000) }
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};
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private readonly CompositeDrawable target;
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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public SkinComponentToolbox()
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public SkinComponentToolbox(CompositeDrawable target = null)
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: base("Components")
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{
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this.target = target;
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}
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private FillFlowContainer fill;
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[BackgroundDependencyLoader]
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private void load()
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{
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FillFlowContainer fill;
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Child = fill = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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@ -57,6 +43,13 @@ namespace osu.Game.Skinning.Editor
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Spacing = new Vector2(2)
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};
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reloadComponents();
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}
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private void reloadComponents()
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{
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fill.Clear();
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var skinnableTypes = typeof(OsuGame).Assembly.GetTypes()
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.Where(t => !t.IsInterface)
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.Where(t => typeof(ISkinnableDrawable).IsAssignableFrom(t))
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@ -64,18 +57,10 @@ namespace osu.Game.Skinning.Editor
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.ToArray();
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foreach (var type in skinnableTypes)
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{
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var component = attemptAddComponent(type);
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if (component != null)
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{
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component.RequestPlacement = t => RequestPlacement?.Invoke(t);
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fill.Add(component);
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}
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}
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attemptAddComponent(type);
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}
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private static ToolboxComponentButton attemptAddComponent(Type type)
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private void attemptAddComponent(Type type)
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{
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try
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{
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@ -83,14 +68,21 @@ namespace osu.Game.Skinning.Editor
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Debug.Assert(instance != null);
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if (!((ISkinnableDrawable)instance).IsEditable)
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return null;
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if (!((ISkinnableDrawable)instance).IsEditable) return;
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return new ToolboxComponentButton(instance);
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}
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catch
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fill.Add(new ToolboxComponentButton(instance, target)
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{
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return null;
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RequestPlacement = t => RequestPlacement?.Invoke(t)
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});
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}
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catch (DependencyNotRegisteredException)
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{
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// This loading code relies on try-catching any dependency injection errors to know which components are valid for the current target screen.
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// If a screen can't provide the required dependencies, a skinnable component should not be displayed in the list.
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}
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catch (Exception e)
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{
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Logger.Error(e, $"Skin component {type} could not be loaded in the editor component list due to an error");
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}
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}
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@ -101,6 +93,7 @@ namespace osu.Game.Skinning.Editor
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public override bool PropagateNonPositionalInputSubTree => false;
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private readonly Drawable component;
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private readonly CompositeDrawable dependencySource;
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public Action<Type> RequestPlacement;
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@ -109,9 +102,10 @@ namespace osu.Game.Skinning.Editor
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private const float contracted_size = 60;
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private const float expanded_size = 120;
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public ToolboxComponentButton(Drawable component)
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public ToolboxComponentButton(Drawable component, CompositeDrawable dependencySource)
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{
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this.component = component;
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this.dependencySource = dependencySource;
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Enabled.Value = true;
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@ -143,7 +137,7 @@ namespace osu.Game.Skinning.Editor
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(10) { Bottom = 20 },
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Masking = true,
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Child = innerContainer = new Container
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Child = innerContainer = new DependencyBorrowingContainer(dependencySource)
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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@ -186,14 +180,17 @@ namespace osu.Game.Skinning.Editor
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}
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}
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private class DummyRuleset : Ruleset
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public class DependencyBorrowingContainer : Container
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{
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public override IEnumerable<Mod> GetModsFor(ModType type) => throw new NotImplementedException();
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new NotImplementedException();
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
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public override string Description => string.Empty;
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public override string ShortName => string.Empty;
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private readonly CompositeDrawable donor;
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public DependencyBorrowingContainer(CompositeDrawable donor)
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{
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this.donor = donor;
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
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new DependencyContainer(donor?.Dependencies ?? base.CreateChildDependencies(parent));
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}
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}
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}
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@ -49,6 +49,7 @@ namespace osu.Game.Skinning.Editor
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private Container content;
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private EditorSidebar componentsSidebar;
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private EditorSidebar settingsSidebar;
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public SkinEditor()
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@ -145,16 +146,7 @@ namespace osu.Game.Skinning.Editor
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{
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new Drawable[]
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{
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new EditorSidebar
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{
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Children = new[]
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{
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new SkinComponentToolbox
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{
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RequestPlacement = placeComponent
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},
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}
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},
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componentsSidebar = new EditorSidebar(),
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content = new Container
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{
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Depth = float.MaxValue,
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@ -200,7 +192,15 @@ namespace osu.Game.Skinning.Editor
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Scheduler.AddOnce(loadBlueprintContainer);
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Scheduler.AddOnce(populateSettings);
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void loadBlueprintContainer() => content.Child = new SkinBlueprintContainer(targetScreen);
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void loadBlueprintContainer()
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{
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content.Child = new SkinBlueprintContainer(targetScreen);
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componentsSidebar.Child = new SkinComponentToolbox(getFirstTarget() as CompositeDrawable)
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{
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RequestPlacement = placeComponent
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};
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}
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}
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private void skinChanged()
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@ -227,12 +227,7 @@ namespace osu.Game.Skinning.Editor
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private void placeComponent(Type type)
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{
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var target = availableTargets.FirstOrDefault()?.Target;
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if (target == null)
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return;
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var targetContainer = getTarget(target.Value);
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var targetContainer = getFirstTarget();
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if (targetContainer == null)
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return;
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@ -263,6 +258,8 @@ namespace osu.Game.Skinning.Editor
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private IEnumerable<ISkinnableTarget> availableTargets => targetScreen.ChildrenOfType<ISkinnableTarget>();
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private ISkinnableTarget getFirstTarget() => availableTargets.FirstOrDefault();
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private ISkinnableTarget getTarget(SkinnableTarget target)
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{
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return availableTargets.FirstOrDefault(c => c.Target == target);
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