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Remove mods from constructor
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@ -7,13 +7,12 @@ namespace osu.Game.Rulesets.Difficulty
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{
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public class DifficultyAttributes
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{
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public readonly Mod[] Mods;
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public Mod[] Mods;
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public double StarRating;
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public DifficultyAttributes(Mod[] mods)
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public DifficultyAttributes()
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{
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Mods = mods;
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}
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public DifficultyAttributes(Mod[] mods, double starRating)
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@ -25,7 +25,8 @@ namespace osu.Game.Rulesets.Difficulty
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protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
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{
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var attributes = CreateDifficultyAttributes(mods);
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var attributes = CreateDifficultyAttributes();
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attributes.Mods = mods;
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if (!beatmap.HitObjects.Any())
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return attributes;
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@ -132,8 +133,7 @@ namespace osu.Game.Rulesets.Difficulty
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/// <summary>
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/// Creates an empty <see cref="DifficultyAttributes"/>.
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/// </summary>
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/// <param name="mods">The <see cref="Mod"/>s which difficulty is being processed with.</param>
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/// <returns>The empty <see cref="DifficultyAttributes"/>.</returns>
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protected abstract DifficultyAttributes CreateDifficultyAttributes(Mod[] mods);
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protected abstract DifficultyAttributes CreateDifficultyAttributes();
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}
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}
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