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Fill out missing documentation
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@ -16,6 +16,9 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Skinning
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namespace osu.Game.Rulesets.Catch.Skinning
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{
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{
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/// <summary>
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/// A combo counter implementation that visually behaves almost similar to osu!stable's combo counter.
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/// </summary>
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public class LegacyComboCounter : CompositeDrawable, ICatchComboCounter
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public class LegacyComboCounter : CompositeDrawable, ICatchComboCounter
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{
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{
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private readonly ISkin skin;
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private readonly ISkin skin;
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@ -10,6 +10,9 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.UI
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namespace osu.Game.Rulesets.Catch.UI
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{
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{
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/// <summary>
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/// Represents a component that displays a skinned <see cref="ICatchComboCounter"/> and handles combo judgement results for updating it accordingly.
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/// </summary>
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public class CatchComboDisplay : SkinnableDrawable
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public class CatchComboDisplay : SkinnableDrawable
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{
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{
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private int currentCombo;
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private int currentCombo;
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